On the Mass Effect 3 endings. Yes, we are listening.
#18176
Posté 23 avril 2012 - 01:25
ME2 comrades fighting
salarian stg
rachni
elcor tanks
grissom academy
drell assassins
geth
quarians
krogan on kakliosaurs (God that would be awesome)
hanar
volus bombing
asari commandos
Really you guys have a lot work with
as for ending itself happy ending Shepard survives without killing the Geth or EDI
Also Don't rush the extended cut take your time with the development, seriously we can wait till the fall.
AND REMEMBER IF YOU DO DELIVER A GOOD ENDING EVERYTHING WILL BE FORGIVEN.
#18177
Posté 23 avril 2012 - 01:33
GhostWolf wrote...
Sm00thCr1m1n4l wrote...
To be honest, I just want a happy ending where all of my 6-8k EMS actually win the fight, not destroy everything that has made this suberb universe what it is. The first two games were about overcoming ridiculous odds, why can't the third one be?
I have been giving the ME3 ending a lot of thought, since it is a topic of discussion with many I know, and I have come to two conclusions:
1) Bioware violated the fundamental principle of gaming - all gaming: a game must be winnable, not just concludable. (FRPGs are not movies.)
2) Bioware should require all its developers to watch The Gamers: Dorkness Rising - and test them on it if they have to, to make sure the developers understand it. FRPGs are not about insisting that your vision is adhered to. FRPGs are not dictatorships by design. They are about the interplay between the universe and NPCs you create, and the contributions players bring to that creation.
So true. If all you ever get is the Game Over ending and never "beat" the game, you won't play it too many times. I am not satisfied with having finished this game. I wanted to win this game. I wanted all of the things I did to equal a win--yes, for me my high EMS score should have meant my happy ending. But, if I ran around with my finger up my nose and went all renegade on every choice, my endgame should show me dying and the whole galaxy screwed without the "resume game" option. That should be the end of that character's screw ups. I think it's highly reasonable if TIM is still there and you have made a mess of things, that TIM should kill you and then, game over, galaxy screwed, Reapers get to play with their organic sludge.
But my 7300 plus EMS score and my choices along the way could and should have a possibility to lead me to the promised land, LI skipping along beside me, Reapers laying in the dust, Mass Relays humming happily along, EDI frolicking with Joker, baby Krogans in the works, and the Geth building homes alongside Quarians.
#18178
Posté 23 avril 2012 - 02:36
3DandBeyond wrote...
But my 7300 plus EMS score and my choices along the way could and should have a possibility to lead me to the promised land, LI skipping along beside me, Reapers laying in the dust, Mass Relays humming happily along, EDI frolicking with Joker, baby Krogans in the works, and the Geth building homes alongside Quarians.
I second that.
I see a lot of casual dismissal of a so-called "Sunshine, bunnies, and rainbow farting unicorn ending" around here. I don't really understand why. With a high enough EMS, there should have been a substantially happier ending choice. Note the italics on choice. Meaning that there is still the possibility of bittersweet to downright depressing.
I chalk it up to the pervaisive cynicism of the modern world. I take part in it as much as the next guy, so I probably shouldn't be the one to throw the first stone here. I have a perverse love of darker stories. But, I thoroughly enjoy lighter fiction for the very same reason -- I get enough doom and gloom out of reality. I really don't see the need to sow it all over video games too. The cloying nihilism of many recent releases is bothersome (see practically any FPS). It's fine in small doses, but leave the railroading of it to more linear options. Mass Effect was never billed as being a one lane highway.
I'm not asking for nothing to be sacrificed. As it is, I've already sacrificed a fair amount through the course of the trilogy. I'm sure a lot of people are going to read this and shoot back with "Well, those moments weren't nearly powerful enough to do justice to this story. After all, the Reapers are invincible annihilators of the universe. They can't be beaten without a costly fight." Those people are right. If this were anything but a videogame, grimdark would be totally cool. But this is an utterly unrealistic story, one which has built up the notion of triumph over nigh insurmountable odds. Don't pull that rug out from under me right at the end.
So yeah, you and I are of the same mind. Would've been nice to have a choice of a happy ending. Shepard has gone through a hell of a lot by the end of this. He or she has given everything they have to give, and lost more than a few friends on the way. You can say that there isn't any justice in a happy ending. I say, isn't there some justice in happiness itself?
Alright BSN, crucify me!
Modifié par MrAtomica, 23 avril 2012 - 02:38 .
#18179
Posté 23 avril 2012 - 02:49
Modifié par Gweedotk, 23 avril 2012 - 02:50 .
#18180
Posté 23 avril 2012 - 03:11
Gweedotk wrote...
I think we should give this DLC a chance. Bioware is at least trying. I personally don't buy EA products for the very reason that they usually aren't good. Since we all agree that EA is terrible, why not simply stop buying their products?
I'm sure I'm not the only one, but Mass Effect 3 was the last title I will every buy from BioWare and EA. Voting with my wallet.
#18181
Posté 23 avril 2012 - 03:15
Gweedotk wrote...
I think we should give this DLC a chance. Bioware is at least trying. I personally don't buy EA products for the very reason that they usually aren't good. Since we all agree that EA is terrible, why not simply stop buying their products?
I'd say that's completely appropriate as a course of action, but we already bought this one. We bought it with certain implicit and explicit promises. I personally don't ever believe someone if they say "this car will do everything including slice your bread and read your mind," but......
at some point you have to stop allowing people (companies) to make promises they never intended to keep and always knew they could not deliver on.
The only problem with this, is the statements made by Casey Hudson about this game, were ones that seemed plausible enough. You wouldn't get an A,B,or C ending-but that's exactly what you got. There'd be so many different endings it would be like we weren't all playing the same game (I don't have the direct quote, so this is a paraphrase). Well, that's partly true, we aren't playing the same game-at the end none of us is playing ME3 or any game at all. We are watching stuff happen and we aren't sure what game it's from.
We were told our choices throughout the games would determine the ending we would get. Well, I guess that's true if "throughout the games" means the last ten minutes of ME3.
I think the story presented in ME2 was decent and made us hope the one in ME3 would be even better-in fact, it seemed to promise us that it would. And it was, until the end. We can stop buying EA games now, but that does not salvage the time spent playing these games. Complaining, in the interim is the only recourse. And the official explanation of what the EC DLC will be is just not sufficient to redeem this ending. It is also fairly dismissive of devoted fans. Sitting by and waiting and remaining silent won't change that. Yelling about it probably won't, but it's the only avenue we have at this point. Otherwise, there's no chance.
I personally do complain about games on other forums for those games. I'm sick and tired of being taken for granted once companies have my money. There was a game I bought recently that relied heavily on online play, but players could not play online. As a group, we complained and it got partly fixed. It never would have been fixed if people had just walked away. Another well-known game had many gamebreaking bugs. Some got fixed because people spoke up. I have other games that were in a trilogy, and the last of the 3 stunk really bad, but nobody cared enough to complain. They didn't fix it.
Buyers of all things are being used as beta testers. Products (not just video games) are being rushed to market, because the lifespan of products is very short. Ever done actual private beta testing on any games? I have and they are often nowhere near the release stage at that point. Many flaws are well-known (brought up in beta testing) when the game hits the street and yet, they have not been fixed. They will not get fixed if players don't speak up. If a game company already has your money and paid reviewers are just loving the game, the only recourse is to speak up until a fix has been released. You do not stop until you have that fix downloaded and you see if it did fix the problem.
Consider also that part of the value of all games is replay value. It is hyped in ads and replays are often counted as important as "hours of play". You buy replay value. If I played an old game like Pac Man and found there was no possible way to win it, I would never waste another quarter on it. If I play Mario Kart and at the end, a magic bomb out of nowhere always without fail drops on my racer, I will not play Mario Kart again. (I don't actually have Mario Kart, it's just a simplistic example). The same is true of ME3, but it's far worse. It impacts not just one game, but 3 as well as apps, comics, books, and more. The ending makes all of the rest of what you spent money on seem worthless.
Modifié par 3DandBeyond, 23 avril 2012 - 03:22 .
#18182
Posté 23 avril 2012 - 03:23
Amen brother!!!MrAtomica wrote...
3DandBeyond wrote...
But my 7300 plus EMS score and my choices along the way could and should have a possibility to lead me to the promised land, LI skipping along beside me, Reapers laying in the dust, Mass Relays humming happily along, EDI frolicking with Joker, baby Krogans in the works, and the Geth building homes alongside Quarians.
I second that.
I see a lot of casual dismissal of a so-called "Sunshine, bunnies, and rainbow farting unicorn ending" around here. I don't really understand why. With a high enough EMS, there should have been a substantially happier ending choice. Note the italics on choice. Meaning that there is still the possibility of bittersweet to downright depressing.
I chalk it up to the pervaisive cynicism of the modern world. I take part in it as much as the next guy, so I probably shouldn't be the one to throw the first stone here. I have a perverse love of darker stories. But, I thoroughly enjoy lighter fiction for the very same reason -- I get enough doom and gloom out of reality. I really don't see the need to sow it all over video games too. The cloying nihilism of many recent releases is bothersome (see practically any FPS). It's fine in small doses, but leave the railroading of it to more linear options. Mass Effect was never billed as being a one lane highway.
I'm not asking for nothing to be sacrificed. As it is, I've already sacrificed a fair amount through the course of the trilogy. I'm sure a lot of people are going to read this and shoot back with "Well, those moments weren't nearly powerful enough to do justice to this story. After all, the Reapers are invincible annihilators of the universe. They can't be beaten without a costly fight." Those people are right. If this were anything but a videogame, grimdark would be totally cool. But this is an utterly unrealistic story, one which has built up the notion of triumph over nigh insurmountable odds. Don't pull that rug out from under me right at the end.
So yeah, you and I are of the same mind. Would've been nice to have a choice of a happy ending. Shepard has gone through a hell of a lot by the end of this. He or she has given everything they have to give, and lost more than a few friends on the way. You can say that there isn't any justice in a happy ending. I say, isn't there some justice in happiness itself?
Alright BSN, crucify me!
#18183
Posté 23 avril 2012 - 03:28
A good ending for Mass Effect 3 Please!
Tali ending
Ashley ending
http://www.youtube.com/watch?v=8g4Me5H71Jc&feature=g-upl&context=G2741e30AUAAAAAAABAA
For a small moment, Bioware and EA have managed to deflect the problem for some of your customers with the Mass Effect 3 ending; with the promise of summer clarification. It will not last. The second you release that clarification and it still doesn't hold up to a fan made ending, like this one post above, that will be it for EA and Bioware. No one is going to trust your company with writing a decent video game story or plotline ever again.
All this person had to do, to make the ending tolerable, was take the existing footage from the game, cut out the worthless god child, and created two much better ending with minor effort. Do yourself a favor and your game community one too, change the ending.
Explaining a bad ending won't get you out of this mess; it will just make things worse. Please rise above this foolish pride and correct the problem with the Mass Effect 3 game's ending. When your house is on fire, you don't just stand there and look at it. You go call 911 and start looking for source of water or dirt to help put out the flames.
You have the power to make a difference; the choice is up to you.
#18184
Posté 23 avril 2012 - 03:33
3DandBeyond wrote...
I'd say that's completely
appropriate as a course of action, but we already bought this one. We
bought it with certain implicit and explicit promises. I personally
don't ever believe someone if they say "this car will do everything
including slice your bread and read your mind," but......
at some
point you have to stop allowing people (companies) to make promises
they never intended to keep and always knew they could not deliver on.
The
only problem with this, is the statements made by Casey Hudson about
this game, were ones that seemed plausible enough. You wouldn't get an
A,B,or C ending-but that's exactly what you got. There'd be so many
different endings it would be like we weren't all playing the same game
(I don't have the direct quote, so this is a paraphrase). Well, that's
partly true, we aren't playing the same game-at the end none of us is
playing ME3 or any game at all. We are watching stuff happen and we
aren't sure what game it's from.
We were told our choices
throughout the games would determine the ending we would get. Well, I
guess that's true if "throughout the games" means the last ten minutes
of ME3.
I think the story presented in ME2 was decent and made us
hope the one in ME3 would be even better-in fact, it seemed to promise
us that it would. And it was, until the end. We can stop buying EA
games now, but that does not salvage the time spent playing these
games. Complaining, in the interim is the only recourse. And the
official explanation of what the EC DLC will be is just not sufficient
to redeem this ending. It is also fairly dismissive of devoted fans.
Sitting by and waiting and remaining silent won't change that. Yelling
about it probably won't, but it's the only avenue we have at this
point. Otherwise, there's no chance.
I personally do complain
about games on other forums for those games. I'm sick and tired of
being taken for granted once companies have my money. There was a game I
bought recently that relied heavily on online play, but players could
not play online. As a group, we complained and it got partly fixed. It
never would have been fixed if people had just walked away. Another
well-known game had many gamebreaking bugs. Some got fixed because
people spoke up. I have other games that were in a trilogy, and the
last of the 3 stunk really bad, but nobody cared enough to complain.
They didn't fix it.
Buyers of all things are being used as beta testers.
Products (not just video games) are being rushed to market, because the
lifespan of products is very short. Ever done actual private beta
testing on any games? I have and they are often nowhere near the
release stage at that point. Many flaws are well-known (brought up in
beta testing) when the game hits the street and yet, they have not been
fixed. They will not get fixed if players don't speak up. If a game
company already has your money and paid reviewers are just loving the
game, the only recourse is to speak up until a fix has been released.
You do not stop until you have that fix downloaded and you see if it did
fix the problem.
Consider also that part of the value of all
games is replay value. It is hyped in ads and replays are often counted
as important as "hours of play". You buy replay value. If I played an
old game like Pac Man and found there was no possible way to win it, I
would never waste another quarter on it. If I play Mario Kart and at
the end, a magic bomb out of nowhere always without fail drops on my
racer, I will not play Mario Kart again. (I don't actually have Mario
Kart, it's just a simplistic example). The same is true of ME3, but
it's far worse. It impacts not just one game, but 3 as well as apps,
comics, books, and more. The ending makes all of the rest of what you
spent money on seem worthless.
True enough.
And I agree, I think the lifespan of most products, video games or not, are intentionally reduced to increase sales. I believe it's even taught in schools - design a hair dryer to fail after a certain amount of time for example.
Sounds like you had firsthand experience and I can't argue against that. I was under the impression it was an honest mistake, but then it is profitable to rush an unfinished product onto the market.
Modifié par Gweedotk, 23 avril 2012 - 03:34 .
#18185
Posté 23 avril 2012 - 03:34
I feel like I hunkered down to play these games and looked just like Ralphie when doing so, waiting for that big payoff in the end. I felt just as upset when I finished the game, too.
#18186
Posté 23 avril 2012 - 03:39
#18187
Posté 23 avril 2012 - 03:42
improperdancing wrote...
Gweedotk wrote...
I think we should give this DLC a chance. Bioware is at least trying. I personally don't buy EA products for the very reason that they usually aren't good. Since we all agree that EA is terrible, why not simply stop buying their products?
I'm sure I'm not the only one, but Mass Effect 3 was the last title I will every buy from BioWare and EA. Voting with my wallet.
Well…I’m a gamer and I’ve enjoyed Bioware’s games in the past. So I’m not gonna seat here and say Ain’t buying anymore Bioware games. Who knows they might come up with something really good in the future…However, that being said, this is the last time I buy pre-order. From now on, I will wait until the game is released and check the fan’s reviews, not the “professional critics”, but the fan’s. Based on that I’d decide whether to buy it or not
Oh, …one more thing…Unless they come clean and disclose how and by whom this crap ending got approved in the game, I will never go anywhere close to anything that Mac Walters and/or Casey Hudson are associated with.
#18188
Posté 23 avril 2012 - 03:47
Gweedotk wrote...
True enough.
And I agree, I think the lifespan of most products, video games or not, are intentionally reduced to increase sales. I believe it's even taught in schools - design a hair dryer to fail after a certain amount of time for example.
Sounds like you had firsthand experience and I can't argue against that. I was under the impression it was an honest mistake, but then it is profitable to rush an unfinished product onto the market.
To be fair and completely honest the beta testing I have done has not been on ME games or even any EA ones. I want that to be clear. But, I have done private beta testing on some big titles. Bugs are not always fixed even when pointed out by beta testers.
And as to a product's lifespan and the hair dryer analogy-that is planned obsolescence. Something that came about due to the invention of women's nylons when silk was in short supply during WWII. Nylons shown at the 1936 (?) World's Fair would not run, so they had to build that into the nylon-the product was too good to make money.
For today's products, the lifespan is not determined by its durability, but by the next great thing that's been released. iPads aren't replaced because they no longer work, but because a new, shinier version is out.
Video games are the same. I see it when playing games. Everybody all of a sudden drops the one they are playing when a new anticipated title has been released. Companies vie for position to get the drop on a perceived hotspot for a season. Release a game too soon and it's over-shadowed by one people have been dying to play. Too late and player's money has been spent on something else. And there is always newer and shinier games soon to be released. Players noses follow the carrot and they truly do not often complain about games that do not live up to the hype. They just don't. And, you are often lucky if a game today features more than 5 hours of play. We do not act as wise consumers.
#18189
Posté 23 avril 2012 - 03:48
3DandBeyond wrote...
Ok, this reminds me so much of a little point in one of my favorite movies. A Christmas Story. Ralphie keeps drinking Ovaltine in order to send in and get a secret decoder from the Little Orphan Annie radio show. He finally gets the decoder and upon decoding a message finds it says to drink more Ovaltine.
I feel like I hunkered down to play these games and looked just like Ralphie when doing so, waiting for that big payoff in the end. I felt just as upset when I finished the game, too.
Epic analogy... Right on. I watch that every year because it has value about lifes little choices and their outcomes.
#18190
Posté 23 avril 2012 - 05:02
Simple. Prove it.
If you are listening, prove it. Don't just say you are listening.
We've told you how the ending fails on almost every level, and yet you tell us you are sticking to your Artistic Vision and are just going to expand on what is already there.
You seem to be doing this very begrudgingly because you don't understand how we don't get it and supposedly had no way of knowing we would react this way even though there were forum posts dated 2 years ago that pretty much described the ending we eventually got as the worst possible outcome.
That's not listening.
We've quoted your own broken promises regarding ME3, the ending, and other issues (EMS)... yet you don't even acknowledge your mistakes and apologize. It would go a long way, but you don't.
That's not listening.
We've proven to you that there is not enough EMS in Single Player to get the highest achievable ending without Multiplayer or iOS Apps.
Not a single player who has bought the retail version of your game has been able to achieve this goal without Multiplayer, Apps, or simply hacking the game and yet you tell us you can do it in your own playthroughs.
We examine the actual game files and can absolutely 100% prove that the required amount of War Assets do NOT exist in the game that was shipped, yet you tell us we are wrong and need to try harder.
THAT'S NOT LISTENING
Honestly, it is EA/Bioware's reaction to this whole mess that has really hurt my trust in your company.
Until you can actually prove to me your are listening.... and yes, I'm still waiting... then I'm sorry if I don't take what you say on faith anymore.
#18191
Posté 23 avril 2012 - 06:29
Ray Muzyka
Chris Priestly
BioWare
A Division of Electronic Arts, Inc.
RE: Storyline ending for Mass Effect 3
Dear Mr. Muzyka and Mr. Priestly,
I am writing to express my extreme disappointment at the lack of a “happy ending” possibility upon concluding my first play-through of Mass Effect 3.
I enjoyed the game very much until the end, found the story to be compelling and enjoyable, and the game to be well designed. I will undoubtedly find satisfaction it the possible outcomes with some of my Shepard characters.
However, I am also incredibly dissatisfied with the lack of a possible outcome where my protagonist has the ability to retire peacefully with Liara, Tali, or any of the other possible love interests introduced throughout the story.
I am doing my best to respect the creative integrity of the team that wrote the story for Mass Effect 3. I am however unable to accept that there is no set of decisions related to the story that could lead to the player having an opportunity to find some happiness at the culmination of the story arc. It's also hard to imagine that in a game where a player may dedicate almost 100 hours of their time making decisions and creating a nearly unique vision of Shepard and the galaxy that it would all be taken away at the end, resulting in only three choices where you are essentially killed in every outcome.
I am married, have a seven year old daughter, and old enough to be fully aware that life is full of choices, and that often there are no “happy endings.” I l\\know that anything we do may not work out exactly as we hope. That is exactly why I play computer games, read books, or have other hobbies. I believe many people play role playing games for a brief escape from our reality, whatever that may be, and enjoy ourselves in another place or time. I remember feeling satisfied upon completion of the Baldur's Gate series and I expected that from the Mass Effect series as well.
Seeing Shepard lying amidst a pile of rubble, barely alive, with my friends and bond-mate exiting a shuttle in another part of the galaxy is great. I am extremely happy! However I still feel cheated by the fact that there is nothing more. At the end of the story I expected to be raising Asari children with Liara.
I have dedicated much of my free time over the last year playing each of the Mass Effect games to prepare several characters to see how the story ends. This is one of the only computer games I have ever pre-ordered, and I was extremely excited before the game was released. I'm hoping the creative teams at Bioware can return some of that excitement.
I know the developers at Bioware will be unable to please everyone, but here is what you should offer, in my opinion, regarding DLC in the aftermath of Priority: Earth:
A choice (with or without consequences) that allows Shepard to survive with his or her chosen love interest. Whether this is a simple animated sequence or includes voice acting is not as important as there being at least some way to acquire this ending. Clearly the choice could involve a sacrifice or serious consequences, or could be available only upon “perfect” decisions made throughout the game.
Ideal endings for me would be:
A scene showing Shepard, with his or her or arm around Liara as they watch their child dig for Prothean artifacts in a park on Thessia;
Shepard climbing down after finishing the roof on a house on Rannoch, whereby he and Tali sit on the porch enjoying the view and sharing the physiologically appropriate beverage; and
Shepard and either amongst a squad of soldiers deploying from a shuttle to assault a band of mercenaries, or Shepard and with Kaiden or Ashley before a class of recruits at a Council military school.
I know I am not the only person dissatisfied with the possible outcomes at the conclusion of Mass Effect 3. I am not so naive to think that you will change the game just because of me or my opinion. However, upon hearing that Bioware is releasing some DLC providing closure following the conclusion of the main story, I wanted to share my thoughts with you.
Respectfully,
Brad Daniels
Modifié par bdaniels, 23 avril 2012 - 06:31 .
#18192
Posté 23 avril 2012 - 07:57
#18193
Posté 23 avril 2012 - 07:59
bdaniels wrote...
Ray Muzyka
Chris Priestly
BioWare
A Division of Electronic Arts, Inc.
RE: Storyline ending for Mass Effect 3
Dear Mr. Muzyka and Mr. Priestly,
I am writing to express my extreme disappointment at the lack of a “happy ending” possibility upon concluding my first play-through of Mass Effect 3.
I enjoyed the game very much until the end, found the story to be compelling and enjoyable, and the game to be well designed. I will undoubtedly find satisfaction it the possible outcomes with some of my Shepard characters.
However, I am also incredibly dissatisfied with the lack of a possible outcome where my protagonist has the ability to retire peacefully with Liara, Tali, or any of the other possible love interests introduced throughout the story.
I am doing my best to respect the creative integrity of the team that wrote the story for Mass Effect 3. I am however unable to accept that there is no set of decisions related to the story that could lead to the player having an opportunity to find some happiness at the culmination of the story arc. It's also hard to imagine that in a game where a player may dedicate almost 100 hours of their time making decisions and creating a nearly unique vision of Shepard and the galaxy that it would all be taken away at the end, resulting in only three choices where you are essentially killed in every outcome.
I am married, have a seven year old daughter, and old enough to be fully aware that life is full of choices, and that often there are no “happy endings.” I lknow that anything we do may not work out exactly as we hope. That is exactly why I play computer games, read books, or have other hobbies. I believe many people play role playing games for a brief escape from our reality, whatever that may be, and enjoy ourselves in another place or time. I remember feeling satisfied upon completion of the Baldur's Gate series and I expected that from the Mass Effect series as well.
Seeing Shepard lying amidst a pile of rubble, barely alive, with my friends and bond-mate exiting a shuttle in another part of the galaxy is great. I am extremely happy! However I still feel cheated by the fact that there is nothing more. At the end of the story I expected to be raising Asari children with Liara.
I have dedicated much of my free time over the last year playing each of the Mass Effect games to prepare several characters to see how the story ends. This is one of the only computer games I have ever pre-ordered, and I was extremely excited before the game was released. I'm hoping the creative teams at Bioware can return some of that excitement.
I know the developers at Bioware will be unable to please everyone, but here is what you should offer, in my opinion, regarding DLC in the aftermath of Priority: Earth:
A choice (with or without consequences) that allows Shepard to survive with his or her chosen love interest. Whether this is a simple animated sequence or includes voice acting is not as important as there being at least some way to acquire this ending. Clearly the choice could involve a sacrifice or serious consequences, or could be available only upon “perfect” decisions made throughout the game.
Ideal endings for me would be:
A scene showing Shepard, with his or her or arm around Liara as they watch their child dig for Prothean artifacts in a park on Thessia;
Shepard climbing down after finishing the roof on a house on Rannoch, whereby he and Tali sit on the porch enjoying the view and sharing the physiologically appropriate beverage; and
Shepard and either amongst a squad of soldiers deploying from a shuttle to assault a band of mercenaries, or Shepard and with Kaiden or Ashley before a class of recruits at a Council military school.
I know I am not the only person dissatisfied with the possible outcomes at the conclusion of Mass Effect 3. I am not so naive to think that you will change the game just because of me or my opinion. However, upon hearing that Bioware is releasing some DLC providing closure following the conclusion of the main story, I wanted to share my thoughts with you.
Respectfully,
Brad Daniels
This guy has some great ideas Bioware. You should read this.
#18194
Posté 23 avril 2012 - 08:18
I agree completely. For there not even being the OPTION of a happy ending is such a slap in the face of many players.
If the only ending possible had been "You are happy with your LI, the Reapers are defeated by the Crucible" I think I would also be disappointed.
No matter what ending you force upon the players you invaildate one of the core components of the game, Players CHOICE.
As I have said elsewhere, this is not a book or a film where I have no input whatsoever.
I'll take the example of J.K. Rowling and Harry Potter. If I had been unhappy with the ending of that series of books (which I'm not really) then that is unfortunate, since it's HER story.
What we get here is Bioware asking us for input, allowing us, the players to shape the story only to in the end remove any effect of our choices.
This has been said so many ways by so many people, Bioware claim that they are listening but as of me writing this we are at page 728 of this thread and the only reponse we get boils down to:
"We are sticking with our story, If you don't like it, sorry, we are listening, we just don't care."
So I have no real hope of anything good coming out of this, we have been screwed over and that will sadly not change.
#18195
Posté 23 avril 2012 - 09:00
Myself, I would not be writing 5-8 paragraph posts on my phone if I didn't feel the same way. I just wished that Bioware realize that we who are trying so hard for them to do the right thing aren't just a bunch of "kooks".
#18196
Posté 23 avril 2012 - 09:56
Gweedotk wrote...
I think we should give this DLC a chance. Bioware is at least trying. I personally don't buy EA products for the very reason that they usually aren't good. Since we all agree that EA is terrible, why not simply stop buying their products?
Because there are games from EA where it is incredible difficult to resist buying them. I still have hopes that they don´t ruin Dragon Age 3 completely. I never bought any sports games (I prefer watching them in TV), stopped buying Need for Speed ages ago, Ill never buy an Battlefield game again and so on.
The only thing they could get me to buy anything would be an Dead Space 3 (without Multiplayer BS) Mirrors Edge 2, a better Dragon Age and of course Mass Effect with no Multiplayer BS.
Modifié par TsubakiYayoi, 23 avril 2012 - 10:44 .
#18197
Posté 23 avril 2012 - 10:07
Archonsg wrote...
What amazes me since contributing on this thread from near the beginning, is the quality and diversity of players expressing, some articulately some not so (and ignoring the random and one persistent troll) is how passionate we all are.
Myself, I would not be writing 5-8 paragraph posts on my phone if I didn't feel the same way. I just wished that Bioware realize that we who are trying so hard for them to do the right thing aren't just a bunch of "kooks".
Not only that, but it also shows a large level of goodwill towards Bioware. We know they can do better, and hold out (varying degrees) of hope that they will. If we thought that this was the best that they could do, and were unable or unwilling ot fix it, we wouldn't be writing all this.
#18198
Posté 23 avril 2012 - 10:55
BioWare, for the sake of your undauntedly loyal fans as well as your own, talk to us. Give us your reasons as to why you're so adamant about not changing the ending. Stop by the forums and talk to the people here instead of hiding behind PR statements that upset your fans even more because you don't talk to them albeit saying you do.
You had the chance to talk about the ending at PAX - you didn't. Instead, you released a statement on the ME3 site that stated you're not changing the ending that has been heavily critised ever since the first people finished the game. Your reasons were flimsy.
Why? What are you thinking? I don't think you people at BioWare are unreasonable, so why on earth are you making things worse for yourself? I honestly don't know what it is riding you, false pride or stolidity or whatever it is. But what is so hard about admitting you made a mistake, that you screwed up and promised your fans something you failed to deliver? It would make things so much easier if you just took a stand and explained what was and is going on, why the ending didn't meet the fans' expectations, why you failed to deliver what you promised. An honest and sincere apology would make your fans so much more lenient and tolerant. All we want is you to talk to us and truly engage in conversation with us, instead of just pretending to be listening. What is so difficult about eating crow for once and say: "Okay, guys. We screwed up and we're sorry. We'll try to make things right and promise to do better next time."
I don't get it. I just don't get it.
Modifié par dea_ex_machina, 23 avril 2012 - 11:01 .
#18199
Posté 23 avril 2012 - 11:04
The 'Indoctrination Theory' thread has bought up possible evidence that this is all a part of an elaborate scheme that Bioware has concocted.
Michael Gamble @GambleMike
"Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever. "
If this is indeed the case, then we will all happily eat our words and be blown away.
If not, then Bioware, you have screwed up royally and ruined the franchise so many have come to love.
#18200
Posté 23 avril 2012 - 11:19
Michael Gamble @GambleMike
"Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever. "
Probably means some more MP maps, new costumes and weapons -.-
I just stopped being optimistic and started being pessimistic about all ME3 news/announcements. It prevents you getting disappointed again.
Modifié par TsubakiYayoi, 23 avril 2012 - 11:20 .




Ce sujet est fermé
Retour en haut




