Favorite moment, heh..... too many to really count, but I wont cop-out and will try to pick a few....
Probably the culmination of all my efforts to reconcile the Quarians and Geth. Really positive, made me feel incredible. Love Tali, grew to respect Legion, and even the whole Geth race. Couldn't bear to sacrifice one. So glad there was a way to talk Gerrel down. He SO deserved it when I gave him that gut-shot. "YOU don't get to decide to sacrifice me while I am risking my life to save your entire species, you ungrateful ******!"
Don't get me wrong, I played almost full Paragon the whole game, but he, Udina, and Leng totally had the renegade interrupts coming. Bravo, beautifully done guys.
Curing the genophage was awesome, but Mordin's death.... ugh, so bittersweet. Of all the NPCs, he was the one who best understood the agonizing decisions I/Shepard had been forced to make. He was the Salarian Cmdr. Shepard. I identified with him, his logic and his choices so much. We both knew he had to cure it, but needing to sacrifice himself was painfully bittersweet. My eyes watered. Good foreshadowing for the ending, too... that Shepard might need to be prepared to do the same thing.
Anderson saying I did good and he was proud. Wanted that convo, that moment to last just a couple more minutes. No medi-gel.... dammit.
Could go on... but I think I will just play it again instead
I don't need to know the answers to the Mass Effect universe, but I do need to know more details about how my decision at the end of ME3 actually affected the characters and universe. Here is to hoping the DLC not only gives me closure, but at least a logical explanation that makes good sense of the consequences of "the choice".
Not trying to be overly negative, but claims have been made by folks who worked on the game at high levels that simply have not been delivered on as yet. Disappointing, and we all know damn well... heck even they know damn well.... they can, and should, do better. They are the A-team of video game RPG makers. They may be human, but their loving attention to detail, technical genius, and incredibly insightful writing throughout 99% of the game simply gives the lie to any excuses regarding the ending of this genre-redefining, Epic Trilogy.
Also, I would like to see the closure and explanation involve Shepard's struggle to resist slow and subtle indoctrination. It makes soooooo much sense (for so many reasons - mainly almost 2 days helpless and in close proximity to Object Rho) that leaving it out, or glossing over it, or ignoring it would just be confusing and disappointing. If Shepard is immune, we all deserve to know exactly how and why.
Considering that the other 99% of the game would easily be the best RPG video game experience I have ever had, I really just need the ending to this trilogy to live up to all of that. Surprised by how invested I have become in this story.
Shepard being able to live and settle down with his love is also something that just screams to me that it needs to be included as a possible outcome... preferably without needing to face killing off the Geth and EDI. Plenty of reasons to attribute the Catalyst's comments to being outright lies to overcome Shepard's will to fight and destroy the Reapers.
Modifié par daveyeisley, 25 avril 2012 - 07:00 .