Blazerer wrote...
The promise for this game was 16 different endings that would differ based on choices made in 1 and 2, not to mention 3. They would be fundementally different and provide closure.
- the ending is confusing as hell, full of plotholes.
- the promises were never met. that's not entitlement, that's being lied to.
You may feel betrayed. Irrelevant. May rant, can’t demand. Creative content, up to the authors. However, the ending has redeeming qualities and it is in no way worse than the rest of the game regarding the simplifications, gaps, holes whatever, just compare them (or I can do it for you, just say the word). You are biased. The school bit: simplifications are required (not only) in games, in order to maintain the focus and the reasonable length.
- reapers aimed for the largest city centers first, followed by targets of importance.
- they've had months of time to do this
That means that food production and distribution centers would surely be targeted. Now we have a planet plunged into chaos, entire cities reduced to rubble and ash, which leaves many settlements hundreds of kilometers from each other. the fleet is made for war, not for supply shutteling.
So we have a devestated system (earth, the moon, mars were all under attack), several milions of people suddenly needing food, medical supplies, all that kind of things. (that's just the fleet, not all the normal civilians on the planets) many of those fleet members can't digest normal earthen food. Mars has no stable atmosphere, and only the moon could sustain life without problems (this expecting that the reapers did NOT target the environmental devices required to sustain life on the moon)
The fleet would not have ANY leading scientist on board, all the scientists would have worked on the crucible, which was captured by reaper forces.
So no, it is impossible that earth could sustain that population, not to mention that the moon itself could never properly produce food without resources from earth. At the very least the Quarians and Turians would die, most of the other wouldn't make it due to lack of medicin, diseases and lack of food.
Irrelevant.
1. Some of the above are your assumptions, not facts, described or stated in game.
2. Some of them may be reasonable assumptions, or not, can’t demand any change based on them before assessing their validity objectively. Example: why attacking the largest cities first? I’d go for the military bases instead, industry, and the cities with a strategic role in communications, regardless the size.
3. Some of them are surely wrong. Fact: some ships survived in any ending. Normandy: medical lab – check; armoury – check; transportation (ground/air) – check; transportation (space) – check; various scientists, engineers, technicians – check; scientific research lab – check (by the way - when was the Crucible captured?); food, ammo, fuel, medicine etc. supplies – check; communications systems – check; survey equipment – check; mineral detectors and extractors – check; omni-tools – check; energy source – check; etc. – check. Conclusion: advanced ships, like Normandy, bring not only immigrants (needed workforce, decimated population), but also resources. Quarian fleet – they are already self-sustainable. There was no galactic tourism? There were no foreign diplomatic missions on Earth? There are no food supplies or producers of any kind for those alien visitors? Example: WWII – bombing the factories was never effective on long term, destroyed capacities almost always recovered quite quickly. What about the fleets’ logistic? Wouldn’t those supplies last enough to allow partial economic recovery? In Sol system there are scientific camps or cities almost on each world (planets or satellites), and each world, although inadequate for human colonists, may support various other species (don’ wont to load ME now to find out which world is appropriate for which species, and anyway I don’t care, this is your pleasure). A minimum population of several thousand individuals is required for the specie’s propagation; each fleet probably brings several orders more inhabitants. If not – who cares, then? Billions already died in galaxy. The several hundred stranded here may adapt or die, whatever.
And finally, 4. WHO CARES? Really? After facing total annihilation, THIS bothers you? You have to choose a strategic path for the galaxy that may take millions of years to reach its conclusion and the Sol system or the fate of the human race is what are you interested in?
The school’s benefits: it may help you see the big picture, focus on what’s important and forget the insignificant details. Especially because what happens next may very well solve entirely your little stranded aliens issue. I’ll give you some hints a bit later if I don’t forget.
I love the fact that you are simply stating that you are better than all of us. Most of us have several degrees in sciences, philosophic studies and economy so **** that statement.
Secondly, if you make a game it is supposed to be audible for your audience, if you state that this is impossible then you just admitted the ending is badly written and fundementally wrong. ( you really annoy me with your attitude)
Thirdly, There is no explanation why a crew of several tens of people can sustain
a population without horrendous genetic diseases and conflictions.
And lastly, there is no philosophy on the endings. I tried comparing it to other great works of art, greek tragedies and whatnot and this would have made sense in no situation.
There is no justification for 'we are synthetics and we destroy you so you don't get destroyed by synthetics', there is no justification for destroying several years worth of earlier established lore and character development.
Didn’t state that. I’m talking to you (tough luck, your post was on the page I’ve logged on, and it was long, pretentious, arrogant, demanding and inept and caught my eye). But yes, I understand that game better than anyone asking childish questions. So, well, what can I say? In all modesty and against my nature, I’m compelled to admit - you are right, I’m better (thanks and hug).
Secondly, the game can be played and understood by kids at its basic level – the action-adventure one. You should be just fine here. The endings are another story. They are structured on several layers as the rest of the game, but they are the sophisticated unified end, when you have to deal with the consequences of all your actions through the 3 instalments. For a complete understanding one must solve the puzzle on all layers. Those who were interested only in action and ignored everything else are bound to be disappointed, because it only makes sense if you paid attention as well to the philosophical ideas, to the characters’ psychology, to the moral choices. Example: why the Shep dies? No one in his right minds chooses suicide if alternatives exist. He/she is the big chief, the Commander, the Lord of the Rings. Why not just call somebody – hey, you two convicted, come over here, make your death meaningful – and then savour an ice tea? But the Shepard is a mass murderer, a war criminal, although kind of a hero in some individuals’ minds. Deserves to die. Shifting our focus - the Shep is supposedly a monster, but still a human-synthetic being. Some fatigue, remorse, guilt etc. may push the Shep to choose ’suicide with a goal’ as a way out: redemption, peace, end of the cycles of death, transhumanism, general ascendency (my path of choice) for all species in the galaxy. Here comes in place your empathy, your ability to understand human motivations. THAT I can’t explain you in two words, must go to school. Another example: why the Catalyst chose the child form to communicate with the Shep? This really is hard to grasp if you are not the intuitive type, OR if you didn’t go to school, where they recommend you real literature, films and music. Long story short, there are gazillions of concepts and ideas borrowed from other arts in this game; recommend Solaris (S.Lem’s book and A.Tarkovsky’s movie) for a better understanding of this bit. There, an unknown form of life is able to sense the deepest feelings of people and try some sort of contact using their most vivid memories and recreating other people from their past, as a buffer, as beings capable of reasoning and feeling like humans. The philosophical implications of the Catalyst are huge.
Thirdly has been clarified already and more closure has been given, my pleasure, no thanks needed.
Lastly – really? Compared to Greek tragedies? Please, do tell, sounds interesting. However, here’s my humble contribution, restricted to the ways one may start meditating from the suggested three paths. Although each one is interesting, my favourite is Synthesis.
Actually, no, first let’s get out of the way the confusion regarding 'we are synthetics so we destroy you so you don't get destroyed by synthetics'. This is truly moronic. No wonder it came from those who didn’t understand the game. A brief war once in about 50k years, targeting for destruction entire worlds (those predicted to be on the brink of building advanced machines and AI) is infinitely less resources hungry and more effective than constantly monitoring worlds and individually destroying synthetics once they appeared somewhere, and constantly asking nicely various species: ‘would you please refrain from building more synthetics?’. The Citadel actually couldn’t even communicate effectively with other species until the Crucible changed it. Kind of an eternal Blade Runner synthetic secret police on billions of worlds. I wouldn’t do that, too complicated and expensive. Choosing the Reapers for that task is also the right choice. They are basically thinking machines, with no annoying human morals or psychology to prevent them from committing genocide (I say ‘human’, because apparently so decided the gods of Mass Effect – all species in the galaxy must have more or less human traits – motivations, emotions, morals, reasoning). At least, that’s apparent in the dialogues with Sovereign, Harbinger whatever. And that’s about it – ‘just’ an elegant way of solving the Fermi Paradox.
If I were to think of something here, I’d choose the Catalyst/Citadel itself, because revisiting the whole game in this new light changes everything (in a good way). Despite its not that new and original formula, it adds a twist and it’s the only big and really interesting surprise in the game. If you never wondered through the series what’s the meaning of life (although the very existence of the Reapers should have given you a hint as to where the game may go eventually), now it’s a good time to start, beginning with the question: why would want the Catalyst to preserve the organic life?
Side note - the Shep already traveled several times (ME2 Arrival lab, ME3 Geth virtual city) in another world, comparable with the Reapers’ secondary plan of existence. Maybe they are, in fact, infinite more complex psychologically, only with a different psychology, moral rules and priorities. Although not specified in the game, they were created, possibly, long time ago by organic species. It’s also perfectly possible that they were the first life form arrived in this galaxy, and then created organic species as their robots or whatever. I’d be very interested in a new series of games detailing their origin and history. However, this is kind of another story (philosophy).
Back to Synthesis. That’s it, from now on the Shep is dead, doesn’t know and doesn’t care what happens next. Now it’s your turn to speculate (and since you continue to disobey and won’t to go to school, I recommend reading ‘Childhood’s End’, by A.C. Clarke – it will help here a lot with the basics)
Forgiving the lack of details for the green wave which combines I don’t know how the DNA and the synthetics in a non-carbon based foundation for the life in our galaxy (only? why? etc.?), what will happen next? What abilities will have the new species? They will probably need a source of energy. Obviously, not apples, possibly nor water. These were required by organics and gone (except water). The new ‘apples’ may very well be Element 0 based, or Helium 3. As a good programmer, the Citadel, Catalyst or whatever name you choose for the entity who communicates with the Shep, that thinking metropolis, would probably decide to recombine the bricks of life according to the most common element in the galaxy. Even that may not be required (why not solar centrals instead of digestive tubes?). However, this is just the human logic, which probably doesn’t apply here. Catalyst’s thinking is a ‘galactic’ kind of reasoning. Don't forget - for that entity, the larger goal envisioned, preserving the organic life in galaxy, meant 50k cycles and death for entire solar systems - the brilliantly simple and effective Solution, but so little appreciated by the organics.
So, what new abilities would have such new, post-synthesis species? Are they still ‘regular’ material beings? At some point in ME2 they talk about the dark matter. Maybe they are able to sense other dimensions, hypothesised today by the string theorists? They could travel along those dimensions, or vanish completely in another dimension. They could also, at some point, create their own robots. Will the law still apply – the created rebels against the creator? The physicists today speculate that it’s possible to have different laws of nature in other galaxies. There is also a fact that some known laws apply differently from the visible world in the quantum world right here and right now. Or, from another point of view, we may say that different sets of laws describe the macro and micro universe. If you lived in a quantum world, you may exist in two places in space at the same point in time, for instance. You may push a handle to open a door, and the door may open or may not, according to a probabilistic causality. So, in such a world what moral guidelines will develop those beings? Maybe this plan of existence is where the Catalyst’s cycles sprang from? What would be love like in that world? There are more beings like the Catalyst there? Is there a hierarchy, does it receive orders from another entity? Is there also a war, on a different level? Are those beings traveling between galaxies as ‘we’ travel between stars through the mass relays? Are the mass relays still needed for transportation, or communications? In our galaxy, today, we call ‘evolution’ the mysterious tendency of the matter to organize on superior levels of coherence. In this regard, ultimately, does it really matter what choice made the Shep? On the long run, if the new beings are still ‘regular’ material and this specific tendency or law still applies, won’t it regulate whatever choice has been made now? Is it linear in time? Is there a cliff, are there cycles, does is climb indefinitely?
On short term (say tens of thousands of years, or hundreds, or 1 million years), the Synthesis will likely hugely improve the chances of everyone in the galaxy; will shorten the suffering after the devastating war, making the transition to an age of relative galactic peace easier. But we can see with our modest means today what galactic peace is on this scale: worlds collide, solar systems die, on our planet life is endangered and may perish tomorrow and so on. Imagine on top of that various species in contact with each other, wars and extermination. So this is peace on a galactic level. Order. But there was also order with the Reapers. Was that an anomaly in the natural evolution? Are there other kinds of galactic anomalies, like those mutations which once firmly installed in a significant population bring evolution on Earth today? Will be another similar anomaly (the Reapers) in the future, to break the natural observable evolution? What would be preferable – order, cycles, or disorder, creativity, evolution beyond the caps otherwise imposed by the order’s cycles?
And what is the evolution? Is the Citadel some kind of god that programmed it? What are ‘we’ for ‘it’ – some kind of bacteria, whose life and numbers are controlled by the Citadel according to a plan? When the Citadel communicates with the Shep showing him/her the paths, is this the analogue of our communication with the bacteria through the antibiotics? Or maybe is there a cycle too – an ancient species ascended and became the thoughts of the Citadel and guides ‘us’ and keeps ‘us’ in control, and also directs the evolution of the Reapers by assimilating species and ascending too at some point? Maybe this is the real Singularity? The Reapers and the organics evolved on parallel spirals, through the 50k cycles until they reached a critical point when the lines meet and the fusion creates a new kind of life? Or maybe there are other Reapers in the dark space and the cycles will continue no matter what, along the edge of that double spiral? As some patterns are visible in our material world – from the orbits of the electrons around the nuclei through the planets’ rotation around suns and the suns’ rotation around galactic giant black holes – perhaps there are patterns in space-time mimicking the DNA’s spiral and involving families of species (Reapers and Organics). Then the greater ‘we’, all life in the galaxy, organics and synthetics would be merely chains of proteins in the space-time multidimensional spiral of a superior form of life.
I’d gladly analyze each question and the implications of the possible answers, but other games are waiting. Let the other two paths be your homework. Recommend F. Herbert’s ‘Dune’ series for the Control path, it may help you with the ‘becoming god’ issue.
Apologize accepted. In the future, one question at a time, please. I’ll do my best to chase away the frightful shadows of the unknown.
Summary: you are a pretentious **** and should go back to primary school as you so nicely told us. also learn grammar and punctuation, that might jsut make your text readable without having to reread every line thrice.
Found in your text: fundementally, reapers, medicin, kilometers, milions, devestated, shutteling, jsut, “Thirdly, There is”, “told us. also learn”. Let’s not go there. Also, this is not my point – I’m talking about some literature classes, as the best way to quickly develop the ability to understand techniques and styles used in arts to suggest ideas and create emotions. Primary level should suffice, Mass Effect’s endings aren’t that hard to understand when paying attention. Please, don’t hide behind ‘us, true and loyal fans’ or whatever was on your mind. I’m trying to spare you the humiliation of being just another sheep in the herd, help me here, OK?