Rh4p wrote...
3DandBeyond wrote...
It means Shepard lives and walks off into the sunset with LI. Teammates survive. Reapers dead. Mass Relays intact. EDI and Joker together. Geth and Quarians working together. Krogans awaiting offspring. Garrus and Shepard having drinks together. Little blue children (if Liara is your LI). Ashley or Kaidan promoted. And so on.
If you've run around being the biggest renegade possible-shooting Mordin-angering everyone, then your EMS will suffer and your ending should reflect the horrible job you've done. You die. Reapers destroy advanced organic life this cycle. You see the people you care about (hard to say who's still left after you crapped on everybody throughout the game, but) fight and die. The Normandy is destroyed due to a Mass Relay explosion. Everybody has some suitable, horrible fate. Because your actions dictated this.
Why??? In any of the games BW judges your decisions. Anyone tells to u "ey! that's the right decision" or "phewww, you failed chosing this". In every game you play as you want. You decided as you want. And now, at the end u want that they said "well, u failed here and here, and 'cuz of that I give you the bad end; instead, if u here and here choose this other option I give u the good end" ¡What nonsense is this! Where is the "free decision" if one has a reward and the other has a punishment ¿?
BW give us a game that don't judge our decisions, The most paragorn Shepard arrives at exactly the same point that the most renegade Shepard, but in the way both left behind a lot of different decisions that have direct impact in the curse of the history of the saga.
At the end, all of us arrives at ONLY ONE final. All the Shepards (renegades, paragorn, mid-renegade, mid-paragorn,....) stop the Reapers and save the galaxy, BW only gave us the option to choose HOW to stop them, but literally ME only has one final. And that's ok, cuz every story must have one begining and one end.
The decisions that every one of us made in the entire saga have no influence in this final (how could make a different final if I decided to cure the xenophage or not?? or if I decided to save Geth/Quarians or not??), but has a big influence in how we arrive to this point, and how the galaxy continues from this point.
In my final, the Krogans has a future cuz I decided to cure the Xenophage thanks to the promise of Wrex that they don't go in war against the other races, the Geth and Quarians lives together in one plante, Ashley has promoted to a Specter,... and Shepard gain the control of the reapers, 'cuz if in the long, long future one race go against the others, and put in danger the entire galaxy, I'd like to take de chance to take back the reapers and put the things in order.
But this is MY Shepard. Another Shepard maybe has decided to destroy the reapers. And the Krogans, with Wrex death and his brother leading it's army go in war against other races. And maybe Tali is dead too... And other Shepard decided to make the sintesis, etc.... and i don't need that BW explain to me every little change that my decisions has produced in the galaxy, 'cuz I can imagine that, and the most important I don't want to BW say to me ¡ey, that's the correct ending, and that's the band ending!
I understand that people maybe (well, not maybe... sure) expect another finals, and a lot of diferent cinematics, and epilogues.... but the way that now we have the finals (well, THE FINAL, cuz really we have only one final: Shepard stop the reapers) i think that it's a very good way for respect all the decisions that all of us made in the three games.
Bye.
How does it make sense that everyone in the end still has the same choices, no matter how they've played the game. There should be reward and punishment. Your actions should have consequences. Did you play ME2? If you did not get someone's loyalty and then put them in a power position at the end (at the Collector's base), someone would die. Is this not a punishment for your actions or inaction. That character then would not exist in ME3. But, if you went back, got all loyalties, changed up who took key positions, and acted quickly at certain points, you could assure everyone lived on into ME3. That's something that is missing in ME3 and its ending.
And I think you and I have been playing a different game. In the end, you don't get an ending that saves everything, kills the reapers, and saves the galaxy. You get choices that determine just how much you screw up the galaxy. You might destroy them, but in doing so you totally screw up the Geth, EDI, and the Mass Relays, stranding all these fleets at Earth. Or, you could pick between the other 2 choices and basically do the same thing in different ways.
We shouldn't all arrive at the same place based upon our decisions, because our decisions in these games, always mattered. That is what makes Mass Effect, Mass Effect.
Basically, if you run around alienating everyone, they will not work together to stop the reapers and will not be a part of the assembled fleets. There should be no way then that you could achieve the best ending for you. Yes, at the end you should still have choices that can help to determine what your good ending is. It may be that you see the ultimate sacrifice as a good ending and that's fine. My thoughts don't preclude that. What I was saying is that if you have screwed everybody along the way and don't build up the necessary forces, you get a really bad ending. That should happen. But, if you work very hard and forge alliances, build up assets, choose from a selection of options that make your force strong, then there should be a path to a super sappy, happy ending. Not the only course, but a possible one.
I was not even meaning that all renegade decisions are bad ones-they aren't. Some are really necessary. But, there is a point where a renegade decision can lead to TIM killing Anderson which in turn kills you.
This game is all about your choices mattering and meaning who lives and who dies. Your actions have consequences. It is definitely not necessarily a good decision to not cure the genophage with Wrex alive and his assurances and maturity at trying to work for peace with other races. If you try to fake the cure, you have to kill Mordin. Is this a good decision? But even not curing the genophage gets you war assets that you would not otherwise get, so it offsets some of those you lose by losing the Krogans. This is a real world corollary-you can earn allies by alienating others.
Actions have consequences. The game made that clear throughout. And sometimes there are right and wrong ones, since if you make a bad decision, you do not gain war assets. And Bioware isn't telling you how to play the game, they are just creating rules that exist within it, just like in real life there are bad decisions, good decisions, and some that are neither. You make choices based upon your personal bias and if the ending is not what you hoped for, you play the game again. A game that has only one ending that comes from hundreds of choices I have made is not a game I want to play again. My ending will not change, so why play again and make different choices. I want to create a character that really screws things up and then see what that means. I want a character that does things, renegade and paragon, that creates a different path and ending, and then see what that means. Then, I can play the games all again and do it differently and see what the next ending is that I get.
My point was that if you have made decisions that did not improve the cohesion of the races in a fight to the death against the Reapers, then the happy ending gets closed for you. It makes sense. Even some Paragon choices can cause problems. I agree. But, some choices have more impact on building up assets than do others. If you killed the Geth in ME2, you may get more Quarians. If you did not, you may get more Geth than Quarians. It changes some things, but not necessarily your EMS.
As for having to play multiplay. I agree you should not have to and I know that as it is a 7000 EMS does require that. I was pointing out that my EMS is over 7000, but I get no better an ending than someone that did much less. I'm not saying that 7000 or any score requiring MP should be the determining factor, just questioning why it didn't matter.
Modifié par 3DandBeyond, 23 avril 2012 - 04:12 .