feliciano2040 wrote...
SkaldFish wrote...
Then you have been very selective in your reading.
I'm relatively new here, still, so far, the reality is that the majority of people dismiss the idea frontally, instead of working their neurons as a healthy, intellectualy stimulated person would do, sadly, that is our reality as videogamers.
We are an inmature audience.
SkaldFish wrote...
Most of these questions have been discussed at length on many threads. Why? The very fact that we are suddenly presented, in the final minutes of the narrative, with a character about whom we have to ask such foundational questions, is one of the things that makes the ending so egregious. Mistaking clumsy execution for profundity does not magically transform it into such.
So, when you ask yourself these questions, what are your answers, and from where do they come?
I can hardly believe how there's anything wrong with introducing a new character at the final moments of a story, you could PERHAPS have an argument by saying one theme was re-prioritized over another one, which is a legitimate complaint.
The fact that many people say he is an antagonist is missing the point by light-years.
As to how I answer those questions ? Well, many of those I haven't answered myself, but there's also another point missed by the retakers, something isn't stupid simply because I haven't grasped it's meaning yet.
I disagree that gamers are imature by nature based little evidence other than my own meandering experiences..... yet I think they bear scrutiny.
When I got my first NES..... oh century's back, I had an older brother who played it too. He's now in his mid 30's. I've also seen the elderly play video games. While this doesn't cover the charge of being immature I think it does support the fact that ppl who play games are not only children. Adults play as well.
On the charge of being immature...... I'd be interested to find out why you think this. For me Gaming is escapism that I can also achieve by reading a book or popping on a movie. I would argue that we, the gaming community have a level of imagination that makes it easier for us to accept new rules that gaming throws our way. We are adaptable and have found a medium that not only demands we pay attention to the medium of entertainment, but also feedbacks to create a unique experience that you may find in competitive sport.
Onto the Star kid. Ooooh boy. Deep breath and here we go.... again.
Story telling follows rules. To make a story you can apply a formula. In some ways it has it's own science since ppl can read 100 books, come up with the narrative structure of those books and report what structures generally appear. Most follow the usual pattern of beginning - introduce world, characters, the mission, The middle - character interact with world and do stuff relating to mission, and The End - Tie up plot point, resolve mission.
Having said story telling is a science I'm now going to flip that on it's head and say it can also be an art form. Artists can take these rules and bend/break them. E.g. We are never told that Sovereign is the big bad but his coming is foreshadowed so effectively in ME1 that we accept his introduction as a character near the middle to end of the game. However, break the rules of story telling to often and you lose narrative cohesion. The plot and/or mission then loses its power as a driving force for our hero/s and the reader starts to wonder 'What was the story all about'?
It's at this point that the story fails as a story. A good story keeps the witness immersed. Think of movies. Do you want to come out of a cinema raving about how cool it was or coming out thinking what on earth just happened? Good stories carry their audience. The Star Kid's entire dialogue carries very little of the plot of the ME trilogy. Sure it's intellectural. But that kids presence and dialogue derails Shep's mission of 'beat the Reapers'.
To summarise. We are given no forshadowing of a character who is meant to be important resulting in an uneasy presence that makes grand sweeping statements that we have no established narartive reason to trust and can argue are based on shaky logic.
Also bear in mind the ending dialogue was written by a bod in BW who did not submit his work to quality control, (according to a source), all the rest of the ME script was subjected to quality control, i.e. other writers who would point out flaws in the dialogue or logic. With this in mind the gap between the narrative cohesion of the rest of the game and the last 10 mins is explained as a 1-2 man effort to do the job alot of other writers should have been doing.
Modifié par Redbelle, 28 avril 2012 - 12:02 .