So I joined the Were You High? Club last night. The journey was fantastic, such a pity the destination turned out to be a shanty town. And yet somewhat predictable given this is essentially a space opera that recreates all the cliches of the genre; a big, pointless explosion to end it all was written into its DNA from the start.
It's not even that you're forced to play the VI's gameshow and pick a door, it's that the same crappy prize lies behind each one. I even tried turning back and walking in the opposite direction, on the off chance there was a hidden choice. Of course, there always is one:
The one thing we have to remember is that it will never be enough to satisfy everyone, I just hope that they give us something that will truly honor a great series and of course tie up the loose ends...
I know we are never going to get the thinking behind the end sequences but makes me wonder how this could have fallen through the cracks with some many holes in it...
I am ok with Sheppard giving his life and the Mass Relays blowing up in the first choice but the head scratcher was the people getting burned as well, cause why would we fight the Reapers if it meant the destruction of all organic life..?
By the way in the cut scene were there are the old guy talking with the child was that the moon...?? and I don`t know about you but that sounded like the illusive man to me...I thought he was dead to...??
well the ending where the people catch fire also, you got that because your ems was too low. if it is high enough the destroy ending is a bit better . i mean it is still wtf ending but you can get a better one the higher your effective military strength
as for the old guy and child, it looks like they are on the planet where the normandy supposedly crashed. looks like it anyways
The old man is voiced by a former astronaught whose name escapes me right now. I like that they put him there. ME bases alot of it's in game science on the current theories of space travel with some Eezo sprinkled in to grease the wheels of how it works and why. Those codex entries helped make ME believable for me.
That makes some sense ghost9191...I didn`t realize that your EMS rating affects the ending of the game...I guess that is what they meant by having 16 different endings they forgot to add it depends on your EMS strength..LOL
You could be right on the old guy, but that looked like the earth in the background though, but who knows..
So I joined the Were You High? Club last night. The journey was fantastic, such a pity the destination turned out to be a shanty town. And yet somewhat predictable given this is essentially a space opera that recreates all the cliches of the genre; a big, pointless explosion to end it all was written into its DNA from the start.
It's not even that you're forced to play the VI's gameshow and pick a door, it's that the same crappy prize lies behind each one. I even tried turning back and walking in the opposite direction, on the off chance there was a hidden choice. Of course, there always is one:
surprisingly there is one answer that ppl have cottoned onto. Turn the game off. The ending does not hold water and though there are elements of mass effect narrative sown in the ending, it isn't planted in ME soil so what grows out of the Star kids logic is less mass effect and more a stream of concious thought from the writer of that scene who got lost in the 'truth' of what he was writing........ It's happened to me when I write. Then I put it down, pick it up a few days later and think why did I think this was any good at the time?
Redbelle wrote... surprisingly there is one answer that ppl have cottoned onto. Turn the game off.
Yeah, that's what I was getting at with the picture. But even in the confines of the game, if Bioware had provided an option to reject the whole 3 choice paradigm, then it would have stood a chance of transcending its status of mere (excellent) game franchise and become something more meaningful*. As it stands though, claims to artistic integrity sound pretty hollow to me.
what grows out of the Star kids logic is less mass effect and more a stream of concious thought from the writer of that scene who got lost in the 'truth' of what he was writing........ It's happened to me when I write. Then I put it down, pick it up a few days later and think why did I think this was any good at the time?
I think that's a writing pitfall that professional writers would be (or ought to be) well aware of. Getting everything down on the page is only the first step. Reworking it into something decent is where the real work lies. I guess we can draw some obvious conclusions, given that apparently didn't happen.
----
*Incidentally, there's an old Fighting Fantasy gamebook called Creature of Havoc which manages to do exactly this (though apparently by accident, unfortunately).
The old man is voiced by a former astronaught whose name escapes me right now. I like that they put him there. ME bases alot of it's in game science on the current theories of space travel with some Eezo sprinkled in to grease the wheels of how it works and why. Those codex entries helped make ME believable for me.
Redbelle wrote... surprisingly there is one answer that ppl have cottoned onto. Turn the game off.
Yeah, that's what I was getting at with the picture. But even in the confines of the game, if Bioware had provided an option to reject the whole 3 choice paradigm, then it would have stood a chance of transcending its status of mere (excellent) game franchise and become something more meaningful*. As it stands though, claims to artistic integrity sound pretty hollow to me.
what grows out of the Star kids logic is less mass effect and more a stream of concious thought from the writer of that scene who got lost in the 'truth' of what he was writing........ It's happened to me when I write. Then I put it down, pick it up a few days later and think why did I think this was any good at the time?
I think that's a writing pitfall that professional writers would be (or ought to be) well aware of. Getting everything down on the page is only the first step. Reworking it into something decent is where the real work lies. I guess we can draw some obvious conclusions, given that apparently didn't happen.
----
*Incidentally, there's an old Fighting Fantasy gamebook called Creature of Havoc which manages to do exactly this (though apparently by accident, unfortunately).
True Soap but the thing is theirs still more Games that do similiar choices Like Me3 tho (AO2) (army of two) and look how that came out? every one loved it and was made by EA themselves to allowed players to make both Good and bad Choices that effect the game play which i found cool and fun at the same time co oping with friends or a random person (tho i hope if they do make a third that they add a playable female) or more to be honest but eh.. back to topic lawll....
As for the topic of "turning the game off" its been said for the people who dont fully understand the Me3 franchise playing both me1-2 + all the current side missions and what not Effects Me3 in some degree Resources effect the Crucible the Asari Writings in ME1 effects Conrad Verner etc but their are good things and bad things to happen from time to time to be honest but Put frankly the one thing i don't really understand is the star child and the star gazer at the end which really puts off the franchise to a bad turn to be honest but hopefully the Dlc will explain it but i wont hold my breath really...
tho this is off Topic Ea and bioware (tho they are same said company ) are one of the few games i enjoy playing since their not "Sexists" like most games i've seen trailers for only a few i've seen have allowed Female players to actually have their own assigned gender or being a guy if they wished i like options and i don't like "one gender" games only Excluding battlefield since i play that allot with my friends
--Garrus and Shepard at the citadel
--Shepard and Tali romance
--Shepard and Liara romance
--Tuchanka. All of it. Mordin, Wrex, Eve, Thresher Maw, and having you run TOWARD a reaper; that was insane. It had a powerful ending.
--Thane, Mordin, and Legion's deaths were all necessary because it demonstrated gravity of the situation and that their sacrafice was for the greater good.
--Seeing all my squadmates in some form or another. I actually liked EVERY squadmate in the series, even Jacob
--The suicide mission was probably the one moment it stood out for me the most because your decisions would determine who lives or dies. Also because of your crew you assemble. Even Tali and Garrus follow you with Cerberus. It shows their loyalty to Shepard.
I will tell you that when I first beat the game, I thought I got the bad ending with the Normandy crashing on a distant planet.
My proposal would be this. Maybe that ending could be ONE of the SIXTEEN DIFFERENT endings that were promised by Bioware. That way Bioware could still keep the artistic integrity and vision from the team and still deliver the promised amount of endings.
Maybe another ending has Shepard and the galactic army defeating the reapers and Shepard lives. He is there to celebrate it with Garrus, Wrex, Tali, Liara, Jack, etc... The ending could end in something like he looks at the monument from the Normandy that lists all those who died in ME games before, maybe runs his finger down the names and bows his head down and silent says "Thank you.....for your sacrafice"
Maybe there is another where reapers are defeated and Shepard dies or sacrafices himself so the reapers are destroyed. Then they have a funeral for him with the monument from the Normandy behing his casket. His squadmates are all there and share some words about their experience with him. i.e. Maybe Wrex thanks you for curing the genophague, Tali remembers you as her lover or giving the Quarians a home, etc...
I guess bottom line is. Bioware keeps the original ending (maybe as one of the bad endings depending on your galactic readiness), That way, their artistic vision isn't "ruined" or changed. It would still be there. BUT... Bioware brings us 15 different ones with upcoming DLC (the amount they promised). That way, we do see our choices did matter and the endings will satisfy the fans of the series. That's just my thought to find some compromise and balance between the developers and the fans.
The one thing we have to remember is that it will never be enough to satisfy everyone
Satisfying half a dozen people would be a start.
I just wish they'd directly respond to our specific concerns before they get too far into the DLC. I want to know they're actually paying attention and not jurst giving generic PR answers to broad questions. It's one thing to say "we're listening," but it's another thing to acutally let us know you understand what we want before it's too late.
I have a bad feeling that the DLC will end up ignoring most of the things we've been bringing up. I know they're not changing the ending completely, so there are quite a few things they can't "fix" no matter what... But I'm still worried that they'll ignore some of the things that could easily be included to make the ending better.
True Soap but the thing is theirs still more Games that do similiar choices Like Me3 tho (AO2) (army of two) and look how that came out? every one loved it and was made by EA themselves to allowed players to make both Good and bad Choices that effect the game play which i found cool and fun
I agree there's definitely been good games that stuck with the 'alignment choice' ending, but that wasn't my issue here. It's that the endijng to ME3 is, quite literally, a deus ex machina (not to mention a space magic, firework show extravaganza!). So for Bioware to claim they're sticking to it out of "artistic integrity" to the meisterwerk is a bit rich.
The vast majority of people feel it's a pseudo-explanatory, tacked-on conclusion. Probably because that's exactly what it is. Let's not be naive here. It didn't even have to be a happy ending or even provide 'closure'. The ending to the Legacy of Kain series didn't provide much closure either, but it still felt like it had grown naturally out of the plotline. Conversely, ME3's ending is utterly incongruous.
Mooseboy0188 wrote... I have a bad feeling that the DLC will end up ignoring most of the things we've been bringing up.
Me too. And all the twitter comments from Bioware along the lines of, 'Gosh I wish I could tell you guys about how awesome the real ending is going to be but can't give spoilers!' reads as so much hot air.
To those at BioWare responsible for the Mass Effect trilogy,
I would like to take a few minutes to express my opinions reguarding the Mass Effect series, especially in regards to the final ending. Before I begin I would like to appologize in advance if this is the improper place to post this. I am by no means a big "gamer." In fact this is the first time in my life I have ever blogged about a video game. But the Mass Effect series was so resoundingly amazing and captivating that I became just as attatched to the game as all the other fans of this great work. So, if the following does not belong here I am sorry, but please dont dismiss this as it conveys my opinion as well as many of my friends and others I have met.
Now to the topic at hand. With the Mass Effect series you have truly accomplished something that arguably no other game company has been able to do. You didn't create a game, you didn't create a story: as these have a set "track" to follow. Rather you created an adventurethat was able to diverge and make the character able to "grow" based on the individual decisions of the person playing. It was so well thought out and written that players would become fully engulfed in the adventure as though it were real-world decisions affecting their own lives. You put so much work and care into the game and that resulted in a game that is so good that it seemed destined to be a game that others would try (and fail) to equal for years to come. I am aware that other games have tried this "players choice" type of gameplay, but Mass Effect was the only one to truly get it right.
The care that the development team put into this series is obviously apparent by the in depth detail they took extra time to put into the game:
Extra codex entries for no other real reason than to explain how FTL travel works, and all the other non-essential entries
making the "side-missions" still play an important role in each game.
The additional non-required dialog between the characters that only adds to the depth of the story
making the decisions in each game carry over and make important consequences in the following game
and so many other characteristics
It is this level of dedication and hard work that ensures the end product will be amazing in any field. Insisting on addressing every detail and every angle is seldom seen anywhere today. For an artist it separates those who create good paintings and true works of art.
So I ask you, why then after 2 utterly mind-blowing games and 9/10ths of a 3rd did you seem to just suddenly quit? Mass Effect 1 and 2 were true masterpieces as well as most of the 3rd. But by comparison the ending of the third was a finger painting. Your hard work and dedication had earned you the respect and trust of your consumers. With the ending of the last game you shattered that trust and risk losing the respect we all had for you and your team.
Why did you suddenly seem to give up? Where did that relentless dedication and attention to detail that we had become accustomed to go? Did those in charge rush you and mandate an early release date? Are you holding out and trying to make it possible for following games and dlc? If the answer to this last question is "yes" then you should rapidly rethink your strategy. Because as things stand now, that trust you lost with the fans will quickly to turn to disgust and hatred directed at the company responsible for throwing away their adventure. People aren't interested in investing further money in a game or company that betrays their trust. After all, why should we part with our money for those who are so willing to break their own promises?
But there is good news BioWare. Because of the unmatched job you have done thus far in the Mass Effect series and captivating adventure you have given all of us the pleasure of experiencing, the fans are giving you a second chance. Make no mistake, it is very rare for consumers to give a company a second chance. Usually when a company rolls out a poor product, consumers return it and go to their competators in search of better merchandise. But because of the reputation you enjoy from Mass Effect 1 and 2 fans are willing to write off this poor product as a mistake.
Don't waste this second chance. With this new DLC promised you all nead to get together and have a serious discussion on what direction you wish to take. Either you add some more color to your finger painting or you go back to doing things right. Doing them the way that created the amazing first 2 games. You need to deliver on your promises on a solid closed ending and making the players decisions significantly effect the end of the adventure. This means that you will have to put a lot of work into the coming DLC. We are expecting (and demanding I might add) for very different endings. Everything from victory to defeat, from happy to sad, survival to death, and more. I realize this will require significant additional code and work. But this extra work is the cost of creating a finger painting of an ending. Please don't disappoint us, create the masterpiece we have all come to love and expect from your amazing team.
You are better than this and we expect for you to simply continue that standard of excellence. Unfortunately I will be deployed when the DLC is comes out, so I won't be able to enjoy the DLC at it's release. I don't want you to dissapoint and betray the trust of your thousands upon thousands of fans. If you do you may as well abandon the Mass Effect series because the fans of this game love it so much I can promise you they will actively boycott any other following Mass Effect games and material, as well as many other BioWare related material. This is a truly dedicated fan base that will obviously not simply stand by as a company betrays them.
Dont waste your second chance BioWare. Your honor and integrity is on the line, don't throw it away. Thank you for your time.
Sincerely, A concerned and dedicated fan
P.S. Attatched below is a link to a presentation by someone who has far more experience in video games than I do and has thousands of subscribers. From all the fans I have talked to, they all agree with the reasons given in this video as to the problems with the ending of Mass Effect 3. Please take this to heart and take appropriate action in the DLC. Thank you.
To those at BioWare responsible for the Mass Effect trilogy,
I would like to take a few minutes to express my opinions reguarding the Mass Effect series, especially in regards to the final ending. Before I begin I would like to appologize in advance if this is the improper place to post this. I am by no means a big "gamer." In fact this is the first time in my life I have ever blogged about a video game. But the Mass Effect series was so resoundingly amazing and captivating that I became just as attatched to the game as all the other fans of this great work. So, if the following does not belong here I am sorry, but please dont dismiss this as it conveys my opinion as well as many of my friends and others I have met.
Now to the topic at hand. With the Mass Effect series you have truly accomplished something that arguably no other game company has been able to do. You didn't create a game, you didn't create a story: as these have a set "track" to follow. Rather you created an adventurethat was able to diverge and make the character able to "grow" based on the individual decisions of the person playing. It was so well thought out and written that players would become fully engulfed in the adventure as though it were real-world decisions affecting their own lives. You put so much work and care into the game and that resulted in a game that is so good that it seemed destined to be a game that others would try (and fail) to equal for years to come. I am aware that other games have tried this "players choice" type of gameplay, but Mass Effect was the only one to truly get it right.
The care that the development team put into this series is obviously apparent by the in depth detail they took extra time to put into the game:
Extra codex entries for no other real reason than to explain how FTL travel works, and all the other non-essential entries
making the "side-missions" still play an important role in each game.
The additional non-required dialog between the characters that only adds to the depth of the story
making the decisions in each game carry over and make important consequences in the following game
and so many other characteristics
It is this level of dedication and hard work that ensures the end product will be amazing in any field. Insisting on addressing every detail and every angle is seldom seen anywhere today. For an artist it separates those who create good paintings and true works of art.
So I ask you, why then after 2 utterly mind-blowing games and 9/10ths of a 3rd did you seem to just suddenly quit? Mass Effect 1 and 2 were true masterpieces as well as most of the 3rd. But by comparison the ending of the third was a finger painting. Your hard work and dedication had earned you the respect and trust of your consumers. With the ending of the last game you shattered that trust and risk losing the respect we all had for you and your team.
Why did you suddenly seem to give up? Where did that relentless dedication and attention to detail that we had become accustomed to go? Did those in charge rush you and mandate an early release date? Are you holding out and trying to make it possible for following games and dlc? If the answer to this last question is "yes" then you should rapidly rethink your strategy. Because as things stand now, that trust you lost with the fans will quickly to turn to disgust and hatred directed at the company responsible for throwing away their adventure. People aren't interested in investing further money in a game or company that betrays their trust. After all, why should we part with our money for those who are so willing to break their own promises?
But there is good news BioWare. Because of the unmatched job you have done thus far in the Mass Effect series and captivating adventure you have given all of us the pleasure of experiencing, the fans are giving you a second chance. Make no mistake, it is very rare for consumers to give a company a second chance. Usually when a company rolls out a poor product, consumers return it and go to their competators in search of better merchandise. But because of the reputation you enjoy from Mass Effect 1 and 2 fans are willing to write off this poor product as a mistake.
Don't waste this second chance. With this new DLC promised you all nead to get together and have a serious discussion on what direction you wish to take. Either you add some more color to your finger painting or you go back to doing things right. Doing them the way that created the amazing first 2 games. You need to deliver on your promises on a solid closed ending and making the players decisions significantly effect the end of the adventure. This means that you will have to put a lot of work into the coming DLC. We are expecting (and demanding I might add) for very different endings. Everything from victory to defeat, from happy to sad, survival to death, and more. I realize this will require significant additional code and work. But this extra work is the cost of creating a finger painting of an ending. Please don't disappoint us, create the masterpiece we have all come to love and expect from your amazing team.
You are better than this and we expect for you to simply continue that standard of excellence. Unfortunately I will be deployed when the DLC is comes out, so I won't be able to enjoy the DLC at it's release. I don't want you to dissapoint and betray the trust of your thousands upon thousands of fans. If you do you may as well abandon the Mass Effect series because the fans of this game love it so much I can promise you they will actively boycott any other following Mass Effect games and material, as well as many other BioWare related material. This is a truly dedicated fan base that will obviously not simply stand by as a company betrays them.
Dont waste your second chance BioWare. Your honor and integrity is on the line, don't throw it away. Thank you for your time.
Sincerely, A concerned and dedicated fan
This is brilliant and I couldn't agree more. I bought an import car ten years ago. It turned out to be a piece of underpowered crap. I'll never buy another car of that brand ever again for as long as I live. I'm willing to give BioWare a second chance. One chance to make this right. I'd advise BioWare Studios brass not to waste it. Unless I see results, I'm not buying any other BioWare games, or spending one single MicroSoft Point on any ME3 (or other BioWare Game) DLC. I was strongly considering it, but now I'm not buying TOR, either. I'll only reconsider if we get the 16 different endings we were promised! Also, I found out that the Noveria mission was freaking retconned! It's not enough to railroad us into 1 stupid ending with 3 stupid color choices, but you ignore a decision that was already made? What the heck??? I'm not happy about that, at all. I can understand making that mission available to players that have not imported a Shep, but there should be a completely different mission that Wrex sends you on if there are no Rachni to investigate. The more I think about the retcon and the horrible ending that was clearly written by an EA intern who had heard of Mass Effect (but never actually played it), the more angry I get. A game should not cause anger, last I checked. I'm sticking to my guns, here. Who'd with me?
Thank you very much for the support DOHC46. And to everyone, if you know of a more direct way to contact the bioWare staff please let me know so I can send the message above directly to them. I'm not sure if they monitor this forrum.
The old man is voiced by a former astronaught whose name escapes me right now. I like that they put him there. ME bases alot of it's in game science on the current theories of space travel with some Eezo sprinkled in to grease the wheels of how it works and why. Those codex entries helped make ME believable for me.
That is the most attractive part of ME for me.
Buzz Aldrin (one of those that walked on the Moon-2nd man). Interesting note-one of the weapon suppliers (I think or Electronics or something) companies in the game is Aldrin.
I just don't see why thanatos can't see a core issue espically with character perfomance and stragetic decisions since he played mass effect 2 lol
You are entirely missing the point. For some people, it's not about understanding or difference of opinion. It's about getting people upset, which is how they get their entertainment. Every angry reply entertains them, and they will say whatever they can to provoke those angry replies, whether they believe what they're saying or not.
You cannot "convince" them. You are not having the same conversation as they are. You are stating your opinion. They are saying whatever they can think of to go against your opinion, for sport. It's a game to them, and the moment you play, they win.
The only solution is to ignore them, and treat their posts like they aren't even there. But there's always someone who doesn't get that, and tries to engage them with reasoned arguments, or anger, or insults, and It Does Not Work.
It will never work.
it is not me that pisses people off. It is that I dont act like you. Sorry but I dont keep a closed mind.
Yes you do, more so than anyone else I have seen on here, regardless of whether they are a retaker or a fan of the ending. People have given you countless reasons why they do not like the ending and why it does not make sense, yet you avoid / ignore these points and simply tell people they are wrong. About as close minded as you can get.
And dare I ask what you think the energy wave they are running from is? Because think about where they crash land - there sure as hell isn't a jungle planet with two moons in our solar system. So do you think they simply out ran a blast that was travelling faster than them, until they reached this planet, in some other solar system? Impossible. Or do you think they skipped through a relay and it was the blast from that destroyed relay that was coming towards them? If so, why skip through a relay in the first place? Why run away from the fight? They have no way of knowing if Shep is dead or not. And regardless, why would Joker and co abandon the fight that will determin if the human race would become extinct? Lose this fight and the reapers win, therefore we get harvested. I would love to hear your 'logic' to explain this. Oh, and did he make a stop off at earth to pick up your squadmates first?
Please, just give some kind of narrative logic to how all of this could have happened. You want open minded debate, then this is a chance for it. Please explain the above problems I have with the narrative and lets see what you come up with.
Did you not play the game? No mater what choice you pick a shot of energy shoot out of the citidel doing stuff to everything in its path.......gee do you think it would matter to them what the energy is right then? By the way I do have a open mind I just understand the realities of what is. I deal with what I have and will have when it comes to the game not what I want or wish I will get.
Did YOU play the game? The shot of energy from the citadel comes out in just about a straight line, a single beam, NOT a wave. It heads straight for, and hits, the nearest Mass Really. That is the only thing the energy beam from the Citadel / Cruicible does. Nothing more. Watch the ending again as you are clearly making stuff up. The Mass really then shoots another beam to the next really but ALSO is destroyed, emitting with it the wave of energy. Again, re-watch the ending because it is the EXACT SAME type of wave of energy we see Joker trying to outrun. So there you have it, Thanatos, I give you PROOF that Joker is trying to outrun a wave of energy created by the destroyed Mass Relay. You have given nothing but made up, incoherent theories that have nothing, I repeat, NOTHING to show them to be even remotely true.
So, would you care to answer my questions again? This time in a way that makes any kind of sense?
Also, in your so called 'dealing with what I have and will have'. With regards to the will have, Bioware expressedly promised we would get something different to what we got, so we had every right to expect better. And in 'dealing with what you get' - fine, but as consumers we are allowed to complain when we get something this sub standard after paying good money. We could have just played it, hated it, and walked away from Bioware forever - but we actually WANT to remain fans of theirs, they are just making it difficult. Being a fan does not mean simply accepting sub standard crap regardless.
I had an idea.
In the destroy - shepard lives ending, have shepard walk from the rubble whilst 'From the Wreckage - Mass Effect OST' plays. It would be not only epic but nostaglic too!
First of all a choice of 3 endings, no paragon or renegade exclusive endings, whats up with that?
Then there is the fleet bugs in the cut scene before the ending, ex no geth fleet etc..!?
And the whole war assets and galaxy at war map doesnt make sense as a multi player facet if seen in the context of the debriefings at the end of missions. It was clearly somethin changed late in production for reasons unknown. This frustrates the fan who are intellegent anoth too see it and realize how much more the game should have been.
Not too mention the redundancy of the reaper threat gimick used, which are easily nulified by letting the reaper catch you while pinging the hell out of the solar system, then restart with one or 2 informed pings ????
The worst in an age of HDTV is that the textures arent high defintion at all and looks worst than witcher 2 which used dx9c. LOL
On the narative side its better structured but not very comprehensive , more suited for a younger generation than those that played mass effect 1.
Sound is also not well done, in many cases too soft...