On the Mass Effect 3 endings. Yes, we are listening.
#15951
Posté 09 avril 2012 - 08:01
The way the exploding mass relays are portrayed is very much the same as the one we saw in "The Arrival" - and that one firmly established such an event as akin to a supernova explosion.
#15952
Posté 09 avril 2012 - 08:02
#15953
Posté 09 avril 2012 - 08:04
Lordambitious wrote...
PsychoTabby wrote...
You're just finding fault in everything apparently. You're obviously set in your mind that any other possibility is wrong.
You've never been in a snowing forest with just yourself or one other person? The mass effect series was a big 'story time' for some kid told by his Grandfather. I really doubt that only five people somehow pieced together all that history if they were stuck on one planet.
but the fact that they framed it as a story being told to his grandkid was just a cop out.
i found the whole thing to be annoying .
having played the series to have it turn out as a story . bwaargh
it could even mean that it did'nt happen , wich bothers me more.
but why didn't they use liara as the storyteller . when she's a matriach to who know maybe sheppards kid .
if that last gift was actually her taking what she needed to have one .
more speculation i know
but i would have been okay with that , becausse if it was liara then we'd know it was true .
#15954
Posté 09 avril 2012 - 08:04
Changer the Elder wrote...
<Snip>
In all honesty? Well, although I haven't actually seen it coming a mile away, I wasn't surprised to see there's actually a force as a "boss" to the Reapers. That's why I sound like a broken record a bit when I say I didn't find the Catalyst or its logic breaking the laws of the ME universe, but cannot say why. It would be like trying to explain why I don't find it strange both Saren and Collector general are just tools for Sovereign/Harbinger. As long as the tune doesn't resonate wrong to me, I'm not able to pinpoint it why it sounds right.
... if that makes any sense.
I wasn't surprised that there was "something" behind the reapers as well, for they are simply machines (no matter how sentinent they may be). The problem I have with that AI is just: Where did it come from? What is it doing there? And considering the fact it is an AI, shouldn't there be a creator behind that as well? I have a hard time imagining it simply "existed" on its own. Or maybe it was a "higher being". But alas, none of that was explained, so the player was left alone with that issue. If introduce an ambiguous character like that, a little bit of further explanation on that would have been nice. So to me, it's just an unnecessary loose end that should not have been there.
But yes, it does make sense - I can see where you're coming from. It's an intuitive thing.
Modifié par dea_ex_machina, 09 avril 2012 - 08:10 .
#15955
Posté 09 avril 2012 - 08:05
#15956
Posté 09 avril 2012 - 08:06
#15957
Posté 09 avril 2012 - 08:06
Even if they are more traditional explosions. They have a radius. All the Batarians didn't die when the one blew up in Arrival, it didn't wipe a species out. Even if all the relays blew up in a traditional sense there are still planets and species that survived. Not everybody was huddled near a relay. People were scattering and hiding away from the relays, going to small worlds or stations. More then plausible a ton of people survived.
#15958
Posté 09 avril 2012 - 08:07
I believe this debate is at a stalemate with one side naming reasons why something can't work under any circumstances while the other states it can when you stop just presuming the worst possible outcome.
#15959
Posté 09 avril 2012 - 08:07
#15960
Posté 09 avril 2012 - 08:08
#15961
Posté 09 avril 2012 - 08:10
#15962
Posté 09 avril 2012 - 08:10
If all the relays blew up and took out everything I think you would be seeing a lot more dark spots forming in the cinema.
#15963
Posté 09 avril 2012 - 08:10
#15964
Posté 09 avril 2012 - 08:10
#15965
Posté 09 avril 2012 - 08:11
Butting in nao:dea_ex_machina wrote...
Hoping I won't be stoned to death here, for barging into this discussion, but... I agree. I know it's a matter of opinion, but I still maintain that, no matter how much of a pile of BS the ending was in my book, it's not enough to destroy the whole Mass Effect experience for me. It's still the journey that matters, even though you know what awaits you at the end of the road. Is one bad ending (to the whole triology, granted...) enough to destroy three otherwise really great games for you? People should think about the good time they've had with the series, instead of zeroing in on the closure only (or, well, lack therof), even though I do admit it is a very crucial part in the whole series. The bad experiences people have had with ME are disproportionate compared to the good ones, else there wouldn't be so many fans caring about the game. I think people need to get this before refusing to even touch one of the games ever again.Changer the Elder wrote...
@ LittleBlueChildrenNow
Running out of time is a concept that seems to be generally accepted on both sides of the fence as a reason for the closing sequences being pretty much one video edited three times with different overlay effects. Still, even though most of the "pro-enders" acknowledge and even embrace the argument that the game leaves too much empty space for debate and didn't show the consequences that matter to some people (even though they are there, technically), it's usually considered not a major flaw. Definitely not major enough to start hating the whole game, let alone whole trilogy.
I'm guessing people sometimes get so invested in story and , particularly, the characters that if there's something extremely wrong with the story (namely the ME3 ending) or if the characters are somehow put on a bus, they'll just refuse to touch it ever again because all they feel when they do it is that rage and confusion they felt when they reached the part where it all went downhill. Call it emotional immaturity or investing too much of yourself into it or whatever you will. The point is, it happens. It happened to me once! Granted, I was, like, thirteen or something, but still! So I kind of understand where they come from. I think it's absurd, but I understand.
I'm gonna go stop butting in now.
#15966
Posté 09 avril 2012 - 08:11
#15967
Posté 09 avril 2012 - 08:11
LiarasShield wrote...
but bioware is a american company isn't it?
No, they're Canadian.
#15968
Posté 09 avril 2012 - 08:11
LiarasShield wrote...
and I would find that a animeish type feeling would be the case if it was strictly a asian company like sony or bandai
Really? So only asian companies are allowed to do asian things? Well in that case we need to go and beat down Quentin Terentino for Kill Bill because that was oozing with asian styling.
That thought is just so full of holes and ignorance it's not even funny.
#15969
Posté 09 avril 2012 - 08:11
(And let's not confuse this with an open ending or even an enigmatic ending. There's nothing particularly enigmatic about exploding mass relays, and there's not the slightest hint that suggests these explosions were any different from what we saw in "The Arrival", except for our faint hope that it'd be unacceptable to kill everyone. And that's what contributes to this ending's miserable quality: it ignores or downright contradicts important plot points that were specifically introduced, and often even reinforced in ME3.)
#15970
Posté 09 avril 2012 - 08:12
dea_ex_machina wrote...
(...)
The problem I have with that AI is just: Where did it come from? What is it doing there? None of that was explained, so the player was left alone with that issue. So to me, it's just an unnecessary loose end that should not have been there.
I suppose it's a matter of personal taste on this one. For myself, I like actually being left only speculating. When I try imagining being given an exact specific what the Catalyst is, where it came from, who built it, I always run into part of me disagreeing (surprisingly violently) that it would feel just like another of those clarification speeches/informations villains in movies usually give to make sure everyone in the audience gets it. Also, it makes sense something that was probably created maybe even a few billion years ago, should have its origins lost in time.
#15971
Posté 09 avril 2012 - 08:12
Jassu1979 wrote...
The shockwave nearly tore the Normandy apart while the ship was racing away at FTL-speed. That alone should tell you something about the force of these explosions.
The way the exploding mass relays are portrayed is very much the same as the one we saw in "The Arrival" - and that one firmly established such an event as akin to a supernova explosion.
One thing occurred to me. Even though EDI has a body now her 'Blue Box' and AI core are still part of the Normandy. In fact, she's basically multi-tasking her body and the Normandy at the same time. It's possible the energy wave was damaging the Normandy because it is the only Non-Geth ship in the Armada that has an AI running it (they are banned remember - every other ship has a VI which isn't synthetic life, just software).
Modifié par garytwine, 09 avril 2012 - 08:15 .
#15972
Posté 09 avril 2012 - 08:12
never resolved then at least I tried. I have never felt the need to voice my opinion so outwardly since playing the
last 10 minutes of Mass Effect 3. Notice how I have not used the word "ending" or "completed" or
"finished." That is because Mass Effect 3 as it stands is not a finished game. It does not serve as a conclusion to its
story or the story of the entire ME franchise. When 16000 replies have been issued on this forum, 90% of them being
negative in response to the last 10 minutes of the game (I refuse to call this an ending anymore) I know I am right in saying this.
To avoid repeating myself I thought I'd make a list of questions that must be answered in order for the current set of 10 minute CGI sequences followed by credits to function as actual endings to a story. All the answers to these questions must make sense.
Bioware, before you read these questions take a hint. If you make a NEW ENDING you will NOT HAVE TO
TRY AND ANSWER ANY OF THESE QUESTIONS. I certainly would not like to attempt answering them.
Beside each question I rate the chances of answering in a manner that makes sense.
1% : do not try to answer this question
100% : A very easy question to answer
1. Why in the destroy option am I blowing up a conduit to activate the Crucible. Surely this would
break the Crucible? Instead this activates it. Why? (10%)
2. If I die in the control option how can I control anything? (1%)
3. How does the synthesis beam of light work? (5%)
4. Why is Joker running away? (20%)
5. Why is Liara, who just told my Shepard that she loved him, running away with Joker? (1%)
6. How did Liara, or any of my squad for that matter, get onto the Normandy? (30%)
7. Bioware, why are you doing this to your customers? (100%)
8. Does blowing up the mass relays kill everyone on Earth, Thessia, Palaven, Rannoch, Tuchanka
etc? (10%)
9. Why do I know the names of these fictional planets your team created by heart? (100%)
9. How is the creator vs created argument posed by the Catalyst valid in any way concerning my
relationships with EDI the quarians and the geth? (1%)
How about some questions that just need to be answered full stop?
10. What does my squad think of all this? (70%)
11. What does Liara think of all this? (100%)
12. What do the races think of all this? Are they even alive? (100%)
etc etc.
Bioware notice how many of these questions can only be answered by abandoning the Sci fi genre and taking Mass Effect into the Fantasy genre. This is not an option. Mass Effect is not a work of fantasy. It is science fiction. This is not an ending. It is clearly an unfinished product that has been made to superficially look like one that is finished. Create a valid ending to the trilogy. Release a statement explaining how you will do this. Do not use the word "clarify." Use the word "new ending" or "set of new endings based on your choices." We are happy to wait for it. Just do it. Finish the game. That or you lose your customers, and you make no money on future products. It really is that simple.
And for goodness sake please release an apology to your fans. The way you have been ignoring us is insulting. We are asking for a new ending. We are not asking you to preserve the artistic vision of Casey Hudson and Mac Walters. We are asking you to preserve the original design goals of the Bioware team in creating the Mass Effect franchise. We are asking for the experience we thought we were getting when we paid you money. Something that has been done for ME1, ME2 and 95% of ME3. Please do it for the last 5%.
Modifié par SP2219, 09 avril 2012 - 08:22 .
#15973
Posté 09 avril 2012 - 08:13
#15974
Posté 09 avril 2012 - 08:14
#15975
Posté 09 avril 2012 - 08:17
Its safe to assume that when the energy from the crucible hits the mass Relays, its changes the Mass Effect fields inside the Relays to whatever type of color you chose. Look at the energy pulse release from the crucible before it hits Earth, then look at it when its released from the mass relays. It looks exactly the same. The Mass Relays are the most powerful Mass Effect fields in the universe and the only way for the energy to be spread to each systemLiarasShield wrote...
you have a decent point with earth but what if the energy was only ment to not hurt earth who is to say it still doesn't hurt the other planets or relays since it looked like they were all being destroyed
Modifié par babachewie, 09 avril 2012 - 08:18 .




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