TauAngelicus wrote...
Psythorn wrote...
I just want to let you know that clarification is NOT what I want.
And I want to emphasis that your artistic integrity argument is none but a very cheap excuse - I do not buy!
Yes - pc games are ART but NO that does not make them untouchable or mean that they can't be badly done rubbish...
Bioware's argument of artistic integrity is not a cheap excuse. They are staying true to their story, their vision. You do not have to like it but it is what it is. Personally I have more respect for them for not changing it. From the announcement of the Extended Cut DLC it sounds like they had planned to release something like this all ready, probably as part of a DLC release that follows up on the 'Shepard breathes' scene.
If BioWare wish to argue artistic integrity, then there is one key thing that they have to do:
Prove that the ending provide maintains the internal integrity of the storytelling of the rest of the Mass Effect series. As it stands, it simply doesn't. There are a myriad of things that are contradictory, internally consistent, completely illogical and simply don't make sense.
Some examples:
The Reapers constantly tell us that they are beyond our understanding. Nope, actually, the Star Child explained it in about half a dozen poorly written lines. What the heck are the Reapers on?
Why are there three random devices on the Citadel constructed millions of years ago that provide previously uncalculated solutions to the problem of synthetics killing organics?
Why are the three options espoused by the Star Child as the solution to the synthetics vs organics problem all illogical based on the Child's own dialogue?
(a) a return to the initial problem state, which the Child says led to the creation of the Reapers
(

preserving the status quo, which the Child says is a failed solution
© An unknown future state of evolution, which is a new unknown problem state
Why do the Mass Relay explosions not kill everyone?
There are many more problems, but BioWare are insistent that their ending is "artistic" and "designed to cause controversy" because it's ambiguous. The issue is not the ambiguity, but that the ending simply doesn't make sense. Additional content explaining what happens afterwards is not going to change that. It will just be trying to bandage the decapitation of the entire Mass Effect series.
Modifié par AmstradHero, 10 avril 2012 - 05:30 .