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On the Mass Effect 3 endings. Yes, we are listening.


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#19176
Archonsg

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eoinnx03 wrote...

Keep on trollin OP.



This I believe, is referring to Mr. Priestly.

*laughs* *cough* Ahem, Freudian Slip, thus if it acts like a duck, quacks like a duck, thinks it's a duck, is it a duck even if it insist otherwise? Image IPB

Modifié par Archonsg, 03 mai 2012 - 04:11 .


#19177
ghost9191

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i gotta say i can deal with the control and destroy "choices" but hate the synthesis option. maybe cause it seems to do a great deal of harm to the mass effect series as a whole. goes against what you have been fighting for and all that. my opinion but i just don't like it. Would've been nice to just choose if you control reapers and take the power or "evolve" that way or choose to destroy the reapers without the cost of all synthetic life and put your faith in your
children or whatever

well that and have the argument make sense, a little hint to what happens or something about the choices would be great.

Modifié par ghost9191, 03 mai 2012 - 04:48 .


#19178
Argetfalcon

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I don't want the Geth dead in destroy ending not after all I went through to save them

#19179
ImpactedBurrito

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Watch this!!!!

#19180
Reindeer Ninja

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Found this online, it rang true with me:

"Shrinking the possible outcomes of Shepard's final confrontation down to a few options allows the developers to exert the maximum amount of control over those moments, and that's not necessarily a bad thing. However, by ignoring the series' lore and discarding the effects of the player's choices, Mass Effect 3's ending disrespects the player's investment and engagement in the game's world. Handled that way, the conclusion argues that the player's time and emotional attachment have been wasted.

This transforms the developer-player relationship from creative collaboration to adversarial dictation. That transformation is exacerbated by decisions - the day-one "From Ashes" DLC released alongside a game-ruining face-import bug, Ashley's new look, and Jessica Chobot's cameo - that seem openly contemptuous of the series' core fans. Destroying the universe on their way out the door is the developers' ultimate attempt at seizing control of the creation, an exclamation that "This is mine, and you can't have it!""

#19181
Archonsg

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ImpactedBurrito wrote...

Watch this!!!!


Where Mass Effect 3 Went Wrong
link fixed
:D

Not a bad watch and pretty good technical points on what's wrong with ME3 as a whole.
Still say its amazing just how much we fans would take, but that last 10 mins was the chocolate coated roach that they tried to pass off as desert that was the straw that broke the camel's back.

#19182
Levi1988

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When are we getting the revamped ending? And no, I'm not referring to the BS Extended Cut.

#19183
darkway1

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ImpactedBurrito wrote...

Watch this!!!!


Good vid,I agree with it..........I've said before in this thread that Mass3 seems tailored toward new players,I have friends who regard the game as fine,it's the first Mass game they have played and don't share the same issues as "the fans"...........however these same people have already traded Mass3 in at gamestop etc and have moved on to other games.

Mass3 has changed the way I see BIOWARE ,there's no hate or nerd rage or anything,I just don't like the path Bioware has taken......Mass3 is a AAA title,yet it seems rushed ,forced,hollow and the ending just speaks volumes..........I feel that the whole franchise just ran out of steam.

#19184
AmstradHero

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Archonsg wrote...

ImpactedBurrito wrote...

Watch this!!!!


Where Mass Effect 3 Went Wrong
link fixed
:D

Not a bad watch and pretty good technical points on what's wrong with ME3 as a whole.
Still say its amazing just how much we fans would take, but that last 10 mins was the chocolate coated roach that they tried to pass off as desert that was the straw that broke the camel's back.

Actually, I have to say from a game design perspective, I disagree with a fair amount of what is said here. The mechanics issue which is talked about for far too long is not really relevant. It gives the player all the tools, but it doesn't force them to be used until later. The game DOES tell players about the extra mechanics as it goes on, but it doesn't prevent them from using them right from the beginning. This is actually the RIGHT way to do it, as it doesn't prevent the advanced player from making full use of their abilities, while at the same time not overloading a new player.

He does make some valid points, but there's a fair amount of shallow analysis here.

#19185
Archonsg

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Levi1988 wrote...

When are we getting the revamped ending? And no, I'm not referring to the BS Extended Cut.


Never unless Bioware/EA actually is truly listening to fan feedback.

#19186
Archonsg

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AmstradHero wrote...

Archonsg wrote...

ImpactedBurrito wrote...

Watch this!!!!


Where Mass Effect 3 Went Wrong
link fixed
:D

Not a bad watch and pretty good technical points on what's wrong with ME3 as a whole.
Still say its amazing just how much we fans would take, but that last 10 mins was the chocolate coated roach that they tried to pass off as desert that was the straw that broke the camel's back.

Actually, I have to say from a game design perspective, I disagree with a fair amount of what is said here. The mechanics issue which is talked about for far too long is not really relevant. It gives the player all the tools, but it doesn't force them to be used until later. The game DOES tell players about the extra mechanics as it goes on, but it doesn't prevent them from using them right from the beginning. This is actually the RIGHT way to do it, as it doesn't prevent the advanced player from making full use of their abilities, while at the same time not overloading a new player.

He does make some valid points, but there's a fair amount of shallow analysis here.


Ahh. Okies. I thought the guy (I think its a guy, sounds young) who did the vid touched on points like streamlining down the conversation wheel to be valid. It is one of the things you notice but ignore because the game itself is solid but there were times when I thought why is Shepard now more two dimensional, more "kick tree legged puppies, bad" and "Oooohh, can't we all just get along, nice", either one but nothing in between. 

I will have to say that being a "renegade", while you can be a total dick, doesn't mean you have to, and you can be a badass without being a jerk.
Which is why at times I miss that third neutral option.

Modifié par Archonsg, 03 mai 2012 - 10:06 .


#19187
sbricca

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I dont know if I will download the EC..That is because they insist to say they want clarifyng, not explain, the endings..
and im not sure that they really know the answers we need
So, im thinking about what is going to be in the EC and i believe that they only will clarifyng that:

Mass relays destroyed but the space travels are not impossibile because the technology allows travels slower (maybe with the help
of reaper-tech recovered)

Joker rescued our teammates from battlefield and believing Shepard dead, he used the relay before it collapsed and landing on
.."blue lagoon island.."

Some stuff about Rannoch restructuration

some stuff about Genophagie consequences


I dont want to be counter-productive but....i think those is the only questions they can answer in a cinematic dlc..

Do you waiting for something more?

(ps: i hope you understood me..)

#19188
Tonymac

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Deleted.  They aren't listening anyhow.

Modifié par Tonymac, 03 mai 2012 - 10:54 .


#19189
die-yng

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I hope you are still checking this thread BW staff.

I just reread your faq about the ec, no way is this bs gonna be satisfying.
Seriously, if you only deliver what you are refering to in this faq

blog.bioware.com/2012/04/05/mass-effect-3-extended-cut/
(although probably everybody has already read it by now)
then I couldn't care less and it definitely won't be enough to change the opinion of your fans.

 So far I'm not planning on preordering any game or buy any dlc, unless the EC will change, yes change the existing ending.

In fact if the ending doesn't address the fan's troubles, i'm gonna be even more pissed at tyou than I am already.

And
if I ever hear or read that frigging line about believing in your
artists vision again, my head will probably explode "Scanners" like.

You guys fooled up, your ending is complete and utter BS. Screw this crap! Screw it!
When you were promoting the game a few months before release, you were still going on about the multiple personalized endings, then you give us this crap and dare to defend it with artistic vision and integrity?
BS, pure and simple BS.

I honestly can't understand the stance BW takes on this matter. It's stupid, really stupid, especially for a company that touts around the interaction with their fans as one of their biggest asset.

You don't have to admit any failure, you don't have to admit that it is a vast majority of your fans who hate the ending.

I don't need any of this, all I need is the ending you advertised or at least something close to it.

Sorry this turned into a rant, but if you read through your press releases, your employes comments, etc.. they practically ooze self-adulation and smug satisfaction with an obvioulsy failed  work.
You shouldn't have to humble your company, but you also shouldn't tell your fans with practically every response, that they are wrong and you are right, without giving even one satisfying explanation why that is the case, just some placative phrases that seems like your employes just parrot something they were trained to.

#19190
sbricca

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Tonymac wrote...

Deleted.  They aren't listening anyhow.



ahaha but you was right! :whistle:

#19191
Voodoo-j

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FYI

It is unknown who initially began the development of the Crucible. Countless different species obtained and made contributions to the design over the course of millions of years, but none successfully deployed it before being wiped out by the Reapers. The latest species to try, the Protheans, were able to construct the Crucible, but before they could deploy it, infighting broke out between those who wanted to use it to destroy the Reapers and a faction that believed they could use it to control the Reapers; these separatists were later discovered to be indoctrinated. While the Protheans never had the chance to activate the Crucible, its schematics survived in a Prothean archive on Mars for the next 50,000 years.

The Protheans were able build it but not the first to discover it. (doesn't say they were the first to build it either)

#19192
Voodoo-j

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So the control ending could very well mean your indoctrinated.

Odd that the station for it is blue, gave the impression it was the paragon choice, and destroy was renegade.

Modifié par Voodoo-j, 03 mai 2012 - 11:38 .


#19193
sbricca

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Voodoo-j wrote...

FYI

It is unknown who initially began the development of the Crucible.



maybe who created the catalyst when it is gone out of control....

so many interesting plots wasted....

#19194
Benchpress610

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Reindeer Ninja wrote...

Found this online, it rang true with me:

"Shrinking the possible outcomes of Shepard's final confrontation down to a few options allows the developers to exert the maximum amount of control over those moments, and that's not necessarily a bad thing. However, by ignoring the series' lore and discarding the effects of the player's choices, Mass Effect 3's ending disrespects the player's investment and engagement in the game's world. Handled that way, the conclusion argues that the player's time and emotional attachment have been wasted.

This transforms the developer-player relationship from creative collaboration to adversarial dictation. That transformation is exacerbated by decisions - the day-one "From Ashes" DLC released alongside a game-ruining face-import bug, Ashley's new look, and Jessica Chobot's cameo - that seem openly contemptuous of the series' core fans. Destroying the universe on their way out the door is the developers' ultimate attempt at seizing control of the creation, an exclamation that "This is mine, and you can't have it!""

Well...then they can keep it!!!

#19195
Alienboy411676

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One of my favorite moments was the scene in ME3 when Liara brought her "time capsule" up to Shepherd's cabin. That was a pretty good reflective moment on the whole of ME. I always thought it would have been nice to see something come of that scene similar to the old man and child scene after the credits. A scene of someone finding one of Liara's "time capsules" in the distant future. She did after all say that she had already began seeding them on several planets.

#19196
darkway1

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die-yng wrote...

I hope you are still checking this thread BW staff.

I just reread your faq about the ec, no way is this bs gonna be satisfying.
Seriously, if you only deliver what you are refering to in this faq

blog.bioware.com/2012/04/05/mass-effect-3-extended-cut/
(although probably everybody has already read it by now)
then I couldn't care less and it definitely won't be enough to change the opinion of your fans.

 So far I'm not planning on preordering any game or buy any dlc, unless the EC will change, yes change the existing ending.

In fact if the ending doesn't address the fan's troubles, i'm gonna be even more pissed at tyou than I am already.

And
if I ever hear or read that frigging line about believing in your
artists vision again, my head will probably explode "Scanners" like.

You guys fooled up, your ending is complete and utter BS. Screw this crap! Screw it!
When you were promoting the game a few months before release, you were still going on about the multiple personalized endings, then you give us this crap and dare to defend it with artistic vision and integrity?
BS, pure and simple BS.

I honestly can't understand the stance BW takes on this matter. It's stupid, really stupid, especially for a company that touts around the interaction with their fans as one of their biggest asset.

You don't have to admit any failure, you don't have to admit that it is a vast majority of your fans who hate the ending.

I don't need any of this, all I need is the ending you advertised or at least something close to it.

Sorry this turned into a rant, but if you read through your press releases, your employes comments, etc.. they practically ooze self-adulation and smug satisfaction with an obvioulsy failed  work.
You shouldn't have to humble your company, but you also shouldn't tell your fans with practically every response, that they are wrong and you are right, without giving even one satisfying explanation why that is the case, just some placative phrases that seems like your employes just parrot something they were trained to.



Presently the game has been released with a game breaking ending.........so DLC does not work,they basically screwed up.
The free DLC thats coming I guess is going to fix obvious issue's to make DLC worth buying......for example,extended cut scenes will now highlight that the mass relay's haven't blow up,a to reason why the Normandy is flying away with crew etc.......when the ending kinda makes sense,DLC will be released to buy.

#19197
sbricca

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darkway1 wrote...

Presently the game has been released with a game breaking ending.........so DLC does not work,they basically screwed up.
The free DLC thats coming I guess is going to fix obvious issue's to make DLC worth buying......for example,extended cut scenes will now highlight that the mass relay's haven't blow up,a to reason why the Normandy is flying away with crew etc.......when the ending kinda makes sense,DLC will be released to buy.



mmm i think  after EC they wont speak about the ending anymore....they will start as planned: releasing DLC about omega, LI and so on...nothing more about the ending....

#19198
Moribundman

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darkway1 wrote...

What's more sad is that I can't see where the franchise goes from here?


I would just about understand what Bioware were doing if the hamogenized the endings so that everyone was in roughly the same place for them to continue the franchise with another separate title. Some people could complain it was a marketing opportunity and blame that for the failure of the endings, but at least it would make sense on some level.

What I can't understand is them making all the endings ostensibly the same, yet the repercussions totally diverse (although NOT in a way that acknowledges the hundreds of hours of gameplay, rather just based on one 3 way decision presented to you 2 minutes before the end of the game). Even if they set a sequel in the far off future like Fallout or Elder Scrolls sequels (as the misjudged Buzz Aldrin sequence suggests) you could have very very different histories branching out from the end of ME3.

Also how can they release another game in the "Mass Effect" series if all three ending options essentially nullify the whole mass effect mechanic... (I guess it worked for Halo, but they kept the Master Chief alive as their poster boy...)

Modifié par Moribundman, 03 mai 2012 - 01:05 .


#19199
3DandBeyond

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Perhaps if you believe in indoctrination, there's another way it occurred.  I don't know if it's possible to miss this, but it probably is.

Sha'ira gives Shepard a trinket in ME1 that's supposed to be of Prothean origin.  I've never not gotten it, and contrary to things I've read I did go to Sha'ira before talking to Xelton.  We all know that most Prothean stuff was either based on or was Reaper tech.  So maybe this trinket was an indoctrination device as well as a key of sorts.  Since it's so small maybe indoctrination happens over time and in more subtle ways.

I know this is most likely stupid because IT seems to have some holes and you could miss the trinket, but I can't remember if there are any other instances of Shepard always being with something that could be of Reaper origin.  Oh, wait there is....the Normandy itself.  Cerberus was influential in the development of the first Normandy and of course the second one.  Cerberus could have installed Reaper made tech or maybe even things they just copied could cause indoctrination.

The Thanix cannons themselves are of Reaper design, but how much of all the tech that's used around the galaxy that is finally discovered to by of Reaper design is there due to reverse engineering-manufactured due to this, or incorporates reaper made stuff?  It's not known.  Shepard and crew use the relays a lot and they are very powerful, but not constant.  Shepard was "touched" in a way by what was called a Prothean beacon and that could have left some residual effects.

I'm again not saying I believe whole-heartedly in IT, but for those that don't all of the things you can look back on and point to where Shepard and the crew/teammates came into contact with Reaper tech could be a part of an original script for the game.  One ending they considered was related to indoctrination.

I had forgotten about the trinket, but it got me thinking about all of the other things out there.  Even the Citadel itself was not made by the Protheans and since (ugh) at the end it's the Catalyst and the kid is the Catalyst or the kid lives in the Catalyst, every time Shepard was on the Citadel, it could have been doing damage to him/her.

I'm just saying there have been a lot of times here where someone says IT would or could explain this ending and people refute it.  Sometimes it's said that can't be because that's not how indoctrination works or that the person must be in kind of constant contact with reaper tech and I think it's very likely Shepard was.  We won't know anything until EC comes out (hopefully we will know more about everything when it does :unsure:).

#19200
lukeaj84

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As a response to the ending of Mass Effect 3, this is an email that I subsequently  sent to Bioware moments afterwards. As I expected I received an automated response but nothing. Not that it means much but I just needed to vent my uter disgust and disappointment for what happened in the last 10 minutes of Mass Effect 3.

Hello, 

First of all I want to let you know that I have enjoyed the Mass Effect series since I started playing it all those years ago. Thank you for your hard work and effort. It really showed that your team put their life into the making of the series. 

I have chosen to ignore the news and media sensation surrounding the ending of Mass Effect 3 so that I could experience it without any misconceptions or bias. 

Today I completed Mass Effect 3. Congratulations on a fantastic game. It was a great feeling having everything I have done over the last two games come full circle. 

However, the final ending of Mass Effect 3 was disappointing to say the least. I have invested hundreds of hours in the Mass Effect universe, creating a gaming experience like no other. I have invested so much more then i would have ever imagined I would have in a game. 

As as result, with so much hope and expectation I found myself astonished that Mass Effect 3 ended so, unceremoniously. Every decision I made, every dialogue option I chose meant nothing. In the end, my years of creating a Mass Effect experience based on my decisions and feelings meant nothing. 

This realisation has left me disappointed, frustrated and depressed. Don\\'t get me wrong, I have enjoyed the Mass Effect universe and the unique gaming experience it gave me. But the ending has left me wondering \\'why did I even bother in the first place?\\' The ending has left me unfulfilled and wanting closure. So much so that I am writing an email just so that I feel like I have at least tried to make sense of what has happened. 

I am aware that this grievance has already been brought to your attention and I have no doubt that this email will be discarded without any consideration(if it is read at all). 

However, I feel that I need to vent my frustration and disappointment in the vain hope that I may get some answers to why such an epic and unmatched experience could end with such a disrespectful way for dedicated player such as myself.