Please Listen to these reviews when making the DLC
It helps when people who get paid to write and
explain things, mirror the types of things you wish you could express better.
Here are some articles that hit the nail so well on the head, that me trying to
paraphrase them would be a diservice.
"When bringing a beloved story to a close, it is inevitable that a creator
will fail to please all their fans. Writing what you believe to be the natural
outcome of the world you’ve created, regardless of how pleasant the experience
is, will naturally cause people to fluster. Just ask any random person how they
feel about “19 years later” and you’ll see what I mean. But when an author
uncompromisingly ends their story as they see fit, yet still manages to honor
the themes they’ve explored and the universe in which the story is set, love or
hate the ending, you still respect where they went with it. When they fail to
do so, it can make it impossible to enjoy revisiting that world."
www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/5/
"Indeed, the more the player understands about the Mass Effect
universe, the worse the ending seems. For a game series that had a rich
backstory conveyed through dialogue, detailed factsheets, and miles of text,
disregarding the lore is a significant act of disrespect towards the invested
player. It argues that their interest in the world does not matter, not even to
the world's originators."
kotaku.com/5898743/mass-effect-3s-ending-disrespects-its-most-invested-players
"Normally, I’d find it wrong to support consumer demand altering authorial
intent just to fit the vociferous opinion. Except in this case, the authors
simply aren’t justified by the “statement” made. Aside from being a hackneyed
mess of bad ideas running counter to everything this series has stood for, the
sheer tonal shift prevents absorption for someone paying attention – the inability to convey intent is the definition
of failed art"
http://calitreview.com/24673
"Bioware is a company. Making their stories into
games is their business model. Hiding behind some kind of “but it’s art, so
we’re not changing it” defense is insulting, disingenuous, and flat-out stupid.
Worse, it perpetuates the idea that the creator’s output is in some stupid way
sancrosant and, as art, cannot be “wrong” or “bad”. If you as a creator
imagine that to be the case — if you think that kind of argument is going to
defend your right to never do a rewrite or a revision or line edits or to ever
alter, in any way, your precious Artistic Process — discard that notion.Or
become accustomed to a long life as an “undiscovered talent”."
http://doycetesterma...tistic-process/
I really think everyone should read these, sorry
if they have been posted already before. Bioware. Take heed from these.