It just seems someone was dreaming at the end in this game-either Shepard or the writers.
3 basic choices that some child could have come up with are not artistic.
Not everyone would have to make this choice, but I'd like the LoTR, Star Wars, Independence Day, kind of ending as a possibility. Not with a forced reunion of everyone at the end, but even a scene with the hero (my Shepard) alive reuniting with a love interest and others.
I also want better choices or more of a rationale for them. My Shepard would always choose to destroy. It only makes sense or the sacrifices that have gone before mean nothing. Given the choices. Shepard always questions the lack of individualism in the Geth, the lack of individual choice that other races seem to promote, in every "decision". Miranda, a totally fabricated person grows because of Shepard's intervention. Of course, so do the Geth and it's this that even brings peace between the Geth and Quarians. So, synthesis, assimilation can't ever be a real option.
Control does not defeat the reapers. Since Shepard has always had one goal, to defeat them, control is not an option.
Other choices along the way might lead to some slight differences in Shepard-the way Shepard sees things. It seems like it would make more sense if at the end Shepard didn't have a choice. It's almost like at that point, (S)he would just react based upon everything that led to that point. It's like the choices were put there simply so people could replay the "end". Maybe you always have a choice, but really Shepard was bloodied and broken, acting on adrenaline and pure will at that point.
Modifié par 3DandBeyond, 12 avril 2012 - 03:53 .




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