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On the Mass Effect 3 endings. Yes, we are listening.


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#18076
Redbelle

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Graius wrote...

@Stormsnake to the extent that it's not about a happy ending but a fitting one, I would agree. But the problem is that the end doesn't fit. It is incoherent. It's as if you got a train to Paris and ended up in Blackpool.


Another way to put it.

I ordered ham! You gave me cheese! I have discovered I am lactose intolerant because of your cheese!

Modifié par Redbelle, 21 avril 2012 - 11:53 .


#18077
Redbelle

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Omen72 wrote...

No offence but since when have Bioware to a lesser extent, but mainly /EA began listening to the concerns of the fans regarding the ending?

(Apologies if other people have mentioned this but this is the first opportunity I've had to log into my Orgin account since completing the game)

To me it seems like we were promised one thing when all the pre-release advertising campaigns went out about everything we did in-game making a difference to the way the story goes and the ending, yet it simply didn't, the ending was a confusing mess that answered nothing, I mean how did the likes of Liara etc, that were on Earth suddenly on Normandy, why after everything they'd gone through would Joker just abandon Shepherd, not just him but the rest of the crew, what are the odds that of all the planets we explore over the last two games (three if you own the X-Box) that Normady would conveniently crash on a planet that sustains humans, and the other species that are on the normandy.  There is so much more that is confusing, contradictory, wrong, weird, shallow, and whatever other description you could add which apply.

And after all the complaints from fans of the game or people like me that were not fans of the game before but bought 2 in anticipation of getting 3 because it looked so good is it so difficult to understand why we feel like we got ripped off?

Because all that seems to be on the cards in an extention to the ending to further explain the ending. Still not impressed, sorry, this simply is not what we were promised when we read the pre-release game info and some hastily concocted video is hardly going to be an adequate ending for such a otherwise well constructed game.


So easy to explain if writers had spent 5 minutes to think about it. the radio msg saying all personel are pulling back as you stagger towards the beam? Add the squadmates voices saying something along the lines of....

"We lost Shepard near the beam, we're going to look for him".

"Negative, more Reapers forces are enroute to that location. They'll be there soon. You have to pull back".

"We won't leave the commander".

"We need you back on the Normandy. We're organising a bombing run and need you to guide her in. Shuttles are landing behind you. you need to move."

A few lines of dialogue and issue fixed. Ok it doesn't answer the question of why the Normandy runs away, or how the squad can dock when there is a space battle going on, but if the writers had thought about adding in dialogue that implies our squadmates are heading back to the Normandy for a reason we wouldn't be scratching our heads thinking how did they get there at all.

#18078
Cant Planet

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Graius wrote...

@Stormsnake to the extent that it's not about a happy ending but a fitting one, I would agree. But the problem is that the end doesn't fit. It is incoherent. It's as if you got a train to Paris and ended up in Blackpool.


More like, if you boarded a train to Paris and ended up in shortline algebra salad bottle.

#18079
Graius

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Cant Planet wrote...

Graius wrote...

@Stormsnake to the extent that it's not about a happy ending but a fitting one, I would agree. But the problem is that the end doesn't fit. It is incoherent. It's as if you got a train to Paris and ended up in Blackpool.


More like, if you boarded a train to Paris and ended up in shortline algebra salad bottle.


Yeah but I'd pay for that to happen.

#18080
Cant Planet

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Graius wrote...

Cant Planet wrote...

Graius wrote...

@Stormsnake to the extent that it's not about a happy ending but a fitting one, I would agree. But the problem is that the end doesn't fit. It is incoherent. It's as if you got a train to Paris and ended up in Blackpool.


More like, if you boarded a train to Paris and ended up in shortline algebra salad bottle.


Yeah but I'd pay for that to happen.

SHHHHH! They are listening!

#18081
Graius

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Cant Planet wrote...

Graius wrote...

Cant Planet wrote...

Graius wrote...

@Stormsnake to the extent that it's not about a happy ending but a fitting one, I would agree. But the problem is that the end doesn't fit. It is incoherent. It's as if you got a train to Paris and ended up in Blackpool.


More like, if you boarded a train to Paris and ended up in shortline algebra salad bottle.


Yeah but I'd pay for that to happen.

SHHHHH! They are listening!


In that case I hasten to add that when I say I'd pay for that to happen, I mean it in the sense that I would do so for its pure mind-bending value.  The same effect is not induced by the ending of Mass Effect 3, just a whole heap of confusion and contradiction.

#18082
Booker Caesar N7

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I've literally just finished me3 (synth ending). I don't understand what all the fuss is about, I'm not 100% behind bioware with the endings and there is gaps in what actually happened.

In my opinion, mass effect has always been about choices and consequences. If you have played since mass effect 1 you tell yourself a story. I wasn't happy until I seen the little scene with the kid and man, then boom it hit me, it's a been a story of what I've done the choices I've made. Obviously there is huge gaps between your final moments on earth to that scene, like where has the Normandy crashed, where did the reapers fly off to, nearly everyone in the galaxy is trapped around or on earth.

It was nice to have a completely fresh ending to a game rather than "hero completely saves the day as usual routine"

#18083
Cant Planet

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Booker Caesar N7 wrote...

I wasn't happy until I seen the little scene with the kid and man

Look again, though, it wasn't a kid. It was a miniature grown-up.

I mean, I assume that's what they intended, since they clearly used a shrunken adult model in that scene, rather than, say, the child-body model that is already in the game.

#18084
twinsfun

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<3I have played all 3 games and worked hard for a great ending,got nothing but sadness please give us endings we can choose.My heart is broken

please listen to your fansImage IPB

#18085
Booker Caesar N7

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But u did get endings you could choose, not much I have to admit but I do remember my 3 choices lol

#18086
Xellith

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The game stopped. You got 3 stops. You havent seen a single ending yet in ME3.

#18087
twinsfun

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Liara's Dad were was that at in the game?

#18088
SpartanCommander

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You know making a continuation would make better seance if their was a DLC that involves you going to that abandoned station in the outer edge of the Sol System to recover tech and research on a form of FLT that doesn't use Mass Effect fields but was discarded once the Relays were discovered.

#18089
Uncle Jo

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




Okay I'll try to play fair...

1. The entire Rannoch Mission (including sidequests)...
2. Cure the Genophage on Tuchanka.
3. Grunt in Missing Scouts (why, for God's sake, didn't you let us have a Krogan as squademate ???? They're the most hilarious!!! ).
4. EVE/BAKARA.
5. Every moment with Garrus and Liara.
6. Javik and EDI.
7. Aria T'Loak ("I think, I'm gonna use violence..." :D)



I'm going out of topic, but I have to say it....

1. Vancouver was a fail.
2. James Vega ?? Diana Allers ????
2. By no means, the Plastic-Space-Ninja (Kai-Leng) should have had so much importance.
3. The Thessia Mission was way too short...
4. HARBINGER ???????????

Naturally I won't speak about the final mission (Lack of cutscenes, where are the Rachni, the Geth ???) and the fairy-tale ending....

Modifié par Uncle Jo, 22 avril 2012 - 02:23 .


#18090
ParagonGreg

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Boss fight boss fight boss fight, boss fight. There's a reason they are in games. They act as a nice focal point for the climax.

#18091
ParagonGreg

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And just scrap the Joker on the Normandy thing. That was clearly thrown in because it looks cool or it was an asset already completed. It's nonsense and "clarifying" it probably won't help.

#18092
Jackal7713

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Uncle Jo wrote...

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




Okay I'll try to play fair...

1. The entire Rannoch Mission (including sidequests)...
2. Cure the Genophage on Tuchanka.
3. Grunt in Missing Scouts (why, for God's sake, didn't you let us have a Krogan as squademate ???? They're the most hilarious!!! ).
4. EVE/BAKARA.
5. Every moment with Garrus and Liara.
6. Javik and EDI.
7. Aria T'Loak ("I think, I'm gonna use violence..." :D)



I'm going out of topic, but I have to say it....

1. Vancouver was a fail.
2. James Vega ?? Diana Allers ????
2. By no means, the Plastic-Space-Ninja (Kai-Leng) should have had so much importance.
3. The Thessia Mission was way too short...
4. HARBINGER ???????????

Naturally I won't speak about the final mission (Lack of cutscenes, where are the Rachni, the Geth ???) and the fairy-tale ending....



I would just like to add these EPIC FAILS:

1. Tali's Face or lack there of. Really Photoshoped stock images, what were you thinking?
2. GethVI Same skin and VA as Legion. Again What were you thinking?
3. War Assets not showing up in final battle.
4. Killing people off on Twitter. That just takes lazy to a different level.

#18093
twinsfun

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played the 3 choices all the same ending just the colors are different lol your dead and you love interest lives so not fair

#18094
schwarzaj

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Seriously, BioWare, you have to fix the endings by changing them. If you think that this is all going to blow over with the Extended Cut, your wrong. Anything short of a total overhaul is going to enrage fans even more. The only reason why some people are saying that the EC is a good thing is because they're trying to rationalize what has happened. For the EC to be effective, the following list of things must be altered, addressed, and shown.

1.Starchild must be seen as a villain, with no "protecting organics from synthetics" explanation for the existence of the Reapers.
2.Debate with the Starchild needs to be possible.
3.Shepard needs to be able to point out the circular logic the Starchild uses.
4.Scenes must be shown with our war assets fighting.
5.The Citadel and Mass Relays can't be destroyed.
6.The Normandy cannot run away from the battle.
7.If the Normandy has to crash, it must be on Earth.
8.If Shepard lives, he must be able to reunite with the LI.
9.The three choices must have completely different scenes.
10.Explanations of what happens a little while after the war must be given.
11.Scene with Shepard and LI married with kids must be shown.

All of this has to be done, and can use the current format that the game has. The only problem is is that you are literally refusing to alter these parts of the ending. The only way for the EC to be as effective as possible is to alter and change parts of the current ending. Because you refuse to do so, your customers and fans will continue to complain.

If you really need this explained from a business perspective, fine. Your customers are not pleased with your current videogame product. Your customers believe, and have unquestionable evidence to the fact, that you promised and advertised the product to provide a satisfying conclusion that would present different outcomes as the result of the choices made in the game, providing a total of 16 endings. The product you released only provides 6 endings, with such a small amount of variation that, when compared side by side with as a black and white video, the endings appear to be 3 different variations of the same cinematic. Your customers are so displeased with your product that some have stated that they will not buy products made by you in the future. Current sales figures for the product in question are down, requiring retailers to sell your product at a loss, meaning that said retailers will be wary of carrying large quantities of your product in their stock. Many customers have come to you asking for you to fix the problem with the product by changing the ending of the videogame. Instead of announcing that you will fix the problem with the product by changing/altering the current ending to what was promised and advertised, you chastise your customers and refuse to accept that your product has a critical flaw, instead opting to add more cinematic scenes to the ending in an attempt to add more "clarification" as a means to deal with your customer's complaints via a free Extended Cut DLC.

You are wasting resources on a DLC pack that will, at best, partially fix your product and will not fix the issues your customers have with said product. You have been told by several of your customers, in an incredible amount of detail, what needs to be done in order to fix your product. If you do not heed the complaints and solutions that your customers have brought to you, your reputation as a videogame developer in a highly competitive business will be tarnished even more then it already has. This means, BioWare, that you will have decreased sales and business, which is counter productive to your overall goal.

In short, you need to change the ending to Mass Effect 3 not only because of the inherent problems to the overall artistic quality of the franchise and because of the disappointment the fans of your franchise have shown, but because your future success as a business depends on it.

#18095
twinsfun

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Blasted the dude and not picked none of the choices and fought for earth then had kids,your way the races could not get home the relays exploded what a mess and they would of died from hunger
and tore each other apart
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i

Modifié par twinsfun, 22 avril 2012 - 03:19 .


#18096
KevShep

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The crucible was intended for the reapers use not ours...

The crucible is the power sorce for the citadel to fire. If the crucible was designed by organics then they WOULD have to reconstruct the citadel inorder to get the citadel to fire because its not the crucible that is firing...its the citadel!

Also the place where you make your three choices are on the citadel side of the curcible/citadel. This means that the citadel WAS designed for the crucilbe to be used.

The crucible plans also just happen to survive ALL the reapers cycles for some very weird  and odd reason.

Is the crucilbe/citadel a worst case scenario for the reapers to use incase the galaxy got out of hand? This explains why the indoctrinated shepard sees it as colored explosions that save everyone but in reality it is blowing up every single habitalbe system like in Arrivl.

Modifié par KevShep, 22 avril 2012 - 03:23 .


#18097
Deliquesce

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There were three choices at the end. But everyone, regardless of what their Shepard was like, would want to destroy the reapers. For 2.99 games we fought tirelessly against the reapers and their forces, thinking at that final moment, whether Shepard lived or died, he/she would give them hell.

I couldn't choose control, why would I want to end up like TIM? Why would I want to even admit for a second that this highly delusional nutbar was the only one in the galaxy who made sense? My pride wouldn't allow it, it wasn't an option.

I couldn't choose synthesis. Even when presented with the option of "true peace", I thought of preserving the diversity of the galaxy. Besides, why am I going to take the advice of some kid who can't even explain his true purpose without me wanting to smack my head repeatedly off the wall with his wack-ass troll logic.

I had one option, one choice.  One ending.
For a girl with 6 Shepards, that's effed up.

Modifié par Deliquesce, 22 avril 2012 - 03:26 .


#18098
twinsfun

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why the ending was bad

#18099
Blind2Society

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Tali's reveal = Shame on you sir!

Starbrat instead of Harbinger = Shame on you sir!

There are so many more but I'll just leave it at that for now.

Oh yeah, and in case you missed it EA/BW............ Shame on you sir!

#18100
xaurabh123

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shame on you BW