Edit: Just read your letter, Tempest. I can't stress it enough how much I hope the devs change the ending to better utilize your war assets and have Shepard come out alive.
Modifié par KALCULATED, 26 avril 2012 - 05:31 .
Modifié par KALCULATED, 26 avril 2012 - 05:31 .
feliciano2040 wrote...
LiarasShield wrote...
their are decent reasons for why some fans don't like the ending so keep it civil don't attack others when they try to make a few decent posts you can like the ending but don't insult some of the people who don't because this is the wrong thread to do it in
Which are those today ?
-The ending sucks because Shepard died ?
-The ending sucks because it's not happy ?
-The ending sucks because Joker justifiably bailed out of the fight ?
-The ending sucks because we weren't shown what happens to the characters ?
-The ending sucks because it made us think ?
I wonder.
Modifié par Leem_0001, 26 avril 2012 - 05:33 .
feliciano2040 wrote...
LiarasShield wrote...
their are decent reasons for why some fans don't like the ending so keep it civil don't attack others when they try to make a few decent posts you can like the ending but don't insult some of the people who don't because this is the wrong thread to do it in
Which are those today ?
-The ending sucks because Shepard died ?
-The ending sucks because it's not happy ?
-The ending sucks because Joker justifiably bailed out of the fight ?
-The ending sucks because we weren't shown what happens to the characters ?
-The ending sucks because it made us think ?
I wonder.
Modifié par jamez62982, 26 avril 2012 - 06:03 .
bengolly wrote...
Here is a link that no one is talking about that explains what really happened with the ending:
http://www.gamesthir...s-casey-hudson/
Why doesn't Bioware talk about THIS?
Keltic101 wrote...
Favourite moment?
All of it tbh .......until the end, just disappointed with lack of happy closure options and lack of choices . Yes i like my stories to have a happy ending, hell i play them to escape the real world for a few hrs, i do strongly feel there should be a happy ever after option even if you have to jump through hoops to get it.
Modifié par 3DandBeyond, 26 avril 2012 - 06:16 .
Modifié par LKx, 26 avril 2012 - 06:13 .
Modifié par jamez62982, 26 avril 2012 - 07:40 .
Modifié par Leem_0001, 26 avril 2012 - 06:23 .
Modifié par ghost9191, 26 avril 2012 - 06:30 .
Leem_0001 wrote...
With regards to the happy ending - or at least the 'Shepard lives and get with his LI ending', I don't see what the problem is this being a possible outcome. I really don't.
People who feel that being a martyr is the only way for the story to end, there are ways to do this and boil it down to a choice. Maybe someone had to sacrifice themselves to fire the crucible or something, and Anderson, your squadmates, hell even the IM (in some gesture of redemption, if you manage to talk him down) all offer. Those that feel it is up to Shepard to sacrifice himself, they have their option.
Others could listen to Anderson, who could say that Shep has a future and humainty needs him etc. Or one of the squadmates etc. Imagine that kind of choice at the end of the game - you own life or one of those that you care about?
Of couse this would have required an entirely different ending, but it could have been so easily done.
The point is, why is it such a problem to have the option there for Shep to live? It annoys me when people start spouting rubbish like 'rainbows and bunnies happy ending'.
Utter crap. Are you trying to say that everyone who makes a difficult decision needs to die as atonement? Soilders who have been through hell for some reason need death for honour? Bull!
Bioware should have put the option in, this series was all about choice, instead of railroading us.
But you know what, if our choices in the previous games mattered, and we got a variety of endings of real quality, I would be on board with Shep dying as part of the story. I wouldn't complain. But I do think it is an overused cliche in storytelling at the minute that the hero needs to die to be that much more heroic.
Modifié par 3DandBeyond, 26 avril 2012 - 06:42 .
Leem_0001 wrote...
With regards to the happy ending - or at least the 'Shepard lives and get with his LI ending', I don't see what the problem is this being a possible outcome. I really don't.
People who feel that being a martyr is the only way for the story to end, there are ways to do this and boil it down to a choice. Maybe someone had to sacrifice themselves to fire the crucible or something, and Anderson, your squadmates, hell even the IM (in some gesture of redemption, if you manage to talk him down) all offer. Those that feel it is up to Shepard to sacrifice himself, they have their option.
Others could listen to Anderson, who could say that Shep has a future and humainty needs him etc. Or one of the squadmates etc. Imagine that kind of choice at the end of the game - you own life or one of those that you care about?
Of couse this would have required an entirely different ending, but it could have been so easily done.
The point is, why is it such a problem to have the option there for Shep to live? It annoys me when people start spouting rubbish like 'rainbows and bunnies happy ending'.
Utter crap. Are you trying to say that everyone who makes a difficult decision needs to die as atonement? Soilders who have been through hell for some reason need death for honour? Bull!
Bioware should have put the option in, this series was all about choice, instead of railroading us.
But you know what, if our choices in the previous games mattered, and we got a variety of endings of real quality, I would be on board with Shep dying as part of the story. I wouldn't complain. But I do think it is an overused cliche in storytelling at the minute that the hero needs to die to be that much more heroic.
3DandBeyond wrote...
Leem_0001 wrote...
With regards to the happy ending - or at least the 'Shepard lives and get with his LI ending', I don't see what the problem is this being a possible outcome. I really don't.
People who feel that being a martyr is the only way for the story to end, there are ways to do this and boil it down to a choice. Maybe someone had to sacrifice themselves to fire the crucible or something, and Anderson, your squadmates, hell even the IM (in some gesture of redemption, if you manage to talk him down) all offer. Those that feel it is up to Shepard to sacrifice himself, they have their option.
Others could listen to Anderson, who could say that Shep has a future and humainty needs him etc. Or one of the squadmates etc. Imagine that kind of choice at the end of the game - you own life or one of those that you care about?
Of couse this would have required an entirely different ending, but it could have been so easily done.
The point is, why is it such a problem to have the option there for Shep to live? It annoys me when people start spouting rubbish like 'rainbows and bunnies happy ending'.
Utter crap. Are you trying to say that everyone who makes a difficult decision needs to die as atonement? Soilders who have been through hell for some reason need death for honour? Bull!
Bioware should have put the option in, this series was all about choice, instead of railroading us.
But you know what, if our choices in the previous games mattered, and we got a variety of endings of real quality, I would be on board with Shep dying as part of the story. I wouldn't complain. But I do think it is an overused cliche in storytelling at the minute that the hero needs to die to be that much more heroic.
Perfectly put. A happy ending and consequences of all choices should be just as plausible and authentic as ultimate sacrifice. One reality of war is that quite often you don't sacrifice the most important asset you have. Or, you often do want to spare someone who can clearly motivate the masses in the aftermath. Life has gone to hell, things are messed up, worlds damaged, even all but destroyed and you need a rallying point. If for no other reason than in the context of what it would mean for the survivors, you need to have an option for Shepard to live. Especially when you consider that all throughout the games, people would ask "who are you?" and they would immediately understand the importance of one word, "Shepard." Batarians that had 300k people wiped out because of Shepard, still fought for him/her. Who would you want to be there to help you carry on after all this?
Sure, you can turn it so that the rallying cry is a "do it for Shepard" kind of don't fail thing. But, why shouldn't Shepard see that s/he helped so many to live?
Ok, I'll say it-Vega, I could send Vega. Or Ashley, I think.
Even better, send Allers. "Diana. There's this little glowing kid that would like to do an interview with you. You need to go press a button up there so he can let you in."
Redbelle wrote...
We see no resolution of our choices, Just the same old footage 3 times with a 5% difference of content.
Redbelle wrote...
If you think Joker jusitfiably bails then I'd like to hear your character analysis on Joker, and how it leads up to fleeing the war zone.
Redbelle wrote...
Seeing what happens to the characters? These were our buddies, some of them for 3 games. Good stories generate connection to characters. It happens,
The ending has made ppl think. But it has made ppl think in terms of 'scrutiny'. Throw that ending into a room full of aspiriong writers learning the science and art of story telling and they will point out that compared to what came before the ending loses it's narrative cohesion.