Aller au contenu

Photo

On the Mass Effect 3 endings. Yes, we are listening.


  • Ce sujet est fermé Ce sujet est fermé
23455 réponses à ce sujet

#1676
Guest_Paulomedi_*

Guest_Paulomedi_*
  • Guests

Hjelsao wrote...

Mass Effect 3 was like getting on the greatest, most satifying rollecoaster ride I've ever been on. But just as I was getting off, one of the carnys walked up to me and punched me in the face.

As in real life, no matter how good the ride was, it is the punch that will stay with you. I wish you hadn't punched me in the face, BioWare.


this.

#1677
Geric

Geric
  • Members
  • 1 messages
 I have played all three Mass Effect games and have to say that ME3 was by far the best, until the ending. At this point it seems cliche to even complain or state my disappointment. As a customer who has spent nearly $200 on all the DLC, and all three games I feel...deflated. 

My favorite characters were Legion and Mordin. Both were hilarious and their deaths literally had me grieving. I am not sure I have ever felt so connected to a video game character before. I felt as though I knew them, I felt as though their deaths were a personal loss. 

The ending that is presented currently ruins this for me. I feel so cheated. I don't need a happy ending (after all my two favorite moments are characters I loved dying, though some positive outlook would have been nice). What I feel I do need Bioware, is an eding without major plotholes. Leaving the story up to my imagination is fine! I would even like that, but the ending currently cannot work within my imagination. It strains all credibility, I have tried grasping at the indoctrination theory, and even have some hope that as a company you will attempt to fix the debacle of an ending.

I am not one to threaten, and as I am sure you will notice I dont post, comment, or write scathing game reviews. I am your average user that has loved this series, and Bioware as a whole. But this is now the second game (Dragon Age 2) that feels as though you have relsesed it prior to it being complete/ready. I fear I now distrust Bioware/EA. I am very unlikely to purchase a Bioware game in the future unless I have heard this trend you are on has changed. I am sorry, I have truely loved your games. As I played through ME3 I remember thinking, "this is bioware!, this is what they can create, simply amazing". Yet the ending feels rushed, incomplete, confusing, and cheap. 

If you were to release a DLC that changed this ending I would GLADLY play it, so long as you do not charge for it. I have purchased what should be a complete game, I simply cannot fathom how angry I would be if you were to release a "real" ending and then charger me more money for it. DLC is an an add on to a game, NOT a fix. 

I thank you for your time
Alex

#1678
polynomials

polynomials
  • Members
  • 11 messages
The endings were good. Do not change them please.

People are essentially upset that the endings raised questions that it did not answer. Well, if they'd been paying more attention they'd have realized the answer to almost all of them. If were were allowed to give spoilers here and I wanted to spend a couple hours writing, I could just explain it myself. But in a piece of fiction such as this, not everything needs to be fully spelled out, and that's what's great about the way it ended. It is obviously forcing everyone to ask questions. It's not BioWare who is lazy here, it's the players. They just weren't paying close enough attention, sorry to say.

Their choices weren't respected, supposedly, in a game where its impossible to talk to another player because the story along the way is radically different based upon each choice throughout all the games. They all converge to a bunch of endings- but there are 6 of them. That's not enough choice? I don't know what more they want.

Modifié par polynomials, 15 mars 2012 - 07:51 .


#1679
Sywen

Sywen
  • Members
  • 575 messages
After Final Hours...nothing. You can pretend all you want, but I can tell you don't care about the fans.

#1680
IhateEA-Mask

IhateEA-Mask
  • Members
  • 232 messages
So the endings are really meant to be taken in the way they are.


Unless they are trolling and endings aren't final.


Depression applies even if they aren't trolling.

Ok, trying to calm down. Please don't get offended from my outbursts, I just need to vent since I'm kind of mentally crinyg and tearing up. Still doesn't ruin the game. Still love it. Just can't ever finish it again on future playthrough since what does it matter if best possible ending is magic science transhumanism. And only ending I want destroys the geth who I happen to like.

Modifié par IhateEA-Mask, 15 mars 2012 - 08:45 .


#1681
Malanek

Malanek
  • Members
  • 7 839 messages

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game.


When will this be?

#1682
eoinnx03

eoinnx03
  • Members
  • 1 028 messages
I want little blue Children!

#1683
Sodrer

Sodrer
  • Members
  • 10 messages
I can add 1 thing i wanted to see: little blue childrens :D

#1684
Klijpope

Klijpope
  • Members
  • 591 messages
 There were so many fantastic moments.


Grunt's "last stand". I was already bawling by the time he came running out covered in blood.


Mordin's final scene, though I missed the second paragon interrupt.


Running underneath the reaper on Tuchanka.


Garrus and Joker swapping jokes.


Garrus and Tali romance.


Garrus and the game of shoot the bottle.


Punch-up with Vega.


Killing Kai-Leng, though my Thane was dead - so it was for Kirrahe.


Punching Han Gerol.


Bringing down the reaper on Rannoch and the aftermath - so tense, and then gently sad.


Javik's paragon speech on the Citadel.


Javik and Liara on Thessia.


I even loved elements of the end - the blasted, staggering, last-legs Shepard, the fact that there's no boss battle, only conversation and decision, the encounter with TIM… However, the last conversation at the very least feels incomplete and in a way it felt like Shep was defeated, as there was no last minute Kirk or Bond-like defiance. 


At the end of ME1 I was so overcome with cheese and stood up and saluted my Shepard.


At the end of ME2 I collapsed in an adrenaline crash after a nerve wracking suicide mission.


At the end of ME3, I was emotional, and a bit weepy, both for my Shepard, who was a total (mortal?) mess, and for Anderson, who had a great death scene, and for the fact that an amazing 5 year long near-obsession was over; and then a bit confused, like, I need more information, and how the hell did Liara get on the Normandy, and so on.


Doesn't ruin it for me, or at all, for that matter. But I was hoping my final reaction to the conclusion wouldn't be, "Eh?".


(If these endings are a fake-out, then it could be a genius move, and if it isn't, BW could pretend that it was the plan all along and still turn it into a genius move - not really holding out any hope, though).

#1685
Chowaniec

Chowaniec
  • Members
  • 8 messages
Another thing that was dissappointment for me was use of Military Strenght. I thought it will be used logically, to calculate losses in united galactic fleet, population of Earth and maybe companions (old and new) - the less Military Strenght the more people die. Instead my hard earnt alliances and resources was used to give me possibility to change averyone into cyborgs... Where is logic in that?

#1686
Ironsandshrew

Ironsandshrew
  • Members
  • 127 messages
I absolutely loved the game until the ending ruined pretty much the entire series for me.

#1687
eoinnx03

eoinnx03
  • Members
  • 1 028 messages
Little blue children......

#1688
Valah79

Valah79
  • Members
  • 85 messages
I'm glad you are listening, I'm recycling a list of the major beefs I personally had with the ending. Hopefully this will clarify some of the problems up.

Player Choices:

There is a total disconnect between our choices throughout the saga, and the final resolution in the game itself. The ending utterly invalidates any and all of our previous choices. It really doesn't matter if you cured the Korgans or faked the Genophage, if you got the Quarians and Geth to work together or wiped one of these civilizations out, or if you destroyed the collector base or gave it to TMI. As long as you scan every planet in ME 3 and play enough multiplayer for 100% war rediness, you're pretty much set. Our Choices have to matter in some way, and have to dictate in a direct clearly understood fashion, the resolution of this conflict.

Space Magic:

The endings must make sense and leave the players with less questions then answers. What does Synthesis mean? How do you combine synthetic and organic DNA? How is the God Child able to accomplish this feat of Magic but unable to just stop Synthetics from eradicating all life through less drastic means? For that matter, why aren't the reapers simply destroying all advanced synthetic civilizations if they're trying to to stopy synthetic from destroying all organics? Why does the Control and Synthetsis endings stop the conflict? Do the combined fleets of the Galaxy, especially the Krogan, Turian and Humans, suddenly forgive the reapers for the mass genocide they just inflicted upon them days ago, simply because a pretty blue or green light hits them and they start floating away in space? What stops the synthetic organic hybrids, from creating A.I.s that will then once more, try to destroy these hybrids?! None if it makes ANY logical sense, and the leap of imagination, and suspension of belief required to even grapple with these non-sensical choices are staggering! I could go on and on with the countless questions we all have about an ending that is completely and utterly illogical. Leaving us with questions is good, leaving us with questions trying to explain a poorly thought through ending, that makes utterly no sense, is very very bad.


Lazy Presentation:

It is clear to anyone that's even remotely unbiased, that Bioware put absolutely no effort whatsoever in the presentation and CGI of the ending. The same video, with different colour overlays, and reused Mass Effect 1 soundtrack, does not 16 endings make. All you have to do is check this video: , to understand why we're more then understandbly upset, at the obvious lazyness and lack of any effort that was put in the endings themselves. We expect a different video for each of the endings, not a slap in the face colour overlay change.


Variety:

The endings are essentially one ending. The difference between them is minor and cosmetic. Whether the Earth is destroyed or not, and whether the Geth die or survive, is essentially a "minor" variation, given the fact that universally, the Mass Relays are destroyed, the Galaxy is in shambles, every world is now cutoff from the rest of the Galaxy, and the vast Galactic Armada you've assembled is stuck on earth with nothing to do, and in the case of the Turian and Quarian fleets, nothing to eat. I'm sure it's a great consolation to every intelligent being in the galaxy, that the reapers were destroyed, or flew away, when their civilization is for all intensive purposes, kaput. You promised us different endings, we expect some meaningfull variation to exist. A variation that we can understand, see Space Magic for further explanation of this.


Epilogue and Closure:

We want to know what happened to our crew. We spent countless hours investing in them, we'd like to know how our choices affected them. For that matter we'd like to know how our choices affected most of the galaxy, leave it in broad terms open to some interpretation if you must, but Joker flying through the air, and crashlanding on a random planet, for reasons we cannot fathom, does not closure make. Please give us an Epilogue, we'll even take pretty picture slides like in Dragon Age at this point, we're that desperate for something that isn't utterly lacking in any sense of closure.


Conclusion and Summary:

If reading all those five points above is too much effort, or you're still unclear about what we want, I've got one last ace up my sleeve. We want Mordin's ending. That has to be one of the most beautiful deaths and well written character ends I've seen in any storytelling form whatsoever. I want whatever writer gave us that beautiful emotional and utterly intelligent character and his death, to be the one writting the new ending. I want more of that! Please Bioware, fix this. We deserve more then the half-assed thrown together ending you've sucker punched us with.


This last bit brings me to what I enjoyed the most about the game. Mordin's death scene, it was pure gold for me. I had other great moments too, my romance with Liara, Conrad Verner coming back, shooting Udina, freakin' finally! I could go on. The game up to and including the convo you have with Anderson up on the citadel was just great for me. After that .. well my feeble mind simply can't understand the blue and green choices, so I guess all my Shepards will hit the big red button, cause I know what that entails and what the consequences are.

#1689
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages

eoinnx03 wrote...

Little blue children......

Or purple adopted kids. :V

#1690
adamdehass

adamdehass
  • Members
  • 10 messages
I just want to know why bioware thought that these "endings" were good enough? Especially if they werent planning extra dlc with different endings. Because it doesnt make any sense to me, if additional endings werent already in the future for dlc.

#1691
TheRealMithril

TheRealMithril
  • Members
  • 421 messages
I have an epitaph for this game: Are we there yet?

Really, this is beyond "speculation". This is a death knell for the greatest game ever. I'm speechless.

Modifié par TheRealMithril, 15 mars 2012 - 07:53 .


#1692
Neverwinter_Knight77

Neverwinter_Knight77
  • Members
  • 2 844 messages

Hjelsao wrote...

Mass Effect 3 was like getting on the greatest, most satifying rollecoaster ride I've ever been on. But just as I was getting off, one of the carnys walked up to me and punched me in the face.

As in real life, no matter how good the ride was, it is the punch that will stay with you. I wish you hadn't punched me in the face, BioWare.


For me, it felt more like winning a million bucks, and then getting run over by a train and thrown into a meat grinder.  And then getting kicked in what's left of my private parts afterward.  I had emotional attachment to these characters... and had it end like THAT.

#1693
The Angry One

The Angry One
  • Members
  • 22 246 messages
I've seen the Final Hours pictures.
You are not listening.

You are sitting there. Laughing at us. You did this on purpose. You made us wait 5 years for an ending you KNEW would destroy us.
I don't believe in anything anymore, you've killed all the hope I had.

I will never invest a penny in you again, you can go sell games to the sahara desert for all I care, I won't have anything more to do with you.

#1694
Alexraptor1

Alexraptor1
  • Members
  • 597 messages
I loved ME3 right up until the end... thats where it all came apart.

Personally I am hoping that this is a fiendish mind game that Harbinger is playing.
PLEASE DO NOT DE-THRONE HARBY AS THE PENULTIMATE REAPER!

Thanks :)

#1695
Golferguy758

Golferguy758
  • Members
  • 1 136 messages
Still think this is an elaborate ploy to get people worked up over the endings. Problem is that it is getting ti the breaking point. If they keepp pushing the fanbase the way they are the backlash will be to great.

Careful bioware. You ar walking a razor edge right now

#1696
Catroi

Catroi
  • Members
  • 1 992 messages

xcomcmdr wrote...

eoinnx03 wrote...

LITTLE BLUE CHILDREN.....

THIS !


eeeeeyup! :lol:

#1697
lucidfox

lucidfox
  • Members
  • 687 messages

Akael_Bayn wrote...

...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done BS.  How about a straight answer about where all the many and varied endings we were promised went?

This.

What happened to all the talk about "no bespoke ending that everyone gets"? What happened to "no shoehorning into ending A, B or C"?

#1698
Myrmedus

Myrmedus
  • Members
  • 1 760 messages

majinbuu1307 wrote...

Xerkysz wrote...

majinbuu1307 wrote...

Xerkysz wrote...

majinbuu1307 wrote...

Indoctrination theory fails. WHEN YOU ARE INDOCTRINATED YOU DO NOT DREAM! You are aware of whats going on but you are too busy being influenced to notice. Saren didn't WAKE UP somewhere after shooting himself, no, he was still in the same spot, and was dead. Ilusive man finally fought the indoctrination after realizing he wasn't in control like he thought he was, he didn't wake up somewhere, no, he dies right there on the citadel. Shepard WAS however almost indoctrinated by ilusive man(who was in turn indoctrinated by the reapers/catalyst) Hence the black weird stuff around the screen when near him. Was no blood loss, that was different. Geez. The renegade option to shoot him breaks that. Or the paragon option to make ilusive man shoot himself ends it too. The endings ACTUALLY happy, don't reach for straws cuz they messed up and you aren't happy with the endings.


"ilusive man(who was in turn indoctrinated by the reapers/catalyst)"

So let me get this straight, your Shep being around all The Reapers and The Catalyst, is too much of a God to be indoctrinated? 
You sir, are an idiot.
Good day.

Then he should have been Indoctrinated since game one. You sir, are an idiot. Good day.


Ah, ignorance at its finest.

You failed to explain why I am ignorant, Saren wasn't dreaming, Shepard was fighting indoctrination while on the citadel, you are CEARLY there, but fighting it. YOU ARE ON THE CITADEL. Bad writing did the rest(surviving citadel explosion, landing/etc.)


It's simple.

Shepard is dreaming because he's both being indoctrinated AND knocked unconscious from Harbinger's blast.

#1699
dbrw

dbrw
  • Members
  • 64 messages
The entire game is full of great moments, and I liked the merge/synergy ending.
My favorites moments are:
- All Tuchanka missions. The last is amazing.
- Rachni mission.
- Vega and Shepard chat about N7.
- Liara's time capsule.
- Find Legion.
- Choose between Quarians and Geth.
- Thessia mission. Very beautiful.
- Meet up with Garrus, Liara and Kaidan on the Citadel.
- Javik memory shard scene.
- Horizon Mission. ( poor Miranda : / )
- Kaidan romance, he's a really good character.
- Garrus and Tali romance, it was very funny their reaction.
- Final goodbye to Kaidan, Garrus, Vega and Liara, specially Liara's one, she's so adorable and her friendship to Shepard is so amazing.
- Merge/Synergy ending.

#1700
Xerkysz

Xerkysz
  • Members
  • 191 messages

polynomials wrote...

The endings were good. Do not change them please.

People are essentially upset that the endings raised questions that it did not answer. Well, if they'd been paying more attention they'd have realized the answer to almost all of them. If were were allowed to give spoilers here and I wanted to spend a couple hours writing, I could just explain it myself. But in a piece of fiction such as this, not everything needs to be fully spelled out, and that's what's great about the way it ended. It is obviously forcing everyone to ask questions. It's not BioWare who is lazy here, it's the players. They just weren't paying close enough attention, sorry to say.

Their choices weren't respected, supposedly, in a game where its impossible to talk to another player because the story along the way is radically different based upon each choice throughout all the games. They all converge to a bunch of endings- but there are 6 of them. That's not enough choice? I don't know what more they want.


Exactly ****ing this.
Read!

1. The endgame scenario is Indoctrination/Manipulation from
the Reapers (Harbinger) trying to force you into choosing to let the
Reapers live. Shepard is not awake during the final sceens!



2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.



3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.



4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.



5.
Choosing to destroy all synthetic life option is more Renegade in
appearence. Controlling the Reapers is more Paragon in appearence. The
Illusive Man's choice should not be Paragon colors, just as Anderson's
choice should not be Renegade.



6. Shepard awakes at the
end of destroying Reapers. But Shepard is not awaking from the
aftermath. He is awaking from either after he is hit by Harbingers lazer
attack on Earth or after the scene with Anderson and the Illusive Man.



7.
Stating that all sythetic life will be destroyed will give you pause;
destroying the Geth can force you to a different conclusion. This choice
exists for the illusion of choice; the other choices are ment to sound
better.



8. Shepard does not awake in the other 2
"endings" because you are fully indoctrinated by the choices you made to
allow the Reapers to win.



9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.



10. Shepard awakes at the end because he has broken hold of the Reaper's control.



11.
Shepard has spent alot of time around Reapers. Soveriegn, various
Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact
from "The Arrival." Its foolish to assume there is not some level of
indoctrination.



12. Bioware not only get more $$$ for
DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS
OWN PLAYERS! I do not know of another gaming company that has tried to
fool all of its consumers, but they look to be the first and reap all of
the attention.



13. This could be great, as Bioware
could be tailoring better true endings for each of us, and our choices.
Now this is also bad, as this implies "ENDINGS ARE NOW DLC" I would of
waited 2 months of delay again for them to include the real endings once
you wake up from the rubble. But no...I am disappointed if this is true
in the sense that now EA/Bioware thinks endings should be DLC on an
already 60USD game before tax.



15. Shepard is not wearing his armor when he wakes up in the Citadel, implying that this is a dream.



I
have a couple of observations to contribute to the theory that it
doesn't seem like others have caught (apologies if someone else caught
these already and I missed it...)



17) The line Harbinger
repeated over and over in ME2 was that the Reapers would be "your
salvation through destruction." Well, the synthesis and control options
are literally salvation for the galaxy through Shep's destruction,
buying into a compliance mindset. The only option that leaves Shep
breathing is to destroy the Reapers, which has been the point since ME1.
All the evidence points to the last sequence being a battle for
Shepards mind that is only won when Shep chooses the path that the
god-kid tries to convince him not to take.


Listen
carefully and you'll hear 3 very distinct voices when the Catalyst
speaks. Strange you say? It's getting even stranger...Listen REALLY
carefully and you'll hear that the 3 voices are a kids voice, femShep's
voice and maleShep's voice.



The first voice you'll hear is the kid's voice. His voice is the loudest and panned in the middle.



The
second voice is femShep's voice. Her voice is panned to the left. If
you carry a headphone, you'll hear her only in the left speaker of your
phone.



The last voice is maleShep's voice. His voice is
rather hard to hear because he's almost whispering, but it's clearly
manShep's voice. If you carry a headphone, you can hear that his voice
is panned to the right speaker.



19) Anderson is clearly killed by the laser



20) No squad members are scene once you're hit by the laser



21)
after being hit by the laser, you see shadowy whisps on the floor,
similar to the much larger whisps seen in the dreams during the game.



-The
endgame scenario is Indoctrination/Manipulation from the Reapers
(Harbinger) trying to force you into choosing to let the Reapers
live.Shepard is not awake during the final scenes.



-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.



-Choosing
Synthesis - Allows everyone in the galaxy to be manipulated by Reaper
code, like they have done to the Geth multiple times now.



-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.



-Choosing
to destroy all synthetic life option is more Renegade in appearence.
Controlling the Reapers is more Paragon in appearence. The Illusive
Man's choice should not be Paragon colors, just as Anderson's choice
should not be Renegade. The reapers are saying that Destroy is the
worst, Control is worse, and Synthesis is the best. They want you to
fail.



-Stating that all sythetic life will be destroyed
will give you pause; destroying the Geth can force you to a different
conclusion. This choice exists for the illusion of choice; the other
choices are ment to sound better.



-Shepard wakes up
after Destroy, because the Reaper's hold is diminished. Shepard does not
awake in the other 2 "endings" because you are fully indoctrinated by
the choices you made to allow the Reapers to win. "Assuming Control!"



-The
child does not actually exist. He is an attempt to indoctrinate
Shepard. Nobody but Shepard ever sees or interacts with the child.



-When
Anderson calls for Shepard at the beginning of the game, when Shepard
is talking to the child, Shepard turns back and the child is gone.
Shepard has been "snapped out of it".



-When Shepard
turns towards Anderson after being "snapped out of it", a growl is
heard. In the third novel, when Greyson resisted the reapers they would
make a growling noise once they realized they didn't have him under
complete control.



-During Shepard's final dream with the
child, chatter can be heard over the radio about nobody making it to
the beam. Shepard is still in London.



-When Shepard
catches the child in the final dream, they are both engulfed in flame.
Going with the child (thereapers) means Shepard's destruction.



-Shepard
has spent alot of time around Reapers. Soveriegn, various Reaper
artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The
Arrival." Its foolish to assume there is not some level of
indoctrination.



-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser

In defense of the Hallucination/Indoctrination theory: the BioWare/Player Indoctrination Theory

With
the assistance of my peers throughout the rest of this thread, I have
collated a series of facts that I would like to present to the community
as being evidence for a a priori intention for the endings of ME3. Some
of this information will not be new to a lot of you, and it may seem
downright strange to a lot of you. It does require a strong and
disorienting amount of suspension of disbelief, so if you cannot engage
in this type of thought process, I encourage you to skip over this
post. :) It will hurt your brain. Or make you think that I'm crazy.
Likely both. (I'm okay with either.)

With the assistance
of countless others' highly important observations in this thread, I
sumbit to you that possibility the endings of ME3 represent the highest
form of the metagaming experience. The highest form of BioWare's "giving
the player choice that matters, from ME1 to ME3". The highest form of
player interaction that we have yet seen from a video game. This has
never before been attempted by a company, and it represents the
ballsiest dedication to story and lore that may exist.

I
believe that the endings may be indicative of BioWare attempting to
allow the player the real-time experience of what indoctrination would
be like. This theory explains (in a highly weird, impossible, and
completely insane way) all of the missing pieces in the hallucination
sequence, and also explains BioWare's real-world actions (such as
complete silence since the fan sh*tstorm broke in response to the
endings).

If you have not been keeping up with the
thread, or if you have not read Byne's/Kitten Tactics/Turtlicious'
amalgamation of all of the evidence we have accumulated for the
originial hallucination theory on page 1, then I would urge you to do
so before you read any more of this post. Due to time constraints, I
won't be posting all of the evidences that we have located in this post
to confirm or contradict this theory: I leave it in your capable and
self-aware hands to attain this information yourself. I am posting this
as an add-on to page 1, as I don't think it was properly represented
there in its entire grand scope.



So, to the meat of the issue:

We
have already established as much evidence as we can that 'proves' that
Shepard is either hallucinating/dreaming just prior to/immediately after
he runs into Harbinger's beam/Conduit. The hallucination/dream sequence
has been quite well fleshed out, with a lot of compelling environmental
evidence to support it (again, please see page 1 for further analysis).
I am going to use this particular vehicle of suspension of disbelief to
propose that BioWare's intention during this sequence is to flag the
player with as many markers as they can: This current reality playing
before your eyes (the Citadel, the Catalyst, TIM, Anderson) is a
reflection of Shepard. It is the product of his/her mind. The meeting
with the Catalyst may or may not be rooted in reality; they may meet in
some metalphysical dimension, or Shepard may just hallucinate the entire
thing. Either way, this theory would argue that it essentially doesn't
matter, because what truly matters is the role of the player in this
sequence. Your role. The scene is set in a way that urges the player to
become aware of things just not being right, of being a place that
mirrors (literally) Shepard's experiences throughout the game. The
reality presented on the Citadel is an amalgamation of archetypes of
every thing Shepard has seen in the series, which this theory challenges
the player to understand as being adirect prompt from BioWare to
understand that what is truly happening during this scene is all within
Shepard's mind. His/her reality. Under her/his control.


Understanding
that the reality on the Citadel as being a cerebral concoction that is
entirely of Shepard's creation is important when we arrive upon the
Crucible. It becomes a vital understanding when we are faced with these
three, seemingly bizarre and unexpected choices that the Catalyst gives
us. This theory submits that BioWare is asking the player to actively
question EVERYTHING that happens once Shepard runs into Harbinger's
beam. The cost of not questioning, or making the right choice even if
you do?

Real-time player indoctrination. Shepard's literal death.

Think
about it carefully. We arrive on the Crucible, and are faced with an
archetype of manipulation, the Catalyst. Taking the form of a child that
has come to represent everything that is horrendous about the Reapers
to Shepard, the Catalyst/Harbinger provides Shepard with three strange
and disorienting choices. He first presents Shepard with the option of
Destroy, making swift and empty assertations about how it is the wrong
choice because it would kill all synthetic life and Shepard
herself/himself. At its surface, this seems like the renegade/chaos
option, and is even insidiously portrayed in Renegade Red, a direct nod
to the Player himself/herself. Directly appealing to your experiences
with how the game works. He then goes on at great length about the
Control and Synthesis options, portraying Control as the blue
paragon/order option. Again, directly appealing to the Player. He
arguesthat Control is the best option, implies that Shepard is the new
Catalyst, and leaves us to contemplate the possibility that we could use
it to try and save the people we love; after all, we are Shepard, and
we would never become like TIM.

Synthesis is the last
option explored, and it is portrayed as a compromise or as being the
Brave New Hope for the galaxy. I have a suspicion that Synthesis may
actually be the 'perfect' choice, but thatis for another theory. :) (If
you're curious, read about the tech-singularity lore within the game,
and research humes spork's posts about the singularity within this
thread.) Either way, Synthesis smacks of strangeness because it seems so
inherently Reaper-oriented. As though it were servicing the Reapers'
philosophy more strongly than the other two options.

This
moment, when you are standing there, agonizing over your choice? This
is your indoctrination moment. This is where, it could be (fantastically
and insanely) argued that this is the moment when indoctrination and
all of its insidious power becomes as real as it possibly CAN be to the
Player. Think about it! We stand there. We agonize. We freak out about
the ridiculous choices, and we wonder (like Shepard would) why we just
can't ARUGE with the Catalyst (like Shepard would). And then, as this
reality seems to be the only way forward (much like how indoctrination
presents a version of reality to the indoctrinated that he/she sees as
being the ONLY REAL OPTION -- echoes of TIM, Kai Leng, Saren here), we
begin to accept it. Tremulously, we start to make our choice.

If
you choose Control, then you, the player -- the one who moves through
the game though Shepard's eyes; every choice s/he has ever made in the
game has been directly because of you -- have been indoctrinated. It
mayhave been because you thought you could save your crew, your LI, or
that you really could gain perfect Control over the Reapers because you
are Shepard. Regardless, you have been duped. Indoctrinated by the
game.Your slow exposure to the Reapers in 2007 culminates to this final
choice -- complete and free player agency and determination.

If
you choose Synthesis, you face a fate similar to that of Control. It's
debatable to me at this point as to whether or not you have chosen to
fulfill the Reapers' purpose, but indoctrination is still a heavy
possibility with this one. The only reason that I state this with any
certainty is because, like the ending we see with Control, Shepard is
dead at the final credits.

If you choose Destroy, then
the Player Indoctrination Theory submits that this is you, the player,
deciding whether or not Shepard overcomes the indoctrination attempt
being rained upon him/her by Harbinger/the Catalyst. If you decide this
option, and if you have enough EMS to ensure that Shepard has enough
real-world time to get through the indoctrination attempt/hallucination
-- Shepard lives. We see him/her breathing in the rubble of London
streets at the end of the game. Shepard has defied indoctrination. You,
yourself, have defied indoctrination.

Does this theory
make sense? Maybe not. When we consider BioWare's real-world motivations
and risks (profit, losing a large fanbase over the disgusting
wretchedness of the endings as they currently exist), then the theory is
hard to support. But if, for just one moment, we can let ourselves
believe that BioWare may just have lived up to their celebrated
philiosophy of Player Choice and Player Acutalization, then this theory
becomes awe-inspiring. Is it possible? Could BioWare have sacrificed the
potential for safe profits in order to bring the most insane and
beautiful gaming experience of all time to its fans? The most
unprecedented example of player immersion of our times? Would BioWare
have truly allowed the risk for profit and angering a serious amount of
their fan population in pure deference to the story, and its lore?

It
may explain BioWare's silence on the matter, until "more people have
played the game", or until all regions have the game. It may explain
Jess M.'s twitter about fans "reacting before having all of the facts".
It may.... just may explain these super sh*tty endings in a way that
would make BioWare the God of RPGs.

Lastly from myself
the originator of this note: Many people say that if your EMS is low you
can only choose destroy, and you die anyway. Mass Effect has punished
lazy shep since ME2. With you dying if your teammates aren't loyal or
ship not upgraded. You can in ME2 defeat the collectors, and still die
(but it isn't canon). So this might apply to ME3. You have a low EMS
score, then you can beat indoctrination, but you will die leaving
DLC/Continuing the story pointless just like in ME2.

That is all.