I'm not sure i really believe that we're being heard, or in the very least, my particular voice matters. This existing 'ending' literally kills the excitement for the entire series for me and I can't motivate myself to play through a 2nd time... It makes no sense or little sense, and is the perfect example of deus ex machina.... Which is widely accepted and understood as shotty story telling.
BioWare's storytelling used to be amazing. Their older games were incredible and vivid and drew me into their universes and into gaming in general as well... But recently what they call "artistic integrity" has given them these blank checks to royally mess things up. In particular this thing that is supposed to conclude and give Shepard a final and fitting farewell, where there is frankly, no real choice.
You die, the mass relay's are destroyed (effectively destroying life as known, and how the heck are all the races on earth making it home if there is enough space magic to prevent Arrival scale destruction?). Who controls synthetics if you die? Why do the geth have to die if you destroy synthetics?
And why must synthetics merge with organics? And why does this guardian Catalyst appear at the end with all the answers, without having really any answers. And why can't Shepard still live? I mean honestly, what demands his death? And if everything is destroyed, how have any of my decisions really mattered in the end? These games about choice now amount to a hamlet style hopelessness-- fate will be the same no matter what...
It literally has made me feel that every hour (EVERY hour) was pointlessly spent in playing these games...
And the sad part is, it's not just Mass Effect... Dragon Age 2 for example... And how they tried to tie KOTR 1 and 2 in with The Old Republic-- it feels rushed, fake, devoid of the life their stories once had. Honestly, the awesome story telling can still be there. Most of the moments even in Mass Effect 3 show that. But when everything is on the line, is nobody even testing these things by the fans? Is nobody even asking somebody else in the office "Does this work? Do you like this? How could we better do this?"
Is the janitor writing for bioware now? That may be out of line, but I'm not very creative-- and while i wouldn't second guess a single moment until being beamed to the citadel, and perhaps even until after that last encounter with TIM-- EVERY moment after that was crazy and reminiscent of stories i'd write as an elementary student.
All the conflict and efforts and allies don't matter in the end because... I said so. And I've been really hoping there was a solution to this problem. We live in an awesome time where media is easily changed, upgraded and expanded (look at DLC and patches!). But after reading the most recent news that 'artistic integrity' means the ending can't change, i realized that this monster that used to feel like was OUR monster, is just yours. My feelings and desires in this doesn't seem to matter.
BioWare seems to fallen pretty far from grace... And I think I'm done. I'm not going to preorder another Bioware game. I'm not sure I'm ever going to buy a new one for that matter... And honestly, just how small my voice as a consumer and a loyal fan to the company feels, really makes me even reevalute if the way the genre is going is enough to say it's time mothball gaming in general...
But i'm not going anywhere immediately. I'm going to watch this unfold. There is still the chance this can be pulled off. I respect artistic integrity, but I do feel that this story over the years has been co-opted by the fans as well, and we should be heard and recognized for as much. We're not saying change everything, just this final culmination of years and hundreds of hours (that even we have invested time and money in). This thing called the ending,
Modifié par graden_2003, 13 avril 2012 - 01:39 .