Changer the Elder wrote...
@ Jassu: Yes, but none was brought back by pretending something never happened. Holmes was made to survive the fall, it wasn't pretended Moriarty and Reichenbach never happened. That's two different things. Maybe with more closure and getting the arguable plotholes explained, you'll find out too that you don't need the ending cut and completely remade.
And if I assume cold logical standpoint - Bioware would risk loosing fans that are content now over those that they could (but also, could equally not) make happy with such a retcon. So they presented a compromise. Simple as that. How about we find out in summer, instead of jumping to conclusions now?
Two words: Broken Steel.
Bethesda screwed the pooch with the original ending to Fallout 3. The player couldn't get two potential companions to take their place and cleanse the water supply without anyone losing their life... because of "destiny". After getting that ending, I took the CD out of my computer, put it back in its case, uninstalled the game, and never played it again. It was a slap in the face ending that was totally out of place and illogical. Had those two companions not existed, the ending would have been perfect, because a nihilistic "everyone must die" viewpoint was entirely thematically consistent with the rest of the game. The Mass Effect series doesn't have that theme, which is part of why the ending is totally out of place. The reason it can feel like a legitimate ending is because it relies on people's existing preconceptions of the science fiction genre and the overarching themes that have been explored in many other games of the genre... themes that were notably absent from the rest of the entire Mass Effect series.
Bethesda admitted that its ending was unsatisfactory and that their ending was poorly written and executed. They undid the part that was broken with a retcon. What's more is that they regained a great deal of goodwill from fans as a result of this action. As a result of this, I purchased Skyrim on release day, something that I would not have done if they had not done. I still hate that people had to pay for a "real" ending to Fallout 3, but they provided something that made sense.
The issue is that BioWare are staunchly refusing to admit they made a mistake. They are refusing to acknowledge that problems exist with the ending as it is written, but instead are hiding being the shield of "artistic vision", when the vision that was delivered is a flawed mess that has no integrity when compared with the rest of the series.
I'm a long term BioWare fan. I've bought every game on theirs on release day since Baldur's Gate. I was one of the people staunchly defending them all along the way. Heck, I like Dragon Age 2. It's certainly got more flaws than I would like, but it was still a good game. As it stands, as a result of Mass Effect 3, they will not be getting any more of my money. If I do, any purchase will be a result of much research on my part, and will probably not be until long after release and when it's heavily discounted.
They did not deliver the game they promised, and they refuse to admit that. That shows complete disrespect for your customers, and I for one will not stand for it.