What irked me about the ending was the lack of choice, zero meaningful reflection of preceding choices, the entire plot from Harbinger's beam onward either contradicting established ME lore or just being plain illogical, an introduction of a main character at the last second, and that Shepard, having fought against the odds for three games, is happy to just pick A, B or C like a lab rat because some flickering child says so. Why didn't Shepard stand up for what he/she believes in? Why, once again, did the game provide no dialogue choices worth a damn, railroading the player?
(I really hated that child by the way. Every 'dream sequence' I just wanted to find the exit portal that said 'screw this, we've got more important things to do than Baywatch running'. I don't recall Shepard being forced to lose sleep over blowing up Kaidan/Ashley or their ME2 squad, arguably a more personal psychological experience..., and those deaths I as a player cared about)
After we've chatted interminably with the flickering child and he's explained that due to 2 x 2 = 5, 5 must therefore equal 2 x 2, and thus wiping out all advanced life in the galaxy is ok, Shepard just says 'ok' and goes and pushes a button. Never mind that he's just spent some time getting two major representations of synthetic life to play nice. Never mind that any idiot AI who had the capabilities of the Reapers could just use that to.. wait for it.. destroy all other synthetic life and thus defend the organics apparently so precious to them, in a guardian role. Lets' ignore that the red ending, a capability that Starchild has apparently known about and had for millenia, that destroys all synthetic life everywhere, would be a
perfect defense mechanism for the very problem that the Reapers' extinction cycle is aimed at solving. Lets' trip the light fantastic past that and proceed to the blue/red/green flashy bit.
We're left with cutscenes that are out of character for any of the established protagonists (sure, a love interest who has professed love and a desire for children wouldn't want to be there by Shepard's side rather than, say, running off), an absolutely devastating long term effect on the galaxy (probably far worse than the Reapers themselves) and yet Shepard doesn't even blink. Yep, ok sir, you said it Starchild, I'll just push one of these here buttons. Regardless of choices, the same bunch of humans fight in London, watch some Reapers fall over/wave their tentacles with happiness, and then the Normandy, apparently having left the most critical battle for the galaxy ever, along with its commander, far behind, crashes. Perhaps the most bizarre and stupid point of the ending is that one option can have Shepard survive and yet inexplicably tells us nothing of what happens next. What is this, the Matrix Reloaded?
Meanwhile the player is left in frustration and annoyance feeling like their efforts over the past few years have gone to waste, that playing the game was an exercise in futility, that none of their decisions had any value, and their faith in Bioware is severely shaken. Perhaps Bioware genuinely didn't realise that they'd created a sci-fi opera that had captured hearts & minds? It's not even like it had to be a happy ending, although I'd liked to have thought that a happy-ish ending would have been feasible if extremely hard to achieve (you know, choice?). I was ok with Shepard dying if there was a point to it - he/she has already been prepared to do so on numerous occasions. However even that doesn't work as a concept, because one option has Shepard implied to survive and leaves the audience hanging for...
what exactly?
What did I like about the ending? The scene running into Harbinger's beams I think summed up Shepard perfectly - diving into the fray, as Liara put it. It's also an insanely stupid thing to do, charging a 2km dreadnought with giant particle beams
on foot, and neatly summed up the desperation.
What should have happened? If we
must have the flickering child deus ex machina instead of any ending that would feel worthwhile?
If Shepard survived, then I would expect to see him being pulled from the rubble, as Reaper and Geth platforms are strewn about the place, organic survivors taking stock, recovering, medics seeing to the wounded, and then perhaps the love interest coming around the corner, hugging Shepard, and then a nice fade to black. Then a sequence of cutscenes as to how screwed up the galaxy got after all your decisions ala Fallout - although since the mass relays exploded, maybe almost everyone is vapourised...
If Shepard died, then the least that could be done is a memorial of some form. The Control option leaves the galaxy entirely as it was at the start of the big battle, and so life must presumably go on (though, again the mass relays exploding bit puts a damper on anyone surviving...). Cutscenes as above can follow.
The rest of my constructive criticism is available as DLC.
Modifié par Grammarye, 22 avril 2012 - 06:49 .