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On the Mass Effect 3 endings. Yes, we are listening.


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#15826
Changer the Elder

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jeweledleah wrote...
@ Charger - its hard to be optimistic when you have no reason to be.  unless you are one of those people who thinks that when Sadam Hussein sings his little "I can change" song to Satan, in South Park, he actualy means it  (I was going to originaly compare it to women who stay in abusive relationships, but decided that it was too tactless, and went with fictional abusive relationship instead.)  I'll be optimistic when they show me i have a reason to be. 

right now, between their "artistic integrity" and various derisive comments about unhappy fans?  yeah.


I assume it is a matter of opinion, but comparing Bioware to abusive husband/boyfriend and/or outwardly saying they're evil doesn't sound right with me. I'm not sure about EA's motivations, but I doubt Bioware's in it for the money. There are numerous writers, editors and other employees of BW stalking these forums, talking to people. And when you speak with them, it's obvious they mostly love their job and their work on Mass Effect and they've outdone themselves, giving hearts and minds to hours and hours of work. Even if I shift to your POV and say the endings are a trash, well, humans have a licence to screw up. They're human. Even if I saw the endings as a grave mistake, it's hardly deserving the verbal beating they are getting from us.

And as I said - they delivered us "2 and 97%" of amazing, night-to-perfect games against only about ten minutes of arguably subpar content. If that's not a reason to be optimistic, then I can't imagine what is.

#15827
jeweledleah

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Changer the Elder wrote...

jeweledleah wrote...
@ Charger - its hard to be optimistic when you have no reason to be.  unless you are one of those people who thinks that when Sadam Hussein sings his little "I can change" song to Satan, in South Park, he actualy means it  (I was going to originaly compare it to women who stay in abusive relationships, but decided that it was too tactless, and went with fictional abusive relationship instead.)  I'll be optimistic when they show me i have a reason to be. 

right now, between their "artistic integrity" and various derisive comments about unhappy fans?  yeah.


I assume it is a matter of opinion, but comparing Bioware to abusive husband/boyfriend and/or outwardly saying they're evil doesn't sound right with me. I'm not sure about EA's motivations, but I doubt Bioware's in it for the money. There are numerous writers, editors and other employees of BW stalking these forums, talking to people. And when you speak with them, it's obvious they mostly love their job and their work on Mass Effect and they've outdone themselves, giving hearts and minds to hours and hours of work. Even if I shift to your POV and say the endings are a trash, well, humans have a licence to screw up. They're human. Even if I saw the endings as a grave mistake, it's hardly deserving the verbal beating they are getting from us.

And as I said - they delivered us "2 and 97%" of amazing, night-to-perfect games against only about ten minutes of arguably subpar content. If that's not a reason to be optimistic, then I can't imagine what is.


do I think they are evil?  no.

but they did keep making promises that they didn't keep, they keep making fan of fans who are unhappy, their peace offering is directly stated to be NOT what fans asked for, and those who are not silent - keep making derisive comments about the fans.

and using artistic integrity in context of the ending we got, makes me see red.  no.  i have no reason to be optimistic.

and to be honest, while I found ME3 to be for the most part - fun, there are many things in it that I found annoying and/or disapointing.  but... I would have been able to let it go.  IF they didn't go into "Clinton" mode of "I did not have sex with that woman" , aka - endings are great and you just don't understand them.

#15828
LiarasShield

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still the ending is suppose to be the best part of the game it is the final thing you'll remember after beating the game and turning it off it is the point where everything you have done and are going through will reach a decent end which really didn't happen espically to a great triliogy this is I mean how can you go through me2 amazing ending to a me3 terrible ending which make no sense yes they are human and make mistakes but any other decent or other people besides casey hudson and mac wouldn't have let the bad writing for the me3 ending pass to begin with

#15829
LiarasShield

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wether ea forced or rushed them obviously the fans for then ending were completely ignored and didn't have any input towards the ending and it really shows

#15830
LiarasShield

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those of you who can like the ending that is ok but the thousands or millions of fans who don't like it because it either doesn't make sense or your actions don't affect the ending or because promises post release were not kept which is fraud and lieing to your audience and those trying to defend the ending with so many plotholes or how war assets don't affect anything during the final battle or how shepard has no brain power and just goes with whatever the god kid tells him or her to do without even putting up a fight or looking for another way which shepard has always done I can't even see how you can defend the ending and as much as you trash talk the people who hate the ending were not gonna go away I'm sorry

#15831
Theronyll Itholien

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Thanatos144 wrote...

@Theronyll Itholien You keep wanting to dictate what the reapers are for when quite clearly through the entire series they have stated their purpose was to cull organic life. They are single purpose machines who never deviate from that purpose. The catalyst a device only activate after you connect the crucible to the citadel is the reasoning part of the program. It is the new code. The upgrade if you will. At this point the need for the reapers is moot cause we have advanced beyond the point of our destruction through stupidity like every cycle before us.


You disappoint me with the random conjecture you spew, Thanatos.

You state they are single purpose machines who basically can't even count properly because all they can do is what they are made for. This, however, has 2 obvious flaws in its "logic".

1. Geth, too, we made for one purpose alone and so was EDI. The one most evident and obvious fact we have learned trhoughout the series is that AI "evolves" itself, if you will, which is why the catalyst drew the evidently wrong conclusion that "the created will alwas rebel against their creators". If you want to claim with your rampant conjecture that the Reapers are no form of AI, but something else entirely, then why does destroying them also means destroying all other AI "lifeforms"/synthetics? The godchild is wrong in many, many ways.

You say the crucible is the reasoning upgrade to the catalyst. Many intelligent people have already come to the logical conclusion that there is not much of an "upgrade" to speak of, let alone something that can properly reason.

As you can see, there is allot of cotradiction and inconsitencies with the last-minute introduction of the deus-ex machina and its dialogue. Can you atleast agree to that, or will we forever go in circles?

2. Because they were made for a single purpose, it means they should stick to it? The Geth were made for a single purpose too. I'm sure you know where I'm going.

#15832
Holger1405

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Changer the Elder wrote...

pipemaster9000 wrote...

I didn't say he was wrong, please don't assume. When he actively challenges another's opinion on the matter he deserves the retort he gets. Yeah, he has a right to talk, not to bash another person's opinion. If you feel that he does reserve this right then it need to be brought to a different medium. This isn't a debate thread between fans, BioWare could care less to see that. The little A, B, and C thing there is cute. However, it serves no purpose here. Don't defend someone who brought it upon themselves to attempt to Troll.

Yes, we did get an A, B, or C ending. The ending to ME3 made no sense regardless if the whole game was an ending.


I'm sorry, but saying things like "You contend against the majority" and "Don't reason with him, he's a troll" are more than an assumption, it's outright telling "Yes, there's more of us, your opinion doesn't matter because we don't like it". And as far as "Don't defend someone who..." goes, it's my free time and my free will. I can take anyone's side. It's exactly what you're calling for for the endings, after all.

And as far as the endings go, it's a matter of perspective and opinion. To me, it made sense. It's execution was far from perfect, let alone flawless, but general ideas did make sense to me. And I'm not the only one. Yes, we appear to be a minority, but it doesn't mean we are wrong. Or that you are wrong. We merely differ in consensus because we see it from a different angle. That doesn't give you the right to call anyone a troll.




This!

Modifié par Holger1405, 09 avril 2012 - 04:09 .


#15833
Blazerer

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Thanatos144 wrote...

Blazerer wrote...

Thanatos144 wrote...

i wonder that the destruction of all synthetic is because the pulse that destroys the reapers doesn't differentiates between geth and them....Like EMP doesn't differentiate from a car and calculator?


that would mean the beam itself must have been an EMP or the likes, which would effectively render the entire fleet and every piece of equipment in the galaxy useless o.O It could be a simple signal that reapers are programmed to obey to, but that would mean the Geth wouldn´t be affected

Why if it was only after certain paramenters? the only things all thiose had in comon was they are all self aware machines. You dont need machine to think to work.


I guess that would be possible...but then the device itself should send a signal that searches for a minimum amount of runtime programs within a current system...I guess that could work

#15834
LiarasShield

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Another decent video that explains why the ending was bad other then no happy ending



#15835
Mateo1220

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The game was epic. It was an amazing mix of despare and hope, how each partty member had their own attachment to you and the galaxy and had to trust you, Shepard. You had so much riding on your shoulders, you had to produce, you had to stop the reapers, for yourself, but more importantly the ones that depended on you. 

The ME universe was onw of great intrige and mystery. How was it all going to wrap together? How have your decisions impacted the choices you will recieve in the climax of the moment. The rachni, the council, the squad members, the tech, the alliances how were these going to play out? I thouhgt the system of galactic readiness was an interesting idea, and was convinced that if I was at peak readiness all my hardwork and 100+ hours would be for not.

Then it ended, I chose synthesis there were three options (more than three endings I'm aware) and I felt detached from the game. I kept wondering why it all mattered. I remember so many things unexplained and wondered why it happened the way it did.

Did the Rachni matter? Yes, gave you more assets
Did saving the the council matter? Yes, you get the Destiny Acension
Did the squad members matter? Yes, again assets
Did the collector base? Yes, assets
And did your alliances? Yes, assets

But did it really matter? If you ask anyone that has played then no... they didn't.

I would like to see my choices matter. My suggestion is to keep the same ending and add more for the more assets you have.

You unlock synthesis for more assets why not more options? What about the left side of the dialog wheel. 6000 to bargain. 7000 to fight and lose almost everything. and 8000, the ending you had to have played the prequels to unlock, lets you fight and win. I'd like it to unlock a dialog with harbinger. I want my decisions and my assets to matter and cenematic that shows those assets fighting for me. Don't you all?

#15836
The Captainator

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Holger1405 wrote...

Changer the Elder wrote...

pipemaster9000 wrote...

I didn't say he was wrong, please don't assume. When he actively challenges another's opinion on the matter he deserves the retort he gets. Yeah, he has a right to talk, not to bash another person's opinion. If you feel that he does reserve this right then it need to be brought to a different medium. This isn't a debate thread between fans, BioWare could care less to see that. The little A, B, and C thing there is cute. However, it serves no purpose here. Don't defend someone who brought it upon themselves to attempt to Troll.

Yes, we did get an A, B, or C ending. The ending to ME3 made no sense regardless if the whole game was an ending.


I'm sorry, but saying things like "You contend against the majority" and "Don't reason with him, he's a troll" are more than an assumption, it's outright telling "Yes, there's more of us, your opinion doesn't matter because we don't like it". And as far as "Don't defend someone who..." goes, it's my free time and my free will. I can take anyone's side. It's exactly what you're calling for for the endings, after all.

And as far as the endings go, it's a matter of perspective and opinion. To me, it made sense. It's execution was far from perfect, let alone flawless, but general ideas did make sense to me. And I'm not the only one. Yes, we appear to be a minority, but it doesn't mean we are wrong. Or that you are wrong. We merely differ in consensus because we see it from a different angle. That doesn't give you the right to call anyone a troll.




This!




People who like the ending are not a minority.  Most of them just have better things to do than sit on the forums and discuss it with the rabid opposers.  It's like looking for store ratings or other feedback of something online.  Those who have a problem with it will speak up, while most who loved it and feel satisfied don't give it a second thought and go about their business, not posting anything.

#15837
vicentito

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I hate to be pesimistic about the new content, but they just opened too many plotholes in those last 10 minutes.... the starchild...the horror....

I'm still trying to figure out how on earth is possible that such a team pulled such a ending fiasco when they did the best 99% of a game ever seen...

And I agree with Mateo1220... most big decisions came down to a number in assets... that was definitly disapointing

#15838
Holger1405

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LiarasShield wrote...

still the ending is suppose to be the best part of the game it is the final thing you'll remember after beating the game and turning it off it is the point where everything you have done and are going through will reach a decent end which really didn't happen espically to a great triliogy this is I mean how can you go through me2 amazing ending to a me3 terrible ending which make no sense yes they are human and make mistakes but any other decent or other people besides casey hudson and mac wouldn't have let the bad writing for the me3 ending pass to begin with


LiarasShield wrote...

those of you who
can like the ending that is ok but the thousands or millions of fans who
don't like it because it either doesn't make sense or your actions
don't affect the ending or because promises post release were not kept
which is fraud and lieing to your audience and those trying to defend
the ending with so many plotholes or how war assets don't affect
anything during the final battle or how shepard has no brain power and
just goes with whatever the god kid tells him or her to do without even
putting up a fight or looking for another way which shepard has always
done I can't even see how you can defend the ending and as much as you
trash talk the people who hate the ending were not gonna go away I'm
sorry


I think the Game should be the best part of the
Game, and imho it is a amazing Game, besides BGII the best I ever
played.  The end is just the end, you don't like it? Fine. I have my
issues with it as well.  But Bioware already agreed to extend it. Still,
you and other people complain, not even knowing what the DLC will do
exactly.


I remained you, with all due respect, that Bioware is the Company that
gave you this amazing Games in the first place. It's their Game, not
ours. They didn't need to do anything, as so many developer did in the
past. But they decided to listen.


As for your incomprehension to understand why we are defending the
endings. Maybe it's is because we see it in a different angel. Maybe it
is because we interpret it different. (btw war assets do influence the
endings.)  Howsoever, we have every right to voice our opinion as well,
and we are also not going away.  

Modifié par Holger1405, 09 avril 2012 - 11:13 .


#15839
StillOverrated

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Changer the Elder wrote...
The fact that the Reapers are more than the usual big bad who comes every 50k years to kill people just because they can made my day. As an occassional Exiles writer, what ties me to that series is the very same moral dilemma - that sometimes to save the world, you can't be a hero and you have to kill people. Sometimes even good people. If you don't, the world goes boom.

I don't know if you've heard of the 'original dark energy ending' floating around in which the Reapers are actually the good guys trying to prevent the galaxy from being consumed with Dark Energy (here we're parting from the premise of "what if dark energy wasn't only responsible for the rapid expansion of the universe, but also of its rapid deterioration?") and all that, the Reapers were actually a last resort/massive sacrifice the entire galaxy had to make in order to maybe come up with an idea to stop the dark energy expansion/galactic deterioration- this is assuming that the organic milkshake actually contains nanites of some kind that somehow join and keep entire species' consciousness together so that they'll maintain sentience here. Thing is, as I understand it, this problem was much too complicated and individuals of that first species (that everyone assumes to be Harbinger) were too much like each other and as a consequence, even with all their joined intellect, couldn't come up with anything. And so, their harvesting of other species began! Ah, happy times! Okay, not really. In any case, all of the other species somehow had the same problem -Now, I think that's kind of impossible, the fact that virtually all the species the Reapers had ever harvested being as homogenous as they themselves once were, but that's something I'm willing to overlook, since I don't know in what conditions their species' evolved.
As the milennnia went by, the Reapers lost all hope [/Beauty and the Beast], and they were running out of time. That is until humans came on board. Sort of. The Reapers realized, because of Shepard, that humans might be the solution to their problem, because were so completely different from each other ("Yours is a very interesting species. For example, if there are three humans in a room, there will be six opinions." -Samara. May the BSN forums beware). Supposedly, this is why Harbinger gave the Collectors the orders to harvest humans (It'd have been easier to start harvesting salarians, for instance. They don't put much of a fight); and this is also hinted numerous times throughout the second game. For instance, in Mordin's loyalty quest, he has a nice talk with Shepard about how he couldn't determine a human's ability or intellect with a first glance because of "too many variables", whereas it's easy to do that with turians, asari or salarians. Also, there's Haestrom's sun.
The thing is, Shepard would have found all of this out in the third game and the big decision you'd have to make was to reject the Reaper idea and hope the entire galaxy would find a way to stop it (even when they have little time, as evidenced by Haestrom's sun) or accept the Reaper idea and hope the sacrifice was worth it.
I think this would have fit the story much better. Maybe because I know nothing of Dark Energy and how it works, maybe because the decisions you have to make are much heavier than "control the systemReapers, destroy the systemReapers or merge with the systemReapers"; Do you have the right to send an entire species to the milkshake machine for the greater good? Or should you put your faith in the brightest minds of the Galaxy (maybe with the Reapers' help, maybe without it) and hope they can come up with something? What IS the best way to go? Are they both equally bad? In my opinion, this is a much harder logic to argue against than "Yeah, synths will always kill organics because synths will always kill organics" and it feels a lot more like the "keep or destroy the Collector's Base" choice you had to make at the end of ME2- I actually stood there staring at the dialogue wheel for fifteen minutes, no joke; or maybe because I just feel it fits better within the lore, universe and evidence we had been previously given. But again, matter of opinion. And as a bonus, we get to find out the Reapers aren't really Eldritch abomination ship gods doing what they do for ****s and giggles.
Agh! Maybe I just rambled on and on about something that makes no sense or has nothing to do with the conversation at all! D: In any case, I'll leave it here. Totally would like to hear your opinion on the DEE.

Changer the Elder wrote...
Just don't bring salarians. We don't need another problem :D

Unless it's Kirrahe. He'd turn his ship's drive core into a bomb and nuke the problem. Or hold the line.

Changer the Elder wrote...
Well, it's arguably fridge brilliance, but I think that the Catalyst was proven exactly that by Shepard's very presence in the heart of the Citadel and it accepted the fact. That's why it left the choice up to him/her, not because it couldn't control the Reapers anymore. But the organics proved him that the cycle, its solution, will not work anymore (it even says pretty much the exact words), since the organics have evolved in a way its main directive is useless for. Let it be completion of the Crucible, machines gaining actual organic-like sentience (even if you fried the geth, there's still EDI) or the fact that the races were able to put their differences aside and stand together.
And I think that Reapers/Catalyst are far more than AI/VI. They're part organic and even though it's tough to guess how exactly do they think ("We are each a nation", yet they seem to be one entity-per-Reaper at the same time), I doubt hitting them with a simple paradox to fry their brain would be enough. They seem to be fully cognitive and free from the usual boundaries of artificial intelligence. And, pardon the reference, due to their size and power, it's doubtful you could fire any question that could fry their potato.

"Why do hot dogs come in packages of ten when hot dog buns come in packages of eight?" Ahahaha!

Anyway, maybe it's because I only saw it once (stopped second playthrough right after saying my good-byes,started over) but I remember it telling Shepard that it, somehow, couldn't control the Reapers anymore after Shep entered the room. If he hadn't said anything like that, then I find it even more absurd that you'd have the option to sacrifice Shepard to tell the reapers to pretty pretty please GTFO my GD Galaxy with sugar and cherries on top rather than, I don't know, telling the holokid to call off his fleet. And if Reapers are, indeed, organic minds, then it'd have been much easier to reason with them.
Warning, the following dialogue is not in character because a writer I am not:
-"Hey! You're kind of maintaining the cycle you're so desperate to save us from! Besides, there CAN be peace!"
-"Come on! Look what it took for there to be peace between the synths and their creators in this cycle? We had to start destroying the entire galaxy!"
-"But there WAS peace. It took a lot to get there, but we got there. You don't have the right to commit genocide just because you think we might end up killing ourselves, or each other. Tell you what: this cycle has achieved peace. You go back to where you came from, okay? I'm gonna make sure there are no wars in my lifetime. You send someone back here to check on us every, I don't know, 100 years. If there is a synth uprising, you destroy them and leave a warning. If in the next 100 years the same thing happens, take them but leave the rest. The entire galaxy doesn't have to pay because of one species' mistake, that's just... Dumb."
Or something to that effect. I'm pretty sure someone smarter than me, like I know the BW writers are, could come up with an argument much better than that.

Changer the Elder wrote...
Oh, so it wasn't just my impression. Well, too bad. I'm still glad EA took the franchise from Microsoft, I wouldn't have known about ME if I couldn't play it on my PS3. But yeah, some companies' business models are... plain stupid.

I bought a 360 just for Mass Effect (also, because I needed a newgen console. No PS3 for me :C). That is the hold BioWare games have on me (or at least it was). I was all, like, "OMGOMGOMGOMGOMG BIOWARE GAME!! MUST. BUY. 360!" in allcaps. Though the first MEseries game I played was ME2, because by the time I could afford a 360 ME was long gone. It took me months to find a copy. :c

Changer the Elder wrote...
Unfortunately, that presumes all the fans are as reasonable as yourself. My experience proves they are not. Some would understand that, but some would be more than a bit annoyed and just as they do now, they would... demand stuff. That was no way a win-win scenario.

Come on! People can't be THAT bad, can they?
The way I see it, most people ARE reasonable but the most visible ones are the, ah, jackasses. Besides, if BW had given a good reason for the release date to be pulled back and the fans outraged anyway, they'd look like fools. I don't think anyone intentionally wants to look like a fool, even if to save face on teh internets. Or they could not have given a release date at all until they made sure the game would hold up well.

Changer the Elder wrote...
On that, I do agree. But the business doctrine ordered them to spend their time on multiplayer and kinect voice stuff (again, sensing BW being paid to do it, not actually agreeing to do it). The multiplayer's less at fault, since it was in the project from the start and it was probably very hard to guess how much time will they need, but yes, there indeed have been some things that clearly seemed as wasting time.

I understand EA's need to cash in on multiplayer, which begs the question as to why did they demand so many unnecessary features and not extend the game's deadline? Again, it'd have been better if they just hadn't given a release date at all until they made sure they gave us a game worthy of BioWare.

Changer the Elder wrote...
Well, I know I'm not a good choice, but I can still see something like it happening. But then again, you could count on the fact that as soon as general fan populace found out, there would be more than enough people throwing a tantrum about "why these people and why not them and how Bioware only picked those they thought they'll reach an agreement with as a public stunt to keep them from admitting they're stupid"...etc, etc...

See, that's all they need: If someone asks "WAH WAH Y U NO PICK ME BW?!?!?!?!" and the staff had a legitimate reason to not pick this person, they can just print their forum post(s), shove it on their face and say "Because you were behaving like a five-year-old. If you had played like a big boy, you'd be here. There's dozens of people who held civilized arguments even with differing opinions and not once did they resort to petty insults or, ah "stfu". You weren't one of them."
As for the second issue people might have, how does that argument work? If they invited people of both sides to talk it's because they've admitted there's SOMETHING wrong with how they handled things, they want to make their fans happy and are now sitting down to talk to both sides to see how they can make both sides happy, better their reputation and sell moar games. I'm just curious as to how anyone'd make this work, thassall.

Changer the Elder wrote...
And good morning, world, I'm back in strength to stalk the forums again :D
... okay, I presumably should do something more productive today, too... fanart... yes, doing fanart seems like a good option :)

Ahaha, I overslept. 'S what I get for staying up late destroying other people's empires.
Hmm... something productive would be a good idea. But... pencils... too... far away... [/Shatner]

Modifié par StillOverrated, 09 avril 2012 - 05:09 .


#15840
Agduk

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pipemaster9000 wrote...

I certainly hope they are reading these, but I guess so far the evidence is they're missing the real message. I wanted to write something about artistic integrity since I do believe it's a real thing -- it's just that I think changing the ending would be more true to the story than not. 

Ksandor wrote...

Agduk wrote...

 I was very said to see that Bioware is still using the argument that not changing the ending is a matter of "artistic integrity".

It seems like they keep using this word, but it's not clear they know what it means.

It's like this: Every successful work of art has a core to it; a theme, if you will. This manifests as an internal model that lets people appreciating that art look at it, and say, "Ah, it works!" This model is very close to the heart of what art is all about. When that model is true to itself, when you can look at a work of fiction and say, 'wow, I couldn't imagine it any other way', then you know it's working.

Here's an example: 

When I watched Mordin Solus go up that elevator -- knowing that he was going up there to die, and there would be no coming back from this, it felt right to me. It was the culmination of dozens of decisions, actions I'd taken in the game, and when Mordin said "It had to be me", I felt it, because it had that ring of internal truth. When you do this right, you move the audience of your art. It's why I actually shed tears watching Mordin sing his little Gilbert & Sullivan tune right as he marched to his grave.

It's also why the ending was so very, very wrong -- it just made no sense in light of every other scrap of artistic truth that the game had. I don't think I've met anybody who's told me, "Yeah, that ending really fit". People might have felt that resonance with parts of it (Shepard dying, Reapers blowing up), but as whole, it felt false.

*

There's a misconception in most people's head that 'artistic integrity' really means, 'what the artist says is the Way It Is'. It's a really tempting misconception, because historically, a lot of art is the result of a singular vision. We didn't have multiple people writing War and Peace; we didn't have multiple sculptors for Michelangelo's David; we certainly didn't have two different dudes painting the Mona Lisa. 

While it might be tempting to generalize from those examples, we would actually be wrong. It's a case of correlation, not causation. The simplicity and beauty of art from a single creator is one of constraints. It limits the arts that are within the reach of a single human -- both in terms of the physical accomplishments, but (more importantly) in terms of the conceptual complexity of the piece. 

If you can hold the entirety of your system in a single person's head, then it's easier to understand when it goes awry -- when the plot goes off the rails, your characters stop behaving the way they normally would, or when you try to change your theme midcourse. To borrow an example from programming: What's easier to debug: A system you built exclusively yourself, or one that was made by dozens of different people? Each piece you add is another link in the chain of complexity, which can terminate in a system when even simple changes can have vast an unexpected effects.

Unfortunately for us, we live in a vastly more complicated world -- and it's getting more complicated all the time. There are still videogames made by one person (just like there are still independent films more or less made by one person), but there is a limitation and scope which is of necessity. Making a game like Mass Effect is a work of collaborative art between dozens of people: More than one writer, producers, artists, computer graphics experts, programmers, QA testers, and of course players. This doesn't even get into the fact that none of these people are pure artists for art sake type people: They are in fact bound by constraints of time and money, dictated by a publisher, the marketplace, and the fickle moods of fans.

So, a game gets plenty of slack from me when I see minor blips here and there. How did the Reapers move the Citadel? How did the Illusive Man get on the Citadel? Why didn't the Reapers just attack the Citadel in Act I? These sorts of problems can make us suspend disbelief, or get a little frustrated, but they don't in a fundamental sense break what the game was about. Not the way the ending did -- which as far as I can tell is a betrayal of almost every form of internal consistency the game has.

Back to my point though: It'd be a hard sell to say that you shouldn't change ME3's ending just because of 'artistic integrity' just because it's What the Artist Said, because that's not really is going on at the heart of it. It's also hard to use this argument, since the history of human art actually begs to differ -- even for the simpler, single person form of art.

Charles Dickens rewrote _Great Expectations_, when a friend (who was a fan) told him the ending was too bleak, and the characters warranted some sort of redemption. Sir Arthur Conan Doyle brought Sherlock Holmes back from the dead "because the fans demand it", and wrote some of the series' best stories after that. Tennesse Williams rewrote the third act to "Cat on a Hot Tin Roof" after he had the play performed, and audiences complained about inconsistencies and problems -- he later admitted "I was too close to it". Shakespeare had multiple versions of Hamlet -- some believe one version for literary consumption, and one, more tightly paced for dramatic performances. Modern art does this even more -- we see it constantly in movies (both before publication, with focus groups, and after, with director's cuts). Ansel Adams had a famous photograph called 'Moonrise over Hernandez' that he produced dozens of prints from over the course of 50 years. He kept tweaking the output, as his skill with the darkroom, with existing technology, and his own taste evolved -- and that only stop when he died!

Obviously, fans can be wrong in their criticism of art. You could insist that The Godfather should have a happy ending for Michael Corleone. You could yell that Frodo should stay in Middle Earth and live 'happily ever after'. Or you could insist that there's no room for a gay Shepard because it offends you. 

But the converse is also true: Fans can be right, too. And when that happens -- when fans spend thousands of hours (by my count) telling you exactly how an ending to a story effectively breaks the internal model of the piece, you should take a step back and ask yourself: Is not changing the ending really "artistic integrity"? Or is it just "not admitting we got it wrong?"

The way I see it, Bioware has two choices here.

One is that they can fix this. All it takes is admitting: You know, we blew this. We were too close to it. Maybe we mishandled the time we had. Or we let the wrong guy write the ending. The excuse doesn't really matter to fans: What does matter is owning up to a mistake -- an artistic mistake. Then Bioware could go back to the drawing board, and do a real revision -- not just more cutscenes. I know I would admire the heck out of this decision, and would be willing to pay $10 or even $20 to get it fixed. Don't believe me? Start the Kickstarter yourself, Bioware, and see how many of the people who want to love you will come out of the woodworks to support you.

Two is to just attempt to slop a coat of paint over the problem, or to basically try to talk your way out of the problems by saying, "Oh, we just didn't *clarify* things enough." You know that's not the problem, so why pretend? The end result of this pattern of thinking is this: One day, some number of years down the road, when the Mass Effect IP is mothballed, somebody is going to buy the rights on the cheap, and there's going to be some n-th fold generation of Kickstarter that says, "We just bought the license to Mass Effect, and now we're going to do it right -- who's in?"

I don't want to have to wait ten, twenty, thirty, or even fifty years for this to happen. I believe very passionately that the real written to Mass Effect 3 hasn't been written yet; and I even believe the Bioware that gave us Sovereign, that gave us the Shroud, that gave us Tali and Legion on that cliff -- you still have it in you to give the series the great ending it deserves. 







 


This is very insightful. Thank you for sharing this. Bioware do you actually read these posts? Do you understand what's going on here?


I quoted this speciffically because BioWare needs to read this until they can recite it in their sleep. This is all the discontent and faith rolled into a respectful passage. Destructive criticism and Contructive alike want one thing, the real Bioware ending. You guys were shining throughout ME3... Why couldn't you, take a breath, then finish strong? We know you guys are more than capable.



#15841
LiarasShield

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Holger1405 wrote...

LiarasShield wrote...

still the ending is suppose to be the best part of the game it is the final thing you'll remember after beating the game and turning it off it is the point where everything you have done and are going through will reach a decent end which really didn't happen espically to a great triliogy this is I mean how can you go through me2 amazing ending to a me3 terrible ending which make no sense yes they are human and make mistakes but any other decent or other people besides casey hudson and mac wouldn't have let the bad writing for the me3 ending pass to begin with


LiarasShield wrote...

those of you who
can like the ending that is ok but the thousands or millions of fans who
don't like it because it either doesn't make sense or your actions
don't affect the ending or because promises post release were not kept
which is fraud and lieing to your audience and those trying to defend
the ending with so many plotholes or how war assets don't affect
anything during the final battle or how shepard has no brain power and
just goes with whatever the god kid tells him or her to do without even
putting up a fight or looking for another way which shepard has always
done I can't even see how you can defend the ending and as much as you
trash talk the people who hate the ending were not gonna go away I'm
sorry


I think the Game shut be the best part of the
Game, and imho it is a amazing Game, besides BGII the best I ever
played.  The end is just the end, you don't like it? Fine. I have my
issues with it as well.  But Bioware already agreed to extend it. Still,
you and other people complain, not even knowing what the DLC will do
exactly.


I remained you, with all due respect, that Bioware is the Company that
gave you this amazing Games in the first place. It's their Game, not
ours. They didn't need to do anything, as so many developer did in the
past. But they decided to listen.


As for your incomprehension to understand why we are defending the
endings. Maybe it's is because we see it in a different angel. Maybe it
is because we interpret it different. (btw war assets do influence the
endings.)  Howsoever, we have every right to voice our opinion as well,
and we are also not going away.  






I have already stated zillions of posts ago that the extended dlc might be ok but what your not getting is that alot of the feedback was to change the endings that were not that good not to try to explain the crappy endings with the god child through extended epilogue

#15842
Omnike

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Changer the Elder wrote...

pipemaster9000 wrote...

I didn't say he was wrong, please don't assume. When he actively challenges another's opinion on the matter he deserves the retort he gets. Yeah, he has a right to talk, not to bash another person's opinion. If you feel that he does reserve this right then it need to be brought to a different medium. This isn't a debate thread between fans, BioWare could care less to see that. The little A, B, and C thing there is cute. However, it serves no purpose here. Don't defend someone who brought it upon themselves to attempt to Troll.

Yes, we did get an A, B, or C ending. The ending to ME3 made no sense regardless if the whole game was an ending.


I'm sorry, but saying things like "You contend against the majority" and "Don't reason with him, he's a troll" are more than an assumption, it's outright telling "Yes, there's more of us, your opinion doesn't matter because we don't like it". And as far as "Don't defend someone who..." goes, it's my free time and my free will. I can take anyone's side. It's exactly what you're calling for for the endings, after all.

And as far as the endings go, it's a matter of perspective and opinion. To me, it made sense. It's execution was far from perfect, let alone flawless, but general ideas did make sense to me. And I'm not the only one. Yes, we appear to be a minority, but it doesn't mean we are wrong. Or that you are wrong. We merely differ in consensus because we see it from a different angle. That doesn't give you the right to call anyone a troll.


You seem insightful enough so I highly doubt you are a troll. And if you like the ending, I really can't say you're wrong for liking the ending. However, if the ending made sense to you, I would love if you explained it. To me, the ending started getting choppy when you get beamed, and then is completely left field when you go up a mystic elevator.

Both sides of this will have people that will name call and start fights. But I think the reason that the majority is "wrong" is because they really can't make any more sense of the ending that we can. At least no one has been able to explain any of that to me.

#15843
LiarasShield

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and like I've mentioned I have like 5 to 10 vids link that will explain everything why this ending was not that good and no you war assets don't matter do you see them in the final battle do you know what occurs to the races you brought together hell no you don't right and no the assets you don't see them on the battlefield right now thee extended could fix some of thease which I hope they do but now for the several links for you people who think the ending is ok if you still think the ending was ok after looking at these videos then I will leave it alone



 




http://www.youtube.com/watch?v=6M0Cf864P7E

#15844
Holger1405

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The Captainator wrote...

Holger1405 wrote...

Changer the Elder wrote...

pipemaster9000 wrote...

I didn't say he was wrong, please don't assume. When he actively challenges another's opinion on the matter he deserves the retort he gets. Yeah, he has a right to talk, not to bash another person's opinion. If you feel that he does reserve this right then it need to be brought to a different medium. This isn't a debate thread between fans, BioWare could care less to see that. The little A, B, and C thing there is cute. However, it serves no purpose here. Don't defend someone who brought it upon themselves to attempt to Troll.

Yes, we did get an A, B, or C ending. The ending to ME3 made no sense regardless if the whole game was an ending.


I'm sorry, but saying things like "You contend against the majority" and "Don't reason with him, he's a troll" are more than an assumption, it's outright telling "Yes, there's more of us, your opinion doesn't matter because we don't like it". And as far as "Don't defend someone who..." goes, it's my free time and my free will. I can take anyone's side. It's exactly what you're calling for for the endings, after all.

And as far as the endings go, it's a matter of perspective and opinion. To me, it made sense. It's execution was far from perfect, let alone flawless, but general ideas did make sense to me. And I'm not the only one. Yes, we appear to be a minority, but it doesn't mean we are wrong. Or that you are wrong. We merely differ in consensus because we see it from a different angle. That doesn't give you the right to call anyone a troll.




This!




People who like the ending are not a minority.  Most of them just have better things to do than sit on the forums and discuss it with the rabid opposers.  It's like looking for store ratings or other feedback of something online.  Those who have a problem with it will speak up, while most who loved it and feel satisfied don't give it a second thought and go about their business, not posting anything.


Quite possible.

#15845
LiarasShield

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LiarasShield wrote...

and like I've mentioned I have like 5 to 10 vids link that will explain everything why this ending was not that good and no you war assets don't matter do you see them in the final battle do you know what occurs to the races you brought together hell no you don't right and no the assets you don't see them on the battlefield right now thee extended could fix some of thease which I hope they do but now for the several links for you people who think the ending is ok if you still think the ending was ok after looking at these videos then I will leave it alone



 




http://www.youtube.com/watch?v=6M0Cf864P7E



#15846
Dead_Meat357

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Just a prediction here, but I don't think the ending DLC will help much if at all. It may add clarity for those who didn't understand it the first time around, but this probably won't actually make them appreciate it anymore. In fact it may make things worse. I'm also fairly certain that people who understood the endings who hated it, will like it even less. More than likely, it will disprove indoctrination theory and show that the ending can only be taken at face value, which will probably confirm our worst fears. We will be left with no hope for the franchise going forward. Even worse, unless BioWare wants to tackel a lot of problems with fleshing out how to fix the galaxy going forward, we will likely only ever see prequel material. (As is the case with all the novels and comics now anyway.)  

From a literary standpoint and a creative one, this creates a huge set of problems. Either direction does, but without going forward the stories will be limited in scope. They will never have the same epic scale that Shepard's story had due to having to fit within the confines of established lore and story guidelines.

BioWare probably doesn't really understand why people hated the ending so much and didn't listen because they believe clarification is the key. I think the people that wanted clarification are just upset because they didn't understand what they saw. So they hope that clarification will make it easier to deal with. I think most people probably fell into the "I didn't totally understand the ending category." This is the crowd BioWare is most likely pandering too. By doing so they shouldn't upset what seems like a small group of people who actually liked the endings as they stand. The rest of the people who understood the ending and hated it will be the most vocal and the ones who will not be happy by the ending DLC. Sadly, rather than understand or try to figure out where they went wrong, BioWare will most likely chalk the horrific reactions by this part of the fan base to the ending DLC as the type of people you just can't please no matter what. Despite how vocal this group will end up being, they will be the most ignored.

And again, EA and BioWare will fail to understand that they missed the opportunity to please not only this crowd but the bulk of everyone else as well. They missed it when they first created the game and they missed it a second time by releasing DLC that doesn't address the game's huge laundry list of problems with the final act.

Either the ending can be taken at face value or it can't. If it can then things are pretty grim. Grim is what people don't like. While most people won't come out and say it, I will. People, or at least Americans do not generally like unhappy or sad endings. And when or if they do, it's usually a single isolated novell or film in which there wasn't a huge amount of investment in the characters. In cases of horror movies and certain types of stories you tend to expect such outcomes and steel yourself through the entire process of reading or watching the material and brace yourself for that ending. You think it fits because it does. You were prepped the whole time to hopefully see an ending that was congruent with the material presented. While specific details may be shocking or unexpected, again negative endings that work were often expected.  

Because the ending truly fit the story, or because they expected something like that all along. It's fine for a movie with an overall miserable tone and due to the fact that they never had so much time or personal investment in the characters. For some things you go in expecting a movie to be a certain way. Sometimes you are wrong and end up pleasantly surprised and other times you end up horribly disappointed. I think you will find that most of the time, outside of a few specific individuals, when you look at the movie collections of most people, or what they generally choose to watch repeatedly will be stories with positive endings. Not great stories or films with massively negative endings. While I think many people understood that Shepard's death was extremely probable, if handled right with the sacrifice counting for something more than it did, people would have understood and accepted it as a fitting conclusion to the series.

But for Shepard's death to be taken well, it would have had to have led to an almost overwhelmingly positive outcome for the galaxy and the Mass Effect universe. One in which the Galaxy was left united, with relays intact and again happy endings for most if not all your squad mates. If that were the case I think most people would have said; "Mission accomplished, and a job well done." Many judge the endings by certain literal standards such as the general accepted formula for tragedies and epics in which the hero has to die. They do not understand the difference in that media vs. the interactive. In a film or books, it's like traveling in a train and seeing something interesting take place through a window as you go. You can't participate and you can often only speculate about the meaning of select details. But that's where your involvement ends. Novelizations of epics can be extremely large and take days or more to read. Films are often cut down to about 2 hours and sometimes more, or are broken up into long trilogies typically with no more than 3 to 6 installments spread out over a long period of time.

This pales in comparison to the personal investment people have in something like Mass Effect. The first game takes some 30+ hours to complete and do every side quest, exploring every planet and every dialog option in a given tree that we didn't lock out or miss due ot our actions or choices. With all DLC's the second game takes some 40+ hours to complete with minimal planet scanning. In fact only enough to get the required resources to upgrade all the weapons and research everything you need for the Normandy and your mission. Mass Effect 3 takes over 30 hours to complete as well. At a minimum anyone who played all three games only once invested over 100 hours of their lives into this story. I for one have 2 complete playthroughs of Mass Effect 1, 9 playthroughs of Mass Effect 2 and 3 for Mass Effect 3. (ME3 is afterall a masterpiece until you get to the endings.) When we spend so much time and effort on any project, be it remodeling a home, or working on a car, we want to see a positive outcome for all that hard work. On some level I don't think something as large and as emotional as Mass Effect is any different.

Personally I think Shepard's death and the destruction of the Normandy should have been avoided in most variations of the ending. Why? Repetition. These things were BOTH done in Mass Effect 2's introduction. You should recycle plot devices as little as possible. Getting past that I think BioWare had the best intentions probably both times, but either due to not investigating the real reason why people didn't like the endings or due to people being unable to properly express in the clearest terms what it was they didn't like will ultimately leave the state of Mass Effect 3's ending as something that can only be fixed through convoluted explanations and potential retconning of the story in Mass Effect 4 should BioWare go for a sequel rather than the prequel route.

I think part of the issue is that people these days often confuse dark with profound and intellectual with satisfying. This ultimately led to a dark, wannabe intellectual ending to Mass Effect  3 which can only ever be appreciated by BioWare themselves and a select few individuals. This seems further evidenced (to me at least) by the fact that most of the people that liked the ending tend to like similar stories in literature, or had the least amount of investment in the series. Either they didn't play all the games, or didn't complete every mission in each game, taking the fastest routes to the game's endings. Completionists, or those of us who replayed the games multiple times seem to be the least satisfied. The mistake there of course is that merchandise and additional games sell better to the people who played each game through to completion more than once.  

Modifié par Dead_Meat357, 09 avril 2012 - 05:13 .


#15847
LiarasShield

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LiarasShield wrote...

LiarasShield wrote...

and like I've mentioned I have like 5 to 10 vids link that will explain everything why this ending was not that good and no you war assets don't matter do you see them in the final battle do you know what occurs to the races you brought together hell no you don't right and no the assets you don't see them on the battlefield right now do you thee extended could fix some of these which I hope they do but now for the several links for you people who think the ending is ok if you still think the ending was ok after looking at these videos then I will leave it alone



 




http://www.youtube.com/watch?v=6M0Cf864P7E



#15848
Omnike

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LiarasShield wrote...

LiarasShield wrote...

LiarasShield wrote...

and like I've mentioned I have like 5 to 10 vids link that will explain everything why this ending was not that good and no you war assets don't matter do you see them in the final battle do you know what occurs to the races you brought together hell no you don't right and no the assets you don't see them on the battlefield right now do you thee extended could fix some of these which I hope they do but now for the several links for you people who think the ending is ok if you still think the ending was ok after looking at these videos then I will leave it alone



 




http://www.youtube.com/watch?v=6M0Cf864P7E


Lol, you've got to stop quoting yourself. I promise we saw you.

#15849
LiarasShield

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yeah but I gotta keep quoting so that my message stays on through further pages lol

#15850
Changer the Elder

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Omnike: Well, I can direct you to a very pleasant dialogue I've been having with StillOverrated, which covers most of what I can think of explaining. Feel free to ask anything further. It starts over here and it's fairly long (spans over several pages in fact), so pardon me of not wanting to type it again: http://social.biowar...61/627#11186695

I'm not saying the endings were flawless, just that their logic didn't seem as botched to me as many seem to believe it to be.

Modifié par Changer the Elder, 09 avril 2012 - 05:19 .