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On the Mass Effect 3 endings. Yes, we are listening.


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#16576
LiarasShield

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again my whole point is why can't they offer other endings or a chance to get a decent ending but keep the core ending for the fans that like it and also so they can still keep their artistic integrity so everybody wins it doesn't have to be a one side satisfied thing it could be both I just don't understand why we can't get a fair balance

#16577
Blazerer

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LiarasShield wrote...

by the way anyone who shot mordin is a **** lol


halleluja

#16578
LiarasShield

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Yup killing mordin was just a dumb a s s move

#16579
mkohan7

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I will give Bioware one krogan Testicle for a new ending.....please!

#16580
LiarasShield

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You can fight like a krogan run like a leapard but you'll never be better then commander shepard lol

#16581
MegaKillertron

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I'm hearing a fair bit about a compromise between Biowares 'artistic' vision for the ending of the game and the players' choice and let me just say:

There's nothing artistic or clever about ME3s endings, they're cliched. As soon as i saw that Reaper A.I. after ascending in the elevator, i vocalised:

'Oh, are you ****ing serious'

I was brought right out of the experience and knew EXACTLY what was about to happen.

And that stargazer part, it was just a man telling a child a story, GTFO with that ****. C'mon.

#16582
dima_che

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OP - no, you are not. And yes, letting them discuss good moments to keep them from turning back to the point of discussion is a good move, I approve it.

#16583
LiarasShield

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well my shep still deserves those blue children wether she lived or not = some happiness

#16584
MegaKillertron

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LiarasShield wrote...

well my shep still deserves those blue children wether she lived or not = some happiness


Exactly, where are my blue babies?!

#16585
XwebraiderX

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Blazerer wrote...

LiarasShield wrote...

by the way anyone who shot mordin is a **** lol


halleluja


The boss thing to do was to betray the Krogans and keep Mordin alive - which of course, I did.

#16586
LiarasShield

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Oh and for those of you who haven't heard the awesome commander shepard song by miracle of sound here it is



#16587
MegaKillertron

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LiarasShield wrote...

Oh and for those of you who haven't heard the awesome commander shepard song by miracle of sound here it is


That's amazing.

#16588
LiarasShield

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yesh you can fight like a krogan run like a leapard but you'll never be better then commander shepard = giggles and smilies lol

#16589
Drunken Hippie

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XwebraiderX wrote...

Blazerer wrote...

LiarasShield wrote...

by the way anyone who shot mordin is a **** lol


halleluja


The boss thing to do was to betray the Krogans and keep Mordin alive - which of course, I did.

Seriously? i would've thought the boss thing to do would be to slap that whiny dalatrass upside the head at the very thought of betraying the krogans -.-

#16590
schwarzaj

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Well, Bioware, apparently your not listening because the majority of your fans and customers want new endings. I'm one of them. Seriously, enough PR bull, we'll wait as long as necessary, just promise us you'll make new endings!

#16591
pipemaster9000

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I'm tired of them giving out the "artistic integrity" excuse. That's all it is, a flashy excuse. It's ironic though because artistic integrity doesn't apply here!! Stop ignoring the fans, be professional and own up to your mistakes. IF there were no mistakes with the ending, we wouldn't need "extended videos." We want to see our assets amount to something during Priority earth, we want blue babies* and we want an ending that makes sense. Anyone can pull something out of their butt to explain the current ending. It would still be terrible, though. Joker nabs your team, goes AWOL, and guns for the Relay? The rest of the team simply crumbles without Shepard to escape what they feel to be certain defeat? My team members didn't attempt to carry me through the Beam? They simply left Shepard hanging?

Yeah, woo! Extended cut! I have a gut feeling that this will lose fans, disappoint fans more and/or cause even more questions.

When someone asks you to fix something, usually you go back, fix it completely, then you carry on with whatever else you are doing. Not, simply tape card board over it and call it good.

Fans don't care about "critically acclaimed sources," "artistic integrity" (lul), or what EA may recommend that you do. We care about the stellar series you gave us up until the last 5 minutes of ME3.

I honestly don't even know why Bioware would ask us for input. Bioware should know what needs to be done and what should have been done. Bioware went from knowing their fans, to not knowing us.

Oh, and I don't care about this supposed scandal (that the original ending's writer leaked it, then got suspended from redoing it), that doesn't give grounds to neglect using all the brainpower possible to finish strong. If that is true, then the ending and the reasons why it isn't being redone isn't about the fans. It's more about internal drama at Bioware.

*Or at least something closing the loop with LI's!!

#16592
Holger1405

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Blazerer wrote...

Changer the Elder wrote...

Actually, people quoting "Shepard walking towards the pipe despite having a ranged weapon" as one of the reasons why endings suck makes me think that they really have to nitpick everything just to justify their cause.

Accidentaly, in this case it's a bit of hoist-by-their-own-petard justification, since not only that it's an artistic hyperbole, there's a psychological reason for it, too, that has been documented on war, crises and crimes alike = when you have nowhere to run, your brain is so focused on at least finishing what you came to do (because it uses that determination as a bit of an escapist fantasy, to an extent) that the physical instinct to get up close and personal to "charge into a fight". Yes, reality is unrealistic, but in this case, art immitates life, using that exact model (which is not happening 100% every time, of course, it depends on the mentality of said person) as an artistic hyperbole for determination.

'nitpicking'

there is no way that a ray can excist that only targets Reapers and Geth. Just sentient AIs? must be programmed to respond to that signal then, however it is stataed that Shepard will also die.

ok so all synthetics then. Everyone with implants: you're ****ed. so Geth, Reapers, Quarians, and everyone else who happaned to have any implant whatsoever. But in that case it targets technology, which means it's an EMP pulse. The fleet hanging in space? yeah, dead. Everyone on a spaceship anywhere? dead. You live in a world that needs machines for anything from food, to water to the very environmental machines upholding an atmosphere? dead.

In short: destruction ending everyone dies.


Sorry, but I can’t get your logic at all. It seems to me that you hate the endings so much that you literally search for the worst possible outcome.
“Godchild” stated that “synthetic live” are gone die. (Btw, that I have to kill the Geth made me almost reconsider my decision to kill the Reapers.) “It” also stated that Shepard IS a Organic, despite the fact that she/he has synthetic  implants. There is no evidence whatsoever that the destruction signal is an EMP, nor that it will affect anything else then Reapers and Geth.

Blazerer wrote...
Control ending. The only way for this to work is if the Reapers were pre-programmed to respond to a specific signal. However if there is a sentient godbaby on the citadel, why need one at all? he 'controls' the reapers doesn't he? that means the control option is useless to.


It is not clear what exactly the “Godchild” is, but it does control the Reapers or, at least, claims so. His “solution” is the cycle. Shepards goal is to end the cycle, so the “Control” needs to be changed. Why is that useless?

Blazerer wrote...
That leaves Synthesis. Long story short: it is in any known universe impossible for a beam that somehow extracts DNA from jumping into it, to change every living being into half machine, and every synthetic being into half organic. Mass has to be retained, only space magic can make people suddenly grow machine parts and machine suddenly grow intestines without dieing from sudden energy lose and canabilisation of own body mass/structure
That is without the effect that it is clear nonesense that DNA from 1 single human can alter the DNA of EVERY LIVING BEING IN THE GALAXY, not to mention somehow make all synthetics half organic without any defects or diseases.


A Mass Relay is, in any knowing universe, a impossibility. And Mass Relays are not the only impossibilities in the Mass Effect universe.  Why bordering with this specific impossibility?

Blazerer wrote...
summary: the ending is wrong, bad, badly written, poorly executed and broken overall



I agree with poorly executed, but not with the rest.

Modifié par Holger1405, 12 avril 2012 - 03:53 .


#16593
Archonsg

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Drunken Hippie wrote...

XwebraiderX wrote...

Blazerer wrote...

LiarasShield wrote...

by the way anyone who shot mordin is a **** lol


halleluja


The boss thing to do was to betray the Krogans and keep Mordin alive - which of course, I did.

Seriously? i would've thought the boss thing to do would be to slap that whiny dalatrass upside the head at the very thought of betraying the krogans -.-



The "Boss" thing to do was when in ME1 you took on the Additional guards at Saren's Base, thereby saving then Captain Kirahe who now has control of the Salarian military forces who'll then Join you REGARDLESS of what the Dalatress says. 

See, details matter.

Too bad right at the end, it didn't.

I'm willing to bet that a year's profit that the overwhelming majority loved game events in both Tuchanka and Rannoch, especially those who are playing with saves from ME1 and 2.

Why? Because it's the two spots in the game that decisions you made in ME1 AND 2 played such huge roles in how your game experience played out. Did you saved Wrex, did you do Mordin's quest, did you save his experiment data, did you ... so many variables and Bioware pulled it off beautifully.

Part of the reason why I will never understand why after demonstrating that they could do it, choose instead to play the retard card and went "artistic" on us.

And that is exactly what the current ending is, retarded in every sense of that word.

It retarded our choices. Retarded our possilities, assumed your players are mental retards and not notice not just minor inconsistencies, but huge ones that just boggles the mind how they all were passed editing.

I can only hope, this little episode of hubris on your part, will also retard all future Bioware revenue.

I know I will hold my wallet in regards to anything Bioware from now hence.

Do the right thing Bioware, fix the ending. Not just "clarifying" it. Give us our multiple endings as advertised, we want our sad, happy, good, bad AND triumphant endings.

#16594
EugeneBi

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Another Forbes article:

http://www.forbes.co...ed-by-spambots/

#16595
Karate Dan87

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Hi everyone,

This is my first post on the forums. I'm pretty sure that everything I've ever thought about the ending has been covered off on in many other posts, but this seems to be one of the things I can do to say that I am not happy either. I was relieved to see that at least some professional analysts have now confirmed that ME3 was in fact falsely advertised. It lends credence to the crestfallen head scratching moment most people had before launching into a complicated search for reasons.

The ending was so out of synch with everything else that ME3, 2 and 1 delivered that I simply couldn't reason my way through it, I had to trawl through heaps of different sites to try and find out what the catch was, why the ending was the way it was.

Almost every aspect of the loved ME series was turned on it's head for the conclusion. No choices, no detailed character involvement, no squadmates, no explanation, no closure, too many plotholes to go into, as well as a patronising message to buy DLC.

It was also a complete blindside as the quotes leading up to the game were all about wildly different endings and wrapping everything up in a nice (or not nice, or neutral or weird) neat (or unneat) bow.

Bioware claimed that they cannot do anything for fear of risking their artistic integrity. In my opinion the captain of the Titanic kept his navigating and steering integrity in shape, but still sunk the ship. He might have felt like a goose, but in the end, living is maintaining your integrity the best.

I bet if he had the choice he might just give the wheel a bit of a spin to the left (or right, whatever) and cop a few witty jabs from his rascal of a first mate. Instead he thought he was good gear and lots of people died and everyone was sad except James Cameron.

At the moment, the captain of the Titanic and Bioware have really lost their integrity, not because they caved in but because they are sticking/stuck to their guns. Nobody cares about their integrity because one died and the other one did bad art.

You maintain your integrity by eating humble pie when you have to and not sinking the ship or creating a silly ghostkid.

As to how on earth you fix this horrible ending. It doesn't take graphs and polls and spreadsheets. It takes 2 quotes from people inside the organisation and somebody to make sure the next effort is congruent with them.

If you need a dude to do that, I'm free after 5.

#16596
Paladin1337

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This may have been posted before, but this is an EPIC ending and it
includes stop time recommendations based on your Effective Military
Strength! http://www.youtube.com/watch?v=HiY0KMs6cMM 

#16597
Changer the Elder

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Yes, "Shepard still dies" (most of the times anyway), yes, "your love interest will still leave the battlefield broken" (unless they're dead... which pretty much everyone except Liara can be). Yes, it would have been nice if at least one of my favorite game franchises of recent time ended up happy. But then... I doubt it would be such a good idea.

An outwardly happy and perfect ending would do several things to damage the game. It would render the final choice useless, for everyone would go for the "everything is right" option (which is of course perfectly sane reacetion). But Mass Effect's one of the few games that don't tell you outwardly "yes, this choice is good, that one is evil". You have the blue/red convenient color coding, but it's not exactly your saving point. Going paragon with Kelly Chambers will result with her getting her brain shot at. Going paragon with the geth heretics will result in more problems later. Getting paragon-ish with the Migrant fleet when you fail to reach peace option will get 17 million quarians killed (Tali included).
The ending choices are not just about picking a nifty color for your blast, but also about considering the consequences of your actions. It's the simple toughest decision in game and it rightly should be. I cannot of course speak for everyone else, but it made me put the controller down for about ten minutes and seriously think about every option, until I got it back up and "walked towards" my choice. And, I believe, is exactly what the creators could be hoping for in such a moment.
One is doing what you came to do, destroying the Reapers. It's also the only one you presumably have a fighting chance to live, as it's the only one the Catalyst doesn't mention Shepard is certain to die in some way. But you'd have to sacrifice a whole race you just gave a future to. And you'd have to sacrifice a member of your crew whom you've seen grow from a simple (albeit technically complex) computer operation into a fully self-aware person. You have to ask yourself whether that's worth it.
If you choose to control the Reapers, you'll lose your physical shell and who knows what horror it is to become pretty much omniscient in a few seconds. If it goes wrong or even outwardly fails, it backlashes at everyone you care about. You cannot also not feel a bit guilty about Illusive Man, because no matter how psychopatic megalomaniac (and I also have a problem with his choice of liqor) he was in the end, he was at least partially right. It's a risk, it might end up starting the cycle anew, but there's a chance Shepard would be able to at least watch over his/her close ones as promised.
And then there's synthesis, which has moral dilemma's and rammifications of its own scale.

If there was some easy, happilly ever after way out, I can't say I would be openly disappointed, but this, being the final choice, tops Shepard's journey perfectly in my eyes. At least in ideas. As mentioned before, execution could definitely use some work.

#16598
Paladin1337

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Oh, and the Better Business Bureau agrees with US that their crap ending was indeed false advertising. http://www.escapistm...-Mass-Effect-3

#16599
Changer the Elder

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Karate Dan87 wrote...

In my opinion the captain of the Titanic kept his navigating and steering integrity in shape, but still sunk the ship. He might have felt like a goose, but in the end, living is maintaining your integrity the best.

I bet if he had the choice he might just give the wheel a bit of a spin to the left (or right, whatever) and cop a few witty jabs from his rascal of a first mate. Instead he thought he was good gear and lots of people died and everyone was sad except James Cameron.


I'm sorry, but your metaphor rings a bit hollow with everyone knowing a bit more about Titanic than it being a 1997 hit movie. Sinking of the Titanic was a bit more difficult matter than the captain being an arrogant ******. It was a coincidental combination of events. Edward J. Smith did everything pretty much right (or at least right by that time's standards) and in the end, went down with his ship like a good captain should.

Plus, he didn't even keep his "navigation integrity", as the ship went even more south that was required by the protocol, just for the extra safety. It didn't help, of course, but Smith tried to avoid it.

Modifié par Changer the Elder, 12 avril 2012 - 05:24 .


#16600
akenn312

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Blazerer wrote...

akenn312 wrote...

I would say you could expect more, but you could not say they lied to you or falsley advertised. The problem is they did make an absolute statement that when buying this game you are promised a wide variety of different endings.
Saying "the decisions you make completely shape your experience", means one path of choices gets one ending, another path gets another different type and so on and so on...


Bioware brought this on themselves trying to get cute with words. The fans were right to point this out.

But the reviewers should have been the stopgap that told the consumers what to really expect. They should have pointed this out, so consumers would be aware of what Bioware is trying and being sneaky to make sales. That's what the review system is made for. Not to drive sales for a game, but to give consumers the truth of what they are about to purchase.


in case of no statement, I didn't mean they'd lied to us, I mean the fans would still have valid reasons (about 42 I think are universally agreed on) to be upset, disappointed and make clear that a different ending is needed


I say they did lie to us, they made a bad marketing promise, that said they would give us a great unique experience that we would not have played like other games before. If a company makes that promise they should follow through. I don't care what Michael Pachter thinks, his reasoning is exactly what is bad about the video game industry today...

This quote says what is wrong with what the gaming industry is today and why fans should not let the RPG industry get away with it.  

“The reason we get games like Max Payne and Alan Wake only every six years or so is that the developers strive for perfection, and whiny gamers are only going to cause their beloved games to take even longer between episodes. The BioWare guys are prolific, but if they slow down development of future games to make sure that everybody is happy, consumers will have even fewer choices, and will have something new to complain about. Game development is a balance between delighting consumers and making a profit, and if everyone focuses on guaranteeing 100 percent satisfaction, development costs will rise unacceptably, and nobody will make any money.”

So we don't strive for perfection?…we should strive for bad writing and bad games to make sure the game gets out in time?, Just keep churning out unfinished games and bad marketing just so the companies can make a profit and keep the dumb & blind fanboys happy? 

So consumers should accept those unfinished things and just go with the Mass Effect 3 endings as okay? so we can let the companies thrive and get out games in March rather than December?

I say no, if any other business handled their products like this they would be bankrupt within a year. We have to hold these gaming companies to a better standard. Stop letting them think that they just have a bunch of fanboy geeks to please. We should want the best game possible, the best gameplay possible and the actual product promises that are within the game made. 

Modifié par akenn312, 12 avril 2012 - 05:24 .