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On the Mass Effect 3 endings. Yes, we are listening.


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#16026
Guest_Paulomedi_*

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LittleBlueChildrenNow wrote...

@Dea_ex_machine
I know you didn't say that I owe something to BW.

@Dea_ex_machine and @StillOverrated

And it isn't like I don't want to have fun! Of course i want. In fact I tried to start ME again, but I couldn't. The thing is that I no longer enjoy playing the games knowing the ending. I'm not enjoying them anymore because of that. It's sad and I really hate that feeling. I wish i could keep playing pretending nothing just happened, but I can't. I don't like FPS, I don't like going around fighting, I like the story and how your choices impact in that story. My choices no longer impact the ending, so why I should want to replay?
 In my opinion, if your purpose as a company is to entertain, and your customer is no longer having fun, you failed. That's why I am an unsatisfayed customer.
I'm going to bed, it's too late here ;).






Yes, this. The problem is not about liking concretism or abstractism, is
that the ending is not compatible with the narrative of the game. I
love abstract endings, but this one was badly done.

Modifié par Paulomedi, 09 avril 2012 - 10:24 .


#16027
Theronyll Itholien

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Thanatos144 wrote...

Theronyll Itholien wrote...

Thanatos144 wrote...

@Theronyll Itholien You keep wanting to dictate what the reapers are for when quite clearly through the entire series they have stated their purpose was to cull organic life. They are single purpose machines who never deviate from that purpose. The catalyst a device only activate after you connect the crucible to the citadel is the reasoning part of the program. It is the new code. The upgrade if you will. At this point the need for the reapers is moot cause we have advanced beyond the point of our destruction through stupidity like every cycle before us.


You disappoint me with the random conjecture you spew, Thanatos.

You state they are single purpose machines who basically can't even count properly because all they can do is what they are made for. This, however, has 2 obvious flaws in its "logic".

1. Geth, too, we made for one purpose alone and so was EDI. The one most evident and obvious fact we have learned trhoughout the series is that AI "evolves" itself, if you will, which is why the catalyst drew the evidently wrong conclusion that "the created will alwas rebel against their creators". If you want to claim with your rampant conjecture that the Reapers are no form of AI, but something else entirely, then why does destroying them also means destroying all other AI "lifeforms"/synthetics? The godchild is wrong in many, many ways.

You say the crucible is the reasoning upgrade to the catalyst. Many intelligent people have already come to the logical conclusion that there is not much of an "upgrade" to speak of, let alone something that can properly reason.
As you can see, there is allot of cotradiction and inconsitencies with the last-minute introduction of the deus-ex machina and its dialogue. Can you atleast agree to that, or will we forever go in circles?
2. Because they were made for a single purpose, it means they should stick to it? The Geth were made for a single purpose too. I'm sure you know where I'm going.

I say they are made for a single purpose because the reapers themselves have
said it. Several times. They come they kill they leave....They don't
even know how they came to existence. They are not like the geth. Or
EDI.


You say they don't even know how they come into existence? Wrong. They know -- or atleast think they know: They have always existed. They then add that their existence is "not a thing you can comprehend". If they are what the starchild said they are, than it's a pretty simple concept even a 5 year old can wrap its head around, but that's beside the point.

Also, I already gave an argument against your easily anticipated retort "they are not like the geth or EDI". I knew you were going to retort in that weak fashion and already said: If they are somehow different than the geth and EDI, then why does destroying the Reapers mean you also destroy the other AI's/synthetics?". You ignored that completely, however, and make me repeat myself with that meaningless reply of yours.

The others are correct. There is no debating with you. I have tried, but it does not work. I don't think you're a troll, though. Not that. No.. I think you're just not intelligent enough. The signs are everywhere. I feel for you, because you try so very, very hard.

Modifié par Theronyll Itholien, 09 avril 2012 - 10:31 .


#16028
StillOverrated

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LittleBlueChildrenNow wrote...

@Dea_ex_machine
I know you didn't say that I owe something to BW.

@Dea_ex_machine and @StillOverrated

And it isn't like I don't want to have fun! Of course i want. In fact I tried to start ME again, but I couldn't. The thing is that I no longer enjoy playing the games knowing the ending. I'm not enjoying them anymore because of that. It's sad and I really hate that feeling. I wish i could keep playing pretending nothing just happened, but I can't. I don't like FPS, I don't like going around fighting, I like the story and how your choices impact in that story. My choices no longer impact the ending, so why I should want to replay?
 In my opinion, if your purpose as a company is to entertain, and your customer is no longer having fun, you failed. That's why I am an unsatisfayed customer.
I'm going to bed, it's too late here ;).


Oh, I still think that ending is an underwhelming, awfully excecuted piece of crap even and, when I see now how it could be logical, I still don't fully buy it, be it because of stubborness or because it was just that bad but, simply put, I'm not gonna let ****** holobrat stop me from shooting bottles and having adorkable conversations with Garrus or flipping TIMmy the bird at the end of ME2, and I think it's sad that people would deprive themselves of the Emergency Induction Port because of glitchface and his amazing magical toys (yes, mature, I know).

On the other hand, them, bugs, glitches and that goddamn journal might put me off of playing ME3.
Gah! Makes me think Liara had a Freudian slip near Shepard at some point in Priority: Palaven and now they're so embarassed they can't even look at each other or something! >:c

@Theronyll
Did Thanny actually adress any of the points you made earlier or did he just pick on the "easiest" and fail to counter it?

Modifié par StillOverrated, 09 avril 2012 - 10:31 .


#16029
Caprea

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LittleBlueChildrenNow wrote...

In my opinion, if your purpose as a company is to entertain, and your customer is no longer having fun, you failed. That's why I am an unsatisfayed customer.
I'm going to bed, it's too late here ;).


That is true, and quite obviously, you're not the only one that is left unsatisfied here. A lot of people are (me being one of them), and they are damn right to be.

And...

Changer the Elder wrote...

"Hope sustains organics during periods of difficulty. We... admire the concept."


This! Of all the good and even great posts I've read here... this!

#16030
foilpainter

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I thought on my first playthrough that Anderson passes out after telling Shep did good and I thought why doesn't Shep use medi-gel to heal their wounds and confused about ending how the crew that were with you on earth come walking out of the crashed Normandy! I think it would have been a better ending without the advanced VI or star child!

#16031
No_MSG

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Deus Ex Machina can still be in a legitimate ending.  Just let me walk away at: "I created the reapers" or "Created will always turn on the creator" or any other sentence out of its mouth.  If Shepard HAS to die, I want it to be an actual sacrifice.  Let me die shooting as many reapers in the head as I can before I'm overwhelmed.  Don't give me lame choices like "You kill the reapers but ALL THE GETH AND EDI die."  That's not a hard choice, that's just lazy. 

How about choosing destroy gives you a weapon to fight the reaper, but you still have to get to them.  And the relays go down.  Boom, that's a hellacious choice.  Earth is safe, where to now?  Palaven?  Thessia?  The longer you wait, the more people die.  That's a bittersweet ending.  Those are hard choices to make because the decision itself is hard to make.  The current choices are lame because they all suck.  It's hard to choose because I don't care about any of them.

#16032
kalikilic

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LiarasShield wrote...

The loss of narrative coherence and the choice being ripped out of your hands and having no options really at the ending plus war assets really don't change anything and nothing turns out right or really makes sense without a thousand different theories that our constructed from other fans the ending is just not really that good thanatos I think you're really a die hard for bioware so that even if they make major mistake you'll just ignore them but we can't

Even Mr b explained why the ending were so flawed i really think you need to watch this video before you keep ranting against us



I rly think he works for Bioware. Of course he said no when I asked such. But if Casey Hudson could lie who is Thanatos.

Modifié par kalikilic, 09 avril 2012 - 10:47 .


#16033
WhereTheSlimeLive

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The ending was a bit strange for me. It almost seemed a little rushed. I could be way off. If countless hours were spent developing the endings then I apologize. I meant no offense. I've been a Bioware fan since Baldur's Gate. I have fallen in love with many of their games and had experiences I will never forget. For me, the ending was never a huge concern. It has always been about the journey not the destination. All the plot twists, the victories, the losses. Baldur's Gate 1 and 2, KOTOR, Jade Empire, Dragon Age... it was always about the journey.
I've never seen so many people come together over something so petty. Something so trivial. My wife sponsors children with cancer. She deals with lupus and all the pain that comes with it. We worry about our own little girl and whether or not we will be able to send her to the best school possible. There are people that wake up in some parts of the world and don't know if they will be able to find enough food to eat or survive another day. Apparently there a people that don't have these kinds of problems. I guess when nothing really bad has happened in your life a video game ending is a real big deal. Are people really THAT upset? Are we that whiny and entitled? I think it's more about people doing what people do... follow. A group of crying babies start a domino affect and every message board nerd jumps on the wagon. Is Bioware listening? I wouldn't. Don't like what I made? Don't buy it. Ask yourself this - how's your game doing? You know, the one that you made? Right.

#16034
Holger1405

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Changer the Elder wrote...

"Hope sustains organics during periods of difficulty. We... admire the concept."


This.

#16035
StillOverrated

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kalikilic wrote...
I rly think he works for Bioware. Of course he said no when I asked such. But if Casey Hudson could lie who is Thanatos.

Imma go with "bored thirteen-year-old with a broken 360".

#16036
XwebraiderX

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WhereTheSlimeLive wrote...

The ending was a bit strange for me. It almost seemed a little rushed. I could be way off. If countless hours were spent developing the endings then I apologize. I meant no offense. I've been a Bioware fan since Baldur's Gate. I have fallen in love with many of their games and had experiences I will never forget. For me, the ending was never a huge concern. It has always been about the journey not the destination. All the plot twists, the victories, the losses. Baldur's Gate 1 and 2, KOTOR, Jade Empire, Dragon Age... it was always about the journey.
I've never seen so many people come together over something so petty. Something so trivial. My wife sponsors children with cancer. She deals with lupus and all the pain that comes with it. We worry about our own little girl and whether or not we will be able to send her to the best school possible. There are people that wake up in some parts of the world and don't know if they will be able to find enough food to eat or survive another day. Apparently there a people that don't have these kinds of problems. I guess when nothing really bad has happened in your life a video game ending is a real big deal. Are people really THAT upset? Are we that whiny and entitled? I think it's more about people doing what people do... follow. A group of crying babies start a domino affect and every message board nerd jumps on the wagon. Is Bioware listening? I wouldn't. Don't like what I made? Don't buy it. Ask yourself this - how's your game doing? You know, the one that you made? Right.


I admire what you/your wife does besides gaming. But this is lame. We come here because we played the game and didnt like the ending. We cant always say "Yeah, well, but I know there are children starving in Africa so I dont give a damn about a stupid game/my stupid car/my stupid everything".

Life doesnt work that way. If you always think about everything else thats worse than your situation you wont lead a happy life.

If I want to talk about cancer, illness, etc. - I go to a different forum. Sorry. And please, for the love of god, stop saying that we only are allowed to rant after we made a game ourselves... How old are you? Do you know the difference between company and customer? And that paying hard earned money doesnt mean you cant complain if you arent satisfied? If all this rage discomforts you, why dont you just leave? Make a game or something, or make someone happy? Isnt that more important than answering to forum rants?

Modifié par XwebraiderX, 09 avril 2012 - 11:08 .


#16037
LeoDD2k8

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WhereTheSlimeLive wrote...

The ending was a bit strange for me. It almost seemed a little rushed. I could be way off. If countless hours were spent developing the endings then I apologize. I meant no offense. I've been a Bioware fan since Baldur's Gate. I have fallen in love with many of their games and had experiences I will never forget. For me, the ending was never a huge concern. It has always been about the journey not the destination. All the plot twists, the victories, the losses. Baldur's Gate 1 and 2, KOTOR, Jade Empire, Dragon Age... it was always about the journey.
I've never seen so many people come together over something so petty. Something so trivial. My wife sponsors children with cancer. She deals with lupus and all the pain that comes with it. We worry about our own little girl and whether or not we will be able to send her to the best school possible. There are people that wake up in some parts of the world and don't know if they will be able to find enough food to eat or survive another day. Apparently there a people that don't have these kinds of problems. I guess when nothing really bad has happened in your life a video game ending is a real big deal. Are people really THAT upset? Are we that whiny and entitled? I think it's more about people doing what people do... follow. A group of crying babies start a domino affect and every message board nerd jumps on the wagon. Is Bioware listening? I wouldn't. Don't like what I made? Don't buy it. Ask yourself this - how's your game doing? You know, the one that you made? Right.


However the ending is just as important as the journey especially if it make everything done to that point invalid. Furthermore games are usually an escape from really. Something to bring you joy in a world that can be rather stressful to say the least.

The biggest point is a company promise something and did not deliver. We know their caliber so it wasn't something impossible for them to do yet they fail on this. While this may be okay for you a great deal of us do not think it is.

I would also add that there are many problems in this world but I can't and won't worry about them all because it something I can't control. If you want to discuss issues of that matter I would suggest a forum that isn't about a game.

#16038
Chrislo1990

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Paulomedi wrote...

LittleBlueChildrenNow wrote...

@Dea_ex_machine
I know you didn't say that I owe something to BW.

@Dea_ex_machine and @StillOverrated

And it isn't like I don't want to have fun! Of course i want. In fact I tried to start ME again, but I couldn't. The thing is that I no longer enjoy playing the games knowing the ending. I'm not enjoying them anymore because of that. It's sad and I really hate that feeling. I wish i could keep playing pretending nothing just happened, but I can't. I don't like FPS, I don't like going around fighting, I like the story and how your choices impact in that story. My choices no longer impact the ending, so why I should want to replay?
 In my opinion, if your purpose as a company is to entertain, and your customer is no longer having fun, you failed. That's why I am an unsatisfayed customer.
I'm going to bed, it's too late here ;).






Yes, this. The problem is not about liking concretism or abstractism, is
that the ending is not compatible with the narrative of the game. I
love abstract endings, but this one was badly done.


@Paulomedi I completely agree with you. I haven't touched ME3 ever since I beat it a couple of weeks ago. Why bother if my past decisons bear no signigficance in the end? This whole thing about artistic creativity is just an excuse, a PR move Bioware is using so as to not admit and correct their mistake in implementing such a horrible and illogical ending. I mean honestly the ending just makes no sense at all and just doesn't fit with the story. It feels tacked on, rushed. There is no artistic integrity in failing to properly conclude a franchise. ME3 may be a work of art, sure, but it is first and foremost a product. The purpose of said product is to satisfy a customer's expectations. We were promised a satisfying ending that took into account evreything we had done up to that point. The endings would vary significantly depending on those decisions. Instead we're forced to pick from three options that throw that promise right out the window. To add insult to injury, the outcomes of these options are virtually identical with minmal variation.  As such, the product fails to satisfy the customer and the customer is entitled to demand a refund.

In our case we are entitled to a proper ending. This is what we were promised in the first place. What does Bioware do? They ask us to provide them with feedback ,only to annopuce that they will not change the ending. Instead they announce an extended cut dlc that will attempt to provide more clarity. Are you kidding me? The overwheling majority of the fanbase didn't want clarification. We wanted addiotional endings that varied depending on player choice. Whther we saved or sacrificed shepard would depend on how we chose to play the trilogy. All we were asking was for options that lead to different endings.

This isn't arrogance Bioware, it's ego. Where's the humility in that? Why ask for our feedback if you'll only throw it right back at us? Why are you risking your fanbase on the grounds of arrogance? Do we no longer matter to you?

 

Modifié par Chrislo1990, 09 avril 2012 - 11:12 .


#16039
LiarasShield

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but yes if in the destroy ending it shows that the relay can destroy a planet our earth wouldn't that also mean each main planet by the relay will also be destroyed from each relay that gets hit so tuchanka rennoch and thessia would all be destroyed because they're main planets by the relays and you can't say that the relay explosion can't at least destroy a world cause you saw it in the bad destroy ending

Modifié par LiarasShield, 09 avril 2012 - 11:32 .


#16040
LiarasShield

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one of the problems again I have is why would shooting the machine activate it usually shooting machines turns it off or not work and why is shepard purposely walking towards the tube as it is exploding....

#16041
LiarasShield

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but yes after all shepard has went through from all 3 games he or she can't at least have a shot of happiness with their love interest or at least get a honorable funeral where the love interest actually express words of gratitude towards shepard and honors his or her life and tell them how lucky they were to have him or her by their side during the war come on shepard at least deserved that much not being forgotten and abandon by his or her crew

#16042
EugeneBi

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LiarasShield wrote...

one of the problems again I have is why would shooting the machine activate it usually shooting machines turns it off or not work and why is shepard purposely walking towards the tube as it is exploding....


That is actually OK. As well as Shepard suddenly stopped limping, infinite ammo, etc. Take it as artistic metaphor.

#16043
Holger1405

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Chrislo1990 wrote...

Paulomedi wrote...

LittleBlueChildrenNow wrote...

@Dea_ex_machine
I know you didn't say that I owe something to BW.

@Dea_ex_machine and @StillOverrated

And it isn't like I don't want to have fun! Of course i want. In fact I tried to start ME again, but I couldn't. The thing is that I no longer enjoy playing the games knowing the ending. I'm not enjoying them anymore because of that. It's sad and I really hate that feeling. I wish i could keep playing pretending nothing just happened, but I can't. I don't like FPS, I don't like going around fighting, I like the story and how your choices impact in that story. My choices no longer impact the ending, so why I should want to replay?
 In my opinion, if your purpose as a company is to entertain, and your customer is no longer having fun, you failed. That's why I am an unsatisfayed customer.
I'm going to bed, it's too late here ;).






Yes, this. The problem is not about liking concretism or abstractism, is
that the ending is not compatible with the narrative of the game. I
love abstract endings, but this one was badly done.


@Paulomedi I completely agree with you. I haven't touched ME3 ever since I beat it a couple of weeks ago. Why bother if my past decisons bear no signigficance in the end? This whole thing about artistic creativity is just an excuse, a PR move Bioware is using so as to not admit and correct their mistake in implementing such a horrible and illogical ending. I mean honestly the ending just makes no sense at all and just doesn't fit with the story. It feels tacked on, rushed. There is no artistic integrity in failing to properly conclude a franchise. ME3 may be a work of art, sure, but it is first and foremost a product. The purpose of said product is to satisfy a customer's expectations. We were promised a satisfying ending that took into account evreything we had done up to that point. The endings would vary significantly depending on those decisions. Instead we're forced to pick from three options that throw that promise right out the window. To add insult to injury, the outcomes of these options are virtually identical with minmal variation.  As such, the product fails to satisfy the customer and the customer is entitled to demand a refund.

In our case we are entitled to a proper ending. This is what we were promised in the first place. What does Bioware do? They ask us to provide them with feedback ,only to annopuce that they will not change the ending. Instead they announce an extended cut dlc that will attempt to provide more clarity. Are you kidding me? The overwheling majority of the fanbase didn't want clarification. We wanted addiotional endings that varied depending on player choice. Whther we saved or sacrificed shepard would depend on how we chose to play the trilogy. All we were asking was for options that lead to different endings.

This isn't arrogance Bioware, it's ego. Where's the humility in that? Why ask for our feedback if you'll only throw it right back at us? Why are you risking your fanbase on the grounds of arrogance? Do we no longer matter to you?

 


Maybe you are the overwhelming majority of the fan base, maybe you are just the vocal minority, however, the endings are not virtually identical. I see way People think they are. Bioware did not their best job to make clear how different the outcome is, but it is simply not true that they are identical. Also do they depend on how you chose to play the trilogy.

#16044
Holger1405

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LiarasShield wrote...

but yes if in the destroy ending it shows that the relay can destroy a planet our earth wouldn't that also mean each main planet by the relay will also be destroyed from each relay that gets hit so tuchanka rennoch and thessia would all be destroyed because they're main planets by the relays and you can't say that the relay explosion can't at least destroy a world cause you saw it in the bad destroy ending


In the "bad" Destruction ending? Sure. But in the "good" Destruction ending it is clear that Earth survives, (I belief as well in the high EMS Points Synthesis or Control endings) and there are no indications that this should not also count for Tuchanka Rennoch or Thessia.

Modifié par Holger1405, 10 avril 2012 - 12:27 .


#16045
Benchpress610

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dea_ex_machina wrote...

LittleBlueChildrenNow wrote...
<Snip>

But the only thing I'm going to remember when ME comes up to my mind in the future is: Yeah! ME was an amazing game, but the ending was awful" And maybe not even that, because, taking into account I am not able to play ME again (because I cannot get rid of that fu**** ending) maybe the only think I will remember is: Yeah! ME! The ending was ****! 

Memory has their pros and cons, but  usually what stays in your mind are the bad things and bad memories. ME has its own bad memory, which is the ending.

And that's exactly what's so very sad about this way of thinking (not that I don't think it's understandable, just sad): Zeroing in on the bad aspects, which of course rather remain in your memory than the good ones; but then, I'd just have to actively remind myself what I love(d) about the game and the series. Which isn't so hard, in fact. Call me overoptimistic.


Exactly, we experience and remember things in different ways. Here is a link posted a couple of weeks back by Jeweledleah. The video is about 20 minutes long but it’s very instructive.
 
http://www.ted.com/t..._vs_memory.html 
 
That’s why 10 minutes of garbage can ruin 100 hours of excellence.

#16046
improperdancing

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WhereTheSlimeLive wrote...

The ending was a bit strange for me. It almost seemed a little rushed. I could be way off. If countless hours were spent developing the endings then I apologize. I meant no offense. I've been a Bioware fan since Baldur's Gate. I have fallen in love with many of their games and had experiences I will never forget. For me, the ending was never a huge concern. It has always been about the journey not the destination. All the plot twists, the victories, the losses. Baldur's Gate 1 and 2, KOTOR, Jade Empire, Dragon Age... it was always about the journey.
I've never seen so many people come together over something so petty. Something so trivial. My wife sponsors children with cancer. She deals with lupus and all the pain that comes with it. We worry about our own little girl and whether or not we will be able to send her to the best school possible. There are people that wake up in some parts of the world and don't know if they will be able to find enough food to eat or survive another day. Apparently there a people that don't have these kinds of problems. I guess when nothing really bad has happened in your life a video game ending is a real big deal. Are people really THAT upset? Are we that whiny and entitled? I think it's more about people doing what people do... follow. A group of crying babies start a domino affect and every message board nerd jumps on the wagon. Is Bioware listening? I wouldn't. Don't like what I made? Don't buy it. Ask yourself this - how's your game doing? You know, the one that you made? Right.


It felt insanely rushed.  Like Casey Hudson wrote it down on a cocktail napkin in a bar during a bender and then they just decided to go with it without the arduous editing process.

Here's the thing, though...the only people who say that it's about the journey, not the destination, are the people who write crappy endings.  That was the same excuse that the Lost writers used when everyone called their ending a pile of rubbish.  Just because something is about the journey doesn't mean the ending automatically has to suck.  You can have a great journey and a great ending.  Lots of shows and movies and books and even games have done it.  The two are not mutually exclusive.

The problem with the "Don't like it, don't buy it" argument is that it's impossible for anyone to know they don't like a video game until they play it.  I had no reason to doubt I'd like Mass Effect 3 because I loved Mass Effect 2 and also enjoyed Mass Effect.  Further, not a single major review site mentioned the ending in their review (which makes it pretty obvious they didn't finish the game or were incentivized not to bring it up), so no one had any clue that there was a problem until the first fans started finishing the game.

And I'll tell you what...provide me with unlimited money and a team of talented developers and I'll develop you a better ending to Mass Effect 3.  It's not like it would be difficult to produce something better than what we got.  I can think of a dozen ideas right off the top of my head that would have been much more exciting and gratifying than speaking to a digital kid (seriously...unless you have the casting team from Game of Thrones working for you never give a kid a major role in anything) giving you three equally crummy choices that lead to a single underwhelming cut-scene in three colors.

Modifié par improperdancing, 10 avril 2012 - 12:20 .


#16047
jeweledleah

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Holger1405 wrote...
 Also do they depend on how you chose to play the trilogy.


this part is false.

it doesn't matter how you play the trilogy.  you don't even have to play the trilogy.  you get the same 3 options, regardless of your choices.  the only thing that matters is the effemeral EMS number.  it doesn't matter how you got it.  single player, multiplayer, imported character, or a speed run through ME3 only.

you have to really rush through the game and make some very bad choices to lock some of the endings out. and the sad part is - in ME2, Shepard dying required planning and actualy making specific choices.  in ME3?  not so much.

one thing thought this DLC we're getting will most likely accomplish, is create cutscenes utilizing specific assets.  of that I have no doubts. 

it will still leave us with pick the lesser Evil endings, that make you feel like you lost the battle and that your character was completely taken away from your control.

#16048
Drifter Kal

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I just wanted to share this and wonder if anyone else thinks the same thing.

I assume that everyone here knows about the indoctrination theory, right? If you don't, watch this http://thatguywithth...on-theory-a-dlc

Bioware also posted this a few days ago
http://social.biowar.../index/11028404

If you were praying for the indoctrination theory to be correct, don't be discouraged by that post.

This may be hopeful thinking, but Bioware did not actually say that the indoctrination theory was wrong, and (as far as I know) have not ever disclaimed it.

They said:
"Are there going to be more/different endings or ending DLCs in the future?
No.
BioWare strongly believes in the team's artistic vision for the end of
this arc of the Mass Effect franchise. The extended cut DLC will expand
on the existing endings"

They also claimed
"BioWare will expanding on the ending to Mass Effect 3 by creating
additional cinematics and epilogue scenes to the existing ending
sequences. The goal of these new scenes is to provide additional clarity
and closure to Mass Effect 3."

So Bioware is only expanding on each of the endings, correct?

So for the control option, it would probably show the normandy crew escaping the planet and then have some cinematics on the planet they crashed on.

For the synthesis ending it would probably have a cutscene or two showing how organics and synthetics have been melded after what basically happened in the control ending.

So for  the destroy ending, it would be the same as the control ending? No. Impossible at this point.

If you had enough war assets before going to earth and you chose the destroy option, it would show you a cutscene of Shepard back on earth lying in rubble, breathing. Do you see where I'm going with this?

If Bioware are expanding on the endings then they would expand on why Shepard is on earth instead of in a million peices in space The most probable reason is the indoctrination theory as I'm sure you full well know.

This would give the indoctrination theory in game wilst doing exactly as Bioware stated. Without change.

To me at least, it's like the post that seems like it's disclaiming the indoctrination theory, is proving it right.

Again, this may be wishful thinking, but still. Thank you for your time. :)

#16049
Dalis918

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I do have to wonder how they are going to explain that Synthetics suddenly became partly organic. Does their oil turn into blood or something? Does their metal shell suddenly become flesh? Do their inner workings suddenly get reality-warped into being organs? Organics being re-written is fairly simple, a techno-retro-virus. For those that don't know what a retrovirus is, it's something that in basics, digs itself into your dna and becomes a part of your dna chain, changing it in some fashion. Humanity over the years has gained lots.

note, simple doesn't mean it makes sense, it's just easier for me to understand than the whole machine to organic... Without getting into digging somebody's brain out and sticking it in a robotic jar on legs.

Modifié par Dalis918, 10 avril 2012 - 12:31 .


#16050
jdecker

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XwebraiderX wrote...

WhereTheSlimeLive wrote...

The ending was a bit strange for me. It almost seemed a little rushed. I could be way off. If countless hours were spent developing the endings then I apologize. I meant no offense. I've been a Bioware fan since Baldur's Gate. I have fallen in love with many of their games and had experiences I will never forget. For me, the ending was never a huge concern. It has always been about the journey not the destination. All the plot twists, the victories, the losses. Baldur's Gate 1 and 2, KOTOR, Jade Empire, Dragon Age... it was always about the journey.
I've never seen so many people come together over something so petty. Something so trivial. My wife sponsors children with cancer. She deals with lupus and all the pain that comes with it. We worry about our own little girl and whether or not we will be able to send her to the best school possible. There are people that wake up in some parts of the world and don't know if they will be able to find enough food to eat or survive another day. Apparently there a people that don't have these kinds of problems. I guess when nothing really bad has happened in your life a video game ending is a real big deal. Are people really THAT upset? Are we that whiny and entitled? I think it's more about people doing what people do... follow. A group of crying babies start a domino affect and every message board nerd jumps on the wagon. Is Bioware listening? I wouldn't. Don't like what I made? Don't buy it. Ask yourself this - how's your game doing? You know, the one that you made? Right.

OMG! remembering all the bad things that happened in my life and all my family members that died before their time.. I cant go on !! i think i'll go slit my wrist !! NOT !! I'll play Dragon age or Final fantasy and work out my anger and frustration killing EVIL things. I'll never forget  the look on my Mom's face as they carried Her out the front door on a gerney  because the Chemo was not working anymore and the Colon Cancer won.. The ambulance did not make it out of the driveway when she died that day..Or my older sister who was killed by a drunk driver at 35 or my Brother who died of Acute lukemia at 42 or My other Sister who died of Lung Cancer at 59 or My Dad who died from a rare blood disease which took his life at 69.. The ending of Mass Effect 3 sucks!!! I HAVE A RIGHT TO COMPLAIN !!!

I admire what you/your wife does besides gaming. But this is lame. We come here because we played the game and didnt like the ending. We cant always say "Yeah, well, but I know there are children starving in Africa so I dont give a damn about a stupid game/my stupid car/my stupid everything".

Life doesnt work that way. If you always think about everything else thats worse than your situation you wont lead a happy life.

If I want to talk about cancer, illness, etc. - I go to a different forum. Sorry. And please, for the love of god, stop saying that we only are allowed to rant after we made a game ourselves... How old are you? Do you know the difference between company and customer? And that paying hard earned money doesnt mean you cant complain if you arent satisfied? If all this rage discomforts you, why dont you just leave? Make a game or something, or make someone happy? Isnt that more important than answering to forum rants?