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On the Mass Effect 3 endings. Yes, we are listening.


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#18601
sbricca

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MachinaDrake86 wrote...

Can we NOT have the Extended Cut? I want to believe in the Indoctrination Theory. :(



Yes, i dont like the IT put in the game in this way but i think it's better than EC.....

At least they will try to make a fix for the assets issue, that is what they said...

#18602
Aylyese

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Bioware,

I have not finished your game - at least, not exactly. I came very close though.

In almost 3 whole games I saved lives, kept my team alive, fought the good fight and through Shepard, refused to just give up and accept fate, as it were.

And then I got to the end and was asked to make the "impossible choice". A: Kill the Geth and allow the Quarians to die because their suits are synthetic tech. B: Control the Geth after only JUST giving them individuality or C: Make everyone Organic/Synthetic because the past 50 hours were a lie.

I took option D. I turned it off. My Shepard would never make any of those choices. Mine would throw their war assets at the wall. It is better to die on your feet than live on your knees.

You cannot blame your disenfranchised fans for fighting so hard for what they believe in... After all, it was Shepard who taught them how to.

#18603
Theronyll Itholien

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"Yes, we are listening."

What a                 !!!!           F       U         C         K        I N G !!!!               insult.

Modifié par Theronyll Itholien, 27 avril 2012 - 10:16 .


#18604
Archonsg

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Aylyese wrote...

Bioware,

I have not finished your game - at least, not exactly. I came very close though.

In almost 3 whole games I saved lives, kept my team alive, fought the good fight and through Shepard, refused to just give up and accept fate, as it were.

And then I got to the end and was asked to make the "impossible choice". A: Kill the Geth and allow the Quarians to die because their suits are synthetic tech. B: Control the Geth after only JUST giving them individuality or C: Make everyone Organic/Synthetic because the past 50 hours were a lie.

I took option D. I turned it off. My Shepard would never make any of those choices. Mine would throw their war assets at the wall. It is better to die on your feet than live on your knees.

You cannot blame your disenfranchised fans for fighting so hard for what they believe in... After all, it was Shepard who taught them how to.


Definitely.
All three choices were not only illogical to start with, IF ANY ONE TOOK THE TIME TO THINK WHAT EACH MEANS, they are all choices that Shepard would not as a person make.
Hard choices you say Bioware? No, not really. If those were the only three choices, Shepard would not have chosen any of them. 

1) Control but lose your identity / self / die? Why would you care if organics live or die if your mind / being of self isn't Shepard anymore. This option could work though, BUT Only if we see Shepard control the reapers long enough to fly them all into the Sun, if it was fleshed out more, not as it stands in the current ending. And it should be one of the "bad, you didn't have enough resources ending"

2) Destroy and betray your friends and people you work so hard to broker a peace, help learn what a soul is, help to learn the meaning of love? Not to mention what most people don't pick up, the star-child SPECIFICALLY SAYS MOST TECHNOLOGY will be destroyed. No manufacturing plants to make manufacturing plants, no computers, essentially anything smarter then your bread toaster gets fried. Hello technological winter holocaust. 

3) Synthesis. Star Child dodges the question when Shepard asks, "Will there be peace?" It was a simple "yes / no" question. Instead the Star child answers "The cycle will end." Which is to say "I am not going to answer that, but we'll stop killing you for now, 50,000 years later, who knows?" 
That and the fact that you just genetically raped and robbed everyone of thier evolutionary future.

Modifié par Archonsg, 27 avril 2012 - 10:54 .


#18605
ToaOrka

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I love how this thread says "Yes, we are listening," and then Bioware goes and does the exact opposite of what pretty much everyone was asking for. Instead of giving an ending that doesn't completely screw over the entire galaxy, they go ahead and give us more of the same ending that screws the entire galaxy over. Way to go Bioware, definitely "listening" very well.

#18606
Voodoo-j

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Since I thought about Dragon Age, I'm now even more upset.
Really, artistic view?
Dragon Age had about every possible ending there was, INCLUDING THE CHARACTERS DEATH.

Dragon Age is based off a D&D realm which many books are already written.
So where did the "artistic integrity" go there?
You can change up the whole game in so many ways its not recognizable, other than the dragon being killed, and the blight driven off.

So WHY all of a sudden does ME3 get the shaft,
I ABSOLUTELY want an explanation of that!
I demand the multiple endings.
Male Shepard, Female Shepard, War Assets, Genophage, Geth, ect ect ect.
There are so many details that can be changed, I don't buy the "Artistic View" stance, logic and history dictate BS!!!!

Your rebuttal is as strong as a house of cards on a windy day.

#18607
3DandBeyond

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Rawrmoogle wrote...

 Well I've been putting this off for long enough.  Guess I'll just toss out my personal feelings on the ending.

In general I have no problem with how you wanted things to end up.  I can sorta see how you wanted to steer it.  The issues I have are mostly with how you try to shoehorn it in there.  I'm going to avoid the "plot holes" and "doesn't make sense" stuff, all that has been covered by other people far more eloquent than I am.  I'll just deal with how I felt on playing through priority earth through the end.  Yes it's a disorganized mess.  Then again so am I.

#1 - Let's just get this over with early.  The ghostly figure of the child that pops up as the "Catalyst".  You introduced this last minute with no foreshadowing (unless we count a single entry in a planetary description in ME1).  It's immersion breaking when something like that just jumps out and kicks you in the metaphorical daddy bags.  Not going to tell you how to do things, but that one thing messed up a lot of what you had going.  It just doesn't feel like it fits at all.  Maybe I'm just an idiot and the dream sequences were supposed to make it palatable but honestly those felt more like internal guilt trip character building than plot driven foreshadowing.

#2 - War Assets.  Yeah, you guys know what we want here.  I'm guessing money/time is the reason we didn't get it.  I'm gonna give you the benefit of the doubt here.  (Combat drop a Geth Prime onto a marauder in the EC pls.)

#3 - The first area of the mission was good for me.   I actually thought "STEEEEEVVEEEEE" was pretty funny.  The break in action at the forward base was ok, HOWEVER the turret event completely broke the pacing for me.  Would have liked a bit more background chatter between the factions based on your accomplishments (Krogan/Turian with the genophage cured, Geth/Quarian reconciliation).  The areas leading to the missile defense area were kinda bland.  Honestly I felt like I was playing FEAR or something with the level layout.  Missile defense event was fine, felt pretty badass ripping through so many banshees. ;)

#4 - The rush to the beam.  Ugh.  For some reason this entire part bothers me.  On some level it just doesn't fit.  This is where the end begins to disjoint from the rest of the game and goes from "Well, it's mostly ok." to "WTF are they serious?".  The actual run to the beam kind of built up the feeling of "Hell yeah everyone else is dying but I'm a badass!" when it first starts.  Then you get hit by Harbinger.  Total curveball, BUT perfectly understandable.  At this point it's "Oh hey they must be going in a different direction with this!".  (Which starts hopeful but ends up feeling like a total kick in the balls.)

#5 - Post Harbinger.  Ok wounded, staggering to the beam, only able to use a pistol (which I wasn't even carrying :P), and generally looking like it's gonna be a "heroic sacrifice" type of ending.  No prob there, I read a lot of "Grim Dark" Scifi so I'm used to it (also used to seeing the hero fail anyways :? haha Grim Dark).  Citadel is a charnel pit, ok let's move on.  Anderson is alive?  Wait... what?  This is where I feel confused.  Hammer got  pwned, you went in BEFORE Anderson, he ends up ahead of you and command thinks everyone who tried to go to the beam failed and is dead.  Great, then how is he ahead of you, how come you didn't see him running after you, and why would the teleporter beam be randomly zapping people to different places?  Ok moving on.

#6 - Anderson and TIM.  My first thought was, "Wait.  We get hit by the beam and he's still got his damn hat on and it's in one piece?"  I mean Shepard looks like he got run through a meat grinder then popped in a giant toaster, but Anderson's gear is fairly undamaged?  And somehow Shepard made it in first.... in hobble mode.  Then apparently TIM somehow learns to control people's bodies using reaper tech.  That's fairly out of nowhere.  Indoctrination doesn't mention hitting the body BEFORE the mind.  I mean if reapers can do that why don't they just have everyone line up single file and march towards the banshees?  Ok we get through that part.  Anderson dies, Shepard is bleeding, and suddenly Admiral Hackett is on the line trying to tell you to do stuff, even though he thinks you're dead.   Moving on.

#7 - Space Kid and the Magic Elevator.  Ok so the reapers are controlled by this thing.  Greeeeeaaaaattttt.  Why are we doing what it's telling us to do?  Why aren't we trying to figure out where it's main memory core is and destroying it?  Why isn't Shepard trying to destroy this thing/convince it to destroy itself? This entire section feels like it isn't even the same game.  It's almost like it was jammed in at the last minute to "give choices" but the choices were hollow.  There's no expansion on what happens after the choices, there's no explanation given as to WHY the space kid is giving you these choices beyond "Oh hey, you made it up here.  Congrats."  I seriously got the image a little after I finished the game of some poor salarian janitor accidentally finding the elevator and having to decide what happens to the galaxy.  The various methods of selecting an ending seemed.... forced.  I mean it seemed like they were only there so it wouldn't be "Green button, red button, blue button."

Honestly, if you wanted to end up with a "Galactic Wasteland" there was no need for Space Kid.  If you wanted the relays destroyed/burned out, there was no need for that last section.  You could have just ended it with Shepard and Anderson dying on the citadel and the Crucible activating and causing Control/Destroy/Synthesis purely based on EMS.  That stuff just caused me a lot of annoyance as I had to sit there and sort through why I felt like I had just been kicked very hard...yes... in the balls.  You guys hyped a lot on choice, you hyped a lot on it being the END OF SHEPARD'S STORY.  And most of all you said that because it was THE END you could do a lot with it that you couldn't do if you were going to continue the story, i.e. "Wrap up all the loose ends."

It feels rushed. It feels like there wasn't a lot of choice at the end.  It feels like you wanted to just "cause speculation" for it's own sake, and it feels like it wasn't worth $70 for singleplayer.  Thank god MP is actually fairly fun or I wouldn't be getting my money's worth. The EC will be the deciding factor on my future Bioware purchases, but I won't be pre-ordering again even it it's fantastic.

PS - Concerning the Indoc Theory.  The only way I could see this being true is if it was what you originally wanted to do, began doing, and then decided to cut it out because you couldn't figure out how to do it/ran out of time.  Since I don't see you guys taking this amount of heat for the ending without jumping up and saying "Hey we just ran out of time it'll be fixed up in a couple months and it will be epic."   it seems pretty much a lost cause.  Would have been awesome though.


I chose to quote this in its entirety, because no matter how hard you try to say you are not as eloquent as others, this bears out the truth-you are.

2 sad things here though.  Since a great many players are ignoring the SP due to the little know issue of the ending, and still playing the MP, it may work in some twisted, skewed way within the minds of execs at EA.  It's no secret that they've wanted to turn Mass Effect into an MMORPG.  They may use the statistics of more people playing the MP as a basis for that MMORPG.  I wouldn't play it.  MP is fun, but gets mind-numbing after a bit.  And where ME has always been brightly lit is in its story-even with the fighting mechanics weren't.

Another sad part is that many of us have come to a realization that, no matter what Bioware seems to have indicated they will keep the kid.  I, too felt the dreams were less about foreshadowing and more about the pile up of guilt and anxiety within Shepard's mind.  With Liara as a love interest there is that moment where Shepard awakes from the last dream and one conversation thread is Shepard worrying, "there will be casualties.  I just wonder how many."  I took the dream to mean that s/he wondered at her own fate as well, but s/he seemed more disturbed at the thought of losing others.  There are, however, threads where people discuss the nightmares and voices that are hard to hear-you can hear dead teammates, but others hear, "don't trust him" and reaper/harbinger noises and so on.

#18608
Gamer2022

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I am sorry if this is selfish me, I am not being rude about biowares hard work on this but I just want to ask the main people of bioware will we see sherperd return to his friends and love in the extended ending dlc. PS don't hurt me

#18609
Rajalia

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Well... Bioware did promise an awful lot they didn't seem to follow through with, but if you also ahd the chance to read the article from one of the main writers who was distancing himself away from the ME3 scandal/disaster, he pretty much blasts the two project leaders saying that the entire series itself was generally written by a group of people and collectively analyzed and agreed upon through consensus as sort of a checks and balances. Yet... by the end of ME3, those two "upper management" individuals suddenly thought it better in their heads to toss the consensus of all writers involved out the window.

So for Bioware to say they're trying to preserve the artisit integrity of the writers is honestly total BS. The writer's artistic integrity was @*!# on the moment the project leads decided they could do a hack job of an ending and call it art. It's more like a typical huge corporate attitude. Those who make the decisions can't step up and admit a true failure when it occurs. instead they'll defend their decision and their ego, dumping more money into it in hopes they never have to admitt to their part being a failure.

I would rather it take an extra year long delay to have a quality game made, than be handed something sub-par just so they can push it out the door faster. To date... I still feel DA2 was an abomination. While I disagreed with how they changed it to a button mashing style... recycling of maps to the extent they did was down right shameful. I mean... take a game like Skyrim for example... a place where developers practically custom molded the entire landscape for heaven sakes.

Modifié par Rajalia, 27 avril 2012 - 12:43 .


#18610
dmcdeavi

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Aylyese wrote...

Bioware,

I have not finished your game - at least, not exactly. I came very close though.

In almost 3 whole games I saved lives, kept my team alive, fought the good fight and through Shepard, refused to just give up and accept fate, as it were.

And then I got to the end and was asked to make the "impossible choice". A: Kill the Geth and allow the Quarians to die because their suits are synthetic tech. B: Control the Geth after only JUST giving them individuality or C: Make everyone Organic/Synthetic because the past 50 hours were a lie.

I took option D. I turned it off. My Shepard would never make any of those choices. Mine would throw their war assets at the wall. It is better to die on your feet than live on your knees.

You cannot blame your disenfranchised fans for fighting so hard for what they believe in... After all, it was Shepard who taught them how to.


well said.

#18611
Mako SOLDIER

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I'm not sure I'll believe that Bioware are truly listening unless the EC completely changes the nature/motivation of the Catalyst, adds in the cut content found on the disc, and reinstates the actual consequences of the War Assets during Priority: London as mentioned by Patrick Weekes on Penny Arcade (sorry BW, but I'm calling PR damage control BS on the removal of said comments and the claims that they weren't made by Weekes).

Bioware can't justifiably refuse the changes to the Catalyst on the grounds of 'artistic integrity' when they already retconned the motivations of the Reapers into something glib and thematically contradictory. Plus, any writer worth their salt (not criticising the entire writing team here, just those directly responsible for the ending) knows that there is an unspoken contract between author and reader, and the story in a game is no different - if an ending is divorced from the rest of the story, as the ME3 ending is, then this contract is broken. There is no artistic integrity in doing your job badly or not doing it at all. Likewise, directly lying in press releases also destroys any semblance of professionalism. Arguing against changing the ending based on artistic integrity at this point just isn't valid, as there is no artistic integrity tied up in keeping the ending. The only way to re-establish artistic integrity is to admit to the huge mistake that has been made and sort it out.

Modifié par Mako SOLDIER, 27 avril 2012 - 01:16 .


#18612
3DandBeyond

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I guess there are other sad things out there about this.  I recently read a bit older interview that I think Mac Walters (might have been Ray, but thought it was Mac) did where he spoke about the controversy.  He did assert that they were happy with their artistic vision (someone needs glasses, then) and said a lot of the fans have been great and they've been reading and viewing a lot of the stuff that's been said.  But....he pointed to a lot of negativity and destructiveness that's out there as well.

I guess I need to be enlightened.  I've read a lot of stuff on this and have not seen people destroying things.  If this is an allusion to the polls, petitions, and other things that had EA listed as a really, really bad company, well that's opinion and not real destruction.  Maybe someone can enlighten me.

What I have seen is a certain "activism" if you will, but more of an engagement.  Video game fans, just like other consumers have been somewhat taking for granted that they don't have a voice in things.

We buy incomplete products and hope that version 3.0 will be complete, but it isn't, so we keep chasing after the carrot.

What I see here is mostly an open, honest discourse with a lot of emotion.  If Bioware didn't want people to feel anything about this game, then they damn well should never have created a game that was meant to make you care.  This would be a much different debate and discussion if the ending had just "rocked".  If we had gotten that amazing super ME ending that we all know is in there somewhere (in the rest of the game, if nowhere else), then the praise they'd be getting would be even further off the chart. 

This can still happen. 

I want to share a couple links that way more eloquently describe or convey the feelings of this game.  They are for a song that is a tribute to Mass Effect.  I was given the link by another BSN member and it is the most touching yet.
It's called Reignite.  Absolutely beautiful song and beautiful voice.

Link to video here.  Full url  
Link to download mp3 free here.  Full url  http://www.malukah.com/FREE/

Modifié par 3DandBeyond, 27 avril 2012 - 01:08 .


#18613
LiarasShield

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dmcdeavi wrote...

Aylyese wrote...

Bioware,

I have not finished your game - at least, not exactly. I came very close though.

In almost 3 whole games I saved lives, kept my team alive, fought the good fight and through Shepard, refused to just give up and accept fate, as it were.

And then I got to the end and was asked to make the "impossible choice". A: Kill the Geth and allow the Quarians to die because their suits are synthetic tech. B: Control the Geth after only JUST giving them individuality or C: Make everyone Organic/Synthetic because the past 50 hours were a lie.

I took option D. I turned it off. My Shepard would never make any of those choices. Mine would throw their war assets at the wall. It is better to die on your feet than live on your knees.

You cannot blame your disenfranchised fans for fighting so hard for what they believe in... After all, it was Shepard who taught them how to.


Well said Comrad I couldn't phrase it any better

well said.



#18614
bengolly

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Balmung31 wrote...

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


When I see Bioware give appreciation to Shepard by having an optional ending where he lives and can be reunited with his crew and LI, maybe I'll tell you. 


Hah!

...AND when Bioware comes clean about how they released such a sloppy ending at the end of a top-notch game instead of hiding behind "artistic integrity." 

To date, Bioware's comments adn behaviour have been the OPPOSITE of integrity.

#18615
bengolly

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sircaren wrote...

It was pure brilliance.

Until the ending.


Which was pure sloppiness and completely contrary to everything they were promising.

#18616
LiarasShield

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It is hard for me to believe that the same guys at bioware who created amazing scenes like these






http://www.youtube.com/watch?v=_UribxbLt2k

http://www.youtube.com/watch?v=F3--U05e7k8

http://www.youtube.com/watch?v=OtjXSyVG6vs


How can the same guys that worked on these amazing scenes throughout the game jsut lose it all or make a completely plot hole illogical ending the way they did after all the stuff they did right it just is baffling to me

#18617
b2smooth

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Things seemed to change in Bioware's work after EA purchased the company. Maybe this was the natural evolution of Bioware, but I tend to think it was at the instruction of their new masters. If you had taken a poll of fans on the most beloved developers in the gaming industry after Mass Effect and Dragon Age Origins had been released Bioware would have been at the top. They honestly seemed to care about the fans and would do everything they could to make sure the games they made connected with their fan base. After the purchase of Bioware the changes became immediately obvious. Mass Effect 2, while it was a great game, stripped many of the RPG elements that Bioware was known for. Dragon Age 2 was a rushed and unimaginative product that fell very short of fan expectations. Mass Effect 3 improved on some fronts from the stripped down RPG elements of ME2, but left out the feeling of actually being your Shepard by reducing conversations and decisions to auto-dialog. That completely took players out of the story and set it to auto-pilot. And then to make matters worse we were given the "A, B, C" ending that we were told we would not get. And the method for getting to that ending was less than inspiring. I have to believe that deep down Bioware is frustrated by the direction that EA is pushing them, but that they feel like their hands are tied. Bioware was a great company that made some of the greatest games of all time. It is sad for a fan like myself to see it unravel in front of our eyes. Bioware, if you are truly "listening", the reason that we (the fans) are lashing out is because we care so much about the amazing products that originally brought all of us here. Which I believe was the goal when you began as a company. "make people care about the characters and story" We do, but we are losing faith fast.

Modifié par b2smooth, 27 avril 2012 - 02:01 .


#18618
3DandBeyond

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Ok, call me crazy because I am but I wrote the Ellen Degeneres Show. Ellen is one who seems to often tap into the techy culture and is a bit of a freer spirit than most. As well I thought some of the diversity questions (hated or loved) and questions of humanity within the game and those the game raises might appeal as a topic of discussion. I do think the song "Reignite" captures so many of the feelings that the game evokes so I suggested they might want the force behind it on the show. Probably won't amount to anything, but it's worth a shot.
I had to try and compress it to fit their contact form (I don't know how to be brief) so it's a real wall of text.

Don't be hating, but this is what I wrote:

This is about a phenomenon.In the world of video gaming,there's a truly big event taking place.It involves a lot of issues that include love, genocide, diversity,to name just a few.The video game is Mass Effect,the controversy surrounds Mass Effect 3 & its ending.For back story,you may be interested to know that Mass Effect is about character interaction, players become the hero of the story & can have a variety of love interests,including same sex & non-human loves.There are some very nuanced,touching romances throughout.As well the stories touch upon issues of what defines the soul,what moral obligations we have for the things we do.Along the way,you have choices that will have long-term impact upon whole races of people.You agonize over some decisions.Yes, it's a game, but it is a game that just involves a lot of the player emotionally.Which is why the ending of the game has become so controversial.The end,to say the least in no way fits with the rest of the story that came before.You cared about friends,lovers,the galaxy,but have no option to save all.It does this & worse.In this vacuum of a non-ending, a lot of fan videos & discussion has arisen.I wanted to call your attention to one of the best examples of all this,a song.It accurately conveys the love & feeling the game evokes & the ending revokes.The girl that wrote & sings it should be on your show.She has the voice of an angel & the song is brilliant.
Reignite.http://www.youtube.com/watch?v=re32xnyYP3A TYVM.

#18619
bengolly

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)

:devil:




My favorite moment was when Bioware admitted that they completely
screwed up the ending because, despite promising that they would show
what happens to each main character and despite promising many "wildly
different" conclusions based on choices made throughout the games, no
closure was given, huge plot holes were created, and player choices were
rendered meaningless since there were only three virtually identical
endings.

My favorite moment was when Bioware explained how this
was allowed to happen and admitted that hiding behind "artistic
integrity" was just a way to shirk repsonsibility for the disaster they
created, and a way to keep an ending that permits a new ME franchise.

My favorite moment was when Bioware released a free DLC correcting their mistakes by:
1. Adding final battle sequences showing each major character's role and final destiny
2.
Eliminating plot holes such as a sequence that relies on circular logic
and which contradicts other precedents already established in the game,
and a sequence that inexplicably shows major characters crash landing
in the Normandy.
3. Actually providing truly different conclusions,
based on character choices, war assets, and galactic readiness (ranging
from Shepherd survivng, to partial success with reapers defeated but
major races destroyed, to complete failure).

My favorite moment was when Bioware realized that businesses thrive when they produce quality products which actually deliver what is advertised instead of reacting defensively like many struggling companies have done in the past.

My favorite moment was when Bioware stopped condescending to its customers by calling them "entitled" for simply expecting what was promised and, instead, showed them some respect.

Wait....sorry...none of that has actually happened. 

Must have been a pleasant dream.

#18620
Benchpress610

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b2smooth wrote...

Things seemed to change in Bioware's work after EA purchased the company. Maybe this was the natural evolution of Bioware, but I tend to think it was at the instruction of their new masters. If you had taken a poll of fans on the most beloved developers in the gaming industry after Mass Effect and Dragon Age Origins had been released Bioware would have been at the top. They honestly seemed to care about the fans and would do everything they could to make sure the games they made connected with their fan base. After the purchase of Bioware the changes became immediately obvious. Mass Effect 2, while it was a great game, stripped many of the RPG elements that Bioware was known for. Dragon Age 2 was a rushed and unimaginative product that fell very short of fan expectations. Mass Effect 3 improved on some fronts from the stripped down RPG elements of ME2, but left out the feeling of actually being your Shepard by reducing conversations and decisions to auto-dialog. That completely took players out of the story and set it to auto-pilot. And then to make matters worse we were given the "A, B, C" ending that we were told we would not get. And the method for getting to that ending was less than inspiring. I have to believe that deep down Bioware is frustrated by the direction that EA is pushing them, but that they feel like their hands are tied. Bioware was a great company that made some of the greatest games of all time. It is sad for a fan like myself to see it unravel in front of our eyes. Bioware, if you are truly "listening", the reason that we (the fans) are lashing out is because we care so much about the amazing products that originally brought all of us here. Which I believe was the goal when you began as a company. "make people care about the characters and story" We do, but we are losing faith fast.

Agreed...this is brlliantly exposed in this video:


#18621
b2smooth

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http://www.gamesthir...s-casey-hudson/

Check this out!

#18622
Thanatos144

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People it has been a couple of months now........All 12 of you have been just repeating yourselves for weeks. By all 12 I mean the 12 that seem to do nothing but post here continuously. I think Bioware is aware of your beef with the game and has told you their answer with the extended cut. You guys are like hamsters in a wheel you keep running but are going nowhere. Hell I moved on. Got a new game for my 40th and have been playing that. Still playing ME but you know what I can wait.

#18623
3DandBeyond

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Thanatos144 wrote...

People it has been a couple of months now........All 12 of you have been just repeating yourselves for weeks. By all 12 I mean the 12 that seem to do nothing but post here continuously. I think Bioware is aware of your beef with the game and has told you their answer with the extended cut. You guys are like hamsters in a wheel you keep running but are going nowhere. Hell I moved on. Got a new game for my 40th and have been playing that. Still playing ME but you know what I can wait.

You actually never have a constructive thought, do you?  If you don't like this thread, then why read or post here? And guess what that means?  You haven't moved on, if you had you would no longer be here acting in such an immature manner.  We "get" it, everything's rosey for you.  But if it was, you wouldn't be here.

We can multi-task, proving humans have an amazing capacity for lots of things.  And, I'm not saying don't post here, but for once can you add something to the discussion rather than always acting so condescending.  You aren't better than us, you are different from us, so quit acting like you think you are better.  Please.

Oh and for the record it's been about a month and a half since the game came out.  Some didn't get it right away and some don't have the money to spend on a lot of other games.  This may have been what they were waiting to spend their money on and they "blew" it on the CE or even just the standard version.  So sorry their expression of disdain has interrupted your perfect life.

Modifié par 3DandBeyond, 27 avril 2012 - 03:44 .


#18624
Chocho_GURU

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Thanatos144 wrote...

People it has been a couple of months now........All 12 of you have been just repeating yourselves for weeks. By all 12 I mean the 12 that seem to do nothing but post here continuously. I think Bioware is aware of your beef with the game and has told you their answer with the extended cut. You guys are like hamsters in a wheel you keep running but are going nowhere. Hell I moved on. Got a new game for my 40th and have been playing that. Still playing ME but you know what I can wait.


I'm pissed off by the ending too but see your reason. Now I play a lot of other games and having fun with them... although still feel a little screwed and yet unable to start a new campaign in Mass Effect 3. I'm just google my eyes on the Digital Deluxe I have and don't feel to click on it. And it's a shame because I liked zhe atmosphiere so much.

Oh well.

#18625
ghost9191

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Archonsg wrote...

Aylyese wrote...

Bioware,

I have not finished your game - at least, not exactly. I came very close though.

In almost 3 whole games I saved lives, kept my team alive, fought the good fight and through Shepard, refused to just give up and accept fate, as it were.

And then I got to the end and was asked to make the "impossible choice". A: Kill the Geth and allow the Quarians to die because their suits are synthetic tech. B: Control the Geth after only JUST giving them individuality or C: Make everyone Organic/Synthetic because the past 50 hours were a lie.

I took option D. I turned it off. My Shepard would never make any of those choices. Mine would throw their war assets at the wall. It is better to die on your feet than live on your knees.

You cannot blame your disenfranchised fans for fighting so hard for what they believe in... After all, it was Shepard who taught them how to.


Definitely.
All three choices were not only illogical to start with, IF ANY ONE TOOK THE TIME TO THINK WHAT EACH MEANS, they are all choices that Shepard would not as a person make.
Hard choices you say Bioware? No, not really. If those were the only three choices, Shepard would not have chosen any of them. 

1) Control but lose your identity / self / die? Why would you care if organics live or die if your mind / being of self isn't Shepard anymore. This option could work though, BUT Only if we see Shepard control the reapers long enough to fly them all into the Sun, if it was fleshed out more, not as it stands in the current ending. And it should be one of the "bad, you didn't have enough resources ending"

2) Destroy and betray your friends and people you work so hard to broker a peace, help learn what a soul is, help to learn the meaning of love? Not to mention what most people don't pick up, the star-child SPECIFICALLY SAYS MOST TECHNOLOGY will be destroyed. No manufacturing plants to make manufacturing plants, no computers, essentially anything smarter then your bread toaster gets fried. Hello technological winter holocaust. 

3) Synthesis. Star Child dodges the question when Shepard asks, "Will there be peace?" It was a simple "yes / no" question. Instead the Star child answers "The cycle will end." Which is to say "I am not going to answer that, but we'll stop killing you for now, 50,000 years later, who knows?" 
That and the fact that you just genetically raped and robbed everyone of thier evolutionary future.


just putting this out there but for the destroy ending, the star child says destroy all synthetic life. Pretty sure it means synthetics that are alive which doesnt include vi's or technology, things like the geth and reapers. not once does he say all technology is bye bye

that and even though it is bs, tali can get out of the normandy at the end so i think that shows that going with destroy doesnt screw the quarians

but just thrrowing that out there, end is still crap

Modifié par ghost9191, 27 avril 2012 - 04:02 .