Others have summed up the problems with the ending quite well (i.e. massive plot holes, undermining of central conflict, loss of narrative cohesion, etc.) But for me, the biggest issue is that none of the three endings actually made any sense. Not only were they not distinct endings, they weren't even logical endings.
All three endings were slight variations of "everything gets destroyed, plus ___ illogical thing happens also." Take the "synthesis" ending for example: we are told that all synthetic and biological life combine. Huh? What does that even mean? Even if we understood what synthesis meant, why would it be a sensible outcome? Why would the God child propose this solution? Why should Shephard think this is a good idea? How does this ending fit logically, narratively, or thematically with what has happened in three-game triology we just spent 60+ hours on?
Remember, this is just criticizing the endings as they currently are. There is a whole extra level of criticism that can be leveled at Bioware for not factoring in more of the choices that we made along the way, for not focusing on the characters from the actual game, for not providing any kind of emotional closure or payoff etc. Even if we give Bioware a pass on all those oversights, the endings themselves are still nonsensical. I don't know how clarifying them further is going to help, aside from asking us to suspend our disbelief for an even longer period of disappointment and disillusionment.
The rest of the game was quite fantastically written, but with the ending, it seemed like the authors had less appreciation for their own material than the fans that were supporting them. Either that or they were drunk or high and didn't realize what they were doing. I would have preferred a Sopranos-style sudden fade to black than the current mess we're presented with.
Modifié par sdfgdsfsdfsfs, 10 avril 2012 - 06:28 .




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