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On the Mass Effect 3 endings. Yes, we are listening.


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#19001
darkway1

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Redbelle wrote...

darkway1 wrote...

MaxMcKay wrote...

umm anyone notice how long it's been since a Bioware person was seen in this thread? Or is it just me?


Does it matter,when they do listen they don't say anything anyway.....this is a place to have a moan among like minded moaner's.......here,have a seat,a beer....and have a good old moan.:o


Aaaaah beer, at least you'll never betray me


The ending to Mass3 doesn't seem so bad after 15 beers.

#19002
jdranetz

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 I reached the ending. I got over my disappointment. Most people don't have lives they are entirely happy with. The modern RPG creates an alternative life. MMOs have received most of the press about the negative consequences; job loss, suicide. The MMO is more dangerous than an A.I. driven RPG, in that in an MMO co-players drag up into all hours. With a stand alone A.I. RPG, your character is where you last left him/her off. Bioware has to realize that when you make an RPG so immersive, so to speak, you risk the chance that by killing off that character in the end, is like holding a person underwater until they drown in this immersive environment. It's a game, I get it, it has to end some time. This way, Bioware can continue on to new projects, rather than "typecast" themselves as the "Mass Effect" company, like Paramount and Star Trek. You want people to care for the characters, you want people to enjoy being Shepard, don't be surprised when people go through a grieving process when you kill off main characters and ultimately, Commander Shepard. I made my Shepard to look like myself, like millions of other players. A self, minus the potbelly, instead, looking like I did when I graduated college. My Shepard became idealized alter-ego of myself (I hope that wasn't too redundant). Things haven't been great for me, for a lot of years, it was nice to escape into the character, to fool myself into feeling I was actually accomplishing something. This is Psych 101, and the doctors running Bioware, Greg Zeschuk and Ray Muzyka, should know this. Please, I don't mean to be condescending, With so many people becoming Shepard, I'm surprised someone hasn't jumped off a bridge or stepped in front of a train dressed in full N7 armor, not unlike the laughable Conrad Werner, but in a much sadder and heart wrenching version.

#19003
3DandBeyond

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MaxMcKay wrote...

umm anyone notice how long it's been since a Bioware person was seen in this thread? Or is it just me?


They are rumored to exist, just rumored.  In all seriousness I don't expect them here.  I do wish they'd make some comments on a board that is specifically for fans, rather than using twitter to really not say much, but...

Even if I'd like to hear from them, I don't think there'd be much they could or would say.  They made a statement or two about what they think and may not have veered away from that.  And, it might be hard to decide where you'd make any new statements or who would do it. 

I really do wish the whole process had been one where they discussed their vision-with a huge spoiler alert banner.  And then, that it opened a forum for fans to state what they thought and all.  But I also know that's probably not likely and not really even possible.  If so, this would seem the likely place.  My gut tells me they are busy.  And they decided to take the approach of talking less and appearing to listen more.  It just doesn't look like it.  I sometimes might sound pessimistic and very critical of them, but I tend to be positive and think they do love these games. 

I think they probably have a lot of hurt right now.  No one likes hearing a lot of negative things about something they've made.  That's something they do have to look at closely though, because even people that absolutely hate the ending and say they're done with Bioware, start off saying "I loved these games."  That's what they need to focus on.

#19004
darkway1

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What's more sad is that I can't see where the franchise goes from here?

#19005
3DandBeyond

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jdranetz wrote...

 I reached the ending. I got over my disappointment. Most people don't have lives they are entirely happy with. The modern RPG creates an alternative life. MMOs have received most of the press about the negative consequences; job loss, suicide. The MMO is more dangerous than an A.I. driven RPG, in that in an MMO co-players drag up into all hours. With a stand alone A.I. RPG, your character is where you last left him/her off. Bioware has to realize that when you make an RPG so immersive, so to speak, you risk the chance that by killing off that character in the end, is like holding a person underwater until they drown in this immersive environment. It's a game, I get it, it has to end some time. This way, Bioware can continue on to new projects, rather than "typecast" themselves as the "Mass Effect" company, like Paramount and Star Trek. You want people to care for the characters, you want people to enjoy being Shepard, don't be surprised when people go through a grieving process when you kill off main characters and ultimately, Commander Shepard. I made my Shepard to look like myself, like millions of other players. A self, minus the potbelly, instead, looking like I did when I graduated college. My Shepard became idealized alter-ego of myself (I hope that wasn't too redundant). Things haven't been great for me, for a lot of years, it was nice to escape into the character, to fool myself into feeling I was actually accomplishing something. This is Psych 101, and the doctors running Bioware, Greg Zeschuk and Ray Muzyka, should know this. Please, I don't mean to be condescending, With so many people becoming Shepard, I'm surprised someone hasn't jumped off a bridge or stepped in front of a train dressed in full N7 armor, not unlike the laughable Conrad Werner, but in a much sadder and heart wrenching version.


Most people are not upset with this being the end of Shepard's story-most everyone understood that.  It's the less than satisfactory way this one ended.  One of the last things Shepard says is, "I don't know."  Sharp contrast with what Mordin says to Shepard as he goes off to die or what Thane did that hastened his death.  Shepard follows up those scintillating words with, "then there will be peace" a question about the Synthesis choice.  The kid says, "the cycle will end".  Ok, this is ambiguous.  A cycle is 50k years, so does that mean they still might come back or not?

To reiterate a point many of us make constantly-we understood that Shepard's story was done.  We accept that that might mean the high probability Shepard would die, but our choices should matter, and a happy, sappy ending should be possible just as much as a sad distressing ending should be probable.  It just needs to make sense and so on.

I would like the chance to even see Shepard survive and see impending doom-failure.  I would also like to see Shepard die and see the aftermath of his/her success.  And everything in between and yes, yes, yes, I'd like to see Shepard live and everything is saved.  Total win.  Why not?  What is so wrong with that?  Some of these things seemed to be what I was working for in building up all those war assets and in making the decisions I made.  But, you can't infer from that that the issues or sadness or anger that people have is because the game didn't have a happy ending (well, if that's based on Shepard living, it sort of did) or because it's the end of Mass Effect.  Which is not even necessarily true.  There might be and ME4, though it might be called something else.

Basically, there's not much, no strike that, there's nothing that makes sense in the ending we now have, and that's what's wrong with it.

#19006
Redbelle

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jdranetz wrote...

 I reached the ending. I got over my disappointment. Most people don't have lives they are entirely happy with. The modern RPG creates an alternative life. MMOs have received most of the press about the negative consequences; job loss, suicide. The MMO is more dangerous than an A.I. driven RPG, in that in an MMO co-players drag up into all hours. With a stand alone A.I. RPG, your character is where you last left him/her off. Bioware has to realize that when you make an RPG so immersive, so to speak, you risk the chance that by killing off that character in the end, is like holding a person underwater until they drown in this immersive environment. It's a game, I get it, it has to end some time. This way, Bioware can continue on to new projects, rather than "typecast" themselves as the "Mass Effect" company, like Paramount and Star Trek. You want people to care for the characters, you want people to enjoy being Shepard, don't be surprised when people go through a grieving process when you kill off main characters and ultimately, Commander Shepard. I made my Shepard to look like myself, like millions of other players. A self, minus the potbelly, instead, looking like I did when I graduated college. My Shepard became idealized alter-ego of myself (I hope that wasn't too redundant). Things haven't been great for me, for a lot of years, it was nice to escape into the character, to fool myself into feeling I was actually accomplishing something. This is Psych 101, and the doctors running Bioware, Greg Zeschuk and Ray Muzyka, should know this. Please, I don't mean to be condescending, With so many people becoming Shepard, I'm surprised someone hasn't jumped off a bridge or stepped in front of a train dressed in full N7 armor, not unlike the laughable Conrad Werner, but in a much sadder and heart wrenching version.


I'm less miffed that it ended and more puzzled as to how it ended. The entire ME trilogy has been a highlight of my gaming life and goes on list of MGS, Okami,  ZoE, etc these are games that really delivered on gameplay and story narration and when they ended I put them down, or restarted. Actually they mainly live on a shelf these days.

ME stood amoung these games as an equal. Thanks to advances in technology it probably stood out a little better than the others. But the thing that really made the game great was how it combined narrative and gameplay into one believable product. That's hard at the best of times but BW have made a company that does it, does it well and keep on doing it. I'm thinking of DA and the ME trilogy here.

Yet at the end something goes wrong. The narrative is off, the gameplay judders and the experience suddenly diminishes, and while your dealing with that, the A plot is supplanted with a new plot strand that struggles to gain acceptance and fails to deliver the killer knockout resolution to the game.

I'm sorry, just have to check. Yep the cover of the game says Bioware. How did this happen to them of all people?

That's the question I really want answered. Give me a few months and I'll probably be fussing over can insurance and the weekly shop again but right here and now I'd like to know how bioware of all ppl failed to deliver a narrative....

I think we have grouped our way to several unerlining causes over the forum threads but BW are the only ppl with the explanation who can sate my curiousity and they have to keep stum atm while they try and repair the dmg the ending caused to the level of confidence ppl have in them.

#19007
Redbelle

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Just like to point out one little event that may have contributed to the uproar. Bioware have sought fan feedback and made events out of it.

Femshep's official look came through fan voting after all. And after they got the model done it turned out ppl were not 100% satisfied so they voted again on hair colour. That my Bioware! Always fine tuning and seeking to achieve the best they possibly can....... Then the ending comes along and gamers turn to ask...... ' Was that the best you could do? Really? What about if?.......'

And BW goes silent.

#19008
3DandBeyond

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darkway1 wrote...

What's more sad is that I can't see where the franchise goes from here?


Well there's nowhere it can go if they keep this ending-something most of us know.  That is unless you really want to play a game where all organics that are now stranded in the Sol system slowly die from starvation or infection or just aggression.

There's nowhere to go if they even do what they've said and set any new story during the current ME games or before.  You know the end, so it overshadows the things people do.  I'd say that if this played out and you could attain the ending you'd like to see, whether Shepard gives all or rides off into the sunset to have drinks with Garrus with his/her love interest, there are some very interesting scenarios they could use-spinoffs of the game.

It would be cool to see how the Protheans lived-they appear to be much like the Roman Empire with Borg tendencies.  But knowing what happened to them I don't think that could be the only focus of the game.  They're doomed so that's not altogether fun.

I can see they may have had in mind that you get to see all of the struggles other worlds have in the fight against the reapers, if set at the same time as ME, but for me there'd always be the wish that Shepard would join the fight.  Especially if it involves any of my teammates.  In some way, I'd still wish it had been tied back to Shepard.  I could see where it would be great to play as Jack and be fighting with the bionic kids, but that feels more like DLC.

#19009
HomerIsLegend

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I thought after a few weeks this issue was pretty much settled? The endings were only different when it came to the outcome of the reapers... it in no way concluded the arc of your Shepard. Most people don't have a problem with Shepard dying if that was just one particular ending to his/her/your story arc. That is where they messed up with the conclusion to the ME3 trilogy.

They wen't for the big shabang ending whilst forgetting that each Shepard was unique to it's player. The question I have is why did they give us three different scenarios for essentially the same (sacrifice) ending?

#19010
3DandBeyond

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Redbelle wrote...

Just like to point out one little event that may have contributed to the uproar. Bioware have sought fan feedback and made events out of it.

Femshep's official look came through fan voting after all. And after they got the model done it turned out ppl were not 100% satisfied so they voted again on hair colour. That my Bioware! Always fine tuning and seeking to achieve the best they possibly can....... Then the ending comes along and gamers turn to ask...... ' Was that the best you could do? Really? What about if?.......'

And BW goes silent.


You are so right.  And there were a lot of changes made along the way from ME to ME2 to ME3 that were made specifically because of fan input.  Hacking things, fight/shooting mechanics, the selection wheel and bionic selection and use and so on.  Fan input.

This whole thing could really have been spun so differently-in fact, the PR dept. really dropped the ball here.  I understand (but don't believe it) that artistic vision (ok, I have a hard time not choking on the words) may have caused reluctance.

But, you want to build bridges with the people you want to buy what you have to sell, then reach out to them.  Ask for input and try and have some fun with it.  Instead, there's a lot of rhetoric out there that isn't helpful.  One of the worst in my opinion isn't about the artistic vision sideways insult.  It's the one where (I cannot remember who, I think Mac Walters) said that it's understandable people are sad this is the end of Shepard's story.  Ok, not relevant.  Not at all relevant.  Sure, many of us would gladly buy an ME4 with Shepard and friends in it, but that even means this ending would need to be fixed.  Still, the comment was so off the mark as to again be well, insulting.

#19011
Redbelle

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I've never given the continuation of ME much thought beyond one idea. The Krogan males are now surely mostly dead. The amount of fighting they had to do would surely have resulted in a huge bodycount which would leave the females as the majority. Therefore fertile males are the limited resource and need to be protected. This could result in an overnight shift of power as females take on the role of the males and the males get to see what the life for the females was like.

We then get introduced to female Krogan warriors and their view on life, the universe and everything while Grunt, Wrex or his counterpart get's house broken on Tchunka.

Modifié par Redbelle, 01 mai 2012 - 01:23 .


#19012
3DandBeyond

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HomerIsLegend wrote...

I thought after a few weeks this issue was pretty much settled? The endings were only different when it came to the outcome of the reapers... it in no way concluded the arc of your Shepard. Most people don't have a problem with Shepard dying if that was just one particular ending to his/her/your story arc. That is where they messed up with the conclusion to the ME3 trilogy.

They wen't for the big shabang ending whilst forgetting that each Shepard was unique to it's player. The question I have is why did they give us three different scenarios for essentially the same (sacrifice) ending?


You forget the gasp ending-Shepard lives.  That one split second scene is enough to indicate to me they did always mean for there to be something more in the works.  I could be wrong.  I often am. 

Mostly the current endings affect the reapers, but then they also affect who Joker has with him, the life or death of EDI and the Geth and one other really kind of sort of minor but stupid thing.  The only reason Shepard was alive in ME2 was because of all the synthetic implants.  The star kid even talks about this when pointing out Destroy as a possibility.  Why then is Destroy the only "choice" that allows Shepard to live?  I'm sure someone has asked this before.  I'd think the exact opposite.  Destroy would kill Shepard always along with reaper tech and reapers.  Control-again, discussed before, Shepard dies so who's in control of what? Seems to indicate Shepard should live in order to control.  Synthesis-well, Shepard's already partway there, why then does this mean death?  Ok, it's about the whole joining your DNA with blah blah blah.  Yeah, right.  Ok, my head hurts.

#19013
Gwtheyrn

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No, I don't think you are, Mr. Priestly. And frankly, at this point, I've lost interest to the point that I no longer care Take my apathy for whatever it is worth, despite the fact that I do not believe I got my money's worth out of my last two Bioware titles.

I'm moving on to greener pastures. I wish the studio the best, but I don't forsee further purchases of anything bearing the Bioware logo barring a sudden reverse of the current trend of subpar gameplay, quality, and writing.

#19014
HomerIsLegend

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3DandBeyond wrote...

You forget the gasp ending-Shepard lives.  That one split second scene is enough to indicate to me they did always mean for there to be something more in the works.  I could be wrong.  I often am. 

Mostly the current endings affect the reapers, but then they also affect who Joker has with him, the life or death of EDI and the Geth and one other really kind of sort of minor but stupid thing.  The only reason Shepard was alive in ME2 was because of all the synthetic implants.  The star kid even talks about this when pointing out Destroy as a possibility.  Why then is Destroy the only "choice" that allows Shepard to live?  I'm sure someone has asked this before.  I'd think the exact opposite.  Destroy would kill Shepard always along with reaper tech and reapers.  Control-again, discussed before, Shepard dies so who's in control of what? Seems to indicate Shepard should live in order to control.  Synthesis-well, Shepard's already partway there, why then does this mean death?  Ok, it's about the whole joining your DNA with blah blah blah.  Yeah, right.  Ok, my head hurts.



My gut feeling as I was dragging my half dead Shepard up those damn stairs to activate the crucible was that he was going to die... but I had already decided in my head because of the way I had played him up to that point (Renegade) meant that him dying was certainly appropriate.

Now had I played him as a saintly Paragon I certainly would have expected at least the most remote chance of him surviving and meeting back together with the gang - - maybe with a few losses or two - - would be possible.  Not allowing that option however for those that played like saints/good samaritans certainy wen't against everything Mass Effect was about.  

Just to clarify I wasn't in uproar over the ending (mainly because I wanted my RenShep to die) but I understand where everyone else is coming from and agree the linear ending was horribly executed.

Modifié par HomerIsLegend, 01 mai 2012 - 01:43 .


#19015
3DandBeyond

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HomerIsLegend wrote...

My gut feeling as I was dragging my half dead Shepard up those damn stairs to activate the crucible was that he was going to die... but I had already decided in my head because of the way I had played him up to that point (Renegade) meant that him dying was certainly appropriate.

Now had I played him as a saintly Paragon I certainly would have expected at least the most remote chance of him surviving and meeting back together with the gang - - maybe with a few losses or two - - would be possible.  Not allowing that option however for those that played like saints/good samaritans certainy wen't against everything Mass Effect was about.  

Just to clarify I wasn't in uproar over the ending (mainly because I wanted my RenShep to die) but I understand where everyone else is coming from and agree the linear ending was horribly executed.


That's one of the big things though as I see it.  You played full on renegade, expecting to die.  Go out in a blaze of glory.  Totally satisfying and easily accepted, understandable ending.  But both the renegade (who I don't see as sinful, I see as abrupt, hurried, impatient, and even bold) and the paragon (not saintly, but thoughtful, hesistant, mulls over different scenarios, decisive when all facts are presented) do the same stupid thing. 

That is, the renegade that pushes people out the window, punches reporters, insults and threatens doesn't even raise a finger of protest.  The thoughty, questioning paragon does the same and just lumbers off when given "choices".  Yeah, ok forget about what someone might do in the real world, this wouldn't happen in a full on space magic world.  Shepard could be rendered down to one crawling charred partly synthetic hand and would still raise it to say, "uh wait, what?" as a Paragon and would have turned it into a fist and started punching the kid as a Renegade.  Then, the hand would have grabbed the kid and indicated he needed to think again. 

#19016
Redbelle

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Oh grud, now I've got visions of Renegade Shep punching the Star Kid to the ground yelling 'Who does Mass Effect Work For'!

#19017
darkway1

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My biggest fear is with regards to Bioware it's self,it's not like a bunch of amateurs were responsible for the ending,Bioware them selves think that the ending is perfectly fine,as intended,which in it's self demonstrates how truly blinkered they are to some pretty serious plot issues.

If they honestly think their product is 100% solid then the Bioware we love is sadly lost.

#19018
Redbelle

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darkway1 wrote...

My biggest fear is with regards to Bioware it's self,it's not like a bunch of amateurs were responsible for the ending,Bioware them selves think that the ending is perfectly fine,as intended,which in it's self demonstrates how truly blinkered they are to some pretty serious plot issues.

If they honestly think their product is 100% solid then the Bioware we love is sadly lost.


Indeed. I have hopes that this is a stunt but over 2 months those hopes have dwindled....... That said while BW are defending their baby I also hope they are taking away lessons form this. First and foremost. You do not pump 100% effort into a labour of love and then fall down exhausted before you deliver an ending worthy of all the previous efforts.

#19019
darkway1

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Redbelle wrote...

darkway1 wrote...

My biggest fear is with regards to Bioware it's self,it's not like a bunch of amateurs were responsible for the ending,Bioware them selves think that the ending is perfectly fine,as intended,which in it's self demonstrates how truly blinkered they are to some pretty serious plot issues.

If they honestly think their product is 100% solid then the Bioware we love is sadly lost.


Indeed. I have hopes that this is a stunt but over 2 months those hopes have dwindled....... That said while BW are defending their baby I also hope they are taking away lessons form this. First and foremost. You do not pump 100% effort into a labour of love and then fall down exhausted before you deliver an ending worthy of all the previous efforts.


I pray they learn from this......there's talk of DA3...on a normal day I'd be very excited about this news......but after this Mass3 mess and DA2's rushed release my interest is an all time low.The trailers have increased in quality,the advertising has increased,TV slots have been booked etc.........but sadly the game content has gone downhill to the point where I'll rent the next Bioware game.....as I can't even trust the game reviews any more.

#19020
3DandBeyond

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Redbelle wrote...

darkway1 wrote...

My biggest fear is with regards to Bioware it's self,it's not like a bunch of amateurs were responsible for the ending,Bioware them selves think that the ending is perfectly fine,as intended,which in it's self demonstrates how truly blinkered they are to some pretty serious plot issues.

If they honestly think their product is 100% solid then the Bioware we love is sadly lost.


Indeed. I have hopes that this is a stunt but over 2 months those hopes have dwindled....... That said while BW are defending their baby I also hope they are taking away lessons form this. First and foremost. You do not pump 100% effort into a labour of love and then fall down exhausted before you deliver an ending worthy of all the previous efforts.


My nasty mind just went somewhere well nasty.  And in my nasty mind I actually see that something that unfulfilled doesn't even result in a baby at all.  Ok, I need to stop.

I think given that statements are out there from one of the writers as to what happened with the ending it may well be that people are walking the party line.  The writers didn't come up with the ending, apparently.  One person did, alone.  I have no doubt if this is true that the others don't just love the ending.  They all may have discussed it, but weren't involved in the implementation.

Ok, nasty mind back again.  If only one person worked on it, again there's no baby.  And the others that want you to look at their cute kid are looking at something that doesn't exist.

#19021
darkway1

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3DandBeyond wrote...

Redbelle wrote...

darkway1 wrote...

My biggest fear is with regards to Bioware it's self,it's not like a bunch of amateurs were responsible for the ending,Bioware them selves think that the ending is perfectly fine,as intended,which in it's self demonstrates how truly blinkered they are to some pretty serious plot issues.

If they honestly think their product is 100% solid then the Bioware we love is sadly lost.


Indeed. I have hopes that this is a stunt but over 2 months those hopes have dwindled....... That said while BW are defending their baby I also hope they are taking away lessons form this. First and foremost. You do not pump 100% effort into a labour of love and then fall down exhausted before you deliver an ending worthy of all the previous efforts.


My nasty mind just went somewhere well nasty.  And in my nasty mind I actually see that something that unfulfilled doesn't even result in a baby at all.  Ok, I need to stop.

I think given that statements are out there from one of the writers as to what happened with the ending it may well be that people are walking the party line.  The writers didn't come up with the ending, apparently.  One person did, alone.  I have no doubt if this is true that the others don't just love the ending.  They all may have discussed it, but weren't involved in the implementation.

Ok, nasty mind back again.  If only one person worked on it, again there's no baby.  And the others that want you to look at their cute kid are looking at something that doesn't exist.



.......................with violent tendencies:?lol.

#19022
Redbelle

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3DandBeyond wrote...

Redbelle wrote...

darkway1 wrote...

My biggest fear is with regards to Bioware it's self,it's not like a bunch of amateurs were responsible for the ending,Bioware them selves think that the ending is perfectly fine,as intended,which in it's self demonstrates how truly blinkered they are to some pretty serious plot issues.

If they honestly think their product is 100% solid then the Bioware we love is sadly lost.


Indeed. I have hopes that this is a stunt but over 2 months those hopes have dwindled....... That said while BW are defending their baby I also hope they are taking away lessons form this. First and foremost. You do not pump 100% effort into a labour of love and then fall down exhausted before you deliver an ending worthy of all the previous efforts.


My nasty mind just went somewhere well nasty.  And in my nasty mind I actually see that something that unfulfilled doesn't even result in a baby at all.  Ok, I need to stop.

I think given that statements are out there from one of the writers as to what happened with the ending it may well be that people are walking the party line.  The writers didn't come up with the ending, apparently.  One person did, alone.  I have no doubt if this is true that the others don't just love the ending.  They all may have discussed it, but weren't involved in the implementation.

Ok, nasty mind back again.  If only one person worked on it, again there's no baby.  And the others that want you to look at their cute kid are looking at something that doesn't exist.


I think the initials of the one man ending development team were CH. I know they had a whole writing team of unknown number and that they constatly pushed each other in exploring plot holes, fitting plot advenacment into a framework that would tie in with other narratives etc. CH didn't use any of them to help him write the ending..... He went along cerebral lines of narration, thought it was awesome and fell into the oldest trap a writer can tumble into. He stopped deconstructing his work.

#19023
Katarn84

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 Just finished first playthrough (between Grissom Academy bug and real live I took it slowly) and got best ending with synthesis, what can I say?

This game is effing AWESOME! I don't care what others say about it, I loved the game, I loved the plot and I loved the ending. IMHO it's an epic win.

Although I'd like to know what happens to all my allies, I only saw Joker, EDI and Tali crash landing with the Normandy, if I'm correct there's going to be a DLC to expand this point, right?

#19024
Redbelle

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Katarn84 wrote...

 Just finished first playthrough (between Grissom Academy bug and real live I took it slowly) and got best ending with synthesis, what can I say?

This game is effing AWESOME! I don't care what others say about it, I loved the game, I loved the plot and I loved the ending. IMHO it's an epic win.

Although I'd like to know what happens to all my allies, I only saw Joker, EDI and Tali crash landing with the Normandy, if I'm correct there's going to be a DLC to expand this point, right?


Before the glow wears off, can you explain the reasons why you liked the ending? Yes an Extended cut DLC will be coming out sometime in summer. No idea if it will expand on the normandy crash survivors as yet.

#19025
HomerIsLegend

HomerIsLegend
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Katarn84 wrote...

 Although I'd like to know what happens to all my allies, I only saw Joker, EDI and Tali crash landing with the Normandy, if I'm correct there's going to be a DLC to expand this point, right?


Wait... you just contradicted yourself a bit mate.. if you're fine with the open ending why do you need expansion DLC?  You already know what happened to your allies... they flew off in the middle of the galaxy's final battle and crash landed in Hawaii.