Archonsg wrote...
@nickkcin11
Just shows which reviewers are shills and or aren't exactly honest when it comes to reviews. Like it or not, professional reviewers rely on advertising revenue so subjective reporting goes out the window.
Best cases I have seen are hedged reviews with statements like "not everyone will like the ending.." or " Bioware went with a different approach with the ending and will not please everyone..." the rest, just either didn't finish the game or are just repeating PR material.
It's a real trend lately for "reviewers" to shamelessly continue the hype of advertising. It is happening everywhere and it's what makes it so hard for the consumer to know what's what. It is beginning to have the opposite intended effect.
There are a lot of people out there that waited to get ME3 and didn't listen to what reviewers have said. They are however being swayed by what fans say.
The game is fantastic up until the point where the catalyst kid enters the picture. Logic must be suspended to buy into this. People that are fine with the ending have that right, of course. But, the last of the game does not live up to all that has gone on before. And the end does not give appreciation for what we are supposed to believe was the sacrifice of all and the growth of many. The game sets deadly enemies against one another and teams them up. Not only do the Geth evolve, but so do the Quarians and they put aside their long-standing animosity. This is at the core of what is wrong with the VI child's logic. The Quarians were the creator and the Geth, the created. But, they learned ultimately there was a better way than that one or the other had to be destroyed (if your Shepard chose this). In their "war" Shepard was a catalyst for change and it worked.
The Salarians and Turians and the Krogan were bitter enemies. And in some ways the Salarians and Turians were the creators of the Krogan (their untimely advancement). But, ultimately they learned there was a better way because of Shepard, Mordin, and Wrex.
Even the Batarians put aside their feelings over the horrible destruction of their homeworld and 300k people, for the better good because of and in spite of Shepard.
The endings just put a lie to all that. The endings leave you with the idea that everything was futile. It's a great way to end an art house movie. I don't think this is a good way to end a video game.
What would be nice is if those that are ok with the ending would stop calling people names or saying others are self-entitled brats or worse.
People here (and all of us are fans of these games) have loved the ME series. It's insulting to say that just because they are asking that the ending make sense, that it live up to the universe bioware created and the logic within it, and that it in some way do what it was supposed to do and not be A,B,or C choices, that people have no lives, or are ungrateful or whatever.
It is not possible to make sense of the endings. They don't fit in with the rest of the games. They don't fit in with character definition throughout the games. Ultimately, the only thing that matters is War Assets. Even the Paragon/Renegade decisions don't really do much as far as the A,B,or C choices.
I think in the end they chose 3 totally simplistic options, which only depending on war assets can have some different impact.
I agree with the idea of a refuse option along with the best option which would be the shutdown of the reapers (total irreversible shutdown and/or disintegration). If the created always rebels against the creator (ugh), then a logical device would have some failsafe device built into the reapers that would shut them down. I don't recall if the star child said it created the reapers, but I know it said it's older than them, so still it would have created such a thing to shut them down. If it can control them, it can hit an "off" switch.
Modifié par 3DandBeyond, 15 avril 2012 - 03:09 .