Kunari801 wrote...
T.Attwood wrote...
The ME series wants you to become emotionally involved in the characters, and you let yourself do that which makes the game engaging and meaningful. This is why (in my view) the ending of ME3 has caused such controversy...
Exactly, BW did a great job on the Mass Effect series in getting us players to really invest care into our Shepard and crew. ME3 was always going to be sad, since we all knew this was the end of that story. I didn't expect such an abrupt "Rocks fall everyone dies" ending.
I expected sad, the ME series has always been dark. ME1 you love Kaiden/Ashley and possibly Wrex too. ME2 you also make sacrifices tough I fought like hell and only lost Thane on the Collector base. In ME3 we loose more, Mordin, Legion, etc.
As much as I wanted to live and return to my LI, I knew that it quite possible I'd have to sacrifice my Shepard to win and I was good with that as long as it felt MEANINGFUL sacrifice. However, all three endings have you pretty much destroy the galaxy and strand your crew & LI on some jungle world where you have no idea what will happen to them.
I beat every sidequest, even UNC: Valuable Minerals, in both games just to give Shepard what I felt was the best shot at surviving. I thought that it wouldn't be fair to Ashley or for that matter any potential LI if they have to live with Shepard dying... twice. But, if I had to die to save my squad or the galaxy, I would. I was prepared for anything in the end. Unfortunately, the ending is so bizarre, I don't think it's possible to be prepared for it. At all. It just is so out of place, like something straight out of 2001: A Space Odyssey. The ending up to the point where you meet the Catalyst isn't that bad. I liked the confrontation with TIM and Anderson's death was another sad moment. But once you meet Star-Child, everything goes to ****. His explanation for why the Reapers are necessary is total bull****. "The created always rebel against their creators". So, judging by that, wouldn't the Reapers rebel against you? And how does creating a race of synthetics to kill organics to make more synthetics so that organics don't get killed by synthetics make any sense. Oh, that's right, it doesn't make any ****ing sense. Then for some reason, Shepard doesn't question the damn thing? And why is that child so damn prevalent in this game? Who the **** cares, he's some random kid. I was way more shaken up when Mordin died. Anyway, so then it gives you your 3 choices, each sounding worse than the previous one.
1.) Destruction: kills all the reapers (nice) but also all your synthetic allies like the geth and presumably EDI (not cool). But Shepard lives if you have a high enough score (very nice).
2.) Control: become the new Illusive Man. Because that sounds like a good idea. Controlling Reapers? For what purpose? Who the hell knows, you just get to control them at the cost of your life. Yeah... no that sounds like ****.
3.) Synthesis: (originally, I stumbled into synthesis because I didn't see the two paths come out of the side. I felt retarded, but I wish the game highlighted all 3 choices in a better way) Basically, think like Saren did and infuse Reapers with organic life... because that sounds like a nice little plan. Sorry, but I think that's creepy as ****. Excuse me for not wanting to be part robot BW... really?
Of course, each one of said choices is color coated... for some reason. I guess BW didn't want to actually make different endings, instead saying that color changes sufficed. Shoot, because I was really looking forward to seeing all my War Assets (which I think in themselves would've been sufficient to kill the Reapers) fight. Instead, I got glimpses of only the largest groups (yay... the geth and quarians were added in <_< that's kind of expected BW, doing the minimum doesn't earn you props). Anyway, so the red/blue/green explosion goes off and destroys the Reapers or causes them to leave. And if you have high enough War Assets, Earth is saved. Yay. Then we learn that all the Mass Relays are destroyed. So isn't that problematic? I mean I can believe it wouldn't necessarily destroy the solar system, maybe it's a different type of explosion, but the aftermath would be terrible. Families seperated, entire fleets seperated, etc. And the Citadel is destroyed, which means the center of galactic politics, basically the capital, is now no more. And everyone on it was killed. Millions. Great. After that, we see that the Normandy is flying away from the explosion for some reason despite the fact:
a.) It couldn't have left after the Crucible fired meaning that the Normandy left during the fight... why?
b.) In order to pick up the squadmates that were with me, the Normandy had to fly down right in front of Harbinger... and not even bother to pick up the Commander who still had a functioning radio. That doesn't make any sense. At all. EVER.
Eventually, the Normandy gets hit by the explosion and crashes on a weird jungle planet. This planet was probably supposed to be like a symbol, but its presence in a Mass Effect is weird and out of place. Are we supposed to believe that a planet like that was left uncolonized? A planet that from the looks of it has nothing wrong as the crew is seen leaving the ship without any masks?
Then slow dramatic zoom pan to Shepard's body which is now mysteriously on Earth. He breathes! Then cut to credits.
mfw this happened

"Well maybe they'll have something post credits?"
It turns out each game was being told as a story to a child by none other than Buzz Aldrin. Yep, Buzz Aldrin. That's cool. Unfortunately, the player learns nothing significant from this other than life went on brah,.
I was left feeling very cheated. I even read a few "professional" reviews to see if anyone else had a problem. No, apparently, there endings "wrapped up everything. Even from way back in Mass Effect 1". So I looked up the endings to see if perhaps I missed something. Nope, I didn't. All endings are the same basically, vague and useless and inconclusive. I don't know how anyone could say these endings "wrapped up everything". I could see not hating the endings, sure, but in NO case are they conclusive. NONE. I don't know what happens to ANYTHING after the credits role. Nothing of the characters that I've grown attached to, nothing of the fate of the galaxy, nothing about even Shepard! WTH!
The problem was the approach that BW took with the ending. Instead of making it end like a War Story that well, I don't know, shows a definite winner, they chose to make it open ended and ambiguous. That's great for games/movies/books that are intended to be a mindf**k, something where the theme is about questioning reality or something like that. Not for a war story. People are mad because that's not how you end a story like Mass Effects, a game series that made characters and story a priority to gameplay. I want to know what happens to these characters. I don't play the game because I want to be mind****ed! I don't play the game because I want a "cool" "artistic" ending. I play the game for the characters, and so does everyone on these forums. And because of that, I was disappointed.