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On the Mass Effect 3 endings. Yes, we are listening.


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#18576
SkaldFish

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feliciano2040 wrote...

<snip/>

The ending hasn't made people think, it has made a great portion of people react reflexively, pointing fingers in the wrong directions, making acussatory remarks towards the people who took their time and effort to make the game in the first place.

For example, why instead of smashing The Catalyst into oblivion, do they not better ask questions ?

Who is The Catalyst ? What is he ? Why does he resemble the child from Earth ? Is he a being of light ? Someone from Klencory ? How could he create The Reapers ? Why does he believe preservation is a better choice ? Does he have an end goal ? Can he die ? Is he synthetic or organic ? Is he actually a spiritual being ? Is it possible that there's a realm of Mass Effect's lore that science hasn't grasped ?

I don't think I can count beyond one finger the amount of people I've seen asking those questions, apart from myself perhaps Image IPB


Then you have been very selective in your reading. Most of these questions have been discussed at length on many threads. Why? The very fact that we are suddenly presented, in the final minutes of the narrative, with a character about whom we have to ask such foundational questions, is one of the things that makes the ending so egregious. Mistaking clumsy execution for profundity does not magically transform it into such.

So, when you ask yourself these questions, what are your answers, and from where do they come?

#18577
ghost9191

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their silence says a lot, they could come out and just confirm or deny it but instead choose to keep quiet. I personally hope they can save the trilogy for me. And i hope they didn't lie about the whole writer thing

#18578
3DandBeyond

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xjmz250 wrote...

Personally for me it was the ACAVYOS video that set my mind strongly on the IT. If you didnt see i strongly recommend it because its a very straightforward way of telling the facts and is also very visually appealing in my opinion.

Heres the link:

Its a bit long but a good video. I just hope that the extended cut proves this all right because then even though theres not an actual ending to mass effect...... THAT JUST MEANS MORE MASS EFFECT ^_^ and i would gladly play any more of the series as i can get my hands on because its probably the most invested ive ever been emotionally into a game for as long as i can remember :D


I agree wholeheartedly with your last point.  I think so many times it is lost on the powers that be that the furor this has caused is of their own making.  Not just because the end was bad and flawed, but because of how much the rest of the series just wasn't.  Don't want people to critique what you've created, then either do not create a standard you are not prepared to always try to live up to or just plain live up to that standard.

As for the IT video.  I have seen it and viewed it again-thank you for the link.  It is a plausible way to make this all work.  And much more plausible than sticking with this glow kid ending.  It may not be everything to all people, but if they then were to give us the ending we all initially anticipated it would be something special.  Of course, I still believe that it would have to be a Shepard rejection of indoctrination in order to leave his/her character intact.  Or something equally redeeming or Shepard becomes a tainted, glass hero.  Easily shattered. IMO.

IT is the only plausible way to tie what we have with what we want.

The wishes of most seem to include:
  • Use of war assets
  • Past and current choices that determine outcome-galaxy saved, reapers destroyed, grass is green again or galaxy destroyed, reapers ride off on their black horse into the sunset, grass is fried or all the shades of gray in between
  • Past and current choices that determine if Shepard lives long enough to see everything destroyed and smiley faces on reapers or that determine if Shepard wipes the smileys off their faces and gives them a toilet bowl facewash.
  • Past and current choices that determine if Shepard has a chance in hell at a love interest reunion as well as a reunion with his/her teammate family.  Or choices that mean Shepard's love interest has run off with the drummer of a reaper rock band and teammates are being made into reaper blood sausages.
  • A Blasto game where you get to shoot and destroy the vidkid as he screams, "Oh no, Mr. Bill."
  • Happy, happy, joy, joy scenes of everybody skipping in a meadow and/or dreary demented scenes of people sludge being loaded onto reapers for sale at McReaper's drive thrus.  What came after cutscenes that do not replace game play (you know as in the use of your controller) in making the above choices.

Modifié par 3DandBeyond, 27 avril 2012 - 12:57 .


#18579
Benchpress610

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I don't know if this has been posted before, but there is a survey going on since yesterday about the whole ME3 experience including the ending. It’s a very comprehensive survey. I think we should make our opinion count. Here are the links.
 
BSN: http://social.biowar...ndex/11680086/1
 
Direct link: http://www.masseffec...ts--id-974.html
 
Go vote Image IPB

#18580
xjmz250

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I know this is REALLY going out on a limb, but what if in reality Casey Hudson is in fact..... wait for it...... THE GRINCH! And at this very moment by some magical... or perhaps space magical event there is an actual awesome and praiseworthy DLC for extended cut in the making. One that instead of just answering questions will give us (hopeful thinking on my end a IT confirmation) a REAL final mission where we can see everything we worked for some into plan and let us ACTUALLY SEE all of the effort and resources that we have been collecting since the first installment actually come into play in an epic and visually stunning ending cinematic that leaves us all on the edge of our seats and excited because we will have ENDINGS. And i dont mean the same color coded nonsense but an ending where Shepard:

-Lives and defeats reapers with most of the fleet intact and galaxy is united and stronger as a whole, ends with Shepard and LI together
-Lives and some of fleet is gone, but there is still hope for the future
-Lives and most of the fleet is gone with tension and problems to sort out
-Lives and finds out that there is heavy damage to fleet and many of the loved ones Shepard has been fighting for have died
-Dies (heroic sacrifice) and fleet is mostly intact, but galaxy is united stronger as a whole w/ memorial for Shepard with team and LI
-Dies and most of fleet intact but with hope for future
-Dies along with certain teammates or LI with heavy damage to the fleet
-Dies in vain and Reapers win war

(living or dying would be based on how well the mission is executed/choices made during the final phase and the status of the fleet would be based on assets and possible tactics like choices that you make in end of ME2)

Now thats just what i think would make a great amount of choices.

Especially seeing as your specific assets would come into play when watching the battles because you would see who is left and who isnt possibly like in ME2 when if a character died on suicide mission they are shown in red.

It also gives an insane amount of variety of cinematincs for bioware to play with. Lemme know what you guys think of my idea id really like feedback on this :lol:

Thanks in advance guys :)

#18581
3DandBeyond

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@xjmz250,
If this was a ploy all along and a real ending that incorporates such wishes was always going to happen, I might:
Take the pins out of my Casey Hudson voodoo doll.
Retrieve my lip-smudged photo of Casey Hudson from the garbage (which would involve a trip to a landfill, but I'd do it)
Beg Lady Magda to remove her gypsy curse from Casey Hudson
Offer to make frequent trips to Canada in the winter to babysit Casey Hudson's children and/or boa constrictor.

#18582
- Archangel -

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You know, if it really was just written by two people.

I wonder if they were just fishing for a giant resume bullet...

"-Wrote ending to Mass Effect franchise....blah blah blah"


I bet they're proud of that resume stain now.

#18583
xjmz250

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3DandBeyond wrote...

@xjmz250,
If this was a ploy all along and a real ending that incorporates such wishes was always going to happen, I might:
Take the pins out of my Casey Hudson voodoo doll.
Retrieve my lip-smudged photo of Casey Hudson from the garbage (which would involve a trip to a landfill, but I'd do it)
Beg Lady Magda to remove her gypsy curse from Casey Hudson
Offer to make frequent trips to Canada in the winter to babysit Casey Hudson's children and/or boa constrictor.


Even if its not what happens, wouldnt it be a nice surprise?

Im trying to be hopeful about this extended cut hoping that it doesnt disprove the indoctrination theory because thats the only thing keeping me in love with the game. I dont want them to ruin the only thing holding me to the series (because i cant even play the other 2 because i feel upset whenever i fall in love with liara all over again just knowing that im not gonna make it out to see those blue babies)

I just want the chance to make it out all right, and an equal chance that itll all end horribly so that i have a reason to keep on fighting with everything ive got and give the reapers what theyve been giving every cycle for as long as there have been advances races. I just want to be able to finish this ugly war once and for all, with my own two hands, and avenge all of those other races that fell to the reapers. (even though im a paragon that sounded a little renegade-y and the end there xD)

Is is wrong to want my 16 possibilities so that i can return the the entire series again and again. I want to be able to start from the beginning of the first game and make choices all over the place in both games just to see what happens in 3. but as it stands now that cant happen :crying:

Modifié par xjmz250, 27 avril 2012 - 01:33 .


#18584
3DandBeyond

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@xjmz250,
You wrote something similar to what I and I think most of us are looking for.

This is what I posted earlier on. I think it's similar to yours, though I would make the question of Shepard's survival hinge more on things that are happening currently with some basis on what choices were made. It's kind of like in ME2 where if you don't have a team member's loyalty and don't move fast enough, both can lead to your death or another teammate's death.

"We all know what's basically wrong with the ending. We even can state ways to make it better and to make it work better. We can even see validity in creating these truly different endings that could range from great to all out nasty. And we can see that our decisions have the potential to lead us to these conclusions. So, why can't they? Actually, I think what's far worse is that they can. I don't believe they believe what they've said. I believe they also cared about these characters and stories. I just think they have backed themselves into a corner. They did it when they over-promised. What they don't and didn't understand is that fans may well have accepted a few different endings, not needing and endless amount of endings (something that no one could deliver), but we wanted them to have context within the game and we just freaking wanted them to be different, logical endings. Endings that are different from each other.

1.Really bad, boom, Reapers not destroyed, Reapers destroy everything.
2.Bad, boom, Reapers not destroyed, but Reapers disabled or run away. Fleets stranded. Massive destruction.
3.So-so, Reapers destroyed, half of galaxy screwed.
4.Kind of good, Reapers destroyed, technology screwed, fleets limping home, some relays destroyed.
5.Better, Reapers destroyed, relays in place, many team members unaccounted for.
6.Even better, Reapers destroyed, relays in place, team members survive.

Throughout these choices (no, not choices but consequences of your actions) there is sprinkled the probability of Shepard's death, the possibility of Shepard's survival, the possibility of Shepard's death, and the probability of Shepard's survival.

I'm not saying this is what we all want, but just showing that you can have a limited number of endings with some variation of choice and of doom and gloom or happy, sappy. My imagination says it even would have been great for Shepard to survive, but experience impending destruction as the Reapers finish the cycle. But that's something the current endings don't allow for-doesn't matter anyway, since they wouldn't let you see it. Just like you don't get to see the impact now.

I imagine the emotional impact seeing Shepard crawling away from Harbinger, thoughts of his/her friends and LI, and then Shepard looking up as apparent doom approaches. S/he is spared by Harbinger but then Earth implodes or whatever. I also imagine the alternate emotional impact of everyone but Shepard surviving. Or of Shepard surviving, but knowing friends gave all."

@xjmz250,
You are not wrong at all for wanting any of the things you want.  This game made us care in a very real way.  Shame on the devs for not living up to this.

Modifié par 3DandBeyond, 27 avril 2012 - 02:03 .


#18585
Voodoo-j

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 What can fans expect from the Extended Cut DLC?For fans who want more closure in Mass Effect 3, the DLC will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard’s journey.[/list]Are there going to be more/different endings or ending DLCs in the future?No. BioWare strongly believes in the team’s artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.[/list]What is BioWare adding to the ending with the Extended Cut DLC?BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3.[/list]When will the Extended Cut DLC be available?Currently the Extended Cut DLC is planned for this summer, no specific date has been announced at this point.[/list]Why are you releasing the Extended Cut DLC?Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard’s story.[/list]Will there be more Mass Effect 3 DLC?More content is being planned and we will release information at a later date.
[/list]This Is my Mini FAQ.
Do I like happy endings?
OMG yes I love happy endings, I also like to replay ME 1-2- and hopefully 3 and  have varied endings.  

For instance, the end of Dragon Age (another Bioware game I can't get enough of). I can't get the happy ending with Morrigan even with DLC.  
Do I rage about it?  No!  
Why do you ask?  Because it is a tragic tale of and was well written and explained.
But with Dragon Age there were MANY VARIED ENDINGS.
I played through them all.

Hmm its a Bioware product right?
So another Bioware product that is equally successful while another gener I would think would be along the same lines right?  
I guess not :(  the response of  Bioware will be a factor in wether or not I choose to continue that as well.
I had a friend that told me
"Stop playing, haven't you read the forums and seen all the you tube vids?"  
"Do yourself a favor and don't play the ending."
I wish I would have listened as it very well may have ruined my desire to play ME 1-2 which I enjoyed so much, Bioware could have made more DLC for them and I still would have bought it.


So in your response to your artistic view.
1. I respect it, on some levels like it.
2. I'm not asking to remove it, I'm asking for the multiple endings that encourage multiple playthroughs.
(I do perfer there is some logic/explanation to the endings, and a epilogue.)

Bottom line, if I can't enjoy replaying a game I purchased with the expectation that has been not only implied but proven through history of this series and other games made by Bioware, well, then I'm going to expect the same dissapointment and forgo spending money and more important to me, my time with Bioware.

So the ending was mucked up, whatever it was meant to be, it was not the caliber I've come to expect when playing a Bioware game.

So here is to hopeing, whatever you choose to do, do it with the same heart and soul that has been pured into the previous ME games.

#18586
xjmz250

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3DandBeyond wrote...

@xjmz250,
You wrote something similar to what I and I think most of us are looking for.

This is what I posted earlier on. I think it's similar to yours, though I would make the question of Shepard's survival hinge more on things that are happening currently with some basis on what choices were made. It's kind of like in ME2 where if you don't have a team member's loyalty and don't move fast enough, both can lead to your death or another teammate's death.

"We all know what's basically wrong with the ending. We even can state ways to make it better and to make it work better. We can even see validity in creating these truly different endings that could range from great to all out nasty. And we can see that our decisions have the potential to lead us to these conclusions. So, why can't they? Actually, I think what's far worse is that they can. I don't believe they believe what they've said. I believe they also cared about these characters and stories. I just think they have backed themselves into a corner. They did it when they over-promised. What they don't and didn't understand is that fans may well have accepted a few different endings, not needing and endless amount of endings (something that no one could deliver), but we wanted them to have context within the game and we just freaking wanted them to be different, logical endings. Endings that are different from each other.

1.Really bad, boom, Reapers not destroyed, Reapers destroy everything.
2.Bad, boom, Reapers not destroyed, but Reapers disabled or run away. Fleets stranded. Massive destruction.
3.So-so, Reapers destroyed, half of galaxy screwed.
4.Kind of good, Reapers destroyed, technology screwed, fleets limping home, some relays destroyed.
5.Better, Reapers destroyed, relays in place, many team members unaccounted for.
6.Even better, Reapers destroyed, relays in place, team members survive.

Throughout these choices (no, not choices but consequences of your actions) there is sprinkled the probability of Shepard's death, the possibility of Shepard's survival, the possibility of Shepard's death, and the probability of Shepard's survival.

I'm not saying this is what we all want, but just showing that you can have a limited number of endings with some variation of choice and of doom and gloom or happy, sappy. My imagination says it even would have been great for Shepard to survive, but experience impending destruction as the Reapers finish the cycle. But that's something the current endings don't allow for-doesn't matter anyway, since they wouldn't let you see it. Just like you don't get to see the impact now.

I imagine the emotional impact seeing Shepard crawling away from Harbinger, thoughts of his/her friends and LI, and then Shepard looking up as apparent doom approaches. S/he is spared by Harbinger but then Earth implodes or whatever. I also imagine the alternate emotional impact of everyone but Shepard surviving. Or of Shepard surviving, but knowing friends gave all."


Thats exactly the kind of ending that i was looking for before i got the game and even in the middle of playing it. I was so heavily attached to the characters and races and their stories that as i was ammassing my army i felt like we were gonna give the reapers hell and i was gonna have a one on one with harbinger and it was going to be incredible. But as the fleets were reporting in and i wasnt seeing all the forces i gathered in action i awas almost in a state of disbelief. It was just disappointing that i wasnt gettign status updates like "the geth just opened up a hole in their defenses!" and then seeing a reaper fall to earth in the distance. Or even something sad like hearing wrex tell you that the krogan are sustaining heavy losses but hearing grunt then interrupt telling you how this is even better than battling the collectors.

But ill accept not having all of the things i wanted to happen come true because as long as i get to finish this fight ill walk away happy and satisfied at least knowing that i really did beat the reapers without a sacrifice of one of my major values. Because if i force synthesis they lose their diversity, Control is slavery all over again, and destroy is genocide again the geth.

Lets go IT! Lets see a happy ending and make losing the geth be all in my head PLEASE -fingers crossed-

#18587
3DandBeyond

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I hold out hope because that's what we have left for the game. I don't see that they have any way to go but up with the ending. Unfortunately, that idea can lead to things never being "optimal".

#18588
xjmz250

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Well you seem like like someone who would be interested in this weekends retake event. Its a really simple way that one of the members at hold the line came up with and id like to give you the link so you can check it out for yourself if you haven't already. Its called Turn it on/Turn if off for Bioware.
Here's the link: http://www.holdtheli...or-bioware.877/

#18589
MachinaDrake86

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Can we NOT have the Extended Cut? I want to believe in the Indoctrination Theory. :(

#18590
schwarzaj

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I hope to God you guys are listening to fan feedback on the endings, cause your future depends on it big time.

#18591
3DandBeyond

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xjmz250 wrote...

Well you seem like like someone who would be interested in this weekends retake event. Its a really simple way that one of the members at hold the line came up with and id like to give you the link so you can check it out for yourself if you haven't already. Its called Turn it on/Turn if off for Bioware.
Here's the link: http://www.holdtheli...or-bioware.877/


Yes, I think that is something with great potential. 

#18592
Guest_alleyd_*

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I want my McReaper Blood Sausage To Go, Hold the husks

Thanks for that one 3dandBeyond

#18593
Rawrmoogle

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 Well I've been putting this off for long enough.  Guess I'll just toss out my personal feelings on the ending.

In general I have no problem with how you wanted things to end up.  I can sorta see how you wanted to steer it.  The issues I have are mostly with how you try to shoehorn it in there.  I'm going to avoid the "plot holes" and "doesn't make sense" stuff, all that has been covered by other people far more eloquent than I am.  I'll just deal with how I felt on playing through priority earth through the end.  Yes it's a disorganized mess.  Then again so am I.

#1 - Let's just get this over with early.  The ghostly figure of the child that pops up as the "Catalyst".  You introduced this last minute with no foreshadowing (unless we count a single entry in a planetary description in ME1).  It's immersion breaking when something like that just jumps out and kicks you in the metaphorical daddy bags.  Not going to tell you how to do things, but that one thing messed up a lot of what you had going.  It just doesn't feel like it fits at all.  Maybe I'm just an idiot and the dream sequences were supposed to make it palatable but honestly those felt more like internal guilt trip character building than plot driven foreshadowing.

#2 - War Assets.  Yeah, you guys know what we want here.  I'm guessing money/time is the reason we didn't get it.  I'm gonna give you the benefit of the doubt here.  (Combat drop a Geth Prime onto a marauder in the EC pls.)

#3 - The first area of the mission was good for me.   I actually thought "STEEEEEVVEEEEE" was pretty funny.  The break in action at the forward base was ok, HOWEVER the turret event completely broke the pacing for me.  Would have liked a bit more background chatter between the factions based on your accomplishments (Krogan/Turian with the genophage cured, Geth/Quarian reconciliation).  The areas leading to the missile defense area were kinda bland.  Honestly I felt like I was playing FEAR or something with the level layout.  Missile defense event was fine, felt pretty badass ripping through so many banshees. ;)

#4 - The rush to the beam.  Ugh.  For some reason this entire part bothers me.  On some level it just doesn't fit.  This is where the end begins to disjoint from the rest of the game and goes from "Well, it's mostly ok." to "WTF are they serious?".  The actual run to the beam kind of built up the feeling of "Hell yeah everyone else is dying but I'm a badass!" when it first starts.  Then you get hit by Harbinger.  Total curveball, BUT perfectly understandable.  At this point it's "Oh hey they must be going in a different direction with this!".  (Which starts hopeful but ends up feeling like a total kick in the balls.)

#5 - Post Harbinger.  Ok wounded, staggering to the beam, only able to use a pistol (which I wasn't even carrying :P), and generally looking like it's gonna be a "heroic sacrifice" type of ending.  No prob there, I read a lot of "Grim Dark" Scifi so I'm used to it (also used to seeing the hero fail anyways :? haha Grim Dark).  Citadel is a charnel pit, ok let's move on.  Anderson is alive?  Wait... what?  This is where I feel confused.  Hammer got  pwned, you went in BEFORE Anderson, he ends up ahead of you and command thinks everyone who tried to go to the beam failed and is dead.  Great, then how is he ahead of you, how come you didn't see him running after you, and why would the teleporter beam be randomly zapping people to different places?  Ok moving on.

#6 - Anderson and TIM.  My first thought was, "Wait.  We get hit by the beam and he's still got his damn hat on and it's in one piece?"  I mean Shepard looks like he got run through a meat grinder then popped in a giant toaster, but Anderson's gear is fairly undamaged?  And somehow Shepard made it in first.... in hobble mode.  Then apparently TIM somehow learns to control people's bodies using reaper tech.  That's fairly out of nowhere.  Indoctrination doesn't mention hitting the body BEFORE the mind.  I mean if reapers can do that why don't they just have everyone line up single file and march towards the banshees?  Ok we get through that part.  Anderson dies, Shepard is bleeding, and suddenly Admiral Hackett is on the line trying to tell you to do stuff, even though he thinks you're dead.   Moving on.

#7 - Space Kid and the Magic Elevator.  Ok so the reapers are controlled by this thing.  Greeeeeaaaaattttt.  Why are we doing what it's telling us to do?  Why aren't we trying to figure out where it's main memory core is and destroying it?  Why isn't Shepard trying to destroy this thing/convince it to destroy itself? This entire section feels like it isn't even the same game.  It's almost like it was jammed in at the last minute to "give choices" but the choices were hollow.  There's no expansion on what happens after the choices, there's no explanation given as to WHY the space kid is giving you these choices beyond "Oh hey, you made it up here.  Congrats."  I seriously got the image a little after I finished the game of some poor salarian janitor accidentally finding the elevator and having to decide what happens to the galaxy.  The various methods of selecting an ending seemed.... forced.  I mean it seemed like they were only there so it wouldn't be "Green button, red button, blue button."

Honestly, if you wanted to end up with a "Galactic Wasteland" there was no need for Space Kid.  If you wanted the relays destroyed/burned out, there was no need for that last section.  You could have just ended it with Shepard and Anderson dying on the citadel and the Crucible activating and causing Control/Destroy/Synthesis purely based on EMS.  That stuff just caused me a lot of annoyance as I had to sit there and sort through why I felt like I had just been kicked very hard...yes... in the balls.  You guys hyped a lot on choice, you hyped a lot on it being the END OF SHEPARD'S STORY.  And most of all you said that because it was THE END you could do a lot with it that you couldn't do if you were going to continue the story, i.e. "Wrap up all the loose ends."

It feels rushed. It feels like there wasn't a lot of choice at the end.  It feels like you wanted to just "cause speculation" for it's own sake, and it feels like it wasn't worth $70 for singleplayer.  Thank god MP is actually fairly fun or I wouldn't be getting my money's worth. The EC will be the deciding factor on my future Bioware purchases, but I won't be pre-ordering again even it it's fantastic.

PS - Concerning the Indoc Theory.  The only way I could see this being true is if it was what you originally wanted to do, began doing, and then decided to cut it out because you couldn't figure out how to do it/ran out of time.  Since I don't see you guys taking this amount of heat for the ending without jumping up and saying "Hey we just ran out of time it'll be fixed up in a couple months and it will be epic."   it seems pretty much a lost cause.  Would have been awesome though.

#18594
daveyeisley

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Indoctrination Theory, if used intelligently, could be an excellent bridge between the catalyst scene and additional ending content from the extended cut that delivers closure, catharsis, and resolves the stories of not just Shepard but the other surviving characters and species.

Not using such a bridge could be a huge missed opportunity.

#18595
bFootball

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Having just finished the game for the third time, I think it is clear BW intended the ending to be vague and open to interpretation. They thought we would all be on tenterhooks, speculating what it all meant. Instead they just annoyed everybody.

 I just hope there is an ending where Shepard lives and we know with certainty what happens to the Reapers and all other characters, depending on our choices.

By the way, there is nothing wrong with a sad or bittersweet ending as long as it is powerful and makes sense. See the Final Fantasy X ending for an example.
A speech like that at the end would be brilliant too, now to think of it. And a montage of classic moments from the 3 games.

Modifié par bFootball, 27 avril 2012 - 06:28 .


#18596
Zombiedude101

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Why is it that every post by Chris is ended with a :devil:

It feels like we're being mocked and/or ignored.

#18597
Archonsg

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3DandBeyond wrote...

I hold out hope because that's what we have left for the game. I don't see that they have any way to go but up with the ending. Unfortunately, that idea can lead to things never being "optimal".


I don't know if its EA's Legal or pride or something else that is preventing BW from retconing the ending or at the very least add a fourth option "REFUSE" so that that whole ending can be circumvented via an attempt at indoctrination and we get the "real"  ending where as someone else posted before, give us the illusion of choice where our choices spaning the previous 2 and 90% of this game is reflected.

This would greatly change how we'd percieve the end, Bioware and future products in general.

#18598
Sayuka2142

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Dear developers who wrote mass effect 3.

Congratulations on falsely advertising the ending of the game 3 times in a row. In case you are too stupid to count them and/or don't know the law of your own country, heres a list of your series of failures:
Breach no. 1: Stating the ending had 16 different paths
Breach No. 2: Claiming to be trolling all forms of social media for what everyone wanted to happen with the ending.
Breach No. 3: Claiming to be working on a new ending.

I find your false statements and endless stream of crap rather insulting. I have paid $50 for a game that has no ending. If you had actually taken the time to look at what people were complaining about, you would have noticed that lack of closure was most certainly NOT at the top of the list.
Hypothetical question: Suppose all aircraft and sea transportation were grounded for a year, do you expect Earth would remain in any decent way, prosperous? I certainly don't. Your cretin infested team of developers have created this exact same scenario on a galaxy wide scale by destroying the mass relays. No food, no water and no hope. Whatever way you slice it, the reapers have won. Nice work Commander Shepard, not only did you dick around over about 250 hours of gameplay from mass effect 1-3 trying to save the galaxy, you also died for nothing. Your ending makes no sense. If, throughout a game, there are very few to no happy moments, perhaps you could have the heart to end it on a positive note hmmm?
Plenty of people (myself included) are chasing a happy ending to the series. Again, if you had so much as a brain stem, you could undoubtedly concoct a million different ways to start another series of mass effects. You have no sense of marketing, no sense of truth and as of 24/04/2012 one less customer that was under the false impression that you had any sense appreciation for the people that purchase your up-until-now brilliant material that keeps your company funded. For the record, the game itself was positively amazing. The last 20 minutes are what im pissed about.

I am very disappointed in the lot of you and shame upon you all.

Thank you

Modifié par Sayuka2142, 27 avril 2012 - 07:48 .


#18599
Archonsg

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SkaldFish wrote...

feliciano2040 wrote...

<snip/>

The ending hasn't made people think, it has made a great portion of people react reflexively, pointing fingers in the wrong directions, making acussatory remarks towards the people who took their time and effort to make the game in the first place.

For example, why instead of smashing The Catalyst into oblivion, do they not better ask questions ?

Who is The Catalyst ? What is he ? Why does he resemble the child from Earth ? Is he a being of light ? Someone from Klencory ? How could he create The Reapers ? Why does he believe preservation is a better choice ? Does he have an end goal ? Can he die ? Is he synthetic or organic ? Is he actually a spiritual being ? Is it possible that there's a realm of Mass Effect's lore that science hasn't grasped ?

I don't think I can count beyond one finger the amount of people I've seen asking those questions, apart from myself perhaps Image IPB


Then you have been very selective in your reading. Most of these questions have been discussed at length on many threads. Why? The very fact that we are suddenly presented, in the final minutes of the narrative, with a character about whom we have to ask such foundational questions, is one of the things that makes the ending so egregious. Mistaking clumsy execution for profundity does not magically transform it into such.

So, when you ask yourself these questions, what are your answers, and from where do they come?



Precisely.
Had Star-child been introduced in ME1 or even in ME2 AND STAYED TRUE TO THE LORE established previously, it would not have been so bad.

Not at the last 10 mins of the game. Instead of answering or settling questions, it brought up new issues that should not be introduced at the end, at the closure of the game.
It breaks the ending.
 
 

#18600
weltraumhamster89

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chassan1 wrote...

I just remembered another game that EA ruined by rushing it to publication: Dante's Inferno by Visceral Games. The first four levels were pure gold, but after that, the only thing that changed was the area you were fighting in. The same enemies kept on being recycled. I mean, they had unbaptised infants attacking you while you in the Eighth Circle - Fraud. If anything, the enemies there should have been the EA executives.


Yeah right I can remember that as well. The beginning was really good and then it all felt like "been there, done that" over and over. Plus it was more or less a Devil May Cry ripp-off-- still, it had tons of potential.