On the Mass Effect 3 endings. Yes, we are listening.
#17451
Posté 17 avril 2012 - 02:49
#17452
Posté 17 avril 2012 - 02:52
LiarasShield wrote...
well still player control and performance being ripped out of the players hands in the last 10 minutes just isn't cool and you'd think that the more you prepared the more war assets you get you could at least get a shot at a good ending just a shot but no not really since all endings end the same way except for the good destroy ending where shepard takes a breath but I do wonder if the extended dlc will at least clarifie if shepard does live in that ending or just runs out of oxygen and die right there
I´d like to remind you that the endings are not the "same". There are different colours and in the red one the Reapers are falling instead of flying away. HUGE difference
#17453
Posté 17 avril 2012 - 02:57
#17454
Posté 17 avril 2012 - 02:58
Modifié par LiarasShield, 17 avril 2012 - 02:59 .
#17455
Posté 17 avril 2012 - 03:00
#17456
Posté 17 avril 2012 - 03:00
LiarasShield wrote...
I thought turians had reach and flexibility arch lol jk
That they do.
Shepard has both and the Paragon / Renegade interrupt....uhh except right at the end. Shepard can unite the galaxy, play tag with a Reaper but gets killed by bad writing. What an epitaph.
#17457
Posté 17 avril 2012 - 03:02
#17458
Posté 17 avril 2012 - 03:03
Archonsg wrote...
As for that last bit, way to just read one line and not the rest of the paragraph. If I as a gamer wanted to feel ****ty, I don't have to pay $80.00 for a game to do that. I'll just volunteer to work with social services dealing with broken homes and children from said homes. Which, is rather funny really, since every once in a while, you get a case so screwed up, you'd think the child is a lost cause but his (or her) determination helps dig that child out of poverty and you go "booooyeahhh!" So, even in "real life" even when things are dire, sometimes, things end well.
That was what I personally wanted for Shepard. Its a game. The world already has enough depressing situations, do we really to pay for a game that takes all hope of winning, of over coming the odds to stand tall and victorious?
I don't.
And neither should anyone else.
Just add in more choices. Those happy with the current ending, good for you. The rest of us would want a chance to fight the Reapers, win, retire with our love interest. Is that too much to ask?
Absolutely right. Games are a form of escapism. Not all choices have to be cheery happy ones, but one choice should be or else why play them? And in real life people do often succeed in the face of overwhelming odds. It is great when entertainment sees this and mimics it. That's what often makes books, movies, and so on truly great-identifiability. I can identify with it. The old saying is, "art imitates life".
I will go back to certain movie eras. Movies mostly tended to have happy endings through the golden years-30s, 40s, 50s. They did so in the face of wars and great tragedy. They saw the value of just making people feel better. Sometimes, they went too far with this and of course other mistakes were made. But, then WHAM, the 60s and 70s hit and movies most often had sad, tragic, bad endings. Incomprehensible tellings of stories (2001: A Space Odyssey) defined artisic but were just not story focused. And I'd say society as a whole seemed truly depressed.
At the end of the 70s what happened to movies? Star Wars happened and it became the biggest thing of its generation. It broke all records, it helped to create terms like "blockbuster". People went way over the top for the biggest feel good movie to hit in a very long time and it helped. There were other movies that also started to try to turn the trend around. And then along came Sigourney Weaver and Will Smith and Bruce Willis. Alien, Diehard, and Independence Day movies defined for many of us just how to meld the tragic, action, and happy in not too sappy packages. The grit of the characters removes the sappiness. It was impossible to leave these movies with less than a satisfied feeling. They smashed your head in along the way, they showed vulnerable heroes thrown into situations that they surely could not walk away from and yet, they didn't insult your intelligence when the heroes did walk away. They entertained thoroughly and it is impossible to state that any film featuring the I-can't-look-away gruesome ooze of H.R Giger's artwork is not artistic as well. Alien wrenched your gut.
Modifié par 3DandBeyond, 17 avril 2012 - 03:03 .
#17459
Posté 17 avril 2012 - 03:03
I was sure my signature would be sufficent.
#17460
Posté 17 avril 2012 - 03:07
#17461
Posté 17 avril 2012 - 03:08
TsubakiYayoi wrote...
It seems I didn´t transport the sarcasm in my post good enough -.-
I was sure my signature would be sufficent.
Your sarcasm is perfect, actually-it's just that some have no problem at all with the 3 colors to choose from. There are so many points that can be hit on where the endings just fail, that the problem for us is we can't pick from just 3 choices as to what's the worst issue.
Modifié par 3DandBeyond, 17 avril 2012 - 03:09 .
#17462
Posté 17 avril 2012 - 03:10
#17463
Posté 17 avril 2012 - 03:17
I mean the Illusive Man says: The Mass Technology helped us to evolve in the last 100 years more than in the last10.000 years combined. So its not likely any species would create Synthetics anytime soon. And even if they do the all the Skynet like killer Synthetics will have a hard time wiping out the Galaxy if they can travel with "only" Faster than Light speed.
#17464
Posté 17 avril 2012 - 03:20
3DandBeyond wrote...
TsubakiYayoi wrote...
It seems I didn´t transport the sarcasm in my post good enough -.-
I was sure my signature would be sufficent.
Your sarcasm is perfect, actually-it's just that some have no problem at all with the 3 colors to choose from. There are so many points that can be hit on where the endings just fail, that the problem for us is we can't pick from just 3 choices as to what's the worst issue.
I know no one who actually liked the ending one bit (Friendslist/Reallife. Seriously. Except for some people here in the forum. Indoctrinated Sleeper agents from the rEApers I guess
#17465
Posté 17 avril 2012 - 03:27
#17466
Posté 17 avril 2012 - 03:27
#17467
Posté 17 avril 2012 - 03:43
#17468
Posté 17 avril 2012 - 03:44
And finally one nit-picky comment of my own is that if the Reapers melted down races to make a Reaper then how is it they never thought of "Synthesis" before... This really "Needs" to be addressed for the Synthesis ending at least
#17469
Posté 17 avril 2012 - 04:00
TsubakiYayoi wrote...
I´d like to remind you that the endings are not the "same". There are different colours and in the red one the Reapers are falling instead of flying away. HUGE difference
Different colors do not a difference make!
All three choices/colors follow the exact same supposition - that the little brat is right - synthetics and organics cannot co-exist.
The writers for five years, spanning the majority of three games (except the last 10 minutes of ME3) have said that male/male, female/female, human/alien and even human/synthetic relations were all not only possible - they were inevitable. Many of us loved that aspect of the game where all things are possible - in friendships, romance, alliances and through our choices.
Yet in the final moments of of this long journey - they snatch it all away. The writers through the brat tell you they - and you the player - were wrong. Sorry, you lose - the brat is right. You do NOT get an interrupt or chance to renegade/paragon your way out of that premise, you are forced to swallow the fact the little brat is correct despite many of us spending the last five years and many runs through the game proving him/it wrong.
Many of us proved beyond a shadow of a doubt the brat is wrong - Organics and Synthetics can co-exist. EDI and Legion are both friends to my Shepard, EDI and Joker are in love, the Geth and Quarians are at peace. The brat is wrong!
So where is THAT choice at the end of the game? What color allows me to tell the brat he's full of crap? The Mass Effect series went from five years at the top of my list of all time favorite games to something I loathe and cannot even stand to play again - in the span of ten minutes.
The brat is wrong and if they cannot see that and admit it - they do not deserve the color of my money. I'll cancel my SWTOR account, urge friends to do the same and never - ever - play or buy Bioware again.
That's my color of choice!
#17470
Posté 17 avril 2012 - 04:15
TriniWarlord wrote...
I personally dont think the ending "needs" to change, as was stated in the video but it does bring to light EXTREMELY valid points which may have been overlooked, such as the reason behind the Reapers and the child and our squadmates.
And finally one nit-picky comment of my own is that if the Reapers melted down races to make a Reaper then how is it they never thought of "Synthesis" before... This really "Needs" to be addressed for the Synthesis ending at least
That's a big problem with all of this. If as star boy says synthesis is the final form of evolution(not a direct quote), then why must Shepard create it? The reapers are only tasked with one mission every 50k years-destroy the advanced organic life. Why the feck wouldn't an omnipotent intelligence tell them to create synthesis so that the cycle wouldn't have to repeat?
What is all that organic sludge for, anyway and aren't the reaper creatures that are created (we have Turian Marauders and so on) truly forms of synthesis? But, something seemed to go wrong in the recipe because all they do is run, groan, growl, howl. shriek, and kill. Great examples of the epitome of evolution. I mean, even the reaper ships can converse.
There's so much illogic that supposedly superior beings use, it's a wonder they can get out of bed in the morning or how they can walk and chew organics at the same time.
And, I think the problem is that the plotholes weren't just overlooked, they were all but ignored. Shepard acquiesces to all the crud the starkid says and does not disagree at all, or protest, or question, or explain a different way. And Shepard of all people forged new ways. Shepard went against a good friend or even LI to take a chance on the Geth upgrade and it worked. So, Shepard would not give in so easily. Joker and teammates wouldn't run. Period.
#17471
Posté 17 avril 2012 - 04:21
#17472
Posté 17 avril 2012 - 04:27
#17473
Posté 17 avril 2012 - 04:28
'We will be more than happy to engage in healthy discussions once more people get to experience the game'(Chris' quote) proof? results?
his response and I'm not ****ting you:
'extended cut, this summer'
...
1) that doesn't even relate
2) Are you even trying to pretend?
3) How come the Community coordinator DOES NOT COMMUNICATE WITH THE COMMUNITY?
Modifié par Blazerer, 17 avril 2012 - 04:29 .
#17474
Posté 17 avril 2012 - 04:29
Absolutely. Want to love it, want to want to replay it. The parts I loved get swept away by the part I don't. Unfortunately, it's the last part.MtOMajorCat0311 wrote...
agreed......this game has always been about rewarding exploration and going outside of the normal bounds to get the last bit of information, the additional conversation with the otherwise un-noteworthy NPC, reading every last codex entry to glean all the facts......there is no redemption to be had in an ending that allows for none of that to happen. it is all guesswork and there is no way to follow-up on the choice or to even make an informed decision (the meager info you get from star-boy doesn't count)......those of us who loved the game for the depth and fullness of content are suddenly and irrevocably jarred by the last 10 min......I will get over it, but I still won't like it.....
In social circumstances, first and last impressions matter. The part in the middle is the guts of the relationship, but often we are left with only our last impressions. You always want to try to make it a good one.
#17475
Posté 17 avril 2012 - 04:39
Blazerer wrote...
The funny thing is, when I posted to Chris Priestly on twitter:
'We will be more than happy to engage in healthy discussions once more people get to experience the game'(Chris' quote) proof? results?
his response and I'm not ****ting you:
'extended cut, this summer'
...
1) that doesn't even relate
2) Are you even trying to pretend?
3) How come the Community coordinator DOES NOT COMMUNICATE WITH THE COMMUNITY?
It seems his job tittle is an meaningless as Bioware's word about what the game would contain before and after release.




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