The fact is that the vast majority of all of us self-entitled, whiny gamers have great affection for the game. It’s like a lover that cheated on you. It doesn’t mean you never loved them and don’t still. It means you have a problem looking at them, “playing” with them, and trusting them again. If I care, will you disappoint, hurt me again? I then resolve not to let you have the chance. Fool me once, shame on you. Fool me twice, shame on me.
We let the game draw us in. We cared and bought into the characters and saw them as living, reasoning individuals. This cannot be reconciled with the ending and a character that has no life, no reality for us. A character we reject, but cannot reject in the game.
Amongst all this is the inability for us (those that dislike the ending) to see how minds that could create a Mordin Solus, could also create this star kid. We now know they didn’t. But then again I didn’t create Mordin either and I’d like to think I could create a character or scenario better than what we were given. Mordin is a conflicted character with somewhat similar flawed logic, but logic that ultimately is well, logical. It is just that he constantly must adapt his logic to changing circumstances and he does it far faster and with way more justification and flexibility than the super
intelligent star kid. To understand the failure of the AI star kid all one must do is analyze the true greatness of the Mordin character.
I’m a grown woman and no other video game has made me cry before and I’ve been playing for 30 plus years. I’ve jumped, yelled, been scared, indifferent, and laughed before. But cried, nope, never. Usually games that want me to do so are way too obvious. You know the ones that show a child being killed in the beginning by some huge monster. They hit me over the head and do nothing to get me to care, so tears never come. On some subconscious level, I totally reject this and try to ignore it along the way.
I cried over Mordin, flawed though he was. I cried over Thane, though he had committed numerous murders throughout his life. I cried over Legion, though he was made of metal and synthetic parts, and had only just recently learned as well that destruction of a foe on a large scale is not the only way to make it stop. His question resonates still, “does this unit have a soul?” And I yell through real tears, “yes, yes it does.” He sees the sun and falls and takes a part of me with him. Some of my heart still resides with Legion amidst the dust of Rannoch as well with Mordin and with Thane. The reality is that all these units had and have souls. They regretted. And this is the most telling trait of all. They regretted and used it to change.
So, I am back at not being able to understand how such nuanced and effective, affecting characters can exist in the same universe, let alone same galaxy, solar system, world, and game as the star kid and his “choices”. Truth is, I can’t and won’t ever understand it. I can’t be made to feel anything for the “real” kid that dies in Vancouver at the beginning of the game, so how can I ever feel anything but confusion and distaste for his glowing, AI counterpart? It doesn’t help
that he is fatally flawed in his “logic” as well. Fatally flawed in terms of the Mass Effect stories, great storytelling, and replayability. He taints all 3 games. Quite a feat and not one most game creators want to or ever achieve. He de-motivates with perfection.
In reality, I am hoping and will remain hopeful that the minds that created the truly great things in these games will choose a different path. Perhaps, like Mordin, Thane, and Legion they will have learned that solutions, destiny can be changed and that they often must necessarily adapt to a new reality, new circumstances. Perhaps, they too will do
the most constructive thing and seek a new way, better way in the face of what a wrong decision has caused and meant (to the game). Perhaps, they too will be spurred on to change what they can and use what can be a driving force for good-so that fans that do love these games and characters, Bioware’s creations, can love them again. Regret. It can be used to a bitter end or it can be understood and used as a tool for learning and to create growth and good will.
In doing so, like Thane, and Legion, and Mordin, they may have to sacrifice something. No, not their lives, but a bit of themselves in the bargain. They may have to take back things they have said, eat the rotten sandwich of their hubris and get beyond what they view as destructive attempts by fans to make them change their minds. Like a jilted lover, fans of course have expressed outrage. In print, stage, and film, lovers often need an outlet for their anger as well as their grief. But the grief fans feel here is not in the fact this is finis, Shepard’s story is over, but it’s more how they were cheated and cheated on in the end. They can’t be blamed for using words as their outlet for this (no matter
how outrageous and cutting) and it is up to the guilty party to seek a pleasant reconciliation, to eat humble pie. If
Bioware wants to come home, they need to woo and they need to wow. The romantic in me wants to believe they
will, but I have been burned once already.
If it happens I daresay I may again be brought to tears by a video game. If not, I may never let one in so completely again.
Modifié par 3DandBeyond, 30 avril 2012 - 12:41 .