On the Mass Effect 3 endings. Yes, we are listening.
#16676
Posté 12 avril 2012 - 05:20
#16677
Posté 12 avril 2012 - 05:28
[quote]jeweledleah wrote...
about Chernobil and Fukishima - was kinda my point you know. they still went boom in very similar ways, even thought the catalyst for that was different.[/quote]
But the point is, despite different impulses, the cause for both was ultimately the same - coolant system breakdown, leading to the inevitable meltdown.
[quote]I'm going to be playing arrival soon on my last ME2 Shepard, so I'm going to double check, (sadly I don't have any saves close to the ending, so my only option is to replay entire DLC), but I distinctly remember someone or something there mentioning that THAT system? was completely wiped out.[/quote]
A conveniently placed video here:
And yeah, you might be very well right about that system being totally wiped/fatally damaged by the blast out in the end. I still need to figure out where did I read about someone somehow surviving though, so I might get back on track on that.
[quote]as for colorcoding for our convenicence? like I said. they used the rule of cool, without thinking about implications their reusing of that particular asset would create.[/quote]
Problem is, the blast wasn't just differently colored each time, it looked different in basic shape and function from the Alpha relay explosion.
[/quote]
[/quote]
the only difference was the start. second part of the explosion had the same chunks flying the same way.
which brings me to y point again - relay broke into pieces and flew apart sending the shockwave everywhere, becasue with either reason, apparently it coudln't contain the energy to stay intact.
I know that Patrick Weeks recently claimed that they didn't explode as much as overloaded and I'm sure they will come up with more explanations before extended cut. but. going by the information we were given by original endings, with our only cues being visual ones, based on precedent of arrival (and I do beleive in Arrival we are told that destroyed Relay=destroyed system its located in. doesn't matter how its destroyed - they used giant rock becasue its the only way they could come up with at the time)? it looks grim. and its something that they will have to correct. both verbaly (by adding more conversation options to the catalyst conversation) and visualy (by modifying cutscenes)
Modifié par jeweledleah, 12 avril 2012 - 05:36 .
#16678
Posté 12 avril 2012 - 05:38
Blazerer wrote...
noivoieidoi wrote...
The Mass Effect series’ setting is the entire Milky Way galaxy, and the beginning is quite humble: humans gain access to an ancient technology, which allows them to travel long distances at faster than light speed, and so starts the space exploration. Soon they find out that other intelligent and technologically advanced species exist and there is a hierarchy of power in the galaxy. ‘We’ are the last come on the galactic political scene, and the others are condescending enough toward us, or even outright hostile. An incident uncovers a dark secret – there are other players, really major players in the galaxy, posing a lethal danger for all other species on the same technological level as us.
The second instalment of the series provides further insight into this matter, deepens the understanding of the relationships between the ‘regular’ species and confirms the imminent danger of an attack from the dark space, through a second skirmish with the mysterious super-power.
In the third chapter, the invasion begins and, despite the evidence and previous warnings, the civilizations are unprepared and lose the war on all fronts. The main character, Commander Shepard, has a difficult task – to quickly unite the galaxy and rally all the remnant forces in a desperate effort to stop the invasion.
The final confrontation with the Commander Catalyst of the invading forces, although at a full stop motion compared to the previous fast pace, is both tragic and awe inspiring: the narrow angle of the petty tribal issues that defined the player's point of view until now, becomes much larger, shifting to the point of view of a true master of the galaxy, who has a vision and a strategy, and redefines by putting the facts in this new context categories such as ‘right’ and ‘wrong’. The apparently almighty Reapers are no longer the gods of the galaxy, they also have a puppet master. This one is not the standard issue mindless boss with a huge club from other games, but a sentient being with a vision, who had a pretty good reason for the war, by human standards; and so, the enemy receives a personality, is no longer exactly The Great Pure Evil. It offers such terms of peace that it's almost impossible to doubt its good intentions: look, I brought you up here, now you destroy us, as you've planned; or take full control of us; or - just an idea - let's work together, there will be no more 'we' and 'you', just 'us'. Kind of the biblical free will. But this is what actually happened most often in human history, even when a war ended by having conquerors and conquered: sooner or later they all end up by mixing their cultures an becoming one nation. A bit utopic to meet such an enlightened and honest enemy general though, but it's a game, right? One can always dream. However, this is an entirely different story. As for the means to that end: 'any sufficiently advanced technology is indistinguishable from magic' - A.C.Clarke
there are several problems here that make me seriously doubt the professionality of the auteur.
1) new topics should NEVER be introduced anywhere near the end. for a book that's atleast 50-100 pages, for a game AT LEAST an hour.
2) the endings are space magic no matter way you look at it, there is no technology that can do it, and both the destruction ending and the synthetic ending are impossible according to the law of physics
3)the auteur either clearly didn't play the game, or didn't understand it properly. The ending is not about the reapers suddenly working together with you, if so then they would have opened a com-channel with the fleet.
The reaper synthesis option is the will of the reapers. That's why reapers are created, that's what reaper forces are. There is no 'we', there is their way or the highway.
4) Space jesus is NOT a puppet-master, if anything he is simply an overseer. The reapers are not part of some 'grand design'. They have a single purpose and will continue fulfilling that purpose until the end of time.
Several more points of critique in there, but this should do
1. Through the 3 games one major theme was the meaning of life in an apparently meaningless universe. What are the Reapers? Why do they come after us? How are they reasoning and what are their reasons? Why wouldn’t us simply accept their will and surrender to those not understood but overwhelming forces? Why would we continue to fight for our right to live even when our odds are null? (What is this ‘life’ anyway and why would we have a 'right' to it in the first place?)
Humans tried through millennia to answer some fundamental questions by means of science, philosophy or religion. Today's science seems to lean toward a genetic determinism, but the ultimate cause for all things to exist is still far from being elucidated. Through the 3 games, from the dialogues with the Reapers, they don’t seem to have a clear understanding of their existence, purpose or even actions, most like the humans or other species (‘we simply are. You exist because we allow it, and you will end because we demand it’). Keep this in mind for (3) and (4).
The mysterious Citadel is one of the first characters introduced in ME1. Until the sophisticated endings, from time to time, bits of its mystery have been unveiled - the Keepers, its role in Reaper’s invasion etc. Only at the end, as in so many great books or films, its identity and purpose are (almost) completely revealed with a sudden move, which makes you revisit the entire thing in a new light and meditate.
Let aside the subjective and arguable nature of ‘new topics should NEVER be introduced anywhere near the end’, because the choice really is context related, what’s actually new here?
2. Yes, one can regard them as space magic. But that is true most of the time in space SF. Not abusing the space magic is the key. When talking about a roughly 100-150 hours gameplay, I don’t feel this happened in Mass Effect. However, I choose not to think of the two endings you mentioned as space magic... not exactly...
a) The Destruction ending is not clarified in game, but perfectly possible. According to the images in the game, the Citadel exposed to the Shep some circuit with a key control role in mass relays’ functioning. Shooting it caused a chain of spontaneous blasts, sort of an overload chain reaction. That manifests as a series of massive energy releases, which have an EMP component. That one seems to be the one that disables most of the synthetics. It isn’t mentioned anywhere how powerful those blasts are, but making the analogy with a nuclear explosion in space, probably the other components, as the heat wave, or shock wave, are much less significant when talking distances. This way the synthetics such as the Geth, the Reapers, or ships like Normandy, unless shielded properly will be probably destroyed. The main invasion force is annihilated, and the galaxy will have to deal with the remnants. Probably the war will last in some areas for millennia (organics’ forces are now isolated and decimated too). However, on a galactic strategic level, the war is won by organics already, given the advantage of the terrain and regenerative force, and the lack of resources for the cut off remnant Reapers and their minions. They may even completely destroy entire solar systems, but eventually the organics will find and annihilate them, or maybe use them as slaves on plantations. The organic civilizations may find other artefacts and schematics, as done before, and activate the dormant mass relays and use them. Re-establishing communications, even partially, will hugely speed up everything. This truly is the end of the 50k cycle’s era.
What kind of greenish wave could do that, how is it generated, or how far in the universe will expand – that’s largely unknown. But it isn’t really so far out. For instance, the nuclear bombs principles are incredibly simple: a detonator makes several bombs explode; U, or Pu core nuclei split under the neutron thermal bombardment, releasing energy, neutrons and gamma radiation. That’s a (and its consequences further lead to other) modification of the very structure of the matter in the influence area for the nuclear fission. Today the Holy Grail of the energy research is the controlled fusion – the opposite of the fission. Theoretically, I can’t see why would be impossible to recombine through a complex wave the matter and thus the life bricks in a coherent way, which would allow the actual organics and synthetics to continue their existence almost as they were, only structurally different We have metal and plastic screws today, both having the same basic function and working in the same universe, obeying to the same laws. Although not specified in the game, it’s reasonable to assume that a species mastering the technology capable of generating mass-free space-time tunnels can use the same largely mysterious technology to generate upon destruction a matter-altering field, through a process similar with the gamma emissions’ matter’s structure modifications upon nuclear fission and fusion.
Why would this end the war? Also unknown. But not impossible. Apparently, our behaviour, our morals, our feelings and decisions are genetically determined. Since the genetic structure after Synthesis is replaced, or heavily altered, is possible that the new life forms will no longer see the same reasons to fight each other, so the former-synthetics and the former-organics may cease fighting. There are reasons to believe that. Catalyst says ‘the Citadel is part of me’, so the Citadel is probably the hard body and the Catalyst the personality of that synthetic entity, much like the Reapers. Probably they have the same creator, or similar creators. It says ‘I control the Reapers’, but “I cannot make (the new Solutions) happen’. Probably it’s kind of a loose control, an influence, the same the humans feel and sciences try to partially explain by genetic determinism, instincts, psychology etc., the religions by gods and spirits, and the philosophers basically by combinations of those two. The Reapers don’t seem to know exactly why they need to harvest the organics, they just do it. It’s in their nature. But the nice green wave changes their very nature, as well as the organics’ nature. This new solution seems to be also the result of the mutations in the very nature of the Catalyst-Citadel (‘the Crucible changed me’). It couldn’t think of it before. A reason to believe that is the glitch that occurred before, when the Protheans tried to defeat the Reapers, built a mass relay of their own, sabotaged the Citadel etc. But the Citadel-Catalyst didn’t change a thing, didn’t take any measure. Apparently it wasn’t that great when it came to improvising, to creatively think of something as the occasions arise.
3, 4. Easy to extrapolate from above why the esteemed author doesn’t think of these as valid points, no need to elaborate. Although the dark veil of time may have blurred some details, l’Auteur certainly played all 3 games (2 times ME1) and He paid the deserved and required attention.
By the way (‘new topics should NEVER be introduced anywhere near the end. for a book that's at least 50-100 pages, for a game AT LEAST an hour’) – I don’t get it, what kept you from stargazing an hour before making the final choice? See? Only if you had the will, but nooo!... We adore to complain, isn’t it?
#16679
Posté 12 avril 2012 - 05:43
#16680
Posté 12 avril 2012 - 05:46
The third game dissapointed me big time, while the story felt good (until the ending) there was several points who i thought this are the same guys that made mass effect 2? or did someone have a brain tumor? i dont know what happened but i felt that mass effect 3 was a lot more lineal than mass effect 2, but i didnt mind the game felt amazingly right, the death of mordin and the sacrifice to help the krogans i loved it, the peace between geth and quarian an absolute masterpiece, so i thought well it doesnt matter if the game is more lineal the history continue to be amazing.
And then we have the ending, well to say that i was enraged and that i wanted to kill the entire mass effect team was a little bit of an understatement (im not flaming against you it was simply how i felt), and after reading this forum i started to think and tried to analize the endings, on my own flawed understanding there is simply no paragon ending, all 3 endings are renegade endings of one type or another and most of those would probably be a decision of a character who really really hate civilization.
The ending of destruction in little you destroy everything that is a renegade ending for a person that simply doesnt care to other people and other civilizations, so if you are a paragon person who decided to save the krogans and the geth and quarians this ending doesnt fit with you because really saving the quarians and giving them their own homeworld and later stranding their fleet on earth home system? ummm well it doesnt fit.
The ending of Synthesys, I'm still trying to understand this ending, but playing God is something that a manipulative renegade would do so he would decide for absolutely everyone, again for a paragon player this ending feels a little bit wrong.
And for last the ending of control, well if the second ending was playing god because you decide by everyone this one is playing dictator in a way of i know what im doing and i wont let anyone dictate what i do or dont, clearly an attitude more of a renegade kind of character than a paragon one.
So in the end i never felt that i didn't have a good choice that could fit with my playing as a pure Paragon, for me the game goes until you try to get into the citadel to enter crucible and when the ray of death hit and sheppard is all wounded at that moment i decide that my best paragon decision is to give sheppard a good death at that point so another cycle with the reapers can start and maybe the next civilization on the next cycle can find a way to defeat them differently, in little as a paragon i feel that is best if sheppard die before entering the citadel and activating the crucible.
I know that now Bioware is saying that they are going to expand the endings, and i understand what they are doing, but that doesnt change the fact that by making the ending a decision of 3 choices where nothing of what you have done before matters you are breaking faith with your players.
Let me see if i can explain this a little better, you gave us a game where we decide how to live and how to shape the galaxy and we took dozen of decisions all throught mass effect 1, 2 and 3 to get to the end (and yes now i have ME3 in PS3 but i have also ME1 and ME2 for computer and i bought ME2 for PS3 so i could make all my own decisions to keep ME3 with my own imported file, so i have expended a good ammount of money in original games from bioware because i think they are worth it) so we make dozens of decisions, who live and who die, how we try to save or destroy several species, and in the end you the programmers and people who write the history decide that everything of what we did is worthless, so you just made us waste more than a 100 hours of gameplay to tell me that whatever i do is going to be a renegade choice of choosing a bad ending a worse ending or a really horrible ending? and then you say no we are going to expand them to explain, its not that the ending is incomplete is that you made all the work and all of what we did and suffered trying to get to the ending with our own choices worthless.
What the fans are asking is for an ending where every single decision that you had made in the game have weight where being a paragon has weight, where saving or not a fleet has weight. in little if the geth and quarians make peace and you get both fleet wouldnt that give you an advantage against the reapers you have an AI race who can understand predict and counterattack another Synthetic race as the reapers and they are being supported by the quarians who are experts in fighting against synthetics, why there is not a wway of simply deactivating every single reaper without destroying their technology that way you could have a paragon ending, what i want is to have an ending that makes sense where my own way of playing (ultra Paragon) can have a fitting ending, Im not saying that endings that are all grim and about destruction control and synthesis are not right, but what if that is not your solution, what if you have done everything not only to defeat the reapers but also to make the galaxy a better place, to make the krogans more pacific and more culturally driven (in little saving wrex and eve and curing the genophage), to make the quarians and geths agree on stopping their stupid war.
In little 3 endings are way too few and way too limited, see Chrono Thrigger, it has 12 endings and the best ending is one where you for all practicalities need to do 100% of the game, of course in mass effect 3 since you have 2 paths (renegade and paragon) you could have a best ending for both of those, and then a medium ending for both and a worse ending that can be shared, that woud be 5 endings at least, right now i feel like i only have renegade endings.
Another point i think is shortsighted at least is that the galactic readiness depend almost exclusively from multiplayer, i hope in the future you make a modification so when you cant play online anymore you can still have some way of getting up your readiness, and yes i ask for these because i like collecting games and playing them years after they have gone out, i still play chrono thrigger even though the game has like 15 years since it came out (maybe more).
So what I am asking out of you is to finish the masterpiece that Mass Effect is without blowing everything to hell.
Thanks.
Modifié par Charles Harrington, 12 avril 2012 - 05:51 .
#16681
Posté 12 avril 2012 - 05:46
Dear god, no! Please spare us from endless-sequel-land!mikeloeven wrote...
How about an ending that lets the series go on for a 4'th title with a whole new galaxy threatening enemy. the whole revelation about the prothians being a totalitarian empire left me with the idea. what if the reapers actually had a citadel in several other galaxies and went around harvesting all the other galaxies when they arent busy raping the milky way. what if there was another race who had managed to advanced beyond the reapers technology and repel them by force from their galaxy. the reapers than deactivated the citadel relay in that galaxy to prevent their destruction. shepard finds out that the citadel and the othere like it are actually intergalactic relays. shepard manages to reactivate the lost relay and convince the aliens to help rid the galaxy of reapers. but SURPRISE after the reapers are gone they all of a sudden want our Land Resources and Women. plus any able bodied young men as a slave labor force in the EZO MINES MUAHAHAHAHA. basically the reapers get replaced by a more traditional enemy for the next me story arc
#16682
Posté 12 avril 2012 - 06:05
Waldschatten wrote...
I read the BioWare blog entry about the DLC earlier, they may have heard, but they sure don't seem to have listened.
THIS
#16683
Posté 12 avril 2012 - 06:11
Well, I might be again wrong about that, but I don't think that the third part, where the flying chunks got enveloped by a huge bright ball is shared to both the endings and the Alpha relay.jeweledleah wrote...
the only difference was the start. second part of the explosion had the same chunks flying the same way.
(...)
I could be blind and dumb, but I see a supernova-like giant explosion vs. what seems more like an EMP pulse.
#16684
Posté 12 avril 2012 - 06:15
Mass Effect Z!!Jassu1979 wrote...
Dear god, no! Please spare us from endless-sequel-land!mikeloeven wrote...
How about an ending that lets the series go on for a 4'th title with a whole new galaxy threatening enemy. the whole revelation about the prothians being a totalitarian empire left me with the idea. what if the reapers actually had a citadel in several other galaxies and went around harvesting all the other galaxies when they arent busy raping the milky way. what if there was another race who had managed to advanced beyond the reapers technology and repel them by force from their galaxy. the reapers than deactivated the citadel relay in that galaxy to prevent their destruction. shepard finds out that the citadel and the othere like it are actually intergalactic relays. shepard manages to reactivate the lost relay and convince the aliens to help rid the galaxy of reapers. but SURPRISE after the reapers are gone they all of a sudden want our Land Resources and Women. plus any able bodied young men as a slave labor force in the EZO MINES MUAHAHAHAHA. basically the reapers get replaced by a more traditional enemy for the next me story arc
#16685
Posté 12 avril 2012 - 06:21
StillOverrated wrote...
Mass Effect Z!!Jassu1979 wrote...
Dear god, no! Please spare us from endless-sequel-land!mikeloeven wrote...
How about an ending that lets the series go on for a 4'th title with a whole new galaxy threatening enemy. the whole revelation about the prothians being a totalitarian empire left me with the idea. what if the reapers actually had a citadel in several other galaxies and went around harvesting all the other galaxies when they arent busy raping the milky way. what if there was another race who had managed to advanced beyond the reapers technology and repel them by force from their galaxy. the reapers than deactivated the citadel relay in that galaxy to prevent their destruction. shepard finds out that the citadel and the othere like it are actually intergalactic relays. shepard manages to reactivate the lost relay and convince the aliens to help rid the galaxy of reapers. but SURPRISE after the reapers are gone they all of a sudden want our Land Resources and Women. plus any able bodied young men as a slave labor force in the EZO MINES MUAHAHAHAHA. basically the reapers get replaced by a more traditional enemy for the next me story arc
oh god i see what you did there
#16686
Posté 12 avril 2012 - 06:21
Changer the Elder wrote...
I'm watching the ending to Arrival just now and EDI doesn't say anything when I'm watching the shockwaves. Hackett mentions "destroying an entire batarian system", true. Then again, when you lock someone up in a room with no oxygen, you consider them a casualty, no matter whether they're alive or not when a fire starts in said room.
"Reapers hit batarians first" is stated very early on in ME3, as the Cannibals being present from the very start of the game are obvious consequence of.
the thing you are looking for is in the mission itself. I think it is EDI that says something along the lines of 'the relay is destroyed'
I do know for certain what follows:
Shepard: And the colony?
EDI: My scans show no survivors.
Defeated look on shepards face.
it's mentioned that Balak knew people in that system, but I am quite sure no one made it off the home planet alive, and that's about the only place where a Batarian could have escaped from.
#16687
Posté 12 avril 2012 - 06:36
#16688
Posté 12 avril 2012 - 06:37
I really would like a Mass Effect 4 with Shepard-yes, with Shepard and Colyat and Miranda and Oriana and Jacob and his LI (can't remember her name) Maelon and Grunt and Wrex and Eve and Liara and a resurrected EDI (because I'd pick the Destroy ending) and more. I actually think this is possible (unlikely of course) because in a fashion similar to Star Trek, Shepard's consciousness and DNA are housed in different places in the galaxy. Since the game didn't let people play the part involving finding and resurrecting Shepard, this could be something interesting to do as a beginning. Imagine the real bittersweet moment when Shepard comes back again and getting to experience his/her friends trying to do that. I know this would be hard to do because securing all the voice talent behind the games would be difficult. And there are those that really are irreplaceable.
What I hope is that EA and Bioware don't just decide that all of us fans are just spoiled babies and they dump the series altogether. I don't want Shepard's story to end and there are just so many other memorable characters in the game it's such a shame to end it.
#16689
Posté 12 avril 2012 - 06:43
#16690
Posté 12 avril 2012 - 06:44
#16691
Posté 12 avril 2012 - 06:50
#16692
Posté 12 avril 2012 - 06:53
Charles Harrington wrote...
OK my first post here and im sad that what drive me to make this post is the end of mass effect 3, this game was directly headed to be a masterpiece one of those games that will be remembered as a turning point on how games must be made in the future..................
Your post is exactly right-sorry I edited out all of it, but did so for space. I have ME1 on PC and ME2 and 3 on PS3. I was so happy to get them for the PS3, to be able to play them. And they have been the best games I've ever played, until the end.
As for your great discussion of paragon or renegade decisions, I'd only disagree slightly. Paragon does not mean necessarily good and renegade bad. Paragon sometimes is just kind of wimpy and renegade is bold and decisive. But, sometimes paragon is thoughtful and deliberative, considerate where renegade is impulsive and reactive. They are each full of fault and full of redemptive value.
I said Destroy for me seemed like the only option-yes, a renegade one but also a paragon one. Renegade doesn't mean you don't care-it sometimes means you see only one possibility and need to make the difficult choice quickly. Paragon Destroy would mean that yes, you do care, but the only way to save what comes after is to destroy the Reapers. Your civilization will suffer, but it must because there's no other way. If you could let 300k Batarians die, risk the Geth annihilating the Quarians, risk the Krogans seeking vengeance on just about everybody (mostly paragon choices), you could choose Destroy.
#16693
Posté 12 avril 2012 - 06:55
1. Enslaves minions to do it's dirty work? Check.
2. Regularly commits genocide? Check.
3. After being caught, proceeds to monologue? Check.
4. Main character decides suicide is the best course to victory? Wait, what?
#16694
Posté 12 avril 2012 - 06:58
#16695
Posté 12 avril 2012 - 07:00
LiarasShield wrote...
Might as well scrap that idea unless Liara got all the data of the lazarus project stored away some where before the base was tore up by the fleets
Well, anything is possible.:happy:
Liara doing the mind meld thing-it was stated somewhere all about how they share consciousness-means she has Shepard's memories.
As for DNA-of course if Shepard lives or if there's a body, it's there. The Geth use some thing that helps the Quarians recover their planet more quickly-Geth may be gone, but Quarians would maybe know what they did Sound familiar? Like the planet (was it for the Genesis project?) where Spock's body landed.
Miranda was there for the Lazarath project if knowledge of that's needed.
Of course, all of this would require certain characters live afterward and that they figure some way to travel fast through the galaxy.
And Liara could have stored the data somewhere-hopefully somewhere not destroyed.
Modifié par 3DandBeyond, 12 avril 2012 - 07:02 .
#16696
Posté 12 avril 2012 - 07:00
#16697
Posté 12 avril 2012 - 07:04
#16698
Posté 12 avril 2012 - 07:06
#16699
Posté 12 avril 2012 - 07:06
This represents what we really are, not the whiny entitled trolls people stereotype us to be. Plus, the arguments in this video are so true. The background on Bioware and EA is amazing.
#16700
Posté 12 avril 2012 - 07:08




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