As no one wants to replay Mass3 due to the doomsday loop ending,everyone will have nothing else to do other than play MASS multiplayer.........Bioware will look at the data and think.......wow,PEOPLE LOVE MULTIPLAYER,maybe we should make Mass4 a straight up multiplayer shooter............NNNNNNNNNNNNNNoooooooooooooo.
Unfortunately, it's been a couple weeks since I've gotten my soul raped by the ending and I still can't bring my self to play this game.
I think this is one of the biggest problems of a poor ending with any game. While I was playing ME3, I was looking forward to reaching the end, so I could play it again under a different class, as well as trying different outcomes. But after completing it once and seeing the conclusion, I don't know if I want to go through and experience the pain of the ending again.
Yes,this is yet another reason why the ending is such a fail.....the doomsday loop is a GAME BREAKER.....it's a gameplay design fault.There is no reason to invest in the game once comleated.....what ever ending...it's universal Doomsday.
That is the power of BW's storytelling. The ME stories got us to really care about our Sheppard and Tali, Garrus, Wrex, Kaiden, Ashely, Liara, etc. I wanted my Sheppard to live, but I knew that it was more likely would sacrifice to save the galaxy. The three choices didn't really fell like I saved the galaxy. Nor did it give any real closure on the other characters I have come to love and care about other than being stranded on some unknown jungle world cut off from any help.
I think BW was going for a bitter-sweet movie ending, but didn't get it right. Mass Effect isn't a movie, we're more invested in these characters. We needed more closure on the characters around Sheppard, we didn't really get that. I hope the DLC will --at least-- like the site linked below, help give closer to characters. A memorial service by Shppard's LI, rescue of the Normandy crew, something to tie up their stories and not "Did we save them or did they die on that jungle planet?"
As lame as the Star-Brat is and how bad his logic is at least that site helps close the stories of the characters we've come to care about. I know the Star-Brat isn't going anywhere, but I'd like the DLC to give the Star-Brats logic well... logic. And give the three options more explanation and see the consequences.
I agree, BW story-telling is very good. This is highlighted with the amount of player interest in what actually happens in their games. Prior to ME3, I was hoping to have some closure and a satisfying ending. I was half-expecting a lot of characters to get killed, and was prepared for that. I think the problem was (as you mentioned) is just how they went about it, for example. forcing characters that were with you, back onto the Normandy and sending them to some obscure place where they would be forced to live out their lives and colonise a planet (I noticed the sky of the Normandy crash site and the Stargazer scene were the same, so I assumed the Stargazer and child are the distant decendants of the Normandy crew). That whole situation just seemed forced. I didn't like the Star-brat thing either, as his dialogue made no sense. It contradicted everything the Mass Effect universe has explained to you over the series of games. Not to mention, Shepard seemed too willing to sacrifice himself and take the Star-brat's word for everything. Why was Shepard even listening to him? Again, it seemed in contrast to the scene on Rannoch where Shepard defeats the Reaper. It was errors like this that turned a potentially satisfying game ending into confusion.
Thanks for the link, btw!
Yeah, I assume the Grandpa and kid were on the same "jungle planet" that the Normandy crashed on too as the sky was the same. I too thought they were distant relatives, but whos?
This represents what we really are, not the whiny entitled trolls people stereotype us to be. Plus, the arguments in this video are so true. The background on Bioware and EA is amazing.
I agree we are not whiny entitled trolls. I don't feel like asking for things from a company where you've invested a lot of money and effort (supported them) is out of line. We were promised some things. We were given a lot, but not the type of ending promised.
It still all boils down to the facts that: A. People loved these games B. People loved the stories C. People loved the characters and invested a lot of care and time in "their Shepards". D. People were not outraged about minor issues or even great big bugs along the way. E. People didn't go crazy when certain consistencies in characters weren't followed up on from 1 to 2. Like when some characters were just all but dropped from all the quests. F. People bought all 3 games, sometimes for different platforms, bought DLC, and bought into the ideas presented all along the way. G. People appreciated the intelligence of the game-the choices that seemed to allow for character development. H. People did not go crazy and complain that by and large ME3 seemed to stray from core concepts that added depth to ME1 and 2-character interaction. All you seem to do in ME3 is run all around everywhere, grabbing stuff to get assets, finding things, but characters are just thrown in as if they are just the means to get more assets. If you only ever played ME3, you might not get how great the relationships are and why these beings will follow you into hell and back, or why they'd die not for just the cause, but for you. I. People did not demand anything until it seemed as though no one was listening. They saw some things in the endings (if you can call them endings) that were so inconsistent with the series (games they loved) and with known things within the games, as well as what seems logical, that they had to speak up. J. Bioware and EA ignored valid complaints. They still don't respond in satisfactory ways. Sure, they appreciate the fans as they say, but still insult them by saying the ending is artistic-as if fans are too dense to just be able to interpret the choices given and be happy with that. K. Fans, by and large are not looking for "artistic" in video games. In game series, they are looking for continuity, consistency, and in endings, they look for answers and completion, closure. With deep character interaction they are looking for satisfactory conclusions and also true options. One person may not need the happy ending, but others want it-both sides have their valid reasons, and both are right. That's what the choices should mean. And they want to see what happens after and have a voice in it, a choice.
I don't want to have to have a long discussion about what the endings of a video game mean. Bioware and EA don't need that either in order to ensure the game's legendary status. They need to bring fans along for the ride at least one more time. We cared about these characters and artistic doesn't cut it.
Mass Effect has been the best game series I have ever played. The game I always wanted to play. The ending(s) tend to diminish some of that feeling for me. And I so could love ME3-fighting in London with the reaper coming at you was amazing.
Actually, I don't think BW IS listening. I think they're into serious CYA mode. (Really? The 'i meant to do that' defense?)
ME3 plays like a stand alone game. Nothing I've done in ME1 or 2 makes a bit of difference. That's what really irks me.
I've played it through 5 times (yes, I'm clearly a masochist) just to see if I can make it do anything different. Doesn't matter whether I saved the Council or not, clearly doesn't mean anything that I made Anderson a council member. Or that I destroyed the collector base. Most of the love interests are gone for femShep, (really? No James Vega?) unless she's lesbian. Doesn't matter if I blew up the Batarian relay or not. (They still haven't explained why she's essentially under house arrest if she HADN'T blown up the relay.) Doesn't matter if I rewrote the heretics or not. Doesn't matter who dies, they just substitute a generic character. Etc., etc.
In all cases, Shepard FAILS. Yes, he/she fails because while Shepard may kill/control/synth the Reapers - it's pretty much the end of the galaxy he/she has been trying to save. In every case the relays are destroyed (along with other stuff sometimes), sending the galaxy back to the (relative) stone age - at best. And, of course, if destroying the relay destroyed the Batarian system - then you also have to conclude that the system that had relays (like Earth's) were also destroyed.
Yeah. Great "art". Cudos.
And would someone please explain to me how Shepard is on the Citadel - in space, gets blown up, falls through the atmosphere (apparently), lands in rubble, and BREATHES?? I can't wrap my breain around that one at all.
Yes, Mass Effect 3 was designed as a stand alone game with multi-player in an attempt to bring in some COD or GOW or HALO players, apparently. They were NOT focused on concluding the trilogy with the previous 2 games in mind, at all.
My boggle is why would they do this? Why stray so far from a clearly successful formula? I really don't get it. It had to be some suit somewhere making the decision. Clearly wasn't anyone who knew and loved the game.
Yes, I loved that video:http://www.youtube.c...hannel&list=UL' class='bbc_url' title='Lien externe' rel='nofollow external'> http://www.youtube.com/watch?v=7MlatxLP-xs&feature=channel&list=UL
However, they aren't getting rid of star-kid... so I can at least hope for more closure with the characters that I fought along side with since ME1 and ME2.
Artistic endings are fine, look at the last few episodes of Babylon 5 or the ending to "The Lord of the Rings" (book and movie). Both ended in a bitter-sweet way --which I think BW was going for here-- without leaving the audience confused and raging. Why? Because both gave the audience CLOSURE to the central characters and both took the TIME to do proper endings.
Similar to what the site in this thread does: http://social.biowar.../index/11005521 It gives closure and shows us (an fan made idea) of what the post-decision repercussions are to the galaxy.
Sure, I'd love for an option to have a "happy" ending, even if it means I would have to play fresh from ME1. I'm also good with my Sheppard making the ultimate sacrifice to save the galaxy and my friends. But the three endings we've got seem to pretty much wreck the place and I don't have a sense that I saved the Galaxy so much and leaves my friends in a weird limbo with no real conclusion.
Actually, I don't think BW IS listening. I think they're into serious CYA mode. (Really? The 'i meant to do that' defense?)
ME3 plays like a stand alone game. Nothing I've done in ME1 or 2 makes a bit of difference. That's what really irks me.
I've played it through 5 times (yes, I'm clearly a masochist) just to see if I can make it do anything different. Doesn't matter whether I saved the Council or not, clearly doesn't mean anything that I made Anderson a council member. Or that I destroyed the collector base. Most of the love interests are gone for femShep, (really? No James Vega?) unless she's lesbian. Doesn't matter if I blew up the Batarian relay or not. (They still haven't explained why she's essentially under house arrest if she HADN'T blown up the relay.) Doesn't matter if I rewrote the heretics or not. Doesn't matter who dies, they just substitute a generic character. Etc., etc.
In all cases, Shepard FAILS. Yes, he/she fails because while Shepard may kill/control/synth the Reapers - it's pretty much the end of the galaxy he/she has been trying to save. In every case the relays are destroyed (along with other stuff sometimes), sending the galaxy back to the (relative) stone age - at best. And, of course, if destroying the relay destroyed the Batarian system - then you also have to conclude that the system that had relays (like Earth's) were also destroyed.
Yeah. Great "art". Cudos.
And would someone please explain to me how Shepard is on the Citadel - in space, gets blown up, falls through the atmosphere (apparently), lands in rubble, and BREATHES?? I can't wrap my breain around that one at all.
Yes, Mass Effect 3 was designed as a stand alone game with multi-player in an attempt to bring in some COD or GOW or HALO players, apparently. They were NOT focused on concluding the trilogy with the previous 2 games in mind, at all.
My boggle is why would they do this? Why stray so far from a clearly successful formula? I really don't get it. It had to be some suit somewhere making the decision. Clearly wasn't anyone who knew and loved the game.
YES! You are so right! There is no amount of "clarification" that can fix my initial reaction to the end - I lost. The stated overall goal of each ME game, not to mention the series, is to prevent the destruction of galactic civilization. No matter what you do, no matter how you've played, your only choices at the end are how you want to destroy galactic civilization. I don't care how you look at it or "clairify" it, the universe I grew to love is gone and sacrificed to EA's gods of DLC and Multiplayer.
Maybe someday down the road the old BioWare writers who actually care about their art will make another, better, sci-fi world for me to delve into. Until then...
... your only choices at the end are how you want to destroy galactic civilization. I don't care how you look at it or "clairify" it, the universe I grew to love is gone and sacrificed...
Maybe someday down the road the old BioWare writers who actually care about their art will make another, better, sci-fi world for me to delve into. Until then...
Have you checked out the The Unofficial Mass Effect 3 Epilogue Slides thread and site? It uses the given endings (which I agree are crap as presented) and at least makes them more unique (than a color) and gives a sense of how the galaxy will rebuild and closure to our close relationships.
BW gave us lemons for an ending, at least that site makes a little lemon aide out of it.
I realize it's not a popular view, but I think it would be a pity if what appears to be the main feedback post on the bioware forums were solely negative response regarding the ending.
Indeed it took me a while to swallow the ending, watching the relays, the citadel and by extention Shepard and Anderson blow up - only made worse by replaying it and seeing all the people on the citadel just before I went for the Illusive Mans base. It left me in tears similar to the ending of His Dark Materials (The Golden Compass series for those who didn't know) but after a week or so of contemplating it, I couldn't keep hating that ending.
I'm not going to get in to a long discussion about what works and what doesn't work in it or what is good and bad. I am just going to say that - to me - it made sense, it could not have ended in a better way, even if it did break my heart to have a no-win ending for Shepard as a man (as opposed to as a champion of the galaxy).
Lastly:
Favorite moment ... Garrus and Joken discussing human and turian military jokes about the other race. Second to that would be Legion trying to teach Garrus how to calibrate his weapons... just anything with Garrus.
Also Thane jumping in to save the salarian counseller should be in there with the top momens.
BW gave us lemons for an ending, at least that site makes a little lemon aide out of it.
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!" -Cave Johnson
I realize it's not a popular view, but I think it would be a pity if what appears to be the main feedback post on the bioware forums were solely negative response regarding the ending. Indeed it took me a while to swallow the ending, watching the relays, the citadel and by extention Shepard and Anderson blow up - only made worse by replaying it and seeing all the people on the citadel just before I went for the Illusive Mans base. It left me in tears similar to the ending of His Dark Materials (The Golden Compass series for those who didn't know) but after a week or so of contemplating it, I couldn't keep hating that ending.
I'm not going to get in to a long discussion about what works and what doesn't work in it or what is good and bad. I am just going to say that - to me - it made sense, it could not have ended in a better way, even if it did break my heart to have a no-win ending for Shepard as a man (as opposed to as a champion of the galaxy).
Lastly: Favorite moment ... Garrus and Joken discussing human and turian military jokes about the other race. Second to that would be Legion trying to teach Garrus how to calibrate his weapons... just anything with Garrus. Also Thane jumping in to save the salarian counseller should be in there with the top momens.
The problem is not a no-win ending - a lot of people would accept that. The problem is elementary logic and lore violations.
"Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely change the... [explosion color]."
BioWare can start by fixing the problems this guy pointed out: www.youtube.com/watch
Kunari801 wrote... Sure, I'd love for an option to have a "happy" ending, even if it means I would have to play fresh from ME1. I'm also good with my Sheppard making the ultimate sacrifice to save the galaxy and my friends. But the three endings we've got seem to pretty much wreck the place and I don't have a sense that I saved the Galaxy so much and leaves my friends in a weird limbo with no real conclusion.
In addition to the story inconsistencies, what you say here is pretty much what has gone wrong. ME3's ending is focused on 'loss' and 'dispair', and seems to have forgotten the gains made from the sacrifices. In my view, this is how I saw the ending...
1. Anderson is slowly dying. You realise at that moment, he has never had any children. Shepard is with him in his last moments. He calls you 'son'. It dawns on you, Shepard is pretty much the nearest thing to family he has. Anderson says he is 'proud of you', and dies. Then, you remember that you are the one who put a bullet in him. 2. Shepard is alone. He struggles to his feet but collapses. He is taken to meet 'Star child'. Star child says "choose your death". There is no other option but to pick one and accept there is no way out. Shepard makes the ultimate sacrifice to save trillions of people across the galaxy who he will never meet. The location of Shepards friends and love interest are unknown. Shepard disintegrates, and dies alone. 3. The Reapers leave or collapse. You see a couple of happy soldiers. 4. A chain reaction destroys the Mass relays. Everyone is stranded away from home. 5. The Normandy crashes on an unknown planet. Your love interest is on that ship, who will never know Shepards fate. Your love interest is assumed to have no other choice but to help populate the planet, with Joker who has seemingly fled the final battle and taken all of Shepards friends with him.
I have just saved the galaxy, but because there is no mention of the implications of this, it is a hollow victory, if you can even remember it is a victory at all in the face of all the death and loss.
The player has been drawn in to build relationships with characters, but all of these are ripped away from you. Nothing good seems to have emerged from the sacrifices made. The player is left feeling empty and dewildered. It dawns on you, "is this what I invested hundreds of hours of game time for, over the last 5 years?".
Actually, I don't think BW IS listening. I think they're into serious CYA mode. (Really? The 'i meant to do that' defense?)
ME3 plays like a stand alone game. Nothing I've done in ME1 or 2 makes a bit of difference. That's what really irks me.
I've played it through 5 times (yes, I'm clearly a masochist) just to see if I can make it do anything different. Doesn't matter whether I saved the Council or not, clearly doesn't mean anything that I made Anderson a council member. Or that I destroyed the collector base. Most of the love interests are gone for femShep, (really? No James Vega?) unless she's lesbian. Doesn't matter if I blew up the Batarian relay or not. (They still haven't explained why she's essentially under house arrest if she HADN'T blown up the relay.) Doesn't matter if I rewrote the heretics or not. Doesn't matter who dies, they just substitute a generic character. Etc., etc.
In all cases, Shepard FAILS. Yes, he/she fails because while Shepard may kill/control/synth the Reapers - it's pretty much the end of the galaxy he/she has been trying to save. In every case the relays are destroyed (along with other stuff sometimes), sending the galaxy back to the (relative) stone age - at best. And, of course, if destroying the relay destroyed the Batarian system - then you also have to conclude that the system that had relays (like Earth's) were also destroyed.
Yeah. Great "art". Cudos.
And would someone please explain to me how Shepard is on the Citadel - in space, gets blown up, falls through the atmosphere (apparently), lands in rubble, and BREATHES?? I can't wrap my breain around that one at all.
Yes, Mass Effect 3 was designed as a stand alone game with multi-player in an attempt to bring in some COD or GOW or HALO players, apparently. They were NOT focused on concluding the trilogy with the previous 2 games in mind, at all.
My boggle is why would they do this? Why stray so far from a clearly successful formula? I really don't get it. It had to be some suit somewhere making the decision. Clearly wasn't anyone who knew and loved the game.
Very well stated! ME3 felt too segregated from the other two titles.
Actually, I don't think BW IS listening. I think they're into serious CYA mode. (Really? The 'i meant to do that' defense?)
ME3 plays like a stand alone game. Nothing I've done in ME1 or 2 makes a bit of difference. That's what really irks me.
I've played it through 5 times (yes, I'm clearly a masochist) just to see if I can make it do anything different. Doesn't matter whether I saved the Council or not, clearly doesn't mean anything that I made Anderson a council member. Or that I destroyed the collector base. Most of the love interests are gone for femShep, (really? No James Vega?) unless she's lesbian. Doesn't matter if I blew up the Batarian relay or not. (They still haven't explained why she's essentially under house arrest if she HADN'T blown up the relay.) Doesn't matter if I rewrote the heretics or not. Doesn't matter who dies, they just substitute a generic character. Etc., etc.
In all cases, Shepard FAILS. Yes, he/she fails because while Shepard may kill/control/synth the Reapers - it's pretty much the end of the galaxy he/she has been trying to save. In every case the relays are destroyed (along with other stuff sometimes), sending the galaxy back to the (relative) stone age - at best. And, of course, if destroying the relay destroyed the Batarian system - then you also have to conclude that the system that had relays (like Earth's) were also destroyed.
Yeah. Great "art". Cudos.
And would someone please explain to me how Shepard is on the Citadel - in space, gets blown up, falls through the atmosphere (apparently), lands in rubble, and BREATHES?? I can't wrap my breain around that one at all.
Yes, Mass Effect 3 was designed as a stand alone game with multi-player in an attempt to bring in some COD or GOW or HALO players, apparently. They were NOT focused on concluding the trilogy with the previous 2 games in mind, at all.
My boggle is why would they do this? Why stray so far from a clearly successful formula? I really don't get it. It had to be some suit somewhere making the decision. Clearly wasn't anyone who knew and loved the game.
Great points! No end here is a really good ending and that your decisions all along the way don't seem to effect what happens is also what matters. All that matters is apparently some renegade/paragon options in ME3 and war assets, but they only impact ending cutscenes and not choices.
That all choices really don't do much for the galaxy or for Shepard personally (maybe) is really disappointing.
We are led to believe that the synthesis ending is the real choice, but it makes less sense than the other 2. It means the end of evolution. Good idea. Again, this is something they pulled out of their assets that is an old argument for the way to solve race relations. We can only get along once we're all inter-bred. Stupid.
And many people have put it a great way-we will destroy you to prevent synthetics from destroying you. Huh? That's artistic.
You have organic slush-drinking synthetic/organic amalgams trying to impose some sort of warped chaos-preventing illogical will upon all life in the galaxy. Meanwhile the Geth and Quarians, perceived by the reapers/harbinger/catalyst to be inferior and doomed to chaos have learned to get along and help each other. Ok, I get it. The smarter you are, the stupider you are. And, we are apparently supposed to believe that the child VI is something god-like, utilizing vastly superior knowledge to preserve order, but squash evolution and higher thinking to make things better. This god can only conceive of 3 choices. This god will only give Shepard 3 choices.
I think the charred body of Shepard that takes a breath in the London rubble must mean nothing happened past the point where the Reaper hit him/her with the beam. The conversation with Anderson leading up to the Catalyst makes no sense. Shepard seems totally out of it. It may even be that Shepard is still on a Cerberus lab table somewhere with scenarios being tested on him/her.
simple solution people....If don't like the ending even after Bioware bends over backwards to try and please you ungrateful lot then stop playing it.
Please understand the purpose of this forum and the benefits of this process for the gamer and the company. I like Bioware, and I like their games. But no one person or company has all the solutions. Everyone makes mistakes. It is good when people point them out, and discuss it. This is how games improve, which benefits both the industry and the players. It is great that Bioware have forums like this so people can talk and say what they like and don't like about a product. It is how everyone, everywhere learns. Without this process, games would stop improving and stagnate. People would stop buying the products and companies go out of business, and companies would not know why people aren't buying their games. Gamers lose out because there is nothing to play. Companies lose out because they have no customers.
I absolutely want Bioware to succeed at this. They are a good company. Like with all companies, errors are sometimes made. The important thing is to know what they are, and to do something about them, which is what they are doing.
simple solution people....If don't like the ending even after Bioware bends over backwards to try and please you ungrateful lot then stop playing it.
What's ungrateful about any of this? People were told certain things about how the game would be wrapped up-that their decisions along the way would determine the outcome (they don't for the most part). The ending(s) make no sense. The games, on the other hand, made a lot of sense. People are not ungrateful, because that implies they were given something and had no appreciation. On the contrary, to a person, everyone that complains about the ending has expressed great love or major liking for these games. They've expressed a great deal of loyalty, as I mentioned by even buying different platform versions of the games and actually not complaining about some of the bugs along the way. They've supported these games in an unprecedented way.
But, when they expressed dissatisfaction with a horrible ending to a great series, they were met with silence. When they got louder, they were met with disdain. When they got louder, they were met with the "we like what we did, sorry you don't, we won't change it because it's artistic (over your heads, I guess), but we'll add to it because you just don't seem to be able to understand it" reply.
Ungrateful would be if the game had actually had an awesome, explanatory ending with sensible choices based upon prior decisions, character lines fulfilled, and logic followed and then having people ask for their money back. Right now, a lot of people are left wondering why they spent any time on this game at all. EA and Bioware are businesses and they rise and fall with customer satisfaction. It is incredible and unbelievable to think they actually thought these were good endings. If they live up to what people have come to expect in these games, most all will be forgiven, except their initial attempts to ignore fan's feelings on this.
I agree with the previous poster that it is in EA/Bioware's best interests to encourage free flowing dialog with fans, to understand any complaints, and for such discussion to exist. Fans spend a lot of money on games and other things, and if they never state what they like and don't like, things don't get better.
Kunari801 wrote... Sure, I'd love for an option to have a "happy" ending, even if it means I would have to play fresh from ME1. I'm also good with my Sheppard making the ultimate sacrifice to save the galaxy and my friends. But the three endings we've got seem to pretty much wreck the place and I don't have a sense that I saved the Galaxy so much and leaves my friends in a weird limbo with no real conclusion.
In addition to the story inconsistencies, what you say here is pretty much what has gone wrong. ME3's ending is focused on 'loss' and 'dispair', and seems to have forgotten the gains made from the sacrifices. In my view, this is how I saw the ending...
1. Anderson is slowly dying. You realise at that moment, he has never had any children. Shepard is with him in his last moments. He calls you 'son'. It dawns on you, Shepard is pretty much the nearest thing to family he has. Anderson says he is 'proud of you', and dies. Then, you remember that you are the one who put a bullet in him. 2. Shepard is alone. He struggles to his feet but collapses. He is taken to meet 'Star child'. Star child says "choose your death". There is no other option but to pick one and accept there is no way out. Shepard makes the ultimate sacrifice to save trillions of people across the galaxy who he will never meet. The location of Shepards friends and love interest are unknown. Shepard disintegrates, and dies alone. 3. The Reapers leave or collapse. You see a couple of happy soldiers. 4. A chain reaction destroys the Mass relays. Everyone is stranded away from home. 5. The Normandy crashes on an unknown planet. Your love interest is on that ship, who will never know Shepards fate. Your love interest is assumed to have no other choice but to help populate the planet, with Joker who has seemingly fled the final battle and taken all of Shepards friends with him.
I have just saved the galaxy, but because there is no mention of the implications of this, it is a hollow victory, if you can even remember it is a victory at all in the face of all the death and loss.
The player has been drawn in to build relationships with characters, but all of these are ripped away from you. Nothing good seems to have emerged from the sacrifices made. The player is left feeling empty and dewildered. It dawns on you, "is this what I invested hundreds of hours of game time for, over the last 5 years?".
Kunari801 wrote... Sure, I'd love for an option to have a "happy" ending, even if it means I would have to play fresh from ME1. I'm also good with my Sheppard making the ultimate sacrifice to save the galaxy and my friends. But the three endings we've got seem to pretty much wreck the place and I don't have a sense that I saved the Galaxy so much and leaves my friends in a weird limbo with no real conclusion.
In addition to the story inconsistencies, what you say here is pretty much what has gone wrong. ME3's ending is focused on 'loss' and 'dispair', and seems to have forgotten the gains made from the sacrifices. In my view, this is how I saw the ending...
1. Anderson is slowly dying. You realise at that moment, he has never had any children. Shepard is with him in his last moments. He calls you 'son'. It dawns on you, Shepard is pretty much the nearest thing to family he has. Anderson says he is 'proud of you', and dies. Then, you remember that you are the one who put a bullet in him. 2. Shepard is alone. He struggles to his feet but collapses. He is taken to meet 'Star child'. Star child says "choose your death". There is no other option but to pick one and accept there is no way out. Shepard makes the ultimate sacrifice to save trillions of people across the galaxy who he will never meet. The location of Shepards friends and love interest are unknown. Shepard disintegrates, and dies alone. 3. The Reapers leave or collapse. You see a couple of happy soldiers. 4. A chain reaction destroys the Mass relays. Everyone is stranded away from home. 5. The Normandy crashes on an unknown planet. Your love interest is on that ship, who will never know Shepards fate. Your love interest is assumed to have no other choice but to help populate the planet, with Joker who has seemingly fled the final battle and taken all of Shepards friends with him.
I have just saved the galaxy, but because there is no mention of the implications of this, it is a hollow victory, if you can even remember it is a victory at all in the face of all the death and loss.
The player has been drawn in to build relationships with characters, but all of these are ripped away from you. Nothing good seems to have emerged from the sacrifices made. The player is left feeling empty and dewildered. It dawns on you, "is this what I invested hundreds of hours of game time for, over the last 5 years?".
Well said, sure the star-kid logic is screwy but I could get over that if the endings didn't feel so hollow and empty. No real sense of what the three choices real mean for the sort-term Galaxy. Not knowing what medium-term becomes of our team and LI post crash-landing. Just the same Stargazer scene (which I like well enough) but it's not enough to give me the "I saved the Galaxy" feeling.
That's why I like the fan-made endings from the site in this thread
I'm glad I'm not the only one thinking that Bioware isn't actually listening. We didn't just ask for more content and closure. We wanted our choices to matter. I've been a fan of Bioware since KOTOR, but now I kind of hope the Better Business Bureau takes a bite out of them. Balancing their writers' artistic integrity with our feedback apparently meant pretending to care and giving us some weak content in place of what we asked for. Sorry for repeating everyone's comments, but I had to rant a little.
I liked ME 3 very much but i didnt't like what happens after Shepard is hit by the Reaper's laser. But the part i really hated is the one after the meeting with the Catalyst.
My favourite part in the saga is the final mission of ME 2. I n ME 3 my favourite parts are the mission with Grunt and the fianl mission on Tuchanka.
simple solution people....If don't like the ending even after Bioware bends over backwards to try and please you ungrateful lot then stop playing it.
Dude, really. The ending was illogical to the cannon of Mass Effect and even worse gave no sense of closure to the characters we've spent three games building relationships with. It opened more questions than it answered.
Many here have been overly rude in their comments but that's a testament to the power of BW storytelling. If we didn't have such a emotional connection to our Sheppards and teammates, you wouldn't see this kind of backlash. However, BW's skill at storytelling DID make us care about Sheppards and teammates.
I got all in the final converstaions with my LI and companions in London. I don't think any other developer has ever made a game series where the players grows so invested.