DanFu wrote...
The more time that passes, the more upset I've become with the ending to this once wonderful franchise. I played ME1 multiple times to see the different options and then when ME2 came out, I played ME1 over again to create different import scenarios. I also played through ME2 multiple times to setup different imports for ME3. I was looking forward to replaying ME1 & ME2 all over again to setup the "perfect" import for ME3, but I find that I have no interest in playing through ME3 multiple times, much less the entire series, because the ending was so poorly written.
The ending comes out of nowhere, doesn't make any sense, and none of your prior choices have any impact on the ending. I know you have said it was an artistic decision to let players come up with their own endings, but that's just a cop out. We buy art to appreciate the artist's vision. We don't buy art to insert our own vision. Yes, its an interactive game, so the players have an impact on the ending - but you didn't deliver. I've heard about the extended cut DLC, but if you are not going to
"change", the ending, I don't see how that will help. Why is a
god-child living in the Citadel? There's no reason for the events in
ME1 if the master of the Reapers was always in control of the Citadel.
Why is it impossible for synthetics and organics to co-exist? Shepard was able to accomplish it twice with the Geth and with EDI. How is it
possible to instantly destroy all synthetic life or merge all organic
life with synthetic life? Your ending is so flawed that there is no way
of fixing it short of a time machine.
You got me to pre-order the collector's edition of ME3 but I'm am so disappointed with how you ended this franchise that I am not sure BioWare can win me back as a customer. It's not only the poorly written ending, but also the decision to require multi-player to get the "best" ending. I am only interested in single player games and there is no way to get a 5000 score even with the added content included in the CE. I've got a ME2 romance with Tali that I don't think I'll ever see through to the end except on someone else's You-Tube videos. The only chance you have to win me back is if you tell the truth about what happened and convince me that it will never be repeated. We ran out of time and stuck a crapping ending on at the last second; we chose not to show the ending so we can sell more DLC; we were forced end it this way by some corporate executive, etc. If you stick by the story that the writers who wrote such wonderful characters and such a rich storyline for 99.9% of this franchise are happy with the way this franchise ended - I will never be able to trust a BioWare product again.
Lovely post and great thoughts, truly. I agree with every point. Bioware got me hooked onto the series with a very generous offer when they gave ME2 away to DA2 players. I tried it, liked it a lot, and when ME3 came out I jumped right at it. Partway through I got interested in the -whole- Mass Effect experience, going back and purchasing the original to play it through and move through 2 another time to shift into 3.
It's absolutely no wonder the game received such high praise, as Mister Hudson cared to address us with in his last post regarding the ending. The story is deep, involved, everying a real RPG fan adores. There's details and links and things that you kept bringing up to remind and reward people for their dedication to the series. Little things, mind you. The little things do add up, though, and brought a smile to my face every time I remembered something from a previous game. The combat is fluid, tactical, intense, unique, thoroughly enjoyable at all skill and difficulty levels. The diversity of weapons, powers, squad combinations, everything added up. I don't think the team needs a lesson in how to design a game; you hit the nail on the head.
But.
That doesn't make it 'Okay' to- as someone mentioned just a few posts ago- end a series with a whimper, not a bang. Surely many of you disagree. After all the hard work and positive feedback, why would you want to see our point of view? You have to think about who you're catering to. Of course you love games, not a lot of people design them for the money and nothing else, but you can't just block out those who may not exactly agree with your likes and your preferences. Should a dramatic and sad martyr ending be available? Sure, heck yeah, that's fine. Should another be available, though? Absolutely. If you want a good example I'm sure a lot of people have played Fallout 3. The wanderer from 101 -can- die, can be a martyr if you want after his long journey. But you have another choice, he/she can keep going.
"
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. " Quoting Mister Hudson, here. I just wanted to comment further on it. Doesn't the massive loss of life, destruction of worlds and ruining of cities make it bittersweet enough? I like -very- dark chocolate but even I have my limits. Earth is in ruins, as is Palaven and Thessia. The number of soldiers, ships, people slain by the Reapers reminds us of the immense cost at every turn. Frankly, it wasn't necessary to slaughter Commander Shephard to drive that home. It pushed it a little too far, like everything you fought for didn't even matter. I felt the "decisions Shephard had to make along the way." no longer mattered. What's the point of impacting the galaxy if my character is no longer there to be a part of it? Like I said, not -everyone- cares for a martyr. From the size of this thread, it seems most don't. Not in this situation at least.
Now I'd like to address some of the major plot issues that a lot of people seem upset with- myself included. God child; why a child? Why some god? Every race in ME had a unique religion, does this mean they're all wrong and that the true power of the universe is some anti-organic 'thing'? When I thought more on it I actually found my own reason to his representation as a child- specifically the one that died, that haunted Shephard's dreams. Clearly that memory and particular image was what he most closely attributed to the Reapers and their destruction. If this god represented them, -was- them, then perhaps it was Shephard's own feelings on it that made this image of a child like the one on Earth, from his dreams. Just a thought, maybe it was some random coincidence; if so, I like my version better. More thought to it. But more importantly his logic for -why- the Reapers exist is the killing point. "Sythentics will kill all organics, so I made sythentics to harvest organics so they may live on as sythentics." <<<Perfect example of circular logic. It's like this all-powerful, omni-potent force can't comprehend organics. If sythentics would wipe out all organics, why do some still exist? Doesn't that mean he's acting on the -idea- that it would happen? Preemptively murdering everything for fear of what they -might- do? And why doesn't he just wait and see? Allow the 'cycle' to prove whether they can or cannot exist with sythentics.
Plus, the mass relays and Citadel that propelled civilization forward to the point he wanted them to (where they could begin making sythentics at some point perhaps) were created by the Reapers; by him. It. In that case, it seems like he wants them to destroy themselves with sythentics. Or is it just a lie, like they've established before with Sovereign? That the Reapers helped civilization advance to that point -so- they could harvest their bodies and technology. A far more solid theory, when put in direct comparison.
At every point in the conversation with the god child, I'm sitting there -begging- for him to make me understand his logic. But he can't, he doesn't even try; he just says Shephard is incapable of comprehending and leaves it there. What that screams to a lot of people, is "You're too dumb to get it so just smile and nod". On a game built around in-depth lore that's a -bit- of a cut corner.
Another problem is why Shephard would- willingly- destroy all the mass relays. But wait, didn't they say the destruction of a mass relay would annhilate an entire star system? And wouldn't that mean every ship would be permanently stranded, eventually running out of supplies and dying? (Like the Victory Fleet, for example. Except the Geth maybe) I don't see any version of Commander Shephard obliterating trillions of lives in a matter of seconds when his/her goal is to save the galaxy. Tad counterproductive, don't you think?
Then we move to the Normandy running from a mass relay explosion. Remind me when and how Joker managed to pick up your squad from Earth, in the middle of a battle he's trying to fight for the galaxy, and then managed to jump into a mass relay AT THE PRECISE TIME Shephard activates the Crucible. If that was part of the ending I surely must've missed it. But it wasn't, was it? Breaking every character in the game to accomplish that scene so there's something resembling a cliffhanger is -not- how you design a cliffhanger. They should at least make sense, even if partial sense. That doesn't make any, unfortunately. Joker was fighting with Sword Fleet, battling Reaper forces on the Normandy. It's doubtful he had any idea where on the ground Shephard's squad was; not that he really had time to go pick them up. Or a means, either, as their shuttle pilot was grounded and I don't think they'd have immediate access to any of Hammer's other shuttles while on the ground, fighting alongside the remaining forces; or dying, I don't know. That wasn't very clear. Add that list of facts to the character's you designed who'd probably -never- do that when everything was on the line, and it makes Joker and the crew running away completely unfeasible.
I truly hope and pray that Bioware's Mass Effect team is going to do something, and realizes that telling gamers to 'Shut up'...? I heard that from a friend, one who's rarely misinformed. But that isn't how you go about dealing with this sort of feedback. You have jobs and make games because people buy them. When those people aren't happy you need to do something- that isn't throwing a slightly glitchy multi-player DLC back at us for free. Was it neat? Sure, I liked the new maps. classes I'm iffy on, but some people like them so it's a plus I guess but that doesn't address the issue. You have to think of it another way. Say you're the chefs for a restaurant, and your customer sends back a meal; they're not satisfied. Telling them to shut up and like what they got isn't a great way to handle the situation. You have to give them something else, another option they might enjoy. Should it be free? Maybe, people aren't unreasonable we realize that things take time, and you're not working for free yourselves so asking them to pay for another meal is rather understandable. I would.
What's so unreasonable about releasing another ending option? What's so impossible about it? You designed a game that got incredible reviews, was insanely popular, but there is an overwhelming number of people who disliked one VERY important part of it. Shouldn't you be concerned with their satisfaction? As a business, you certainly should. As people, you certainly should.
Thank you if you read all this, I can be long-winded. I hope you take this feedback and build on it, if others back the topics I brought up. Fixing this mess isn't impossible, Bioware. Just swallow a little pride like everyone else once in a while.