polynomials wrote...
The endings were good. Do not change them please.
People are essentially upset that the endings raised questions that it did not answer. Well, if they'd been paying more attention they'd have realized the answer to almost all of them. If were were allowed to give spoilers here and I wanted to spend a couple hours writing, I could just explain it myself. But in a piece of fiction such as this, not everything needs to be fully spelled out, and what's great about the way it ended. It is obviously forcing everyone to ask questions. It's not BioWare who is lazy here, it's the players. They just weren't paying close enough attention, sorry to say.
Their choices weren't respected, supposedly, in a game where its impossible to talk to another player because the story along the way is radically different based upon each choice throughout all the games. They all converge to a bunch of endings- but there are 6 of them. That's not enough choice? I don't know what more they want.
Elaborate please.
I played all the games, and the final 20 min are rushed and utterly bullcrap.
TIM, for all his schemes, is downgraded to replay Saren's paragon choice in ME1. WITHOUT the final fight.
You have a Olaf Stapedlon's ending, evolving all life in galaxy, or destroying all synthetics, or controling the threat. Either way, you give the galaxy a new dark age.
If it was another storytelling, more...
philosophical, this ending could fit.
The way it is, fells like you give peace for the Quarians and Geth, the genophage's cure for the Krogan, well everything you did, means nothing.
It clashes. The entire game you play as a human solving other civilization's problems, and in the final five minutes, the problem escalates several orders of magnitude, (transhumanism, destroy all synthetic life, become the new god), different of the entire gaming experience. It doesn't build up. It's thrown at you.
EDIT
For all that matters, this Starchild thing is many scales beyound our knowledge. Like in Olaf Stapledon's book
Last and First Men. The First men triying to compreehend the Last men would be like a cat trying to compreehend Britain's economy.
So what I'm trying to say is: If the game was a buildup, showing that the things are much, much bigger than you previously thought, and give you a sense of desperation showing you that all your choices and conflicts happening in this cycle are tiny, tiny little things compared to the utter vastness of space and time, and those who came before us are demigods Chtulu style, I wouldn't be disappointed. But to give us in the five final minutes. It's crap, bad storytelling.
Modifié par Paulomedi, 15 mars 2012 - 08:16 .