On the Mass Effect 3 endings. Yes, we are listening.
#16976
Posté 14 avril 2012 - 12:51
Vampire Masquerade The Bloodlines had ABCDE ending and it was just natural. There were a few notable differences from ME3:
* The Catalyst-like character (the taxi driver) was introduced right after chapter 1. He looked mysterious and a bit out of place, so nobody got really surprised when he turned out to be much more than just a driver.
* Different endings were accessible or not based on previous choices, not on a single EMS metric. Sonetimes you wouldn't get A, sometimes you wouldn't get B, etc.
* The choices themselves were natural - choose which one of well-established powers wins.
* After the final choice there were one or two (depending on the choice) boss battles.
#16977
Posté 14 avril 2012 - 01:03
Two MORE reasons why the Ending DOES NOT work:
1. Citadel Infiltration: That's what it all boiled down to in the end, everyone knew that's where Shepard will need to be there, so why couldn't people be sent in via the Conduit that was THE BACK DOOR to the Citadel? Why wasn't it used?!
Don't give me that inactive crap, it was inactive when it was first used in ME1. And don't give me that "It's too dangerous" crap either, Shepard dove in with only a mako and two others as backup and still managed to destroy Sovereign and Saren.
2. Citadel's "I control the Reapers. They are my solution.": On Virmire, Sovereign says "The Protheans were not the first. They did not create the Citadel. They did not forge the mass relays. They merely found them, the legacy of my kind."
So... the Reapers created the Citadel that controls the Reapers... what?
Final message? Let's always agree with this genocidal thing that's still slaughtering everyone despite having conflicting information and knowing that the final three choices at the end are:
Kill off an entire race and/or set back their evolution choice,
Enslave an entire race, or
Force new DNA on everyone by doing something similar to making everyone paint themselves brown.
This is your artistic vision?!
How does clarifying the ending allow justification for Shepard to accept making one of these immoral choices that should've sent a Paragon's Senses reeling with disgust?!
What happened to a Paragon Shepard's "I don't risk people. There are always alternatives." when faced with choices that are abhorrent? It's just Conveniently Forgotten by the Shepard who brought peace to the Quarians and the Geth?!
These are not the endings I support. This is also the reason that I DO NOT support Indoctrination Theory as this means supporting these choices.
Give us the other options.
Modifié par PhantomSun, 14 avril 2012 - 01:08 .
#16978
Posté 14 avril 2012 - 01:06
#16979
Posté 14 avril 2012 - 01:09
If I could chose one video to show BioWare about what they did wrong, it would be this one.
www.youtube.com/watch
#16980
Posté 14 avril 2012 - 01:20
Not spending another cent with BioWare until endings that at least make coherent sense within the universe of the game are added.
#16981
Posté 14 avril 2012 - 01:26
Please keep up the cause by showing your support (for the side you choose) but do so in a civil manner. We gain nothing by being rude and irrational and any comments like that will be used against the entire cause. I'm sure we all know the skills of our media in selling a story so let's not give them anything to make us look bad. Provide a united front that the Public Relations people, corporate executives, writers, fans one either or neither side of the fence can ignore. Just because people may disagree doesn't give anyone the right to be rude.
If you support this cause, keep posting, writing in and let's try and all get together on this. I've read that this may be in the hands of the economists and PR reps, as a musician it pains me to see someone's art and others interpretation of art subject to economics. We need endings that will make everyone happy. All artists must compromise with there fans. If it weren't for the fans, Mass Effect would've ended after the first one. They owe us the endings we want just as we owe them civility and respect. So let's keep it going.
P.S. Did anyone notice that if you google "mass effect 3 retake" it gives you 4 options for "take back earth" stuff but nothing on the retake movement. I wonder if this is intentional. Don't get rude about this, just realize what kind of opponents we're dealing with. It's how they succeed in business so we must adapt and stay united and civil (I've said that enough now I think).
Hope everyone has a great weekend. I'll be replaying Mass Effect 1, hopefully by the time I finish #2 I'll have a new ending waiting for me.
#16982
Posté 14 avril 2012 - 01:38
http://www.holdtheli...ours.891/page-5
#16983
Posté 14 avril 2012 - 02:10
#16984
Posté 14 avril 2012 - 03:57
As someone who has a degree in Philosophy. I can tell you that there is no quicker way to invalidate an argument or philosophical belief then to use the circular logic BS that the Star Child invokes.
CIRCULAR LOGIC
Here is a quick description of circular logic from wikipedia:
"Circular reasoning (also known as paradoxical thinking or circular logic), is a logical fallacy in which the conclusion of an argument is assumed implicitly or explicitly in one of the premises.[1] A circular argument will always be logically valid because if the premises are true, the conclusion must be true, and will not lack relevance. Circular logic cannot prove a conclusion because, if the conclusion it doubted, the premise which leads to it will also be doubted."
For example, Birds can fly, because birds can fly. This doesn't seem to make sense. It would make sense if the statement went, Birds can fly because their wings create enough lift that when they move at a certain pace etc etc....
Now lets examine what the star child says,
Basically he says:
"the created will always rebel against their creators" Without them to stop it (the reapers) the synthetic will wipe out all organic life. So in order to "save" organic life they have to destroy it.
That is it that is his whole reasoning for wiping out organic life. He wipes out organic life to save it. This is complete and utter circular nonsesne. With this logic you can say anything and claim it to be true. I could say the world is made of cheese, because the world is made of cheese. My premise is my conclusion, so I prove nothing. I offer no evidence for my conclusion. It is absolute nonsense. This is the kind of thing a child says when they want something and cannot justify it. Appropriate then that the star child is a child. He has the reasoning and intelligence of one.
If we translate what the star child is saying into circular Logic mode. And by translate I mean reveal what he is really saying it would go like this:
"Synthetics will always destroy organics, because synthetics will always destroy organics"
This clearly is nonsense. Lets examine what the dialogue would go like if Shepard were allowed to ask him why Synthetics will always destroy organics:
Star Child: "The created will always rebel against their creators"
Shepard: "Why?
Star Child: "Because the created will always rebel against their creators"
Pretty self-explanatory how non-sensical this is.
But Wait there is more.
MEANINGLESS UNIVERSE
Not only does the Star Child's logic not make any sense, but he essentially is claiming that the universe and all life synthetic and organic has absolutely no purpose.
Let's say for a moment that the star child is right with the belief that synthetic life will always destroy organic life.
So the ony way to stop this from happening is to make syntetic life that is powerful enough to wipe out organic life so that synthetic life does not wipe organic life.
This implies that the purpose of organic life is to advance up to a point where it can create synthetic life that has the power to destroy it. (This is so non-sensical it gets tough to write sometimes).
So organic life is essentially meaningless because it exists only to eventually be destroyed by synthetic machines.
Do not think that this is ok because Synthetic life now has a greater purpose. Nope.
It would appear based on the fact that the most intelligent form of Synthetic Life are the reapers that the purpose of synthetic life becomes simply to wipe out organic life.
Taking this all together it would seem that the only purpose of life in the universe is to try to and destroy each other. It is twisited and sick, if you ask me.
The purpose of life is destruction. If organic life does not destroy eachother they will eventually create synthetic life that will be kind enough to destroy them.
In conclusion:
The purpose of organic life is to create synthetic life
The purpose of synthetic life is to destroy organic life.
Therefore life in the universe is essentially devoid of any real meaning as what meaning can be found in a universe where life's only purpose is eternal genocide.
CONCLUSION
So as I have demonstrated here we can clearly see a that:
The Star Child's argument is a giant pile of BS because it uses circular logic that is nonsensical because the conclusion of his argument is assumed in the premise, "the created will always rebel against thier creators, because the created will always rebel against their created.
If the Star Child's arguments were true then we would have a completely meaningless universe because the only purpose of all life synthetic and organic would be eternal self-inflicted genocide.
Therefore since the Star Child's logic is flawed and even if it were not it would present a purpose to the ME universe that is totally devoid of meaning the Star Child is an unsalavagble part of the ME ending and MUST be removed.
I wrote this post because I am very disheartened with the ending of ME3 and I am even more dissapointed that Bioware are decideding to not change the endings and instead offer clarity and closure.
I wrote this to demonstrate that you CANNOT clarify and or explain away the Star Child and his CIRCULAR REASONING BS.
It is nonsesncial and stupid. It is childish (pardon the pun). Please tell me your opinions and let me know what you think. Post this to other forums if you feel like it is worth reading so people will know why a Clarification of the ending is not enough and a rewrite is needed.
#16985
Posté 14 avril 2012 - 04:08
I have been playing Bioware games for MANY MANY MANY years, icewind dale, balders gate, Neverwinter, etc. I have never had a feeling like this in any of those games. So I ask what is the deal ?Why so shoddy an ending to probably your Masterpiece trilogy?
There are no choices our characters made taken into consideration for the 3 kentucky fried endings. There is no explanation for the crew, the stranded fleet, the illusive man... on and on, its plain gargage.
You have effectively killed any reason for Multiplayer and Replayability.
This extended cut is not enough. YOU HAVE THE Power to remake this ending, and make this series replayable.
My choice is give me the battle with the reapers I deserve!! Let me fight my way to the catalyst and ignite it, and burn the reapers from the galaxy, let me pursue the life after war I wish to pursue. I and every other player HAVE EARNED IT!!.
#16986
Posté 14 avril 2012 - 05:05
rmihalko wrote...
I have watched hours of video responses, and read too many opinion articles to count. There are many camps of players for mass effect, from the begining in 2007 to present, just picked up ME3 and played and everywhere inbetween. My personal journey was I had purchesed 1 and 2 back in november 2011. I wasnt aware that ME3 was coming out 3-6-12, I thought it was fall of 2012 so had time. I was wrong, I loaded up ME1 and ME2 and played end to end and purchased ME3 waiting to finish 2. I loaded ME3 and played, rounding out 97 hours in a month give or take. It was one of the best gaming journeys I have ever been on until the god forsaken ending.
I have been playing Bioware games for MANY MANY MANY years, icewind dale, balders gate, Neverwinter, etc. I have never had a feeling like this in any of those games. So I ask what is the deal ?Why so shoddy an ending to probably your Masterpiece trilogy?
There are no choices our characters made taken into consideration for the 3 kentucky fried endings. There is no explanation for the crew, the stranded fleet, the illusive man... on and on, its plain gargage.
You have effectively killed any reason for Multiplayer and Replayability.
This extended cut is not enough. YOU HAVE THE Power to remake this ending, and make this series replayable.
My choice is give me the battle with the reapers I deserve!! Let me fight my way to the catalyst and ignite it, and burn the reapers from the galaxy, let me pursue the life after war I wish to pursue. I and every other player HAVE EARNED IT!!.
Exactly. I have ME1 on my pc, but own a ps3 so I did get ME2 and ME3 close together and played them back to back. Worst game ending ever in my opinion and I've played video games of one type or another since the '80s (Vic 20, C64, Amiga, Genesis, etc.)
I want all this as well-the life after war being really important to me.
And the post about circular logic was exactly what many have been trying to get at. It's just not logical for such an omnipotent force to think that the only way to save organics is to destroy them.
#16987
Posté 14 avril 2012 - 08:11
Blue Liara wrote...
Now lets examine what the star child says,
Basically he says:
"the created will always rebel against their creators" Without them to stop it (the reapers) the synthetic will wipe out all organic life. So in order to "save" organic life they have to destroy it.
Star Child: "The created will always rebel against their creators"
The more I think about what the Catalyst says, the more I think it does not make sense.
But still, there's one big difference in the two scenarios.
a) The reapers will destroy only ADVANCED civilizations.
But even so this does not make sense. Why? Because the game itself proves this wrong.
a) The geth spared the quarians in the war.
So does this mean that after some time the geth will rebel against the quarians?
Were they lying when they said that they wanted to help?
And what about the reapers? Would'nt they rebel against they creators?
So we don't have to prove that the logic in the ending if flawed... the game does this perfectly.
#16988
Posté 14 avril 2012 - 08:21
#16989
Posté 14 avril 2012 - 08:48
EugeneBi wrote...
I was trying to remember if ABC ending was ever good in any game (i.e. don't cause WTF? state), and I think I found one.
Vampire Masquerade The Bloodlines had ABCDE ending and it was just natural. There were a few notable differences from ME3:
* The Catalyst-like character (the taxi driver) was introduced right after chapter 1. He looked mysterious and a bit out of place, so nobody got really surprised when he turned out to be much more than just a driver.
* Different endings were accessible or not based on previous choices, not on a single EMS metric. Sonetimes you wouldn't get A, sometimes you wouldn't get B, etc.
* The choices themselves were natural - choose which one of well-established powers wins.
* After the final choice there were one or two (depending on the choice) boss battles.
Another ABC ending that actually fit the tone and content of the rest of the game would be the original Deus Ex, which "coincidentally" presents options that are strikingly similar to what we find in ME3 - except that in the context of that game, they actually make sense.
After fighting against a global conspiracy that's about to establish world dominance, you find that you have three options to resolve the situation:
- Destroy the global communication network, and thus any possibility for a cabal to control and supervise mankind for decades to come (while simultaneously plunging the world into a dark age of sorts).
- Leave the facility intact and hand it over to the Illuminati, who will restore their own dominance and rule from the shadows via banks and corporations, or
- combine your own consciousness with a restored AI, becoming an enlightened and (hopefully) benevolent dictator who leads mankind into a brighter future.
Does that sound vaguely familiar? It should.
Even more damning: that game was published more than a decade ago, and yet it really made you work to get to these results, instead of just letting you head down a multi-colored lane.
#16990
Posté 14 avril 2012 - 09:28
I support this. Hold the lineAirell wrote...
They lie they are not listening to us, the majority would like to see shephard retire and not die. They say mass effect is full of choices but were is the choice to live if you are not going to give us the ending we all want than just take all the romance out of the game makeit a streight shooter becouse there are no real choices.
#16991
Posté 14 avril 2012 - 10:21
#16992
Posté 14 avril 2012 - 10:25
If there isn't a bossfight then I expect a verbal showdown..... We get nothing, just a pick you poison bartender. Who can't even provide you any meaningfull conversation options
Just have the magicelevator provide medical attention to Shepard so we can have a meaningful conversation... The critically woulded soldier that keeps going thing, were done with it after the Anderson conversation. It fills no purpose in that last conversation imo, especialy if it stops Shepard from having that last epic confrontation with the reaper leader, verbal or otherwise... This is my take on the ending on the citadel. I wanted an epic showdown, verbal or physical.. which ever... to resolve this once and for all.
Also some additional closure to the ending would be appreciated. atm it looks more like a cliffhanger than the ending to ME1 did.
The end mission on earth didn't provide the picture of what one woudl expect from a confrontation where the combined might of the galaxy was thrown at the reaperforces in the city of London.
#16993
Posté 14 avril 2012 - 11:04
I wish i was a fly on the wall in the Bioware exec. office (or EA's for that matter) to get an understanding on the "why's" and "how's". Even if you somehow (miraculously) manage to set things right with the coming DLC, the fact that this has happened at all has set off a load of warning lights. I will hereby approach all Bioware releases with caution. More "Clarification" is all well and good, but bluntly said, a turd is a turd no matter how polished it is. Speaking of clarification, I'm talking solely about the ending here. The rest of the game is very good, fantastic at times. Think of it as building a 100 meter high card house and you're just about to place the last card when a faint gust of wind blows the whole thing down and you're left thinking "Where did that come from? That wasn't on the forecast!". That's Mass Effect right there. I hope the same doesn't happen to Bioware, although a slight breeze is a comin'.
This is far from the usual Bioware quality i know of and the fact that this change is so abrupt makes me point my accusing finger to top of the food chain, unless proven otherwise.
That said, I will always appreciate you're previous releases no matter what.
#16994
Posté 14 avril 2012 - 11:14
Unfortunately, the ending was disappointing. Not in the sense that it was an ABC ending, but because the forces you had gathered made no difference to the visuals. I'm really hoping that the cinematic DLC includes some epic scenes of people like Kasumi or Aria.
Otherwise, good job Bioware. I salute you!
"Okay, maybe one more story" - You're teasing us, aren't you Bioware
#16995
Posté 14 avril 2012 - 11:50
What Bioware seemed to think though is that the ending itself wasn't clear, that all we want is clarity and closure while ignoring the greater reason for dissatisfaction, that is, the player's control of what happens is taken away from him or her. The entire series right up to that point had been beautifully done, reflecting the player's choice and control of the direction he or she wants to go. Do you want to save the Krogan, do you want to betray them, do you want to walk the difficult path to broker peace between the Geth and Quarian race and so on.
That last 10 minutes, however, you took that control away from the player. Control that was heavily advertised as the main focal point of the game and series as a whole.
Why did you (Bioware) do this when it came to the most critical jucture of the game, all boils down to one man's vision, one man's "art" that he expects fans (and customers) of the series to swallow whole and smile while we choke on it.
Given that some might actually take it at face value, inconsistencies and all, but for most it was forcing his vision, done his way, regardless of the control we had in the past, and was told in no uncertain terms that we will have for this game's ending in particular is what is fundamentally wrong.
No amount of clarification or closure will change this foundational fault. At the moment we have no control over what happens and are given faux choices, namely Shepard dies, relays destroyed,everyone 's screwed, choose the color.
Should have been, control over overarching choices; of Shepard saves everyone including him or herself. Shepard saves most peoples at the cost of some including those closest to him or her and Shepard saves everyone at the cost of himself or herself and or including those closest to him / her.
Bottom line we get to control the path the story ends, but you (Bioware) controls the story in regards to the path we chose. Taking that control away from us and forcing the sacrificial path that wouldn't have been our choice otherwise and then calling it "art" is anything but.
Modifié par Archonsg, 14 avril 2012 - 12:03 .
#16996
Posté 14 avril 2012 - 12:32
#16997
Posté 14 avril 2012 - 12:45
IIsht.BoSa wrote...
Blue Liara wrote...
Now lets examine what the star child says,
Basically he says:
"the created will always rebel against their creators" Without them to stop it (the reapers) the synthetic will wipe out all organic life. So in order to "save" organic life they have to destroy it.
Star Child: "The created will always rebel against their creators"
The more I think about what the Catalyst says, the more I think it does not make sense.
But still, there's one big difference in the two scenarios.
a) The reapers will destroy only ADVANCED civilizations.If the synthetics rebel they will destroy ALL civilizations.
But even so this does not make sense. Why? Because the game itself proves this wrong.
a) The geth spared the quarians in the war.The geth decided to help the quarians build a new home. ( At least in my playtrough )
So does this mean that after some time the geth will rebel against the quarians?
Were they lying when they said that they wanted to help?
And what about the reapers? Would'nt they rebel against they creators?
So we don't have to prove that the logic in the ending if flawed... the game does this perfectly.
The Reapers did not rebel against their creators, but they destroyed them as intended at the end of the first cycle, otherwise they would still be present somewhere during the events of the ME series. This is one illogical point in this whole thing: The creators of the Reapers sacrificed themselves only so there could be a future for organic life? Highly unlikely. This is, of course, assuming that it was organics who created the Reapers in the first place. On the other hand, I don't see why synthetics would have a motive for preserving organic life in this way.
There is another logical mistake in all this. Regardless of whether it was organics or synthetics who created the Reapers, how would they have KNOWN that the total destruction of organic life was inevitable? The only thing by which they could have proven this is by knowing that it had happened before. But if it had, there would be no organic life and hence no need to create Reapers in the first place. So the whole idea of synthetic life annihilating organic life is an assumption at best.
Edit: Now with "created against creator" in mind, another interesting question comes up: Will Mass Effect 3 rebel against BioWare? :innocent:
Modifié par Mach_10, 14 avril 2012 - 12:53 .
#16998
Posté 14 avril 2012 - 12:54
That... I could live with that.
#16999
Posté 14 avril 2012 - 01:07
One of the very first things we're presented with, is a sucker punch.
A spaceship, seemingly nothing out of the ordinary, smooth sailing turns in to jagged movement, out of sync with the line of flight. Immediately thinking, oh no, not a rushed game release. Then you, ofcause realise that it's just a child playing with a toy. Nothing is what it seems. Ok, ME3, so that's how we play. You want us to pay attention to detail even more.
Then, throughout the story your guilty conscience is haunting you. In nightmarish dreams you blame is overwelming for not being strong enough to save this child. Not strong enough to stay on Earth and fight. You're desperately trying to catch up so that you can protect the child, protect the Galaxy.
Finally when you do, you're shrouded by flames and burn up. Am I too late, didn't I get ready for the fight in time, is all my effort in collecting War Assets, negligible. All the heartache and sacrifices made to unite the races and make them overcome their differences, in vain. I hope not.
Once you get to the Citadel everything is turned upside down. The evil that you've been fighting across the Galaxy is the good guy in all this. In the form of the child, they try to convince you, that the best outcome to the war would be to control them, to save them. To save an ever growing threat to the Universe... An attempt to trick you into believing that they have humanities best interests in mind. But then you remember your dreams. How in the final moments when you save the child, you burn. Perhaps this child symbolizes something different than what you initially thought. If you think you can control the Reapers you're wrong. If you save the Reapers you will die... You will burn.
Snap out of it. They are manipulative, and their existence revolve solely on pure domination in the Universe. The Reapers must be destroyed, no matter the consequences.
This is why this branch towards the end game is brilliant.
This is why this branch towards the end game is disappointing. ( 'cause it's the only one).
Modifié par aprilryan515, 14 avril 2012 - 01:11 .
#17000
Posté 14 avril 2012 - 02:09




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