Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? 

My favorite moment was when Bioware admitted that they completely
screwed up the ending because, despite promising that they would show
what happens to each main character and despite promising many "wildly
different" conclusions based on choices made throughout the games, no
closure was given, huge plot holes were created, and player choices were
rendered meaningless since there were only three virtually identical
endings.
My favorite moment was when Bioware explained how this
was allowed to happen and admitted that hiding behind "artistic
integrity" was just a way to shirk repsonsibility for the disaster they
created, and a way to keep an ending that permits a new ME franchise.
My favorite moment was when Bioware released a free DLC correcting their mistakes by:
1. Adding final battle sequences showing each major character's role and final destiny
2.
Eliminating plot holes such as a sequence that relies on circular logic
and which contradicts other precedents already established in the game,
and a sequence that inexplicably shows major characters crash landing
in the Normandy.
3. Actually providing truly different conclusions,
based on character choices, war assets, and galactic readiness (ranging
from Shepherd survivng, to partial success with reapers defeated but
major races destroyed, to complete failure).
My favorite moment was when Bioware realized that businesses thrive when they produce quality products which actually deliver what is advertised instead of reacting defensively like many struggling companies have done in the past.
My favorite moment was when Bioware stopped condescending to its customers by calling them "entitled" for simply expecting what was promised and, instead, showed them some respect.
Wait....sorry...none of that has actually happened.
Must have been a pleasant dream.