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On the Mass Effect 3 endings. Yes, we are listening.


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#16226
Changer the Elder

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LiarasShield: And would you mind not calling me "elder" in each of your posts? I do have a first name, too.

Sorry for the spam, I couldn't help myself.

Modifié par Changer the Elder, 10 avril 2012 - 06:30 .


#16227
LiarasShield

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so again I will keep restating my damn comment you can still get the same damn endings just from playing multiplayer and having high galactic readiness but you wouldn't know that would elder because you probably either don't play multiplayer that much and probably did scower the galaxy looking and scaning for war assets while some of us just did the multiplayer got the high galactic readiness and when didn't have to put ourselves through all that burden

#16228
LiarasShield

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well change you did it the hard way I did the easy way but like I've mentioned it all goes back to how building the crucible doesn't impact what endings you get

#16229
jeweledleah

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sdfgdsfsdfsfs wrote...

screenshot please.  becasue on my completionist character who was missing one gameplay DLC - pinnacle station (I also don't have first alternate appearance pack and one of the armor pacsk, but I don't think those count >_> ), and otherwise did everything, saved everyone - not only I didn't get Shepard lives,  i didn't even get "Master and commander" achievemnt.

and yes, the fact that you have to jump through all these hoops and still not get that little clip, but at the same time - you could play brand new ME3 character, skip some of the quests and GET that ending, just becasue you played multiplayer?

yeah, that's our "choices" mattering right there.


If it makes you feel better, I was offered the chance to take the synthesis ending and chose not to, not even realizing that it was what I "unlocked" by maximizing my galactic readiness. Now that I realize that was the only difference, I wonder what the point of it all was anyway?


I had Synthesis ending option.  you get it at 2800 EMS.  also - something that allows for a great variation in "choices"

the "best" ending we are talking about is an extra clip you get with destroy ending, showing a body with n7 tags in armor that looks like Shepard's - taking a breath.

but yeat,  100% readiness, 50% readiness, bad choices, good choices, going into the game with all squadmates dead, or everyone surviving suicide mission, siding with Geth or quarians, or both (which is what I did, incidentaly), destroying collector base, or keeping it, saving or killing the rachni, salarians or Krogan, cure or no cure... none of that has any real tangible affect on which endings you get to pick from, or which cinematics you see.

i mean, unless you deliberately go for failure, and even then, differences are minor.

@ Stilloverrated.  paragade.  the only thing I lost out on, was getting both Salarians and Krogan, becasue I kept Wrex alive and kept the cure in ME2.  keeping Balak alive actualy seems to have payed off.

if you mean little things that modify Citadel defence force rating?  i looked some of those up.  and only went with nice guy option, where the difference was negligible. (I did keep Sr. Chakwas and VS on the normandy - but with 50% readiness, that's only 25 points that I lost out on)

Modifié par jeweledleah, 10 avril 2012 - 06:36 .


#16230
LiarasShield

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and another tip smart guy see the register 3 title under my avatar it means I did play the game smartguy and hell I'd even register my me2 if they told how to register the game I got from the psn network

#16231
Changer the Elder

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LiarasShield: Uh... are you aware that the multiplayer is there exactly for that reason, to balance out the war assets you lose/are unable to gain? So YES, if you play with your war assets low enough (you have little war assets and do not play multiplayer to compensate for them), your EMS is also too low and yes, the Crucible DOES get damaged.

And as for the rest of the things by which you admitted to try and get me to back off - here's a list of answers: http://social.biowar...61/648#11254753

Heh... I suppose I should've seen it coming. But at least I'm a smart guy by a title now, too. Well, serves me right for trying to complain.

Modifié par Changer the Elder, 10 avril 2012 - 06:34 .


#16232
LiarasShield

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oh my goodness you can't even accept thr truth when it is infront of your eyes i stil got the same endings from playing multiplayer from killing random mobs that have nothing to do with the crucible if you're just gonna ignore the logical words that I am telling you then I'm just done lol cause it is no longer worth my time but if anyone wants to tell me how you register me2 when you bought it over the virtual store like psn network or xbox market please tell me

Modifié par LiarasShield, 10 avril 2012 - 06:36 .


#16233
LiarasShield

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on other new anyone else think it is funny that harbinger didn't speak to us at all and only blasted at us and fly away or stick around to make sure we were dead because you know if I was reaper I wouldn't take any chances and let someone freely walk to a place that could destroy us lol

#16234
LiarasShield

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Ea: Assuming direct control

Fans: oh no damn it NOOOOOO

#16235
jeweledleah

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something has just occurred to me. I tend to play in offline mode most of the time. I was going through my achievements, and in offline mode - everything for "from Ashes" is blacked out. even though I got those. in online mode, they showed up again.

so.. I wonder if that "Shepard breathing" clip as well as "Master and commander" only pop up if you play in online mode? I'm not sure if this is true, I'll be more pissed off... or less >_>

#16236
Lyrebon

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Changer the Elder wrote...

LiarasShield: And would you mind not calling me "elder" in each of your posts? I do have a first name, too.

Sorry for the spam, I couldn't help myself.


'scuse my scepticism but I don't think "Changer" is your name either. If it is you have cruel parents.

I don't know about the Crucible getting damaged. Someone will have to test it out.

#16237
noivoieidoi

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Blazerer wrote...

The promise for this game was 16 different endings that would differ based on choices made in 1 and 2, not to mention 3. They would be fundementally different and provide closure.

- the ending is confusing as hell, full of plotholes.
- the promises were never met. that's not entitlement, that's being lied to.


You may feel betrayed. Irrelevant. May rant, can’t demand. Creative content, up to the authors. However, the ending has redeeming qualities and it is in no way worse than the rest of the game regarding the simplifications, gaps, holes whatever, just compare them (or I can do it for you, just say the word). You are biased. The school bit: simplifications are required (not only) in games, in order to maintain the focus and the reasonable length.

- reapers aimed for the largest city centers first, followed by targets of importance.
- they've had months of time to do this
That means that food production and distribution centers would surely be targeted. Now we have a planet plunged into chaos, entire cities reduced to rubble and ash, which leaves many settlements hundreds of kilometers from each other. the fleet is made for war, not for supply shutteling.

So we have a devestated system (earth, the moon, mars were all under attack), several milions of people suddenly needing food, medical supplies, all that kind of things. (that's just the fleet, not all the normal civilians on the planets) many of those fleet members can't digest normal earthen food. Mars has no stable atmosphere, and only the moon could sustain life without problems (this expecting that the reapers did NOT target the environmental devices required to sustain life on the moon)
The fleet would not have ANY leading scientist on board, all the scientists would have worked on the crucible, which was captured by reaper forces.

So no, it is impossible that earth could sustain that population, not to mention that the moon itself could never properly produce food without resources from earth. At the very least the Quarians and Turians would die, most of the other wouldn't make it due to lack of medicin, diseases and lack of food.


Irrelevant.
1. Some of the above are your assumptions, not facts, described or stated in game.

2. Some of them may be reasonable assumptions, or not, can’t demand any change based on them before assessing their validity objectively. Example: why attacking the largest cities first? I’d go for the military bases instead, industry, and the cities with a strategic role in communications, regardless the size.
 
3. Some of them are surely wrong. Fact: some ships survived in any ending. Normandy: medical lab – check; armoury – check; transportation (ground/air) – check; transportation (space) – check; various scientists, engineers, technicians – check; scientific research lab – check (by the way - when was the Crucible captured?); food, ammo, fuel, medicine etc. supplies – check; communications systems – check; survey equipment – check; mineral detectors and extractors – check; omni-tools – check; energy source – check; etc. – check. Conclusion: advanced ships, like Normandy, bring not only immigrants (needed workforce, decimated population), but also resources. Quarian fleet – they are already self-sustainable. There was no galactic tourism? There were no foreign diplomatic missions on Earth?  There are no food supplies or producers of any kind for those alien visitors? Example: WWII – bombing the factories was never effective on long term, destroyed capacities almost always recovered quite quickly. What about the fleets’ logistic? Wouldn’t those supplies last enough to allow partial economic recovery? In Sol system there are scientific camps or cities almost on each world (planets or satellites), and each world, although inadequate for human colonists, may support various other species (don’ wont to load ME now to find out which world is appropriate for which species, and anyway I don’t care, this is your pleasure). A minimum population of several thousand individuals is required for the specie’s propagation; each fleet probably brings several orders more inhabitants. If not – who cares, then? Billions already died in galaxy. The several hundred stranded here may adapt or die, whatever.
 
And finally, 4. WHO CARES? Really? After facing total annihilation, THIS bothers you? You have to choose a strategic path for the galaxy that may take millions of years to reach its conclusion and the Sol system or the fate of the human race is what are you interested in?
 
The school’s benefits: it may help you see the big picture, focus on what’s important and forget the insignificant details. Especially because what happens next may very well solve entirely your little stranded aliens issue. I’ll give you some hints a bit later if I don’t forget.

I love the fact that you are simply stating that you are better than all of us. Most of us have several degrees in sciences, philosophic studies and economy so **** that statement.
Secondly, if you make a game it is supposed to be audible for your audience, if you state that this is impossible then you just admitted the ending is badly written and fundementally wrong. ( you really annoy me with your attitude)
Thirdly, There is no explanation why a crew of several tens of people can sustain
a population without horrendous genetic diseases and conflictions.
And lastly, there is no philosophy on the endings. I tried comparing it to other great works of art, greek tragedies and whatnot and this would have made sense in no situation.
There is no justification for 'we are synthetics and we destroy you so you don't get destroyed by synthetics', there is no justification for destroying several years worth of earlier established lore and character development.


Didn’t state that. I’m talking to you (tough luck, your post was on the page I’ve logged on, and it was long, pretentious, arrogant, demanding and inept and caught my eye). But yes, I understand that game better than anyone asking childish questions. So, well, what can I say? In all modesty and against my nature, I’m compelled to admit - you are right, I’m better (thanks and hug).
 
Secondly, the game can be played and understood by kids at its basic level – the action-adventure one. You should be just fine here. The endings are another story. They are structured on several layers as the rest of the game, but they are the sophisticated unified end, when you have to deal with the consequences of all your actions through the 3 instalments. For a complete understanding one must solve the puzzle on all layers. Those who were interested only in action and ignored everything else are bound to be disappointed, because it only makes sense if you paid attention as well to the philosophical ideas, to the characters’ psychology, to the moral choices. Example: why the Shep dies? No one in his right minds chooses suicide if alternatives exist. He/she is the big chief, the Commander, the Lord of the Rings. Why not just call somebody – hey, you two convicted, come over here, make your death meaningful – and then savour an ice tea? But the Shepard is a mass murderer, a war criminal, although kind of a hero in some individuals’ minds. Deserves to die. Shifting our focus - the Shep is supposedly a monster, but still a human-synthetic being. Some fatigue, remorse, guilt etc. may push the Shep to choose ’suicide with a goal’ as a way out: redemption, peace, end of the cycles of death, transhumanism, general ascendency (my path of choice) for all species in the galaxy. Here comes in place your empathy, your ability to understand human motivations. THAT I can’t explain you in two words, must go to school. Another example: why the Catalyst chose the child form to communicate with the Shep? This really is hard to grasp if you are not the intuitive type, OR if you didn’t go to school, where they recommend you real literature, films and music. Long story short, there are gazillions of concepts and ideas borrowed from other arts in this game; recommend Solaris (S.Lem’s book and A.Tarkovsky’s movie) for a better understanding of this bit. There, an unknown form of life is able to sense the deepest feelings of people and try some sort of contact using their most vivid memories and recreating other people from their past, as a buffer, as beings capable of reasoning and feeling like humans. The philosophical implications of the Catalyst are huge.
 
Thirdly has been clarified already and more closure has been given, my pleasure, no thanks needed. 
 
Lastly – really? Compared to Greek tragedies? Please, do tell, sounds interesting. However, here’s my humble contribution, restricted to the ways one may start meditating from the suggested three paths. Although each one is interesting, my favourite is Synthesis.
 
Actually, no, first let’s get out of the way the confusion regarding 'we are synthetics so we destroy you so you don't get destroyed by synthetics'. This is truly moronic. No wonder it came from those who didn’t understand the game. A brief war once in about 50k years, targeting for destruction entire worlds (those predicted to be on the brink of building advanced machines and AI) is infinitely less resources hungry and more effective than constantly monitoring worlds and individually destroying synthetics once they appeared somewhere, and constantly asking nicely various species: ‘would you please refrain from building more synthetics?’. The Citadel actually couldn’t even communicate effectively with other species until the Crucible changed it. Kind of an eternal Blade Runner synthetic secret police on billions of worlds. I wouldn’t do that, too complicated and expensive. Choosing the Reapers for that task is also the right choice. They are basically thinking machines, with no annoying human morals or psychology to prevent them from committing genocide (I say ‘human’, because apparently so decided the gods of Mass Effect – all species in the galaxy must have more or less human traits – motivations, emotions, morals, reasoning). At least, that’s apparent in the dialogues with Sovereign, Harbinger whatever. And that’s about it – ‘just’ an elegant way of solving the Fermi Paradox.
 
If I were to think of something here, I’d choose the Catalyst/Citadel itself, because revisiting the whole game in this new light changes everything (in a good way). Despite its not that new and original formula, it adds a twist and it’s the only big and really interesting surprise in the game. If you never wondered through the series what’s the meaning of life (although the very existence of the Reapers should have given you a hint as to where the game may go eventually), now it’s a good time to start, beginning with the question: why would want the Catalyst to preserve the organic life?
 
Side note - the Shep already traveled several times (ME2 Arrival lab, ME3 Geth virtual city) in another world, comparable with the Reapers’ secondary plan of existence. Maybe they are, in fact, infinite more complex psychologically, only with a different psychology, moral rules and priorities. Although not specified in the game, they were created, possibly, long time ago by organic species. It’s also perfectly possible that they were the first life form arrived in this galaxy, and then created organic species as their robots or whatever. I’d be very interested in a new series of games detailing their origin and history. However, this is kind of another story (philosophy).
 
Back to Synthesis. That’s it, from now on the Shep is dead, doesn’t know and doesn’t care what happens next. Now it’s your turn to speculate (and since you continue to disobey and won’t to go to school, I recommend reading ‘Childhood’s End’, by A.C. Clarke – it will help here a lot with the basics)
 
Forgiving the lack of details for the green wave which combines I don’t know how the DNA and the synthetics in a non-carbon based foundation for the life in our galaxy (only? why? etc.?), what will happen next? What abilities will have the new species? They will probably need a source of energy. Obviously, not apples, possibly nor water. These were required by organics and gone (except water). The new ‘apples’ may very well be Element 0 based, or Helium 3. As a good programmer, the Citadel, Catalyst or whatever name you choose for the entity who communicates with the Shep, that thinking metropolis, would probably decide to recombine the bricks of life according to the most common element in the galaxy.  Even that may not be required (why not solar centrals instead of digestive tubes?). However, this is just the human logic, which probably doesn’t apply here. Catalyst’s thinking is a ‘galactic’ kind of reasoning. Don't forget - for that entity, the larger goal envisioned, preserving the organic life in galaxy, meant 50k cycles and death for entire solar systems - the brilliantly simple and effective Solution, but so little appreciated by the organics.
 
So, what new abilities would have such new, post-synthesis species? Are they still ‘regular’ material beings? At some point in ME2 they talk about the dark matter. Maybe they are able to sense other dimensions, hypothesised today by the string theorists? They could travel along those dimensions, or vanish completely in another dimension. They could also, at some point, create their own robots. Will the law still apply – the created rebels against the creator? The physicists today speculate that it’s possible to have different laws of nature in other galaxies. There is also a fact that some known laws apply differently from the visible world in the quantum world right here and right now. Or, from another point of view, we may say that different sets of laws describe the macro and micro universe. If you lived in a quantum world, you may exist in two places in space at the same point in time, for instance. You may push a handle to open a door, and the door may open or may not, according to a probabilistic causality. So, in such a world what moral guidelines will develop those beings? Maybe this plan of existence is where the Catalyst’s cycles sprang from? What would be love like in that world? There are more beings like the Catalyst there? Is there a hierarchy, does it receive orders from another entity? Is there also a war, on a different level? Are those beings traveling between galaxies as ‘we’ travel between stars through the mass relays? Are the mass relays still needed for transportation, or communications? In our galaxy, today, we call ‘evolution’ the mysterious tendency of the matter to organize on superior levels of coherence. In this regard, ultimately, does it really matter what choice made the Shep? On the long run, if the new beings are still ‘regular’ material and this specific tendency or law still applies, won’t it regulate whatever choice has been made now? Is it linear in time? Is there a cliff, are there cycles, does is climb indefinitely?
 
On short term (say tens of thousands of years, or hundreds, or 1 million years), the Synthesis will likely hugely improve the chances of everyone in the galaxy; will shorten the suffering after the devastating war, making the transition to an age of relative galactic peace easier. But we can see with our modest means today what galactic peace is on this scale: worlds collide, solar systems die, on our planet life is endangered and may perish tomorrow and so on. Imagine on top of that various species in contact with each other, wars and extermination. So this is peace on a galactic level. Order. But there was also order with the Reapers. Was that an anomaly in the natural evolution? Are there other kinds of galactic anomalies, like those mutations which once firmly installed in a significant population bring evolution on Earth today? Will be another similar anomaly (the Reapers) in the future, to break the natural observable evolution? What would be preferable – order, cycles, or disorder, creativity, evolution beyond the caps otherwise imposed by the order’s cycles?
 
And what is the evolution? Is the Citadel some kind of god that programmed it? What are ‘we’ for ‘it’ – some kind of bacteria, whose life and numbers are controlled by the Citadel according to a plan? When the Citadel communicates with the Shep showing him/her the paths, is this the analogue of our communication with the bacteria through the antibiotics? Or maybe is there a cycle too – an ancient species ascended and became the thoughts of the Citadel and guides ‘us’ and keeps ‘us’ in control, and also directs the evolution of the Reapers by assimilating species and ascending too at some point? Maybe this is the real Singularity? The Reapers and the organics evolved on parallel spirals, through the 50k cycles until they reached a critical point when the lines meet and the fusion creates a new kind of life? Or maybe there are other Reapers in the dark space and the cycles will continue no matter what, along the edge of that double spiral? As some patterns are visible in our material world – from the orbits of the electrons around the nuclei through the planets’ rotation around suns and the suns’ rotation around galactic giant black holes – perhaps there are patterns in space-time mimicking the DNA’s spiral and involving families of species (Reapers and Organics). Then the greater ‘we’, all life in the galaxy, organics and synthetics would be merely chains of proteins in the space-time multidimensional spiral of a superior form of life.
 
I’d gladly analyze each question and the implications of the possible answers, but other games are waiting. Let the other two paths be your homework. Recommend F. Herbert’s ‘Dune’ series for the Control path, it may help you with the ‘becoming god’ issue.
 
Apologize accepted. In the future, one question at a time, please. I’ll do my best to chase away the frightful shadows of the unknown.

Summary: you are a pretentious **** and should go back to primary school as you so nicely told us. also learn grammar and punctuation, that might jsut make your text readable without having to reread every line thrice.



Found in your text: fundementally, reapers, medicin, kilometers, milions, devestated, shutteling, jsut, “Thirdly, There is”, “told us. also learn”. Let’s not go there. Also, this is not my point – I’m talking about some literature classes, as the best way to quickly develop the ability to understand techniques and styles used in arts to suggest ideas and create emotions. Primary level should suffice, Mass Effect’s endings aren’t that hard to understand when paying attention. Please, don’t hide behind ‘us, true and loyal fans’ or whatever was on your mind. I’m trying to spare you the humiliation of being just another sheep in the herd, help me here, OK?

#16238
LiarasShield

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well like I stated and will keep stated since other people obviously can't understand english I got the same ending where shepard takes a breath in the destroy ending from my multiplayer galactic readiness and I happy that during my second playthrough I figured out how to not kill ashley cause I don't like losing potential team mates all you have to do is talk to kaidan or ashley in the hospital a few times after a few missions or so and then they won't turn on you during the udina cew at the citadel

#16239
StillOverrated

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Lyrebon wrote...

Changer the Elder wrote...

LiarasShield: And would you mind not calling me "elder" in each of your posts? I do have a first name, too.

Sorry for the spam, I couldn't help myself.


'scuse my scepticism but I don't think "Changer" is your name either. If it is you have cruel parents.
.


Butting in to predict answer nao:
That was a joke. /EDI

Modifié par StillOverrated, 10 avril 2012 - 06:44 .


#16240
Changer the Elder

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LiarasShield wrote...

oh my goodness you can't even accept thr truth when it is infront of your eyes i stil got the same endings from playing multiplayer from killing random mobs that have nothing to do with the crucible if you're just gonna ignore the logical words that I am telling you then I'm just done lol cause it is no longer worth my time


You know, if I were inclined to being mean now, I could ask you the very same thing. But I refuse to use the word "truth", since that would mean the other side of the argument is "lies".

I've told you numerous times that your effective military strength determines the strength of your fleet in the final push against the Reapers.

Low war assets+multiplayer = week fleet (called Sword, by the way).

The Crucible has to travel from the Charon relay to Earth to get connected to the Citadel. The Sword fleet, with every war asset and commando you've secured during your playthrough, is tasked with protecting it. If you can't fight off the Reapers well enough, the Reapers get to the Crucible and damage it.

Week Sword = fails to fight off the Reapers well enough to protect the Crucible.

If you damage a mechanical device it's prone to do stuff it shouldn't. When you throw your cellphone on the floor, it might not work anymore. When you swing an axe into your toaster, you're prone to getting zapped by electricity when you try to use it again. Technology is funny that way.

Damaged crucible = cannot operate correctly.

Crucible operating wrong = earth gets toasted, or at least very badly damaged.

So there we go.

#16241
LiarasShield

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and as for tali I guess I have to go replay my me2 and get tali and legion on the same side and not have tali upset at me for telling the truth about her father to increase peace points so I can finally get peace between the geth and qurians but that will take so much time again U_u

#16242
garytwine

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LiarasShield wrote...

on other new anyone else think it is funny that harbinger didn't speak to us at all and only blasted at us and fly away or stick around to make sure we were dead because you know if I was reaper I wouldn't take any chances and let someone freely walk to a place that could destroy us lol


That is probably a cost saving exercise on Bioware's part. Harbinger doesn't speak then they don't have to pay an actor.

Also in regards to cost saving I noticed that the planet the Normandy crash lands looks identical to the Jungle planet 'Zorya' from ME2 (Zaeeds loyalty quest).

I went back to ME2 and compared it to ME3's ending. It looks like Bioware have reused the artwork for Zorya. It's either a clever cost saving move, signs they were indeed rushing to get the ending out or just plain lazy.

The trees in the foreground, the size of the two moons in comparison to ME3 seem identical. In fact, the trees on the horizon are the same trees. Exactly the same artwork from ME2.

Modifié par garytwine, 10 avril 2012 - 06:47 .


#16243
LiarasShield

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Lol change again didn't do what you did with scowering the galaxy and still got the same endings so I don't know what to tell you

#16244
Lyrebon

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noivoieidoi wrote...

Found in your text:... kilometers,...


Hey, it's perfectly acceptable to spell it either way. Other than that, well played.

Modifié par Lyrebon, 10 avril 2012 - 06:47 .


#16245
LiarasShield

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and the whole thing about shepard just giving in without a fight or questioning the god child is absurd because with harbinger and soverign shepard would always fight to find another way or not just accept something as is to never give up and keep pushing not just become mindless and what not they totally turned shepard into a zombie at the citadel instead of letting shepard be shepard

#16246
Changer the Elder

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Lyrebon wrote...
I don't know about the Crucible getting damaged. Someone will have to test it out.


Someone already has.
There you go, Reapers tearing the Sword a new one:

It is then mentioned further in game, I believe (Hackett radioing Shepard, even though I'm not sure on that one) that the Crucible got beaten pretty bad when you get that fleet battle.

#16247
LiarasShield

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just us having no control besides choosing the color of our explosions is freaking terrible X_x

#16248
LiarasShield

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the loss of the control in the last minutes make it extremely agrivating to say the least

#16249
LiarasShield

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and believe me I wouldn't be here raging and complaining if I didn't play the trilogy to which I am complaining about because I feel emotionally connected to these characters that is why I react in a very negative way when the stuff wasn't treated right

Modifié par LiarasShield, 10 avril 2012 - 06:53 .


#16250
LiarasShield

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and us ps3 fans though we didn't get me1 we still know of me1 and still got to make important decision from me1 from the interactive backstory comic that is downloadable with me2 in the cerberus pack

Modifié par LiarasShield, 10 avril 2012 - 06:55 .