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On the Mass Effect 3 endings. Yes, we are listening.


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#18326
Benchpress610

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darkway1 wrote...

It's a great concept isn't it......buy DLC to re take Omega......and yet at the end of the game the universe blows up....lol....pointless.


That would’ve been a DLC I would’ve bought without a second d thought. Three – four hours of game play with Aria as a squad mate fighting to retake Omega would’ve been awesome.
 
But, as you well put it, what’s the point. The solar system where Omega is has not one, but two mass relays. One of them the Omega 4 Relay with untold amounts of stored energy. That system will be vaporized within two seconds by one of the colored mass relays explosions.  

#18327
JSchrag

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After finishing ME3 I wished I had never discovered the series because all they accomplished was crushing their fan base, for the most part, breaking our hearts, and ruining what I thought was the best series that gaming had to offer. I've been a long time supporter of BW and now they just make me feel ill. Can't even look at ME the same way anymore without thinking of what could have been if BW truly listened. Feels more like we all got the finger and a big FU, even more so since they announced the EC. If they were truly concerned about their so called "artistic integrity" they would not have changed it after the leak. For those of you remaining optimistic as to what the EC will hold, I wish you luck and I'm sure most, if not all of you, will unfortunately be back when it is just as disappointing as the initial ending. Shame on you BW for underestimating us all and expecting us to accept this bs of a "conclusion".

#18328
darkway1

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3DandBeyond wrote...

darkway1 wrote...

3DandBeyond wrote...

It was, I believe it's talked about in The Final Hours.  It is probably part of where they were headed with ME4.  I fully believe they have been planning an ME4.  In The Final Hours, they also talked about any new ME game not being a sequel set after the current ME games.  It would take place at the same time or before events of the current ME.  But, this ending renders any Retake of Omega rather futile.


Doesn't a Mass4 set in the past also become redundant as the universe blows up.......save everyone today so they can die tomorrow.


Yes, it would.  It's kind of like how I view Star Wars 1,2,3.  3 had to be kind of depressing because 4:A New Hope (the original) took place after the Empire and Darth Vader had already taken the known universe.

Same thing for any ME4: the Beginning.  Kind of depressing since you'd do all this stuff and have a star kid looming in your future.  Not playable.


I can see this issue,you can see this issue,thousands of others can see it......so how come Bioware doesn't seem to have grasped this concept?.........I can't belive after the ending they gave us they expected people to be delighted to get DLC.......is there any point in saving anyone at this point.

#18329
aprilryan515

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No, the only DLC that wouldn't seem pointless would be a proper ending(s). Game play, not just cutscenes.

Modifié par aprilryan515, 24 avril 2012 - 02:27 .


#18330
JSchrag

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^^^Agreed, there's obviously no point in even creating pre-ending DLC if the endings themselves remain as they are.

#18331
Archonsg

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@3Dandbeyond

Yeah.
You know my stand on IT. I don't subscribe to it, but, it is the "easy" way out for Bioware. Personally I'd prefer a ME2 style, assign your squadmates key areas and making those choices matter.

In regards to the boss fight, there is a way to make the Crucible make sense of sorts. Let it be a transmitter that allows you to "hack" into the Reaper's AI VR world, very much like on Rannoch with Legion and the Geth. The Catalyst, a living mind, in this case Shepard.

Allow ONE other person to go with you, and depending on if its your LI or not, have that person play a huge role in you making out alive, there will be a "cost" attached of course, and I already can think of a few, much like in Babylon 5, both or one will have his / her life shortened.

So, this last fight, will be a two man party fight against a VR representation of Harbinger and the rest of the Reapers consciousness, programming, hive-mind...whatever. It already has a precedence on Rannoch, and it doesn't "bend" the rules too much, and you don't have the "improbable" issue of Shepard fighting Harbinger with a peashooter Blackwidow. :)

Plus, it'll give the writers leeway to "disable" Reaper systems thus allow the Alliance Fleet to win a conventional fight against the reapers.

Shepard lives, but will suffer some form of trauma. (what I already have in mind is for Liara, since She seems to be the canon LI) that will not make this a "free ticket" and will tie up nicely with her Shadowbroker issues and her and Shepard being Married. (I hope you didn't think she can still be the shadowbroker and have a kid and deal with marriage, ;))

Anyways, just a thought.
More fanfiction material since Bioware doesn't care.

#18332
darkway1

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I guess the reason why Mass4 would be set in the past is so they can re use all the assets again.....Citadel,Reapers,Rachni and angry Krogan etc.

#18333
LiarasShield

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cindercatz wrote...

Agreed with that. I was racing right at that point, all into it. Same goes for the prep talks with all the current and former squaddies. The last mission was far, far from all bad. I was very much invested through the vast majority of it, right up until the end.

LiarasShield wrote...

This is a cool amv or gmv of shepard and liara I wonder if you all will like it


LOVE it, and there's also this original song somebody did.. I mean wow, I've never seen somebody do this for a game romance. Love it too, very good. ;-)



@Andy the Black
Extending the end.. with an actual ending.. is exactly what I proposed they do, that and adding the reject option with the other little nuts and bolts changes to make it all work better (divorcing the indoc sequence from EMS and marrying the actual end sequence after to it). That whole thing, if they do go the IT route like they should, is not an ending, and it still needs an ending to follow that, one that takes everybody's choices all the way through into account, one that crescendoes and fades to resolution, not one that sidesteps and fades to black.


glad you liked it ^^

#18334
3DandBeyond

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Archonsg wrote...

@3Dandbeyond

Yeah.
You know my stand on IT. I don't subscribe to it, but, it is the "easy" way out for Bioware. Personally I'd prefer a ME2 style, assign your squadmates key areas and making those choices matter.

In regards to the boss fight, there is a way to make the Crucible make sense of sorts. Let it be a transmitter that allows you to "hack" into the Reaper's AI VR world, very much like on Rannoch with Legion and the Geth. The Catalyst, a living mind, in this case Shepard.

Allow ONE other person to go with you, and depending on if its your LI or not, have that person play a huge role in you making out alive, there will be a "cost" attached of course, and I already can think of a few, much like in Babylon 5, both or one will have his / her life shortened.

So, this last fight, will be a two man party fight against a VR representation of Harbinger and the rest of the Reapers consciousness, programming, hive-mind...whatever. It already has a precedence on Rannoch, and it doesn't "bend" the rules too much, and you don't have the "improbable" issue of Shepard fighting Harbinger with a peashooter Blackwidow. :)

Plus, it'll give the writers leeway to "disable" Reaper systems thus allow the Alliance Fleet to win a conventional fight against the reapers.

Shepard lives, but will suffer some form of trauma. (what I already have in mind is for Liara, since She seems to be the canon LI) that will not make this a "free ticket" and will tie up nicely with her Shadowbroker issues and her and Shepard being Married. (I hope you didn't think she can still be the shadowbroker and have a kid and deal with marriage, ;))

Anyways, just a thought.
More fanfiction material since Bioware doesn't care.


Oh no, as far a Liara still being the Shadow Broker and being married, no way.  In fact, I do see that as being something Jack and Miranda (if you've kept them alive) would never allow.:D  In fact, my first lame, rough attempt at fan fiction bears that out.

I think we have kind of a similar take on things-the Catalyst being Shepard which causes the Crucible to alter the Reapers so they can be attacked.  It fits far more than what we have and allows for some epic space battles and it's almost like we could have everything-I mean the ending would use the things we worked to get.  Of course the odds are against Shepard, more than they are against the galaxy winning.  And your choices should still have some possible negative and real positive possibilities.  I could see having Shepard faced with making the smart choice or the selfish choice in the end.  Choose your LI because that makes sense for what must be done, but risk losing that person or risk something else.  Choose to protect your LI and risk the probable death of the one you do choose or risk your own death.

This does keep it within the context of how your choices determined things in ME2.  Put a non-loyal person in charge of one of the key points and someone would die.  My example was that I put Jack (whose loyalty I lost) in charge of the Biotic Barrier.  We got to the specified location, Jack weakened, and we were kind of slow, so Garrus died.  I made a change up and put a loyal Samara in charge of the barrier and we made it, Garrus lived.  I went back and played it again and regained Jack's loyalty before the mission.  Everyone lived.  I never gave Mordin responsibility.  I chose better and it mattered.

The idea of having the decision be especially harsh would make sense.  It's an all or nothing proposition at the end and you decide smart or you decide selfish and both have possible negative and positive outcomes.

Modifié par 3DandBeyond, 24 avril 2012 - 02:56 .


#18335
LiarasShield

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gonna put the whole amount of mass effect 3 vids I love here






http://www.youtube.com/watch?v=HiY0KMs6cMM

http://www.youtube.com/watch?v=7MlatxLP-xs

http://www.youtube.com/watch?v=21SeD0zHEFw

hold on forgot one

http://www.youtube.com/watch?v=HiRDJLcYua0

Modifié par LiarasShield, 24 avril 2012 - 03:10 .


#18336
3DandBeyond

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JSchrag wrote...

After finishing ME3 I wished I had never discovered the series because all they accomplished was crushing their fan base, for the most part, breaking our hearts, and ruining what I thought was the best series that gaming had to offer. I've been a long time supporter of BW and now they just make me feel ill. Can't even look at ME the same way anymore without thinking of what could have been if BW truly listened. Feels more like we all got the finger and a big FU, even more so since they announced the EC. If they were truly concerned about their so called "artistic integrity" they would not have changed it after the leak. For those of you remaining optimistic as to what the EC will hold, I wish you luck and I'm sure most, if not all of you, will unfortunately be back when it is just as disappointing as the initial ending. Shame on you BW for underestimating us all and expecting us to accept this bs of a "conclusion".


I think hope springs eternal.  I'm an older lady and yet, I still consider myself an optimist.  Life is harsh for us all.  We look to entertainment to entertain.  We stare in disbelief at the failings of things that do not make sense.  And we do this not because we hate these things, rather because we care for them.  We want to believe.  I believe the normal human condition is one of hope and trust.  I think we constantly fight against things that try to dash this normal human state.  We may not always have hope, trust, optimism, but we always WANT to have them.

So, even though in the scheme of things, this is just a video game, it is an example of something we do not want to fail.  If we just give up any hope that it can be redeemed, we have one more example of why optimism fails.  It's the belief, trust, and knowledge that people that created Mordin singing Gilbert and Sullivan as he went to his death (authentic real emotion from pixels on a screen) or that showed us a pile of nuts, bolts, and wires named Legion saying, "Does this unit not have a soul?", or that used facial expressions and body language to convey unspoken meaning, would not, could not leave us hanging this way.  It's what we want to believe.

Even if we want to believe all this, we have this nasty, nagging suspicion that we will be proven wrong.  And it hurts quite a bit, because it will make it impossible for us to buy any ME4, 5, or 6.  We won't only be saying goodbye to Shepard and lose any desire to play 1,2, or 3 again, but we will be losing one of the best, if not the best gaming experiences ever to have been created.  And that really does hurt.

Modifié par 3DandBeyond, 24 avril 2012 - 03:16 .


#18337
DRWfan19

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My favorite part was when my charachter ended the the war between the Geth and the Quarians and then inversely being told that was dumb by the creepy little "God-like" at the end because it isnt in his plan to have it work.
Oh wait collect all the war material and importing online multiplayer charachters and expecting a different ending. that was rich, The game is awesome until the ending.

#18338
darkway1

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3DandBeyond

Just read your fanfiction,work in progress.........It's beautiful,thank you for sharing.

#18339
3DandBeyond

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darkway1 wrote...

3DandBeyond

Just read your fanfiction,work in progress.........It's beautiful,thank you for sharing.

Hey thank you.  A lot to work out of course, but it's a start. Your thoughts mean a lot.

#18340
LiarasShield

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I still feel that both shepards deserve liara cause she is so compassionate ^^

#18341
darkway1

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3DandBeyond wrote...

darkway1 wrote...

3DandBeyond

Just read your fanfiction,work in progress.........It's beautiful,thank you for sharing.

Hey thank you.  A lot to work out of course, but it's a start. Your thoughts mean a lot.


You capture that bond between characters very well and you create a scenario I at least want to see,Liara always seemed a little sad to me through out the series,it's nice to imagine her truely happy in the end.

Modifié par darkway1, 24 avril 2012 - 03:56 .


#18342
Pectar

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On an unrelated note, I think just about everybody hated the star-child. And not in a good way like, say, Kefka or some other villain that everybody hates but loves that fact that they hate them. It was just a bad character. Make it go away... please make it go away...

#18343
sdinc009

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Archonsg wrote...

@3Dandbeyond

Yeah.
You know my stand on IT. I don't subscribe to it, but, it is the "easy" way out for Bioware. Personally I'd prefer a ME2 style, assign your squadmates key areas and making those choices matter.

In regards to the boss fight, there is a way to make the Crucible make sense of sorts. Let it be a transmitter that allows you to "hack" into the Reaper's AI VR world, very much like on Rannoch with Legion and the Geth. The Catalyst, a living mind, in this case Shepard.

Allow ONE other person to go with you, and depending on if its your LI or not, have that person play a huge role in you making out alive, there will be a "cost" attached of course, and I already can think of a few, much like in Babylon 5, both or one will have his / her life shortened.

So, this last fight, will be a two man party fight against a VR representation of Harbinger and the rest of the Reapers consciousness, programming, hive-mind...whatever. It already has a precedence on Rannoch, and it doesn't "bend" the rules too much, and you don't have the "improbable" issue of Shepard fighting Harbinger with a peashooter Blackwidow. :)

Plus, it'll give the writers leeway to "disable" Reaper systems thus allow the Alliance Fleet to win a conventional fight against the reapers.

Shepard lives, but will suffer some form of trauma. (what I already have in mind is for Liara, since She seems to be the canon LI) that will not make this a "free ticket" and will tie up nicely with her Shadowbroker issues and her and Shepard being Married. (I hope you didn't think she can still be the shadowbroker and have a kid and deal with marriage, ;))

Anyways, just a thought.
More fanfiction material since Bioware doesn't care.


This would be an interesting way to go. It would fall in line with the Reaper Signal plot point that gets mentioned when you invade the Sanctuary installation. Shephard hacks this signal to shutdown communication with Reaper forces and disable the large Reaper defenses allowing the Allied forces to take them down. Then depending on the amount of War Assets gathered you have varying levels of success. Nicely done!

#18344
3DandBeyond

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darkway1 wrote...

3DandBeyond wrote...

darkway1 wrote...

3DandBeyond

Just read your fanfiction,work in progress.........It's beautiful,thank you for sharing.

Hey thank you.  A lot to work out of course, but it's a start. Your thoughts mean a lot.


You capture that bond between characters very well and you create a scenario I at least want to see,Liara always seemed a little sad to me through out the series,it's nice to imagine her truely happy in the end.


I think what happened for me is that I began to see the game as a profound romance set against insurmountable odds.  It's not only a romance of course but that's a big part of it.  No matter what Shepard you, the player chose, Liara was the most feeling of the LI choices in my opinion.  Tali could have been, but was hidden behind that mask.  Liara's eyes were always so expressive.  Garrus was a fantastic character, with an interesting life, but someone I just wanted to get a drink with or shoot the breeze and bottles with.  Liara just always became the natural love interest.  Thane could have been, because of his deep, deep soul, but he was doomed and even when I wanted to go there (he called me Siha), I just couldn't face the certain heartache.  It was bad enough as it was. 

It just seems so much like this is the biggest fail of the ending, that it didn't take into account, didn't "get" just how much people cared about all of these characters.  Mordin, this guy who'd made some of the worst choices along the way, I loved Mordin.  It was so funny when he thought I was trying to come onto him in ME2.  And Thane, that broken man who saw his fate clearly.  Miranda, the perfect woman unable to have children, yet so focused on the one child she hoped to save.  Jack, broken and beaten in some desire to create the perfect biotic soldier, showing that she still had the capacity to love with her biotic kids.  The Krogans as a whole, overcoming the systematic changes that other species had made to them, and deciding, just deciding to forge a different path.  The Geth and Quarians willing to overlook the sins that each other perpetrated and move on.

This freaking ending just smashes all of that.  It was a great story with great pathos and romance and selflessness turned into some incomprehensible goo.

Modifié par 3DandBeyond, 24 avril 2012 - 04:21 .


#18345
3DandBeyond

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Pectar wrote...

On an unrelated note, I think just about everybody hated the star-child. And not in a good way like, say, Kefka or some other villain that everybody hates but loves that fact that they hate them. It was just a bad character. Make it go away... please make it go away...


Agreed.  This is the first game I've ever played where I feel just plain bad about hating a character.  Not the star kid, but the kid altogether.  I just don't care for him in the game and I hate that I hate him.  His role as the star kid clinched it, but I didn't like him early on.  I don't like it that a game makes me hate a kid.  I'm gonna need therapy.

#18346
G4rrus Vakarian

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3DandBeyond wrote...

Pectar wrote...

On an unrelated note, I think just about everybody hated the star-child. And not in a good way like, say, Kefka or some other villain that everybody hates but loves that fact that they hate them. It was just a bad character. Make it go away... please make it go away...


Agreed.  This is the first game I've ever played where I feel just plain bad about hating a character.  Not the star kid, but the kid altogether.  I just don't care for him in the game and I hate that I hate him.  His role as the star kid clinched it, but I didn't like him early on.  I don't like it that a game makes me hate a kid.  I'm gonna need therapy.


Haha, this made my day. When i played Mass Effect 3 the second time, and I saw the child again, I was like: You little son of a ..... -----> Therapy here I come :o.

#18347
LiarasShield

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it is sad when the ending to a great series makes you become so bitter that you want to kill that child in the game

#18348
LiarasShield

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U-u almost wished I could take my plasma rifle and aim it at his head

#18349
Voodoo-j

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3DandBeyond wrote...

And we do this not because we hate these things, rather because we care for them.  We want to believe.  I believe the normal human condition is one of hope and trust.  I think we constantly fight against things that try to dash this normal human state.  We may not always have hope, trust, optimism, but we always WANT to have them.


This.. this is what the game has stirred within and brought to surface in our emotions so eloquently, and then dashed to shards at the very end.

And someone has the gall to say.. it's artistic.  What ever the vision, it was not done correctly to bring about an entertaining value.

Oh we brought you this far on the ride and kicked you to the curb, OH SNAP!!

BTW creating a game that does this is core to making it great. Think of how dismal Halo Reach was, but they were able to get away with it, cause in the end we know the sacrifice served to continue the fight that ultimately wins.

(I found it hard to replay some of the levels in Reach as well but have done so as it made sense in the grand scheme)

But I believe 3D hit the very core of why people are truly upset.

So we fight on as that is what the ME story has always been.. no matter the odds we strive, we fight, we hope, we believe.  If only to be heard to get an ending that matches.

#18350
UniqueName001

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Archonsg wrote...

In regards to the boss fight, there is a way to make the Crucible make sense of sorts. Let it be a transmitter that allows you to "hack" into the Reaper's AI VR world, very much like on Rannoch with Legion and the Geth. The Catalyst, a living mind, in this case Shepard.

<snip>

So, this last fight, will be a two man party fight against a VR representation of Harbinger and the rest of the Reapers consciousness, programming, hive-mind...whatever. It already has a precedence on Rannoch, and it doesn't "bend" the rules too much, and you don't have the "improbable" issue of Shepard fighting Harbinger with a peashooter Blackwidow. :)

Plus, it'll give the writers leeway to "disable" Reaper systems thus allow the Alliance Fleet to win a conventional fight against the reapers.


I love this idea.  I was always OK with the crucible providing the control and destroy endings, because I can believe that the pulse could be a shutdown or override signal.  This takes that idea to the next level and provides a cool gameplay experience as well.

I wish they had done something like this.