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On the Mass Effect 3 endings. Yes, we are listening.


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#19101
Kain82

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Thanatos144 wrote...

3DandBeyond wrote...

Thanatos144 wrote...

This game isnt broke so they dont need to to fix it. I nevber once saifd you couldnt voice your opinon I was relating something I thought about .....Troll someone else


Mirror-you.

It isn't broken in your opinion.  If you love it so much that's great.  You have what you want.  But, apparently that's not enough.

It doesn't matter to you how many people can point out the fatal flaws with the ending as it is-you like it, great.  But as much as you like it, that's how much many of us don't.  No matter how many times you say it's just perfect, you won't get us to agree with you on that.  So, what is your point and your purpose?


.It isn't broken cause it isn't. The end we have is the only one we are
getting. By the way...The Fallout ending? They didnt do that cause of
popular demand. They did that to sell DLC. ME3 doesnt have to do that.
They can insert it anywhere in the game they want like they did in ME1


actually the fallout 3 ending dlc would NEVER had happened if there wasn't a fan cry...which was a much smaller fanbase than this one. so go talk S**t elsewhere please. You've already told us 100 times you loved the ending, good for you, now  allow the rest of us (most of us) voice our opinions instead of telling us to 'let things be' - I'm SURE the fallout 3 fans were staying quiet and 'let things be' which resulted in the ending change...that makes total sense true? lol retard

Modifié par Kain82, 02 mai 2012 - 08:50 .


#19102
Cyberfreak1995

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I think bioware has done an amazing job.
Raising a universe from the ground turing it into an amazing saga that has turned into such an emotional, griping and epic story.
All the games have stayed true to what they have said. and to be hounest they never actually said that the ending would be completely relient on our choices only that it would be influenced by it.
The ending could use a bit more clarification on why the crew was running from the battle in the normandy but other than that it was a frikin amazing game and story.
and to be hounest shepard living would be a complete cleche and if he did survive (secret ending) he would be so badly damaged.
in a nut shell....... F***ing good job bioware. and may you make many more mass effect games :)
and sorry but if you want to blam anyone for these little issues u find in the game BLAME EA!!!!!!
and if you spent more time looking at the game and all the great stuff in it instead of the petty things that 'didnt YOUR way' you would get more joy from the game

#19103
Redbelle

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Cyberfreak1995 wrote...

I think bioware has done an amazing job.
Raising a universe from the ground turing it into an amazing saga that has turned into such an emotional, griping and epic story.
All the games have stayed true to what they have said. and to be hounest they never actually said that the ending would be completely relient on our choices only that it would be influenced by it.
The ending could use a bit more clarification on why the crew was running from the battle in the normandy but other than that it was a frikin amazing game and story.
and to be hounest shepard living would be a complete cleche and if he did survive (secret ending) he would be so badly damaged.
in a nut shell....... F***ing good job bioware. and may you make many more mass effect games :)
and sorry but if you want to blam anyone for these little issues u find in the game BLAME EA!!!!!!
and if you spent more time looking at the game and all the great stuff in it instead of the petty things that 'didnt YOUR way' you would get more joy from the game


Constructive critisism paves the way to later improvements. ME4 (should they make it) will have different features, more tightly tuned controls etc etc.... Just pls BW, don't give the ending to a 2 man team again. Get all 8 working on it. You hired these ppl because like Shep they could get the job done. Don't cast them out of the process in future titles.

#19104
Mass effect 2 forever

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


Uh huh. When you started out the extended cut Bioware made the decision to maintain their ending. You even stated you have no intention of changing your ending. Which implies you never wanted nor had any interest in taking on peoples opinions. If you think you can explain away the plot holes in ME3 ending then you're certainly not wanting for courage. But I doubt even a Space Wolf could drag himself out his own mess.


TBH it would have been better if the Bioware writers had just posted a few pages addressing what they were getting at and why the ending makes sense. Presumably it made sense to you guys? So, there'd be no reason not to do that. Artists enjoy talknig about their work. Talk about it then; tell us why its so good and why we aren't getting it. You obviously aren't taking anything thats been said by the fans onboard so you might as well just tell us.

#19105
Cyberfreak1995

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Redbelle wrote...

Cyberfreak1995 wrote...

I think bioware has done an amazing job.
Raising a universe from the ground turing it into an amazing saga that has turned into such an emotional, griping and epic story.
All the games have stayed true to what they have said. and to be hounest they never actually said that the ending would be completely relient on our choices only that it would be influenced by it.
The ending could use a bit more clarification on why the crew was running from the battle in the normandy but other than that it was a frikin amazing game and story.
and to be hounest shepard living would be a complete cleche and if he did survive (secret ending) he would be so badly damaged.
in a nut shell....... F***ing good job bioware. and may you make many more mass effect games :)
and sorry but if you want to blam anyone for these little issues u find in the game BLAME EA!!!!!!
and if you spent more time looking at the game and all the great stuff in it instead of the petty things that 'didnt YOUR way' you would get more joy from the game


Constructive critisism paves the way to later improvements. ME4 (should they make it) will have different features, more tightly tuned controls etc etc.... Just pls BW, don't give the ending to a 2 man team again. Get all 8 working on it. You hired these ppl because like Shep they could get the job done. Don't cast them out of the process in future titles.


True I agree that it dose pave the way to improvements but in the end what half, well realy most, of the people complaining are complaining about nothing realy. I have followed the series all the way. all the expansion packs, all the books, all the extra stuff and it has shapped up to be a beautiful ending. everyone dies and to be hounest shepard going out like he/she did was what i think the best possible way he/she could.

Should they make an ME4 hell yes.
Should we state what things need fixing, what bugs there are and what problems with the game we have.... yes
but thats my point focus on the things that matter that we can help fix.
We dont know the story that has or has not been planned and the fact that bioware is refusing to change the ending shows that there is a possibility that they already have an idea for the future that requires the ME3 ending to not be changed. Just like how in the begining of ME2 he/she had to die for it to make sense of shepard joining cerberus.
So all i'm saying is just make it constructive... not random bable that will just go around in circles.

#19106
Redbelle

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I don't mind Shepard dying, but jumping into beam of energy because the SK tells you to isn't Shepard-like to me. Shepard is an Alliance solider through and through and he would have only chosen suicidal sacrifice had he been 100% certain it would stop the Reapers. Since I was Shepard's alter ego I can say that the SK's logic didn't stack up. After all, I spent time with Anderson and TIM arguing against control and even convinced TIM to shoot himself as his stance on defeating the Reapers was flawed and a barrier to the actual way of stopping the Reapers. Then I'm told, something along the lines of 'yeah, you can control them. It's actually possible. Honest.... <angel smile>'...........eeeeerm, should I be feeling bad about convincing TIM that a bullet in his brain pan was a good idea?

Since I'm not convinced of the validity of the SK's argument I don't think Shep would have left the battlefield never to return. At the start of the game he only leaves because Anderson gives him the mission to recruit the galaxy. He would have stayed otherwise.

Hopefully the EC DLC with the whole writing team can flesh out the needed context behind Shepard decisions because the SK's 14 lines of dialogue leaves a lot of plot holes that have led to speculation. BW have never led me to speculate this widely before because they held a tight narrative.

*Edit* I'd go onto say that if BW have decided to release DLC that explains all this later that is not the EC DLC then I  have to question if this game, i.e. story is complete. If I buy a game I expect it to be complete story wise from beginning to end. I played the 1st episode of the .Hack on PS2 years back and as it turned out ep2 never got released in the UK. I think it's accurate to sumit that games with stories only get one shot to tell it and impress their audience with it. I know Fallout 3 is cited as the example BW should follow but I can't comment on that as I only got the game after the addon was released so I've never had to go through the first ending, wait for a resolution, then play the final ending, till now. *

Modifié par Redbelle, 02 mai 2012 - 11:49 .


#19107
3DandBeyond

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Iconoclaste wrote...

3DandBeyond wrote...

This was a great post in another
thread-one about why the kid when Shepard first meets him, says, "you
can't help me." Great example of logic here.
*snip*

Yep. The IT thread. Trying to plug it in here?

alleyd wrote...Ah but you know what kids are like ^^^^

Probably not.


No, I wasn't.  It was an interesting and funny quote.  I didn't find it in the IT thread, because I haven't even visited that thread ever.  It was in a thread about the little boy-where he says, "you can't help me."  I always thought that was an odd thing to say and when I saw the thread I viewed posts in it.

I'm not trying to plug in anything here.  I've said that in many ways IT is the only thing that can make sense of the ending we have, but I don't necessarily buy it for many reasons.  One being that it means the devs intentionally released an incomplete game without an ending.  Yes, maybe they intended on releasing DLC later to finish it, but then that would leave people who don't have an internet connection with an unfinished game.  The second being that Shepard being indoctrinated taints him/her, rendering all his/her decisions and legacy questionable at best.  They'd still need to change what we now have to resurrect the status of his character.  As it is many already question Shepard's hold on reality, ties to Cerberus and so on.  In order to fix that if Shepard were indoctrinated, they might have to show Shepard rejecting it or overcoming it.

But, this quote about the kid was never my attempt to prove anything, especially not indoctrination.  It was a funny quote.

#19108
CulturalGeekGirl

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The following link does not lead to a review of Mass Effect. It is a link to a humorous critical analysis of the current direction of Science Fiction as a whole, from John W. Campbell and Hugo-award-winning author Elizabeth Bear. Still, I fondly hope you may find it relevant to your interests.

Dear Speculative Fiction, I'm Glad We Had This Talk.

An excerpt:

I'm sitting down to have this conversation with you as a friend, as somebody who loves you. As somebody who's devoted thirty-odd years of her life to you.

We've all made some mistakes. We've all had moments in our lives when we got a little self-important, maybe. Where our senses of humor failed us.

I'm as guilty as anyone of taking myself too seriously.

But for you, it's become an addiction. You seem to think that nothing fun can have value; that only grimdark portentousness and dystopia mean anything. You wallow in human suffering and despair, and frankly—it makes me tired.

I remember when we were younger. You were so clever, so playful. So much fun. We had some good times. You could make me laugh and think at the same time. You made my pulse race.


I highly recommend reading the whole thing. It's an amazing commentary on the state of genre, and it's not about you... you aren't mentioned once. But it's smart and funny and it captures how I feel about some of the problems I see. I wouldn't be here if I didn't care about and respect you guys. I wouldn't be here if I weren't still a fan.

Modifié par CulturalGeekGirl, 02 mai 2012 - 11:50 .


#19109
Gingeraids

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Keep up the awesome work, Bioware. I finished all three games, read through the books and comics, and am even hoping to play Infiltrator soon, and have yet to be disappointed, including the endings!

Excited for the your above quality work and the upcoming DLC!

#19110
Redbelle

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Humour warning alert thing.....

This critical analysis spawned a sequel as it was so popular.... The writer describes it as 'The chance to return to our previous analysis in a grimmer and darker narrative while giving you more guns and more choice. We've improved the pacing so you can move about more freely and even duck when a sentence you disagree with comes your way. The text has been heightened so now you read it at 120dpi instead of 72dpi and I have to say our analysis has never looked better'.

#19111
3DandBeyond

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Cyberfreak1995 wrote...

I think bioware has done an amazing job.
Raising a universe from the ground turing it into an amazing saga that has turned into such an emotional, griping and epic story.
All the games have stayed true to what they have said. and to be hounest they never actually said that the ending would be completely relient on our choices only that it would be influenced by it.
The ending could use a bit more clarification on why the crew was running from the battle in the normandy but other than that it was a frikin amazing game and story.
and to be hounest shepard living would be a complete cleche and if he did survive (secret ending) he would be so badly damaged.
in a nut shell....... F***ing good job bioware. and may you make many more mass effect games :)
and sorry but if you want to blam anyone for these little issues u find in the game BLAME EA!!!!!!
and if you spent more time looking at the game and all the great stuff in it instead of the petty things that 'didnt YOUR way' you would get more joy from the game


Yes they did a great job and that's part of the reasons the ending and its failure has resonated so with many of us.  It is like it's from a different game.

Well, there's all kinds of quotes out there that show we were promised more than just that our decisions would influence the ending.  Specifically, that there'd be so many different ones because of all the choices we had made.  The quote there'd be no ABC or bespoked endings because of so many decisions made throughout the games.  That my ending would be totally different from yours and so on.  And that was on Bioware, not EA, so the blame has to be shared.  Bioware people stated these things-EA may have tied their hands, but hubris led them to make promises.  Still, the player could have been presented with some great contextual endings that were not so obviously ABC, bespoked ones, but were somewhat limited if they had created relevant cutscenes, stayed true to Shepard's character, left off the star kid and let the end hinge on the real foe. 

I think the kid was brought in to explain why the reapers kept doing all this, but a dying or victorious Harbinger explaining things (because we like to eat you-organics taste good) might have been great to see.

And these aren't little issues.  It taints the whole series for a great many of us.  It was a great journey along the way, but it crashed and burned at the end. 

#19112
3DandBeyond

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[quote]Thanatos144 wrote...
Seems you all stuck on the fact that the geth are the first synthetic lifeforms that found a way out of genocide to save themselves. Instead you all seem to foolishly use it a a fault when.in truth it is needed to end the cycle. I don't expect any of you to accept it. It would fake away a major strawman [/quote]

[/quote]

No one has ever asserted that they were the first, but it doesn't even matter.  They are the first we've known about and the first Shepard had a hand in helping.  It was all about what Shepard knew and did, not anyone else.

And no, having the Geth saved is not needed to end the cycle.  It's needed to help get the war assets you want.  You could choose to side with either Geth or Quarian instead.  But, a great many people intended to play this different ways to see what would happen.  It really makes little difference.  Many choose to unite the Geth and Quarian.  That means Shepard knows that synthetics don't have to always destroy organics.  That means Shepard learned it was possible to change the destiny Geth and Quarian seemed headed for.  S/he learned something that an apparently supersmart glow boy didn't.

The straw man is the idea that this starkid could originally believe destruction of organics made sense, and he could quickly change this idea to offer 3 "choices" because in the space of ten minutes one organic made it to the top.  But his programming or whatever couldn't adapt and change to create other options (if they had to make a choice so obvious) based upon something that happened longer than ten minutes ago; Geth and Quarian unite.

Simply put:
Shepard makes it to top.  5 or 10 minutes later, Catalyst changes from seeing only 1 way (destroy organics) and gives 3 pretty color options for ending the cycle because of Shepard getting to the top.
Geth/Quarians unite, find that mutual destruction or the destruction of either is no longer a good thing.  Long, long time later, Catalyst kid still asserts synthetics will always rise up and destroy organics.
Star kid's choices are still based on this.

Makes no sense.

Modifié par 3DandBeyond, 02 mai 2012 - 12:16 .


#19113
Voodoo-j

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3DandBeyond wrote...

No one has ever asserted that they were the first, but it doesn't even matter.  They are the first we've known about and the first Shepard had a hand in helping.  It was all about what Shepard knew and did, not anyone else.

And no, having the Geth saved is not needed to end the cycle.  It's needed to help get the war assets you want.  You could choose to side with either Geth or Quarian instead.  But, a great many people intended to play this different ways to see what would happen.  It really makes little difference.  Many choose to unite the Geth and Quarian.  That means Shepard knows that synthetics don't have to always destroy organics.  That means Shepard learned it was possible to change the destiny Geth and Quarian seemed headed for.  S/he learned something that an apparently supersmart glow boy didn't.

The straw man is the idea that this starkid could originally believe destruction of organics made sense, and he could quickly change this idea to offer 3 "choices" because in the space of ten minutes one organic made it to the top.  But his programming or whatever couldn't adapt and change to create other options (if they had to make a choice so obvious) based upon something that happened longer than ten minutes ago; Geth and Quarian unite.

Simply put:
Shepard makes it to top.  5 or 10 minutes later, Catalyst changes from seeing only 1 way (destroy organics) and gives 3 pretty color options for ending the cycle because of Shepard getting to the top.
Geth/Quarians unite, find that mutual destruction or the destruction of either is no longer a good thing.  Long, long time later, Catalyst kid still asserts synthetics will always rise up and destroy organics.
Star kid's choices are still based on this.

Makes no sense.



To me this is the most obvious reason the ending, as it is, doesn't make sense.

#19114
3DandBeyond

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Ok and I'm not even going to point out another basic fallacy with the whole ending. Wait, yes I will.

How in the universe did the Protheans (and those that came before) come up with blueprints to create this Crucible that is supposed to unite with the Catalyst/Citadel/starkid?

And, even it you buy into the ending well none of it makes sense because...

It means the Protheans and other blueprint creators would have to have known ahead of time that the starkid would change its mind about just automatically destroying organics and create 3 choices or at least other choices if an organic got to the top. Ok, say it with me, WTF?

All of this is based on blueprint makers figuring programming would change because of this...organic got to the top. Maybe somehow on Space Magic Mountain this could be believed, but then how would they know that the programming would change to some choice other than destruction? Maybe it would lead to the annihilation of all life or the instant creation of a synthetic's only universe. How in the heck did they come up with this Crucible in the first place? I don't really want another game to explain this, though I think one that involved the Protheans as a subplot is compelling. But, within the context of what we have, I just can't see how this makes any sense.

They just somehow knew there was a Catalyst out there that could be combined with a Crucible and along with an organic could make an ABC sandwich. My head really hurts this time.

And why did no one ever think to break into and access the locked area of the Citadel before now? This ending expects me to believe that no one ever wondered what was in that locked room at the back of the Citadel, over the course of at least 50k years. My eye. My one nephew when he was little would have had that sucker open in seconds.

#19115
Frieza1980

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LiarasShield wrote...

A gaming company or a gaming series will never get better if all they hear are the good things from only a handful of people instead of the bad things or the stuff they got wrong if they never hear or learn what they did wrong how are they ever going to improve you may love the ending thanatos but time and again we have shown that the ending as a whole makes no sense and their is no victory since the relays are gone and all the races are trapt in a dieing earth

But no you say you moved on but yet you're here still trying to annoy other people from what I can see be no reason because you claim that you're satisfied so for you to keep coming back just seems very silly lol

not only are you posting on a thread deadicated to fans that do have problems with the ending and are not satisfied you keep trying to act better or think your so better then everyone else here

If Anyone needs to get reported it is you for posting in the wrong topic thread and harassing other players so for other players to harass you in turn is some what fair when you keep bringing thee agression upon yourself so try to report anyone when you're the one starting the problems and we all will report you ^_^



#19116
Voodoo-j

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Well I can see.. the Protheans, with their sensory ability towards objects may have possibly learned of the crucible, but that brings to question.

1. They can sense things from objects that were imprinted 50k years ago?
I can see objects specifically imprinted by Protheans, but objects that were not directly imprinted.
2. They sensed the initial plans from the original creators some near infinite time ago?

Seems a stretch but we don't know the extent of how the Protheans senses work.

Modifié par Voodoo-j, 02 mai 2012 - 03:09 .


#19117
Thanatos144

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AmstradHero wrote...

Thanatos144 wrote...
By the way...The Fallout ending? They didnt do that cause of popular demand. They did that to sell DLC.

You know why else they did it?

Because a small number of people had complained how stupid it was that someone who was YOUR FRIEND and immune to radiation wouldn't go into a chamber and push a few buttons to save your life because of (AND I QUOTE) "destiny". It was also because someone YOU OWNED who was immune to radiation wouldn't go into a chamber and push a few buttons.

They did it because neither of those things made any sense. Ringing any bells?

Thanatos144 wrote...
Seems you all stuck on the fact that the geth are the first synthetic lifeforms that found a way out of genocide to save themselves. Instead you all seem to foolishly use it a a fault when.in truth it is needed to end the cycle. I don't expect any of you to accept it. It would fake away a major strawman

So we just happened to get the Geth AND EDI in this one cycle? Something that's NEVER happened before?

Quick question: Do you have any proof that the Geth are the first synthetic race to not try to wipe out all organic life?

No?

I didn't think so.

Sometimes you appear to be a troll, other times you seem to be trying to debate the merits of the ending. You're not doing a very good job of either.

It is really that hard to understand that the happenings in this cycle were diffrent than any other?

#19118
3DandBeyond

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Voodoo-j wrote...

Well I can see.. the Protheans, with their sensory ability towards objects may have possibly learned of the crucible, but that brings to question.

1. They can sense things from objects that were imprinted 50k years ago?
I can see objects specifically imprinted by Protheans, but objects that were not directly imprinted.
2. They sensed the initial plans from the original creators some near infinite time ago?

Seems a stretch but we don't know the extent of how the Protheans senses work.


Yes, you are right they have great sensory powers-hmm then could they not sense what's behind the door?  Ok that could be explained away, it's shielded. 

Not poking fun at you, it's just that so much just needs to be accepted without question in order to justify the ending.  If instead the Crucible did and was known to need to just get together with the Citadel, like the Citadel was some igniter, it makes more sense to me.  But, that the Protheans would have to know that at first I can accept, but then that they'd need to know all the rest, that's a big stretch for me.  If they could see all that then why even fight at all?  It's futile so run off and hide and enjoy the time you have left.

Modifié par 3DandBeyond, 02 mai 2012 - 03:45 .


#19119
3DandBeyond

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Thanatos144 wrote...

 It is really that hard to understand that the happenings in this cycle were diffrent than any other?


If it's no different and synthetics and organics were able to all get along BEFORE now, then you'd think this super smart being with some perverse altruistic plan would know that.  Geeze, he's had what, at least 50k years to figure it all out, but actually more likely 50k multiplied over and over again. 

If it makes so much sense to his glowing self that destruction is the only way, but has seen BEFORE that it isn't and now gives 3 ways to change all that (at least one being the destruction of his insane love children), then why the heck wouldn't he/it see what's staring him smack in his glowing face?

It makes no difference if  the ability of synthetics and organics to get along happened 100k years ago or 2 months ago or half an hour ago, the idea of this as a different way was introduced and should have been seen by glow boy.  Because it happened before Shepard got to the Citadel. 

But, he seems selective in his learing.  He can enter Shepard's head in order to create a figure familiar to Shepard, and can change his own view on how to end the cycle based upon recent events, but can't do so based upon earlier ones.  He's got some smarts, that one.

Modifié par 3DandBeyond, 02 mai 2012 - 03:46 .


#19120
Thanatos144

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3DandBeyond wrote...

Thanatos144 wrote...

 It is really that hard to understand that the happenings in this cycle were diffrent than any other?


If it's no different and synthetics and organics were able to all get along BEFORE now, then you'd think this super smart being with some perverse altruistic plan would know that.  Geeze, he's had what, at least 50k years to figure it all out, but actually more likely 50k multiplied over and over again. 

If it makes so much sense to his glowing self that destruction is the only way, but has seen BEFORE that it isn't and now gives 3 ways to change all that (at least one being the destruction of his insane love children), then why the heck wouldn't he/it see what's staring him smack in his glowing face?

It makes no difference if 100k years ago or 2 months ago, the idea of a different way was introduced and should have been seen by glow boy.  But, he seems selective in his learing.  He can enter Shepard's head in order to create a figure familiar to Shepard, and can change his view on how to end the cycle based upon recent events, but can't do so based upon earlier ones.  He's got some smarts, that one.

I didnt say it wasnt no different I am saying it was....Comprahend what you read.

#19121
3DandBeyond

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And @ Thanatos144, maybe you need to really start taking your own advice. You dispense enough of it with some idea of your superiority, but refuse to adhere to it yourself.

I said it does not make a difference if it happened a very long time ago or just recently. It happened before Shepard got to the Citadel. Long before. You said in an earlier post that the reason the kid could change his mind and offer 3 choices instead of only one was because it was a super fast computer-you even basically said we weren't smart enough to understand that.

If this computer is so smart and fast it should understand the Geth/Quarian thing. Period. It at first thinks the only solution is your destruction-believing it's for the good. It then gives you the options to destroy its babies. Why wouldn't it also give you the option for real good? If it's so smart and so fast, as you say it is, that's the natural choice. One that would make sense to such a supremely powerful being. It is even logical. 1+1 = 2.

Why are you so bitter?  You continually come here and make comments that indicate people here are stupid, immature, and so on.  I pity you that you are such a sad little boy.

Modifié par 3DandBeyond, 02 mai 2012 - 04:01 .


#19122
MtOMajorCat0311

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3DandBeyond wrote...

And @ Thanatos144, maybe you need to really start taking your own advice. You dispense enough of it with some idea of your superiority, but refuse to adhere to it yourself.

I said it does not make a difference if it happened a very long time ago or just recently. It happened before Shepard got to the Citadel. Long before. You said in an earlier post that the reason the kid could change his mind and offer 3 choices instead of only one was because it was a super fast computer-you even basically said we weren't smart enough to understand that.

If this computer is so smart and fast it should understand the Geth/Quarian thing. Period. It at first thinks the only solution is your destruction-believing it's for the good. It then gives you the options to destroy its babies. Why wouldn't it also give you the option for real good? If it's so smart and so fast, as you say it is, that's the natural choice. One that would make sense to such a supremely powerful being. It is even logical. 1+1 = 2.

Why are you so bitter?  You continually come here and make comments that indicate people here are stupid, immature, and so on.  I pity you that you are such a sad little boy.


Indeed.  I would venture to say that he is being deliberately obtuse.

Modifié par MtOMajorCat0311, 02 mai 2012 - 04:00 .


#19123
Thanatos144

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LOL I am suppose to be the bitter one? Really not. I haven't been attacking anyone

#19124
luci90

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Geez. I shouldn't have to keep saying this.

 Stop talking to the troll, you aren't going to change it's mind.


inb4 "but I'm not talking to you" or something like that.

#19125
3DandBeyond

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Thanatos144 wrote...

LOL I am suppose to be the bitter one? Really not. I haven't been attacking anyone


Calling people trolls, indicating they lack comprehension skills, calling people immature-oh, but to use your words you didn't call people immature often, is attacking.

Yet, I for one have avoided commenting on how sorely lacking you are in writing skills.  I don't want to be the grammar police, but when insulting people if you could just please make your sentences make sense, it would be appreciated.  I wouldn't want anyone to miss the words of wisdom.  If however you don't speak English as your first language, I mean no disrespect. 

@luci90,

You are so right and I apologize.  I keep letting myself get sucked in.  Sorry to everyone.

Modifié par 3DandBeyond, 02 mai 2012 - 04:17 .