These are not irrational thoughts. Yes, people do want happy endings partly as the logical conclusion to their choices, but their choices could also have led them to less than rosy endings and people are willing to accept that. The thing is the promise of the games along the way is that both are uniquely possible or should be. Will some people never accept anything but a happy ending? Sure, that's possible. So what? The much larger group of us just wants the end to conform to what we were given before-it goes so far off track it is not funny. Do I want a happy ending as a possibility? Yes, I've said so repeatedly. So what? It's not out of the realm of possibility nor is it even out of the realm of reasonable given the Shepard gasps sequence we already can get at the end. But, one tiny gasp is only the promise of a possible happy ending.
The reality of it all is that I am damned sick and tired of all the sadness in the world. When all my entertainment does is offer me more of the same then no I am not happy. Sometimes, sickeningly sweet can uplift a generation, just as Star Wars almost singlehandedly uplifted movie makers and moviegoers. It was super sappy at the end, but we all bought into it? Why? Because we needed it at that moment in time. We need it now, too. But sure it'd be fine with me if others have the option of their depressingly sad, soul sucking everything (or at least Shepard and friends) dies option. I'd never play to that ending, but great for you if you would. I also never choose some characters for my love interest, but you might choose them. Oh joy, real choice. I want a happy as well as a sad choice-that does make for replayability.
These games have always been about the characters on your side. The video link I posted shows just what happens at the end when the starkid becomes the character focus. Shepard can't talk back, can't use that interaction we have all used throughout 3 games. Shepard and the player are removed from the story and all my friends don't even matter at the end. They aren't even fully represented so I have no idea where they are or what happened.
This series made us care about 3d cartoon images on a screen-pixels that formed personalities. My opinion is how could they take all that away so abruptly at the end? It isn't sad, it certainly isn't happy, it is devoid of all feeling but WTF.
That being said, there are very powerful images with wonderful music that in and of themselves do create some emotion. Particularly, where the reapers are destroyed-the music helps to set the tone, but these games were character driven.
Modifié par 3DandBeyond, 18 avril 2012 - 05:36 .




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