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On the Mass Effect 3 endings. Yes, we are listening.


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#17726
LiarasShield

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3DandBeyond wrote...

LiarasShield wrote...

I think 3dand darkway blazer and maybe 1 or two others are the only decent ones here that are like me explaining why we dislike the endings because of the flaws and plot holes not because of the overused assumption of that we think it is sad


I think the basic assumption that everyone only wants happy, sappy endings is so flawed most don't even address it.  Everyone that I've ever seen post about a happy ending says they want it to be a possibility.  Bioware, to their credit did incorporate a seemingly happy moment that you can get with the Shepard gasps moment.

You and I and the rest of us agree that whether one gets the happy or sad ending we do want it to be in the context of our decisions and we do want to see more of what it means for our Shepards and their friends.  If I die, I want to see that what I did mattered and that my friends cared.  If I live, I want to experience that life afterwards.  And I want to see my friends that are left and mourn those that are not.  I want to see what it all meant and I want to be active in that part of the game as I have been in the rest of the game.  I want to maybe choose if my LI thinks I died and turns to have me stumble into his or her arms or maybe I stagger into view as I realize my LI has given birth to my child.  If I get the chance to go to a bar with Garrus, I want to decide to buy him a drink or let him buy me one, just to make the point.  I'd love choices like that.  Are they sappy sweet?  Yep, but they don't have to be the only choices.

If my choices mean I die, I want my LI to have the chance to say a tearful goodbye-maybe my child comes into view or maybe my LI didn't care so much and is with someone else, something they are both glad I never knew.  I want to maybe pick how I think my friends see me.  If Jack mourns my death but honors my sacrifices and her own, will she just curse at me for not living or will she finally show that vulnerability I know exists within her and break down?  I want to choose how I see her mourning me.  Perhaps Garrus will toast my passing and put a drink on my casket or I will get to choose a scene where Garrus toasts me and drinks both drinks-each time saying words that say goodbye in a way befitting our friendship.

These were stories about Shepard and the other characters in the game.  They were set against the backdrop of some nasty enemies.  It wasn't really even about the enemies, but in the end the game did a 180 and made it all about the enemies and not about the friends/characters.


yup I got nothing else pretty much said all that I wanted to

#17727
3DandBeyond

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darkway1 wrote...

Nardur wrote...

The problem with IT is... well what's the point of indoctrinating Shep when its easier for the reapers just to kill him? Why is Shep so valuable to the Reapers that they would rather indoctrinate him than kill him?


The great thing about IT is that it gives Bioware a...... "GET OUT OF JAIL CARD",so to speak.....meaning they have the chance to scrap all the present ending problems and do pretty much what ever they want.......in fact if IT was a reality,everyone was going to hail Bioware/EA as the greatest game developers of all time......it's an amazing idea and keeps the Mass universe alive.....which is what everyone wants........sadly IT ain't going to happen,it's not what Bioware/EA intended.


This is absolutely true.  It could be an explanation of all the things that didn't make sense after Shepard approached the Beam.  Well, it could even help them explain the existence of the boy and dreams in the first place.  The boy, in the vent says "you can't help me" if you choose one dialog path.  What the heck does that mean?  So, IT would help tie up things that just are not as yet answered.  Sure, the big problem is it is not an ending, YET.  But there are inferences that could be made from things they have said about IT and indoctrination all along the way.  One of the most telling is they had originally planned on such an ending to begin with but removed it from gameplay (I am paraphrasing here).  They removed it from gameplay as an ending, but not from the story, just to be clear.

There is every indication they always expected to provide more DLC to the story line and not just to multiplayer.  Even the screen after the credits says so.  They have always stated that ME3 ends Shepard's story, not that it ends ME and not that ME3 won't continue through DLC.  They've even stated that ME3 would continue through DLC so it may well be that they intended some sort of controversy from the start, but I don't think they expected to be grabbing a tiger by the tail.  I do think they got far more of a reaction than they may have figured on.

Keep in mind that a non-ending ending as we have it, may also explain their attitude about changing the ending.  They don't want to and maybe it's because we have yet to receive the ending.  If it is released and turns into a Christmas Story decoder ring moment, where the message is like "Drink your ovaltine" and we get only a "buy more DLC" or "you already got the ending, live with it, but watch this movie" kind of thing, I will be very disappointed of course.

#17728
darkway1

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3DandBeyond wrote...

darkway1 wrote...

Nardur wrote...

The problem with IT is... well what's the point of indoctrinating Shep when its easier for the reapers just to kill him? Why is Shep so valuable to the Reapers that they would rather indoctrinate him than kill him?


The great thing about IT is that it gives Bioware a...... "GET OUT OF JAIL CARD",so to speak.....meaning they have the chance to scrap all the present ending problems and do pretty much what ever they want.......in fact if IT was a reality,everyone was going to hail Bioware/EA as the greatest game developers of all time......it's an amazing idea and keeps the Mass universe alive.....which is what everyone wants........sadly IT ain't going to happen,it's not what Bioware/EA intended.


This is absolutely true.  It could be an explanation of all the things that didn't make sense after Shepard approached the Beam.  Well, it could even help them explain the existence of the boy and dreams in the first place.  The boy, in the vent says "you can't help me" if you choose one dialog path.  What the heck does that mean?  So, IT would help tie up things that just are not as yet answered.  Sure, the big problem is it is not an ending, YET.  But there are inferences that could be made from things they have said about IT and indoctrination all along the way.  One of the most telling is they had originally planned on such an ending to begin with but removed it from gameplay (I am paraphrasing here).  They removed it from gameplay as an ending, but not from the story, just to be clear.

There is every indication they always expected to provide more DLC to the story line and not just to multiplayer.  Even the screen after the credits says so.  They have always stated that ME3 ends Shepard's story, not that it ends ME and not that ME3 won't continue through DLC.  They've even stated that ME3 would continue through DLC so it may well be that they intended some sort of controversy from the start, but I don't think they expected to be grabbing a tiger by the tail.  I do think they got far more of a reaction than they may have figured on.

Keep in mind that a non-ending ending as we have it, may also explain their attitude about changing the ending.  They don't want to and maybe it's because we have yet to receive the ending.  If it is released and turns into a Christmas Story decoder ring moment, where the message is like "Drink your ovaltine" and we get only a "buy more DLC" or "you already got the ending, live with it, but watch this movie" kind of thing, I will be very disappointed of course.


The Mass3 saga is far from over........just wish I could summon the desire to play MASS3 again........all I play is the multiplayer,which is starting to drag now........the grind for gear.

#17729
Blackvista

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While I'm sure EA gave Bioware considerable resources to work on the ME series... I can't help but wonder whether the soul of the studio could ever survive being part of a company that thinks like this:



"EA CEO John Riccitiello On Gaming Microtransactions"

Modifié par Blackvista, 18 avril 2012 - 07:23 .


#17730
LiarasShield

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darkway do you have a ps3?

#17731
darkway1

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Blackvista wrote...

While I'm sure EA gave Bioware considerable resources to work on the ME series... I can't help but wonder whether the soul of the studio could ever survive being part of a company that thinks like this:



"EA CEO John Riccitiello On Gaming Microtransactions"


...........I don't know.....the moment you ask me to pay for an ammo clip is the exact moment I put the game in the bin.

#17732
darkway1

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LiarasShield wrote...

darkway do you have a ps3?


Yep...I'm good to go on any system.

#17733
LiarasShield

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want to add me?

#17734
LiarasShield

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or better yet do you have mass effect 3 for the ps3 lol?

#17735
LiarasShield

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can handle having a decent hand in silver or gold without people being chicken ****s or abandoning the team after 1 or 2 bad rounds

#17736
darkway1

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Yes I have ps3 Mass3......PM me your tag and I add you.....don't post in the forum......you play gold,you insane,you vanguard? lol

#17737
LiarasShield

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well I do use vanguard frequently but hey I have won a few gold matches with groups against the geth with a quarian infilitraitor

#17738
LiarasShield

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and watching the geth destroy each other is fun and of course why not shoot for gold you get the most credits?

#17739
Blackvista

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Sad to think that the basic premise behind ME3 was pretty much the same as Dragon Age: Origins. "Gather an army to fight monsters," and then, at the end "liberate/save the capital from those monsters." All Bioware had to do to make the war assets, and your assembled allies throughout the series, matter was copy paste some of the basic ideas from the battle for Denerim.

For instance, in the first stages of the battle, you fight alongside all of your allies, and then later, you fight a short sequence featuring all those you didn't take with you on the final push. Just seeing your whole squad in action would have added so much to the London mission(s).

Another feature they could/should have incorporated from Dragon Age was the deployment of your armies. Calling in your knights, mages/templar, dwarves, or elves/wolfmen, was pretty cool, and it helped connect the finale to everything you'd done before.

So... if they'd combined these features with some of the fire team mechanics from ME2's suicide mission, everything up to the beam would have been outstanding rather than... well nevermind...

Modifié par Blackvista, 18 avril 2012 - 07:47 .


#17740
LiarasShield

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aiming for anything less is silly and the fastest way to farm credits for spectre packs is by completeing gold missions

#17741
darkway1

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I'm usually support,via engineer or Asari adept......I generally suck at multiplayer hence why I play RPG's.......hence Mass Effect.

#17742
LiarasShield

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lol whatever but care to do some multiplayer with me later?

#17743
darkway1

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Blackvista wrote...

Sad to think that the basic premise behind ME3 was pretty much the same as Dragon Age: Origins. "Gather an army to fight monsters," and then, at the end "liberate/save the capital from those monsters." All Bioware had to do to make the war assets, and your assembled allies throughout the series, matter was copy paste some of the basic ideas from the battle for Denerim.

For instance, in the first stages of the battle, you fight alongside all of your allies, and then later, you fight a short sequence featuring all those you didn't take with you on the final push.

Another feature they could/should have incorporated was the deployment of your armies. Calling in your knights, mages/templar, dwarves, or elves/wolfmen, was pretty cool, and it helped connect the finale to everything you'd done before.


In multiplayer you promote characters which convert to war assets,I was kinda hoping that the characters you promoted would pop up in the end game or at least show up in game some where but sadly not the case.

#17744
darkway1

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LiarasShield wrote...

lol whatever but care to do some multiplayer with me later?


Yeah sure,I play late at night as I have work in the evening (now) to finish first.

#17745
Blackvista

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Darkway,

Yeah, I was hoping for the same thing. at the very least, the squad that attacks the reapers should... not get obliterated if your n7 special ops rating is high enough...

I also think it would add a lot to the final push on the beam if they had side missions featuring your promoted characters... maybe they get into the citadel and hack a console so that the next wave through the beam will land somewhere important like citadel control?

Modifié par Blackvista, 18 avril 2012 - 07:52 .


#17746
Flubberlub

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The beam had a fail-safe and sent Shepard back to earth... Nope...

#17747
darkway1

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Blackvista wrote...

Darkway,

Yeah, I was hoping for the same thing. at the very least, the squad that attacks the reapers should... not get obliterated if your n7 special ops rating is high enough...

I also think it would add a lot to the final push on the beam if they had side missions featuring your promoted characters... maybe they get into the citadel and hack a console so that the next wave through the beam will land somewhere important like citadel control?


Yeah,thats a fantastic idea.......storming key locations with your personal team would bring the muliplayer/main game together nice......having a team of krogans or Asari would be pretty cool.

#17748
darkway1

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Thx LiarasShield.........your a Res Evil fan?

#17749
LiarasShield

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yes up until resident evil 5 anyway

#17750
LiarasShield

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let me know if I have too many people I'll delete someone