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On the Mass Effect 3 endings. Yes, we are listening.


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#18426
Disco Shep

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Benchpress610 wrote...
To be fair, they said the Extended Cut DLC is gonna be free. But still, there is no way they are gonna fix this mess with a few additional cut scenes and an epilogue.


Oh yes, got a 'save' just before the final assault ready to go in anticipation of EC - but only because it is free, which is fair enough and good of BW (umm, except for the fact that it should never really have been required in the first place).
And agree any clarification via cutscenes are gonna have to jump through more hoops than a dog at Crufts in order to make sense of the mess we currently have - but I'll keep an open mind until I actually see it I suppose...
I'm torn as I'm hoping it is IT (which Shep breaks or fails via the 3 stoopid choices, but is more desirable than those choices being real life options) but would also be livid if it turns out I bought an incomplete game.
But until they tell us otherwise all we have is speculation to fill the vacuum sadly. Until then I'll go with my own EC - it has dinosaurs! Image IPB

#18427
Disco Shep

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thul wrote...
I would have liked a better "last moment" with my LI (Jack) then a holo, but nit picking. Loved the lighthearted moment of catching Tali and Garrus "sharing a moment" before the trip to Earth.
 


Absolutely agree with this thul! That was such an unexpected and wonderful surprise when I stumbled in on those two making smoochies. And there was so many little moments like this - Tali getting drunk, Ashley hangover, seeing all my squadmates from ME2 on my second playthrough as first was vanilla unimported - that made the game come to life. And unfortunately just for me making the ending all the more terrible because of these perfect glimpses into their lives that come to naught when StarSprog smugs his way onto my screen...
Please EC make sense of all this!

#18428
DiegoProgMetal

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Will paste here something me and some other forumites wrote on another thread.

DiegoProgMetal wrote...

Vox Draco wrote...

Seryl wrote...

snip...

I have a question for anybody that'd care to answer. If ME3 ended with no final choice, would anybody have been disappointed? That is, if you could only destroy the Reapers, would that have been acceptable? In this scenario, the Crucible firing would remove the Reaper shields, then your ending would hinge on how high, or low, your EMS was.

The reason I ask is that the more I think about the ending, the more I think that the end choices were shoehorned in simply to give the illusion of choice to the player. If Shepard has spent the past five years working toward destroying the Reapers, starchild or no, it seems bizarre that he'd suddenly choose an option that didn't kill them.


*sigh* Just the way I had hoped it would end....a straightforward ending with the reapers destroyed, and your choices shaping the end-sequences and consequences...

...snip...

There is no need at all for the Starchild-scenes and those red/blue/green-choices. none at all. Stop the game after the final confrontation with TIM, see Anderson die, activate the crucible...and hope your EMS is high enough that most of your allies and Earth survive and a team can even pick up Shepard for the ultimate happy ending...

...snip...


Exactly as I would like it to end. Instead of shooting a tube, just push the button. The Crucible, instead of making all that space magic, takes the shields/barriers of the Reapers off. We know from ME1 that a Reaper without its shield takes just a couple shots before it is destroyed, even before the Thanix Cannons. The best case scenario for the Reapers would be that they got just as powerful as any other dreadnought. Then the EMS would get into the game. The higher the EMS, the lesser the casualties. Simple, and allows for a great variety of endings.



#18429
darkway1

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thul wrote...

Just finished my play thru. Not ashamed to say that, after getting lost in the full trilogy, the end got me a little choked up. I thought it was a pretty epic last stand and Shepherd's fate not too surprising, although I did pause the game to ponder the ending choices while puttering around the house! (chose Control since I didn't want to take out EDI or the Geth) and Synthesize just seemed liked creating better quality Husks to me.

I would have liked a better "last moment" with my LI (Jack) then a holo, but nit picking. Loved the lighthearted moment of catching Tali and Garrus "sharing a moment" before the trip to Earth.

My biggest gripe is that a "perfect" ending required full MP and SP assets. This has been a SP series from the start, it's ridiculous to expect players to suddenly hop aboard and grind MP just so their Shep can live (or to see a better version of their chosen ending). My understanding was that MP was another path for those who weren't into being completionists, but that the SP completionists wouldn't be required to do MP to get the ending they've worked towards for 3 games. Guess I was wrong, but a huge misstep imo.


.........."Synthesize just seemed like creating better quality husks to me"........LOL.....that my friend is pure gold,your right,I'm gonna be amused for day's with that one.

#18430
darkway1

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DiegoProgMetal wrote...

Will paste here something me and some other forumites wrote on another thread.

DiegoProgMetal wrote...

Vox Draco wrote...

Seryl wrote...

snip...

I have a question for anybody that'd care to answer. If ME3 ended with no final choice, would anybody have been disappointed? That is, if you could only destroy the Reapers, would that have been acceptable? In this scenario, the Crucible firing would remove the Reaper shields, then your ending would hinge on how high, or low, your EMS was.

The reason I ask is that the more I think about the ending, the more I think that the end choices were shoehorned in simply to give the illusion of choice to the player. If Shepard has spent the past five years working toward destroying the Reapers, starchild or no, it seems bizarre that he'd suddenly choose an option that didn't kill them.


*sigh* Just the way I had hoped it would end....a straightforward ending with the reapers destroyed, and your choices shaping the end-sequences and consequences...

...snip...

There is no need at all for the Starchild-scenes and those red/blue/green-choices. none at all. Stop the game after the final confrontation with TIM, see Anderson die, activate the crucible...and hope your EMS is high enough that most of your allies and Earth survive and a team can even pick up Shepard for the ultimate happy ending...

...snip...


Exactly as I would like it to end. Instead of shooting a tube, just push the button. The Crucible, instead of making all that space magic, takes the shields/barriers of the Reapers off. We know from ME1 that a Reaper without its shield takes just a couple shots before it is destroyed, even before the Thanix Cannons. The best case scenario for the Reapers would be that they got just as powerful as any other dreadnought. Then the EMS would get into the game. The higher the EMS, the lesser the casualties. Simple, and allows for a great variety of endings.



A single ending I would except,if done in the right way,....I wanted Shepard to get on board the Citadel......which would turn into a fight to get to the off button.....click off....reaper defences go down and the end turns into a straight fair fight.....your war assets decide how well you win.....as the reapers have murdered so much of the universe I wanted the chance to deal out some pay back.........I see no need for the relays to blow up.....starchild.....TIM.....space magic....crashing Normandy............we can deal with all that in another game at some other time...if any of it actually needs to excist at all.

#18431
Benchpress610

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darkway1 wrote...
A single ending I would except,if done in the right way,....I wanted Shepard to get on board the Citadel......which would turn into a fight to get to the off button.....click off....reaper defences go down and the end turns into a straight fair fight.....your war assets decide how well you win.....as the reapers have murdered so much of the universe I wanted the chance to deal out some pay back.........I see no need for the relays to blow up.....starchild.....TIM.....space magic....crashing Normandy............we can deal with all that in another game at some other time...if any of it actually needs to excist at all.


Agree with everything except that the final boss battle to get to the off button should be with TIM. That would be the best way to dispose of him.

#18432
Ryuukishi

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DiegoProgMetal wrote...

Will paste here something me and some other forumites wrote on another thread.

DiegoProgMetal wrote...

Vox Draco wrote...

Seryl wrote...

snip...

I have a question for anybody that'd care to answer. If ME3 ended with no final choice, would anybody have been disappointed? That is, if you could only destroy the Reapers, would that have been acceptable? In this scenario, the Crucible firing would remove the Reaper shields, then your ending would hinge on how high, or low, your EMS was.

The reason I ask is that the more I think about the ending, the more I think that the end choices were shoehorned in simply to give the illusion of choice to the player. If Shepard has spent the past five years working toward destroying the Reapers, starchild or no, it seems bizarre that he'd suddenly choose an option that didn't kill them.


*sigh* Just the way I had hoped it would end....a straightforward ending with the reapers destroyed, and your choices shaping the end-sequences and consequences...

...snip...

There is no need at all for the Starchild-scenes and those red/blue/green-choices. none at all. Stop the game after the final confrontation with TIM, see Anderson die, activate the crucible...and hope your EMS is high enough that most of your allies and Earth survive and a team can even pick up Shepard for the ultimate happy ending...

...snip...


Exactly as I would like it to end. Instead of shooting a tube, just push the button. The Crucible, instead of making all that space magic, takes the shields/barriers of the Reapers off. We know from ME1 that a Reaper without its shield takes just a couple shots before it is destroyed, even before the Thanix Cannons. The best case scenario for the Reapers would be that they got just as powerful as any other dreadnought. Then the EMS would get into the game. The higher the EMS, the lesser the casualties. Simple, and allows for a great variety of endings.


This would have been fine, if admittedly a very "conventional/Hollywood" ending. And for whatever reason only beknownst to them, BioWare was dead set against having something conventional. It was more important to be unconventional than to make sense or be satisifying.

Modifié par Ryuukishi, 25 avril 2012 - 06:17 .


#18433
spjarv

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I was pretty angsty with the ending too, but then I found there's already a better and more sensible ending available. Monty Python's Galaxy song. Just switch to that after speaking with Anderson on Citadel. No computer kids or space wizardry. And your past decisions affect it roughly as much as the real ending.



#18434
bionicpet

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AmstradHero wrote...

bionicpet wrote...
About the ending….. I think it’s an incredible, amazing ending and I have no problems understanding it; but it’s also inconclusive and very depressing.

Then perhaps you can explain:

Whether the Reapers are synthetic or organic, and how this doesn't conflict with the Catalyst's assertion that synthetics will exterminate organic life?
Why Joker was running away?
Why squadmates who got killed by the laser blast that "killed everyone" ended up on the Normandy and the Eden-planet?
How synthesis works?
How Shepard could possibly control the Reapers if he/she is dead, and any other person who has been around Reapers ended up indoctrinated?

There are plenty more questions I'd love to hear the answers to, but if you understand the ending, let's start with those.

If I don't think about it, I can just take it as being an ending copied from other science fiction stories, which is unsatisfying and extraordinarily sloppy writing, but it's the only way I can explain/understand it.




I did say that the ending is inconclusive, so not everything adds up to be fair.
I think it’s pretty obvious that the child is full of crap and the first sign is that the two colours have been swapped around. The child is a mix of truth and lies and my understanding is that machines or synthetics with reaper codes are affected by destruction. Although EDI is synthetics she wouldn’t die because she doesn’t carry those codes. The child does not want you to make the right choice and is giving you the incorrect information.
Joker is running away from the blast, they were all aware the citadel would eventually blast out the energy and I would have expected that if I was him.
I think the mistake that many people are making is to think that it’s all happening in that precise moment… Something we learnt from the last episode of lost when jack is asking the key question: did we all die at the same time? Of course not. But they come to realise that at the same time, although that could be ages after. The point is that conception of space and time is not always applicable.
Who is to say that shepard wasn’t unconscious for 6-12 hours after been hit by the laser? I triggered the good ending where I gasp for air at the end. There is no evidence that they are dead and they could have had plenty of time to evacuate while he is unconscious. He could be hearing the voice in his head saying that everyone is gone. Another good example of subconscious/dream/reality dilemma is Mulholland Drive.
What if Shepard doesn’t need to access the citadel physically at that stage, he is close enough to the beam…
If they can access his head to indoctrinate him he can fight back and do the same to the ‘child’ who has by that point realised that ‘his solution’ will not work anymore and he is trying to get Shepard to spare their lives by tricking him.
This is why people should be consistent and destroy the reapers, that was the objective since the beginning and the other choices are tricks.
By the time he reaches the catalyst, whether that is physically or mentally he has won. The only thing the child can do is lie and protect the reapers.
 

#18435
darkway1

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Benchpress610 wrote...

darkway1 wrote...
A single ending I would except,if done in the right way,....I wanted Shepard to get on board the Citadel......which would turn into a fight to get to the off button.....click off....reaper defences go down and the end turns into a straight fair fight.....your war assets decide how well you win.....as the reapers have murdered so much of the universe I wanted the chance to deal out some pay back.........I see no need for the relays to blow up.....starchild.....TIM.....space magic....crashing Normandy............we can deal with all that in another game at some other time...if any of it actually needs to excist at all.


Agree with everything except that the final boss battle to get to the off button should be with TIM. That would be the best way to dispose of him.


I'll add TIM if you want........but I was thinking Tim DLC......see him tracked down and held up in Omega....Retake Omega with TIM as boss.....yeah/no/maybe????:whistle:

#18436
darkway1

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3DandBeyond wrote...

darkway1 wrote...

3DandBeyond wrote...

I posted this in the great thread that has some very thoughtful reviews written by Literary Professors.

Bioware gave Mass Effect a pulse. Shepard gave it a face. The other characters gave it a heart. The players gave it a soul. In the last few minutes of ME3 Bioware shot it in the head. The creator rebelled against the created and then destroyed it.


That's a very artistic way of putting it.......being a caveman myself means I can't express myself creatively......so I use basic,mindless words,that don't really make sense............you know.....like they did in the ending of Mass3:blink:


Not true, regarding your words (the ending is another matter of course).  Your posts are thoughtful and thought-provoking.  I enjoy reading so many thoughts here.

And, hey wait, who are you calling artistic?  Thems fighting words.


Building mental picture........Lovely lady, very creative, big Mass Effect fan........... with violent tendencies:blink:

#18437
daveyeisley

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Favorite moment, heh..... too many to really count, but I wont cop-out and will try to pick a few....

Probably the culmination of all my efforts to reconcile the Quarians and Geth. Really positive, made me feel incredible. Love Tali, grew to respect Legion, and even the whole Geth race. Couldn't bear to sacrifice one. So glad there was a way to talk Gerrel down. He SO deserved it when I gave him that gut-shot. "YOU don't get to decide to sacrifice me while I am risking my life to save your entire species, you ungrateful ******!"

Don't get me wrong, I played almost full Paragon the whole game, but he, Udina, and Leng totally had the renegade interrupts coming. Bravo, beautifully done guys.

Curing the genophage was awesome, but Mordin's death.... ugh, so bittersweet. Of all the NPCs, he was the one who best understood the agonizing decisions I/Shepard had been forced to make. He was the Salarian Cmdr. Shepard. I identified with him, his logic and his choices so much. We both knew he had to cure it, but needing to sacrifice himself was painfully bittersweet. My eyes watered. Good foreshadowing for the ending, too... that Shepard might need to be prepared to do the same thing.

Anderson saying I did good and he was proud. Wanted that convo, that moment to last just a couple more minutes. No medi-gel.... dammit.

Could go on... but I think I will just play it again instead :)

I don't need to know the answers to the Mass Effect universe, but I do need to know more details about how my decision at the end of ME3 actually affected the characters and universe. Here is to hoping the DLC not only gives me closure, but at least a logical explanation that makes good sense of the consequences of "the choice".

Not trying to be overly negative, but claims have been made by folks who worked on the game at high levels that simply have not been delivered on as yet. Disappointing, and we all know damn well... heck even they know damn well.... they can, and should, do better. They are the A-team of video game RPG makers. They may be human, but their loving attention to detail, technical genius, and incredibly insightful writing throughout 99% of the game simply gives the lie to any excuses regarding the ending of this genre-redefining, Epic Trilogy.

Also, I would like to see the closure and explanation involve Shepard's struggle to resist slow and subtle indoctrination. It makes soooooo much sense (for so many reasons - mainly almost 2 days helpless and in close proximity to Object Rho) that leaving it out, or glossing over it, or ignoring it would just be confusing and disappointing. If Shepard is immune, we all deserve to know exactly how and why.

Considering that the other 99% of the game would easily be the best RPG video game experience I have ever had, I really just need the ending to this trilogy to live up to all of that. Surprised by how invested I have become in this story.

Shepard being able to live and settle down with his love is also something that just screams to me that it needs to be included as a possible outcome... preferably without needing to face killing off the Geth and EDI. Plenty of reasons to attribute the Catalyst's comments to being outright lies to overcome Shepard's will to fight and destroy the Reapers.

Modifié par daveyeisley, 25 avril 2012 - 07:00 .


#18438
My nick rules

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Just watched the vid on Indoctrination Theory, and if it proves to be correct, then you guys at BioWare are goddamn geniuses and I, and everyone else who complains is a fool. I really hope that that is the way it turns out to be. Up until the release of EC I for one will believe that it is. Supposing that it is correct, Mass Effect actually just might have the best and most creative ending in the history of videogames yet, and I will always admire you for it (and be a little mad with myself for not figuring it out myself). :)

Oh yeah, and in the meantime, my favorite moment... That's impossible to say. There are too many. However, if out-of-game-moments count too, then I'd say that my favorite moment was earlier this evening, when I saw the arguments for Indoctrination Theory for the first time, and realized that the ending wasn't complete junk, but rather the work of genius. Provided that it is correct, of course. But too much says that it is to ignore.

Modifié par My nick rules, 25 avril 2012 - 07:30 .


#18439
Benchpress610

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darkway1 wrote...

Benchpress610 wrote...

darkway1 wrote...
A single ending I would except,if done in the right way,....I wanted Shepard to get on board the Citadel......which would turn into a fight to get to the off button.....click off....reaper defences go down and the end turns into a straight fair fight.....your war assets decide how well you win.....as the reapers have murdered so much of the universe I wanted the chance to deal out some pay back.........I see no need for the relays to blow up.....starchild.....TIM.....space magic....crashing Normandy............we can deal with all that in another game at some other time...if any of it actually needs to excist at all.


Agree with everything except that the final boss battle to get to the off button should be with TIM. That would be the best way to dispose of him.


I'll add TIM if you want........but I was thinking Tim DLC......see him tracked down and held up in Omega....Retake Omega with TIM as boss.....yeah/no/maybe????:whistle:

That sounds good too...and Aria as team mate...Image IPB

#18440
darkway1

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Benchpress610 wrote...

darkway1 wrote...

Benchpress610 wrote...

darkway1 wrote...
A single ending I would except,if done in the right way,....I wanted Shepard to get on board the Citadel......which would turn into a fight to get to the off button.....click off....reaper defences go down and the end turns into a straight fair fight.....your war assets decide how well you win.....as the reapers have murdered so much of the universe I wanted the chance to deal out some pay back.........I see no need for the relays to blow up.....starchild.....TIM.....space magic....crashing Normandy............we can deal with all that in another game at some other time...if any of it actually needs to excist at all.


Agree with everything except that the final boss battle to get to the off button should be with TIM. That would be the best way to dispose of him.


I'll add TIM if you want........but I was thinking Tim DLC......see him tracked down and held up in Omega....Retake Omega with TIM as boss.....yeah/no/maybe????:whistle:

That sounds good too...and Aria as team mate...Image IPB


......you mean Aria,new team mate and new "LI" if you play renagade Shepard........and with new Paragon "LI" Kasumi who's been taken hostage on Omega.

..........now thats the kind of DLC you'll throw your money at.lol.

Modifié par darkway1, 25 avril 2012 - 07:25 .


#18441
Archonsg

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I rather they just fix this one ending first.
Any and all DLC if there is no reason to play, for an end to get to, is a waste of time. Which essentially how this current ending made me feel.

That the past 5 years, Mass Effect 1, 2 and everything that went before those last 10 minutes was a complete waste of time.
I do not want Shepard to choose any of the three colored suicide choice.

#18442
Thanatos144

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Archonsg wrote...

I rather they just fix this one ending first.
Any and all DLC if there is no reason to play, for an end to get to, is a waste of time. Which essentially how this current ending made me feel.

That the past 5 years, Mass Effect 1, 2 and everything that went before those last 10 minutes was a complete waste of time.
I do not want Shepard to choose any of the three colored suicide choice.

I dont want to have to work in the morning but we both are bnot getting what we want......I can live with it.

#18443
TheOneTrueDack

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My nick rules wrote...

Just watched the vid on Indoctrination Theory, and if it proves to be correct, then you guys at BioWare are goddamn geniuses and I, and everyone else who complains is a fool. I really hope that that is the way it turns out to be. Up until the release of EC I for one will believe that it is. Supposing that it is correct, Mass Effect actually just might have the best and most creative ending in the history of videogames yet, and I will always admire you for it (and be a little mad with myself for not figuring it out myself). :)


I'm fond of the Indoctrination Theory too. Except, if it's true and you chose not to cave to it, then ME3 didn't end. Shepard's still under a pile of rubble on Earth. The war's still going on without any resolution.

So yeah, it'd be cool if the theory turns out to be true, but Bioware still hasn't bothered to actually end the ****ing game. Like they said they would in every bit of hype and publicity surrounding it.

#18444
darkway1

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Archonsg wrote...

I rather they just fix this one ending first.
Any and all DLC if there is no reason to play, for an end to get to, is a waste of time. Which essentially how this current ending made me feel.

That the past 5 years, Mass Effect 1, 2 and everything that went before those last 10 minutes was a complete waste of time.
I do not want Shepard to choose any of the three colored suicide choice.


Read the whole post above.....we are playing Mass3 Fantasy Fix........we decided to scrap the end with star child,we went for space battles and stuff...it's shaping up good.....even the fantasy DLC sounds good.:happy: 

#18445
AwefulShot

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darkway1 wrote...
we decided to scrap the end with star child,we went for space battles and stuff


If only Bioware had been thinking.

Bioware employee 1
"Hey, it's a sci-fi game with space battles and stuff - let's end the series with a space battle of epic scale, the universe vs the reapers, let's make the HUGE and let's focus in on Sheps friends and their fight/scarifice along the way.  Let's make all the readiness bollocks we made the players do count in the cinemtics.  Player will laugh, cry, yell, grip their seats and wet themselves in this grand final match-up.  Then ALL the ME players from ME1 to ME3 will sit around tables telling 'thier' ME story.  These people will REALLY tell their grandkids about The Shepard in real life.  Bioware and ME for the win."

Bioware employee 2
"Nah, I have a better idea...  I think we need a ghost kid and three colours, perhaps pastelles, hmmm, let me think."

And the rest was history.

Modifié par AwefulShot, 25 avril 2012 - 09:19 .


#18446
Archonsg

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darkway1 wrote...

Archonsg wrote...

I rather they just fix this one ending first.
Any and all DLC if there is no reason to play, for an end to get to, is a waste of time. Which essentially how this current ending made me feel.

That the past 5 years, Mass Effect 1, 2 and everything that went before those last 10 minutes was a complete waste of time.
I do not want Shepard to choose any of the three colored suicide choice.


Read the whole post above.....we are playing Mass3 Fantasy Fix........we decided to scrap the end with star child,we went for space battles and stuff...it's shaping up good.....even the fantasy DLC sounds good.:happy: 


Yeah, I noticed. But, if I really wanted a fantasy DLC, it would be a Romance DLC, assuming of course the ending is fiixed and there's a reason to pursue a romance.

It will be in three parts;
1) Main Game. More interactions with LI with deeper conversation and exploration of relationship between Shepard and LI.

2) Final moments / boss fight.
Again more interactions, because it's not just about popping Shepard's thermal clip. Also, have your LI play a larger role in how well you do in "the final fight", call it the lovers bonus or whatever but he or she should be invested in you and thus your well being matters.

3) Aftermath.
Reapers defeated. Shepard lives and...
Depending on LI, more interactions localized to each LI's Specific needs. Tali with her new home, Liara choosing between being a Shadowbroker or life with you, (or in my own head-canon dealing with her injury and life as a mother) Jack with her students and the notion that a family isn't a bad thing...and so on.
 
 

 

#18447
3DandBeyond

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darkway1 wrote...

Building mental picture........Lovely lady, very creative, big Mass Effect fan........... with violent tendencies:blink:


Ha ha ha.  Well 3 out of 4 isn't bad at all.  I'm not at all violent.  :innocent:


-----------------------------

It just goes to show you that this game has a very diverse following.  Something alluded to in that Forbes piece here.  It is something that companies would kill to have since they often pander to a very small demographics.  It's part of the wonder that is Mass Effect (actually the name describes this very well-the game has had a Mass Effect).  EA/Bioware have a great opportunity here, to squander or to reward their fans' loyalty.  I can't think of any games that I have played that have generated the feelings this one has-and I mean the feelings from before the ending that shall not be named came along.

Modifié par 3DandBeyond, 25 avril 2012 - 09:26 .


#18448
Archonsg

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@3dandbeyond
Its because ME is a game, an interactive experience. The best tv/movie sci-fi to me, was Babylon 5, and I remember my reaction in seeing Delenn after "Metamorphosis" and was like "FRACK YEAH!" but that was a passive spectator. How much more so, in intensity in ME, where you are actually invested with these characters? I couldn't stop grinning the first time I heard Mordin do Pirates of Penzance.

Then we have the "Artistic Ending".
EA/Bioware, you really know what your customers value don't you?

#18449
PrimeOfValor

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Bioware did a suppose ending of shepard living, I feel alot better if shepard somehow reunites with his or her LI. THE END.

#18450
darkway1

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Archonsg wrote...

darkway1 wrote...

Archonsg wrote...

I rather they just fix this one ending first.
Any and all DLC if there is no reason to play, for an end to get to, is a waste of time. Which essentially how this current ending made me feel.

That the past 5 years, Mass Effect 1, 2 and everything that went before those last 10 minutes was a complete waste of time.
I do not want Shepard to choose any of the three colored suicide choice.


Read the whole post above.....we are playing Mass3 Fantasy Fix........we decided to scrap the end with star child,we went for space battles and stuff...it's shaping up good.....even the fantasy DLC sounds good.:happy: 


Yeah, I noticed. But, if I really wanted a fantasy DLC, it would be a Romance DLC, assuming of course the ending is fiixed and there's a reason to pursue a romance.

It will be in three parts;
1) Main Game. More interactions with LI with deeper conversation and exploration of relationship between Shepard and LI.

2) Final moments / boss fight.
Again more interactions, because it's not just about popping Shepard's thermal clip. Also, have your LI play a larger role in how well you do in "the final fight", call it the lovers bonus or whatever but he or she should be invested in you and thus your well being matters.

3) Aftermath.
Reapers defeated. Shepard lives and...
Depending on LI, more interactions localized to each LI's Specific needs. Tali with her new home, Liara choosing between being a Shadowbroker or life with you, (or in my own head-canon dealing with her injury and life as a mother) Jack with her students and the notion that a family isn't a bad thing...and so on.
 
 

 


I love the idea of having your LI playing a bigger part in the ending.......gives you some thing worth fighting for,some thing more personal other than saving all life as we know it,lol..........given some thought there are a zillion idea's to make the ending to Mass epic and full of emotion,makes you wonder how the hell we ended up with the ending we presently have...............it's like they went out of their way to make the most depressing ending ever.

Modifié par darkway1, 25 avril 2012 - 10:56 .