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On the Mass Effect 3 endings. Yes, we are listening.


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#16076
FairfaxLessee

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sefudargo wrote...

here is how to make the fans happy. Retcon the star child. give us a variety of endings that show how our choices mattered. and have closure about what happens after the ending. and make it free.

so far all I'm getting is that they released an incomplete title at full price and then want us to buy DLC ( i hate the message at the end)



I don't know if retcon is necessiary, I'd be happy with just shooting the star child.Image IPB

#16077
shepLJ

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A beautiful write up "Mass Effect 3’s Ending Disrespects Its Most Invested Players" Kokuto

#16078
EugeneBi

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Here is a new Forbes article

http://www.forbes.co...ke-mass-effect/

#16079
therealvitug

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I dont mind dying. but i do mind all the plot holes that they left behind like wth happen to the fleet? did they just all die because a mass relay exploding wouldve killed every single one of them? And if they did die from exploding relays. what was the point of gathering everyone if everyone is going to die anyways? they shouldve just let the reapers kill them. there's a alot of plot holes in this ending. it was good that my Shepard became a legend but leaving plot holes and killing off every species or going through the whole game understanding that synthetics like the geth and EDI have a soul and are alive but kill them off anyways is a bad ending and not artistic. The game was perfect through out, until the ending. which got me confused more.

#16080
kalikilic

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for you. Mr. Hudson

#16081
Rex Fallout

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FairfaxLessee wrote...

ONLY 4000 EMS?  I'm not a math major, but by my calculations to get ONLY 4000 EMS at a 50% rating, you'd need 8000 war assetts-I've done every side quest, saved every person who becomes an asset, and told everyone else to sod off and the highest I can get is somewhere around 7200, so it's not a matter of ONLY getting 4000 EMS.



http://www.justpushs...-endings-guide/

That link outlines how you can get shepard to win.  You get 4000 EMS at a 50% rating and save Anderson and Shepard can live.  

Doesn't matter.  Still a ****ty ending.  First Bioshock pulls this crap and now Mass Effect?  *sigh*  Fallout you would never do this to me... would you?

#16082
Grandsome

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On the title of this tread. No, you're not:(

#16083
therealvitug

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Cmon bioware i know you guys can finish this man.

#16084
therealvitug

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and whatever happen to Jade Empire? i thought that was a good game. with good ending.

#16085
therealvitug

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scratch that. That was a Great Game

#16086
kalikilic

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for you Bioware: a Division of EA

#16087
jeweledleah

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Rex Fallout wrote...

FairfaxLessee wrote...

ONLY 4000 EMS?  I'm not a math major, but by my calculations to get ONLY 4000 EMS at a 50% rating, you'd need 8000 war assetts-I've done every side quest, saved every person who becomes an asset, and told everyone else to sod off and the highest I can get is somewhere around 7200, so it's not a matter of ONLY getting 4000 EMS.



http://www.justpushs...-endings-guide/

That link outlines how you can get shepard to win.  You get 4000 EMS at a 50% rating and save Anderson and Shepard can live.  

Doesn't matter.  Still a ****ty ending.  First Bioshock pulls this crap and now Mass Effect?  *sigh*  Fallout you would never do this to me... would you?


yes, we know that.

the guide doesn't tell you HOW to get that 4000 EMS.  and the thing is?  its basicaly impossible without multiplayer and/or IOS game/that pad application.  I think someone managed to metagame decisions through all 3 games (heavily, forget role playing).  on a flipside?  its stupid easy to get if you just play some multiplayer.  and since you only need 2800 EMS to get all 3 options (with earth surviving in all 3), you are free to mess up and not worry too much about which choices you make, sicne in the end, only the final number makes any difference at all.

other then that, well.. we agree on the quality of the ending.

and Fallout 3 did kinda have.... questionable ending, before Broken Steel came out.

#16088
Psythorn

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I just want to let you know that clarification is NOT what I want.
And I want to emphasis that your artistic integrity argument is none but a very cheap excuse - I do not buy!
Yes - pc games are ART but NO that does not make them untouchable or mean that they can't be badly done rubbish...

I will await the ending dlc but if I do not like what I see I will make my voice heard by all means possible...
Amazon and other reviews, posting, talking about it, blogging about it - the full treatment...
And I will not buy any DLC for ME3 - and I will be very carefull when it comes to ever buy a game again.

#16089
StillOverrated

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jeweledleah wrote...

and Fallout 3 did kinda have.... questionable ending, before Broken Steel came out.

Hey! At least the Lone Wanderer's death meant something. He/she actually managed to give clean water to the Capital Wasteland without screwing it over. :I
Altough having Fawkes tell my Lone Wanderer that she should kill herself to save the CW because he couldn't be botheredit was her destiny (ominous music goes here) was kind of a pain in the rear.

#16090
jeweledleah

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StillOverrated wrote...

jeweledleah wrote...

and Fallout 3 did kinda have.... questionable ending, before Broken Steel came out.


Altough having Fawkes tell my Lone Wanderer that she should kill herself to save the CW because he couldn't be botheredit was her destiny (ominous music goes here) was kind of a pain in the rear.


that was the questionable part :P  see, if you coudln't recruit him, sure.  you can die a hero, or run off into obscurity by getting someone else make that sacrifice for you.  its the part where your companion who's immune to the radiation, for some reasons refused to help that makes you go.. huh?  still.  they fixed that.

and even then, you got the usual Fallout epilogue slides, so there was no werid ambiguity or rapidly shifting story themes/moods

#16091
TauAngelicus

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Psythorn wrote...
I just want to let you know that clarification is NOT what I want.
And I want to emphasis that your artistic integrity argument is none but a very cheap excuse - I do not buy!
Yes - pc games are ART but NO that does not make them untouchable or mean that they can't be badly done rubbish...

Bioware's argument of artistic integrity is not a cheap excuse.  They are staying true to their story, their vision.  You do not have to like it but it is what it is.  Personally I have more respect for them for not changing it.  From the announcement of the Extended Cut DLC it sounds like they had planned to release something like this all ready, probably as part of a DLC release that follows up on the 'Shepard breathes' scene.

From Press Release...
Casey Hudson, Executive Producer of the Mass Effect[/i] series added, "We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player."

All of this reminds me of when ME2 came out, there was a discussion about how all of our choices in ME1 had no bearing on the story because Bioware now had a canon Shepard for the folks that never played ME1 (Genesis comic didn't come out till the PS3 version of ME2 nor was it initially available for the X360 when it did).  Now we have a potentially canon ending to the trilogy (Destroy as that is the only ending that has a possibility for Shepard to live).  And I just wonder if that is the real underlying reason that so many hate ME3's ending.

Modifié par TauAngelicus, 10 avril 2012 - 04:58 .


#16092
Mr Indivisible

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You know, I have read a lot on these forums, and posted a little. I wanted to say something because it really is the truth as to why the endings are poor.

Seriously, the ending couldn't have been worse, and it should have been the easiest ending to write, Here is why!

The ending should have been a culmination of all our efforts over the last 3 games to confront the reapers, win or loss, it should have been directly impacted and a result from our choices, success and failure over 3 games. Instead, it was a cop out that resembles something out of the Twilight Zone.

^ the real underlying reason why so many hate the ending, Shepard living/dying is a footnote to most.

PS Artistic Integrity in this case is just an excuse to shoe horn in cannon to a game that was sold as a choose your own adventure. They can take it and cram it. If they want 'artistic integrity' then they should start making games like Uncharted, Halo, and GoW, where the story is told too you instead of you interacting with it.

Modifié par Mr Indivisible, 10 avril 2012 - 05:22 .


#16093
xjmz250

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Daramatis wrote...

I just completed my first run-through last night, after more than 108 hours of play - yup, I'm an avid roleplayer who saves far-too-often, replays character conversations, explores every corner possible and speaks to everyone at every opportunity, and I have to say that it was an amazing emotional rollercoaster.

From frustration at the start because of the face-import issue, which I unfortunately fell foul of, through a good number of utterly magnificent, emotional character driven sections (such as Morden mentioning the sea shells brought a lump to my throat, then wistfully insisting he had to go as someone else might get it wrong setting off my tears; Anderson's gut-wrenching final scene which was so painful to watch), through to the sacrifice of the ending(s), and the ambiguity and questions they brought up.

For me, possibly the best moment was the introduction of Kaidan as a gay love interest, which I didn't know about until I had the conversation with him on the Citadel. I have the Collector's Edition guide which seemed to suggest he was only available to female Shepards, so I was totally unprepared for his revelation, I was amazed, stunned! I even checked the forums to make sure I hadn't done something wrong and had encountered a bug! To put this into context, as a gay man and long-time gamer I've been used to having to role play heterosexual in games - no real big deal for me, opened my eyes to "the other side of the fence". :)

I remember some of the forum activity when gay relationships were mooted for ME2, and when "alien sexual activity" was reported in some media in a somewhat hysterical way. So to discover that the character I was drawn to the most from ME1, and who I had imagined my Shepard being closest to through the entire story arc, had most empathy for, could be romanced, that was a hugely memorable moment for me, as a gamer and as a gay man in society - important because of the bravery of Bioware to address this issue, to take a chance at possibly alienating some players with no guarantee of a countering positive reaction - Bioware didn't have to add this, I'd have played it, indeed was playing it without knowing this was possible. And the gentle, respectful way it was handled was beautiful - not gratuitous but emotionally tender - the voice actors (Mark Meer and Raphael Sbarge) did a breathtaking job of conveying the emotional content of the romance scenes - my utter thanks and respect to the writers, actors and graphics dept. for capturing these moments - from the minute facial expression changes - Shepard's initial surprise at the revelation, to the smile of understanding he felt the same, to the smile when Kaidan comes to his cabin and distracts him at the door with a bottle of wine, the playful but charged love scene, to the final conversation in London and one last kiss.

This made the end of Shepard really painful for me, knowing that relationship was ending - but indicated there was some flaming good, strong story-telling going on because I felt that emotional response.

I do have one question - I understand from the guide and vids on the net that Shepard can survive given certain conditions - one of which is the Readiness rating. I'm not a multiplayer kinda guy, just doesn't do it for me, and I saw a posting elsewhere stating that it was possible for single player to get the optimal ending without getting more than the default 50% modifier. Unfortunately I topped-out at 3,652 (or thereabouts) readiness, but the guide states the survival ending is at 4,000, which I think I can only get with MP. Probably not the correct forum for this question, and my apologies if not, but does anyone know if importing the ME3 character into a second play-through will yield more assets so that my single player game can achieve the Shepard Lives outcome?

Oh, I know there are bigger questions and concerns about the endings, but I'd just so like to have the possibility of a positive ending with Shepard and Kaidan surviving because we've borne witness to so much death and carnage, not least the utter devestation through London, at the beam, and then on the reorganised Citadel - when the Prothean VI said the Reapers had taken the Citadel I have to admit I felt a little sick, envisaging the number of people there, characters we knew, but also the scale - not planetary I know, but the difference being we had ran past a few of them, heard their conversations, interacted with them. So a little hope on a small scale for two characters finding some rest after saving the galaxy is all I'd like.

Especially as the world is scheduled for demolition in December 2012 to make way for a hyperspace bypass, or could that be by Reaper? Look to the skies!

If you get this far, then I appreciate you taking the time to read my rambling.

:)



You can get more than enough galactic readiness if you have the dlc from previous games and interact with enough old characters in the other games so that they can give you aassets in the third. You also have to play your cards right during certain conversations that most people (me included) would love to resolve in a different way. Plus you have to search LITERALLY every inch of the galaxy map to find all of the hidden warships and fleets that are just hanging out on the various planets. I hope that helps.

#16094
AmstradHero

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TauAngelicus wrote...

Psythorn wrote...
I just want to let you know that clarification is NOT what I want.
And I want to emphasis that your artistic integrity argument is none but a very cheap excuse - I do not buy!
Yes - pc games are ART but NO that does not make them untouchable or mean that they can't be badly done rubbish...

Bioware's argument of artistic integrity is not a cheap excuse.  They are staying true to their story, their vision.  You do not have to like it but it is what it is.  Personally I have more respect for them for not changing it.  From the announcement of the Extended Cut DLC it sounds like they had planned to release something like this all ready, probably as part of a DLC release that follows up on the 'Shepard breathes' scene.

If BioWare wish to argue artistic integrity, then there is one key thing that they have to do:

Prove that the ending provide maintains the internal integrity of the storytelling of the rest of the Mass Effect series.

As it stands, it simply doesn't. There are a myriad of things that are contradictory, internally consistent, completely illogical and simply don't make sense.

Some examples:
The Reapers constantly tell us that they are beyond our understanding. Nope, actually, the Star Child explained it in about half a dozen poorly written lines. What the heck are the Reapers on?
Why are there three random devices on the Citadel constructed millions of years ago that provide previously uncalculated solutions to the problem of synthetics killing organics?
Why are the three options espoused by the Star Child as the solution to the synthetics vs organics problem all illogical based on the Child's own dialogue?
(a) a return to the initial problem state, which the Child says led to the creation of the Reapers
(B) preserving the status quo, which the Child says is a failed solution
© An unknown future state of evolution, which is a new unknown problem state
Why do the Mass Relay explosions not kill everyone?

There are many more problems, but BioWare are insistent that their ending is "artistic" and "designed to cause controversy" because it's ambiguous. The issue is not the ambiguity, but that the ending simply doesn't make sense. Additional content explaining what happens afterwards is not going to change that. It will just be trying to bandage the decapitation of the entire Mass Effect series.

Modifié par AmstradHero, 10 avril 2012 - 05:30 .


#16095
Changer the Elder

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If I play along for a while...

"Sure, guys, let's do what Marvel does and retcon it. They're asking for it, after all. No matter that we pretty much discredit the entire story since that way we'll show no parts of the script matter enough not to be erased for convenience. And if we screw up, we can always do what Marvel does and retcon the retcon! We have the magical eraser! And screw those that are already happy with the way it is, let's play gamble and ditch them for those we may take to our side."

It's admittedly a philosophical standpoint rather than a gamer's one, but you don't destroy books. And you don't erase what's once been written unless it's the very last, desperate resort.

I'm glad Bioware decided to back up their writing. General consensus used to be that it's the execution that's faltered. Now they're trying to set it right because they have indeed been listening. And people are stoning them for not going all EA on us and ignoring the whole issue as "what's past is past" for something that hasn't been even released yet.

Ending opinions aside, that, in short, is why a lot of external people, including some game journalists, made a three-sixty-turn and fell dizzy on the floor, giving up on ME fans and branding us as whiny brats. Because we simply and obviously lack the capacity for hope and patience. I disctinctly remember people coming here (and everywhere else) claiming the game's going to be trash before it got released, that it's going to suck in the worst way possible. They were verbally beaten to silence with fans claiming it's stupid to jump to conclusions about something nobody but the developers had seen yet. Maybe we should try and remember that.

Modifié par Changer the Elder, 10 avril 2012 - 05:35 .


#16096
Theronyll Itholien

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Sooner or later we will stop caring about the ending and stop the protest. What won't ever happen again, though, is thinking of BioWare as the company that made Baldur's Gate, Neverwinter Nights etc. What won't happen either, is us looking back on ME with that warm, dreamy feeling... like maybe -- just maybe! -- there really is a mass relay in our starsystem yet to be found ;)

BioWare almost intentionally killed itself, both with its latest decisions and the extreme hubris, arrogance and condescending behaviour their panel expressed at PAX.

They are, in fact, dead to me now. BioWare has fallen, hail to EA! ... :(

#16097
Mr Indivisible

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Changer the Elder wrote...

If I play along for a while...

"Sure, guys, let's do what Marvel does and retcon it. They're asking for it, after all. No matter that we pretty much discredit the entire story since that way we'll show no parts of the script matter enough not to be erased for convenience. And if we screw up, we can always do what Marvel does and retcon the retcon! We have the magical eraser! And screw those that are already happy with the way it is, let's play gamble and ditch them for those we may take to our side."

It's admittedly a philosophical standpoint rather than a gamer's one, but you don't destroy books. And you don't erase what's once been written unless it's the very last, desperate resort.

I'm glad Bioware decided to back up their writing. General consensus used to be that it's the execution that's faltered. Now they're trying to set it right because they have indeed been listening. And people are stoning them for not going all EA on us and ignoring the whole issue as "what's past is past" for something that hasn't been even released yet.

Ending opinions aside, that, in short, is why a lot of external people, including some game journalists, made a three-sixty-turn and fell dizzy on the floor, giving up on ME fans and branding us as whiny brats. Because we simply and obviously lack the capacity for hope and patience. I disctinctly remember people coming here (and everywhere else) claiming the game's going to be trash before it got released, that it's going to suck in the worst way possible. They were verbally beaten to silence with fans claiming it's stupid to jump to conclusions about something nobody but the developers had seen yet. Maybe we should try and remember that.


The media can claim what ever they want, I don't pay them, I pay bioware for a game, a lot of money in fact. My responsibility as a consumer is to bioware, not to the press. Now, I haven't been attacking bioware or its employees, just voicing my displeasure, not spending more money, and waiting to see what happens, much like most people. 

You will find trolls everywhere though, and I'm sure one day the media will take on 4Chan which is troll grand central.

#16098
Jassu1979

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Changer the Elder wrote...

"Sure, guys, let's do what Marvel does and retcon it. They're asking for it, after all. No matter that we pretty much discredit the entire story since that way we'll show no parts of the script matter enough not to be erased for convenience. And if we screw up, we can always do what Marvel does and retcon the retcon! We have the magical eraser! And screw those that are already happy with the way it is, let's play gamble and ditch them for those we may take to our side."

What a silly little straw man to push over! Take it away.

It's admittedly a philosophical standpoint rather than a gamer's one, but you don't destroy books. And you don't erase what's once been written unless it's the very last, desperate resort.

Sherlock Holmes: killed by its creator, brought back to life after massive fan protests. Some of the best stories were written *after* this event.

Admittedly, it doesn't always work out that well. The "I am Legend"-film received a despicable last-minute change after negative reactions from test audiences, resulting in an ending sequence that was totally at odds with the rest of the film.

But there is precedent - LOTS and lots. It's not about destroying books/films/games.
In this case, it's about admitting a mistake and making up for it.
And yes, this ending *is* a mistake if we are to take it at face value.

#16099
AmstradHero

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Changer the Elder wrote...
I'm glad Bioware decided to back up their writing. General consensus used to be that it's the execution that's faltered. Now they're trying to set it right because they have indeed been listening. And people are stoning them for not going all EA on us and ignoring the whole issue as "what's past is past" for something that hasn't been even released yet.

Ending opinions aside, that, in short, is why a lot of external people, including some game journalists, made a three-sixty-turn and fell dizzy on the floor, giving up on ME fans and branding us as whiny brats. Because we simply and obviously lack the capacity for hope and patience. I disctinctly remember people coming here (and everywhere else) claiming the game's going to be trash before it got released, that it's going to suck in the worst way possible. They were verbally beaten to silence with fans claiming it's stupid to jump to conclusions about something nobody but the developers had seen yet. Maybe we should try and remember that.

The difference here is that the game had not been released, but the ending has been released. BioWare have stated that the ending is here to stay, and all that will be added are cutscenes to "clarify" the ending.

As I stated above, cutscenes will not fix the inherent flaws in the writing of the end sequence. While everything after Shepard rides the magic space elevator remains in the game, there is nothing that fix the utterly illogical and inconsistent material contained within.

#16100
Changer the Elder

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@ Jassu: Yes, but none was brought back by pretending something never happened. Holmes was made to survive the fall, it wasn't pretended Moriarty and Reichenbach never happened. That's two different things. Maybe with more closure and getting the arguable plotholes explained, you'll find out too that you don't need the ending cut and completely remade.

And if I assume cold logical standpoint - Bioware would risk loosing fans that are content now over those that they could (but also, could equally not) make happy with such a retcon. So they presented a compromise. Simple as that. How about we find out in summer, instead of jumping to conclusions now?

@ Amstrad: I respectfully disagree. As a culture column journalist, I've reviewed and handled many different games, movies and books. I've seen in experience that "a few extra cutscenes" can make and break things as easilly as writing and casting.

As far as the stoning goes, I meant "People are stoning them_____ for something (The DLC) that hasn't been released yet." I'm sorry, I'm not sure if that's grammatically correct to put through the right idea. Just to clarify.

Modifié par Changer the Elder, 10 avril 2012 - 05:53 .