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On the Mass Effect 3 endings. Yes, we are listening.


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#1926
malakim2099

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Loved the ending of the quarian/geth war by bringing them together. Felt like I just brought peace to the Middle East.

Now where was the interrupt allowing me to contradict the whole "synthetic/organic cooperation is doomed" nonsense? Seriously, I think I disproved THAT theory to the Starchild with my playthrough.

#1927
TheRealMithril

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Glad the threads are on again. Keep it civil folks.

I was just about to mention a Swedish proverb we have, that is fitting for this whole debacle:

Liten tuva stjälper ofta stort lass.
Translation: "Small tuft often overturns a big load."
Meaning: A minor deficiency can ruin the whole thing.

#1928
Fail_Inc

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Dear Bioware,
Mass Effect 3 is ****ing amazing seriously you can just put that line on the GoTY Boxes. The game is so good we expect more from endings.

Imagine this Duke Nukem Forever had a pretty bad ending too BUT nobody cared because the game was already pretty bad anyway.
We expect more choices from Bioware, we know you can do it.

#1929
BoneNinja

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I really really loved this game. The flawless attention to detail and the players choices from previous games throughout ME3 was the most incredible attention I have see. This game made me squeal, it made my cry, it made me shake with adrenaline, it played utter emotional warfare on my system. It was gorgeous, it was epic.

I have not purchased the app (yet and still debating if I will), but I am one of your undying fans that also found myself questioning the ending (last 10 minutes of the game). After such an attention to detail filled game...the ending I found just became very surreal. What the catalyst had to do with the little boy I'd been envisioning through game I had no idea. Knowing Joker would NEVER abandon the fight to save Earth, and knowing if he'd truly JUST picked up my crew from the final assault, he pretty much couldn't have left the fight to get stranded on who knows what planet. Baffled as to how any of the Bioware teams would write the ending to a game where there wasn't at least one way to get the happy ending (where the crew all survived along with Shepherd and they were reunited) as you've always done. There have always been multiple endings to your games that ranged from the dramatically sad and full of loss to the "happy fluffy" ending. No matter the situation or how bad everything seemed.

I am still holding out hope that you will show your loyal fans that you still have this side to you. I don't want the "endings" as they exist now to change, I think they were beautiful. I think you actually left everything in those endings possibly open to go any number of directions if you chose to. If you don't think so, there are plenty of actual plausible theories to stitch up the holes and confusion here on the BSN from the fans that love this series so. I will continue to hold out hope until Bioware says one way or another a final statement on the matter and what they plan on doing (or not doing) about the ending. Until then I can just hope you comment sooner rather than later, because it is breaking my heart to think that this could be the end and this would be all I was left with.

To me, a DLC (or even better an expansion!) makes the most sense, from a marketing standpoint, you have a game here with lots of potential, DLCs and expansions are a way of life now, why wouldn't you leave room to be able to build at least a DLC for the massive game you just released, and you can't just cater to people who like the multiplayer, you have to give an option to the single player only fans too. So that also gives me some hope.

I suppose for now I'm with the others, trying to hold the line.

#1930
TcomJ

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Why the ending needs to be fixed:

And a very good fanfic ending modification of what you can do: http://social.biowar...index/9833130/1

Why gameplay overall is gloriously brilliant before the ending is here:

Modifié par TcomJ, 15 mars 2012 - 09:42 .


#1931
andrea yox

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the game is AMAZING. The best moments? whole Geth/Quarian mission and the battle in London when you have to guard the missiles....pure adrenaline!

You are really mean btw......i could be wrong, but i think you're still keeping the ending fireworks for yourselves, you devils :P
Oh! i really must say that the Kinect functions in game were just amazing, telling my team where to move and the powers to use made me feel like i was really on the battlefield . Great job, really.

#1932
RustyMcBlade

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DonJuan2000 wrote...

Some stupid statistical data, show that end game are not so important. All that just show the opposite, how is very important for core gamers ( who pay you lots and more... ), expecially in a RPG game like Mass Effect.

2nd it show what does mean to have lost one of the Mind of Bioware: Drew Karpyshyn, not so involved in ME3 as last book with huge problems too.


yeah, bring Drew Karpyshyn back!

#1933
Alfa Kilo

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sircaren wrote...

It was pure brilliance.

Until the ending.


This. I really can't believe you thought it a good way to end the trilogy.

As for my favourite moment... it would be either hanging out with Garrus on the Citadel in ME3, or Liara making the information box. Or maybe ME2 squadmates deaths (in my playthrough - Modrin, Thane, Miranda - romanced in ME2)... there was just so much awesome in this game. In the whole series. But the ending just makes me not want to play it again. :(

EDIT: Just to clarify, I do not mind Shepard dying. I am actually sick of heroes always surviving the odds. I just can not make sense of the ending.

Modifié par AleshCZ, 15 mars 2012 - 10:03 .


#1934
RLesueur

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My favourite moment was when Bioware released the new ending and we all got a satisfactory conclussion to the Mass Effect trilogy. That was great.

#1935
mkerwin

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Another supporter of "fix the endings, please!" right here. If you fix the endings, I promise to fix my one star review! Win-win.

#1936
toto314

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my favorite moment was when I found this

#1937
Th3UniQu3

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One has to admit that it is becoming exceedingly difficult for BioWare to respond to the masses.

Everbody assumes from mere silence that BioWare doesn't care and that they destroyed Mass Effect intentionally even though there is a lot of room for doubt.

My favorite moment in ME3 was the part on Earth, the prologue, where the boy climbs into the shuttle only to be shot down. It showed an emotional and caring side to Shepard and the music during this cinematic was very, very touching. My favorite track in the whole game now, even though it is a sad one.

#1938
Rockpopple

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My favourite parts of the game are too many to list.

Tali and Shepard's flirty talk on the Dreadnaught had me in stitches. I almost restarted the mission so I could hear it again.

The characters moving about on the Normandy and interacting with each other. Going back to the stale, static Normandy on ME2 is painful now.

Shepard's journey. God I felt for him, I really did.

Finding the Space Hamster. lol.

Facing a Reaper Destroyer on Rannoch, Shepard getting out of the transport and facing it Mano-a-Eldritch-horror-o. It was so epic.

Shepards DEFEAT at Thessia. Loved it.

Javik. Nuff said.

Liara. Yes, I romanced Tali, but goddamn is Liara so cute. I'm finishing my ME2 Liara-loyal gameplay fast so I can continue it in ME3.

Mordin's death. I felt bad. Thane's death. I nearly cried.

The only Renegade interrupt I used was to deal with Kai Leng. And it felt GOOOOOOOOOOOOOD.

Blasto 6. Nuff said.

Saying goodbye to all your squaddies, past and present, on Earth before the end.

Admiral Effing Hackett.

Anderson. Nuff said.

Grunt. When he fought off all those ReaperRachni, I was literally saying over and over again, "Oh no... oh Grunt.... " Then he comes back covered in blood and I'm like, "Eff yeah!"

That's all I can think of for now.

#1939
Xhaotix

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First off I want to thank Bioware for making this amazing trilogy in the first place. Also thank you for listening to the the handful of super hardcore that have finished the game. I for one am fine with the end of the story and I will be dissapointed if Bioware relents to a vocal minority and changes the ending to suit a loud contention of fans. 

Look we have all been there; you invested your time and
imagination into a story that captured your imagination, only to be ultimately
disappointed by the ending. However stories like life don't always give us the
ending that we want. The story is ultimately about the author's message, one
that he or she is trying to convey to his readers. Good or bad ending aside,
every story is ultimately attempting to make the reader think.

Perhaps the problem with the modern gamer is that we are too
spoiled by large Hollywood movies that rarely
ask you think. In fact most blockbusters ask you to check your brain at the
door. I think when I went to go see the last Transformers movie the usher
actually wanted me to leave my brain in the lobby, along with my cellular phone.
The problem is that we as fans have become used to entertainment that doesn't
ask us to think, that doesn't challenge our notions of good and bad, right or
wrong (Yes Call of Duty Fans I am talking to you). We turn on our televisions,
game systems, or go to the movies and consume countless amounts of mental junk
food, and then call that entertainment.

The problem with Mass Effect, is it had all the trappings of
a great science fiction movie, and maybe in the end the fans wanted a mindless
victory. Shepard kicks Reapers ass, and all is well. While that might make a
great piece of popcorn entertainment that is never what Mass Effect was about.

Science Fiction, good Science Fiction has always been an
allegory. The allegory in Mass Effect is clear, it is Man vs. Fate.

Mass Effect like so many Greek Tragedies that have proceeded it is about Man
vs. Fate. Honestly I think everyone is reading way too much into the game. This
game has been in development for years, and I am going to make the assumption
that the writers never pulled the endings out of their asses no matter how much
the fans want this to be the case. Like all stories, there was a clear
beginning, middle, and end.

To me the series was and always has been a Space Opera, a
Greek tragedy. Man vs. Fate or (Sentient Life Vs. Fate in this case). The
reapers represent fate, Shepard is the agent of change, and the catalyst was
the key to changing fate.

If you look at it in terms of a real story with symbolism
and meaning, then it becomes clear. In my opinion Synthesis, is the only true
ending because it is the only one that changes fate. Control or Destruction do
not break the cycle. Synthesis does, it breaks the cycle it becomes the means
of changing Fate. If you get the best ending, everything changes for the good
or bad. In the case of my game the genophage was cured, the Geth and the
Quarians made peace, the Turians and Krogans formed an Alliance,
the Asari homeworld was devastated, the Rahkni were welcomed into the Alliance, Joker and EDI
feel in love. I could go on, but whether you played the game for good or bad
there were significant changes to breaking the Galactic Order. No matter what
ending you choose the results would be the same, the cycle is broken and Fate
has been changed. Hence the little boy in the bonus cut scene calls him THE
Shepard not Shepard. He gathered the Galaxy and led them to a new Fate.

So maybe everyone completely overlooked that there was more
than mindless action going on here, there was a story attached. There was a
narrative, the author was attempting to convey.

Maybe I didn't like the end to Casablanca, Sophie's Choice, A Clockwork
Orange, or Saving Private Ryan, but that doesn't mean I should tell the
authors, "Hey man you guys suck because I didn't like how your story ended.
In fact let me tell you how it could have been so much better."

Now if we are talking Star Wars episode 1 through 3 I am not
going to argue with you.

Mass Effect is a classic, a tragedy of Epic proportions.
Would any reasonable person find Homer in this world or the next and
realistically argue with him that his stories sucked and I have an online
petition to back this up?

P.S.: I don’t believe the Indoctrination theory; I think
that’s people’s imaginations running away with them. But if I am wrong so be
it.:bandit:

Modifié par Xhaotix, 15 mars 2012 - 09:47 .


#1940
CarpeOmnios

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There were so many moments. Giving Tali back her homeworld, curing the genophage, (Paragon Shep, obvs), rekindling the romance with Kaidan, and even the dream sequences..it gave me a bit more insight into Shepard's state of mind which made it seem more..realistic I guess is the best word.

#1941
Pedro Costa

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I loved every second of ME3... then I got to StarChild and a whole trilogy and hundreds of hours of gameplay became pointless.

#1942
dempa

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 I love the series,and i love the game but it is the last 5 min the actually ruins much of the feeling that has built up since mass effect 1,
now reason why i dont like the ending.
1. the mass effect has always been about actions and consequenses,maiking choices and choices that are vastly diffrent,tex destroy the collector base or not. In mass effect 3 you had 3 horrible endings,destroy all the reapers along with all syntethic life,combine synthetics with organic and control them,now they are verry diffent i admit,but they do not take in account what all of your previous choises have been,the only choise that really mattered was did i gain enough support or how ready are my guys for war.
2. there was no closure, in both mass effect 1 and 2 you had closure in mass effect 2 you got to see who died and who survived but it still left room for more,in mass effect 3 you try to end the series but you dont really get ther,sure the reapers are destroyed/controled/combined but you dont know what happend to all the races that you,despite the odds maneged to get to work together,you have no idea what happend to you love intresst,you squad maates,you crew it is just a big blurr of nothing.
3.more choises,you said that this game had 16 diffrent endings,wll it does not it has 3 (some claim 1) and i want the oppurtunity to save shepard and have a "good" end in ME3 end it was bad bad worse.

i am hoping that you will "solve" this by either a DLC, patch or something similar to what fallout 3 did.

#1943
Guest_mayrabgood_*

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I loved practically the entire game EXCEPT for the endings of course and the poor treatment of ME2 LI's.

What was the point of romancing Thane if there was no choice in his death even when there were hints thrown in ME2 and LotSB about a cure or treatment. He didn't even get a mission. Jacob was handled really bad also.

Other than that, good game. It would have been spectacular at least with DIFFERENT conclusive endingS.

#1944
Torga_DW

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I hear politicians say they're listening all the time too. Rarely actually means anything.

#1945
kitcat1228

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There is so much that I love of this series as a whole and I love the majority of 3. What I love most is the depth characters. I cried at Mordin’s and Legion’s deaths. (I was sad at Thane’s but it was more expected and given the pain he was in relief for him). I loved being able to talk to Garrus about our feelings on our planets attack and our leaving. I love the banter between Vega and Garrus about their battles, Vega and Kaiden playing poker, most of Joker’s jokes and EDI teasing Shepard. Oh and Shepard teasing EDI by pretending she didn’t know Liara was the shadow broker after EDI admitted she’d been told she cant keep secrets. I loved how my romance with Kaiden played out. I loved learning more about the protheians even though what I learned is that as a race they were kinda dicks.

In terms of game play one thing I absolutely adored and loved was the story mode. Many years ago a friend of actually told me I’d hate the game mass effect even though it was a role-playing game (which is the only kind of video games I play) and extremely well written and character driven which is what I love- all because it was also a first person shooter (which I dislike). Looking back it’s amusing how difficult even on casual it was for me (I probably died and restarted over 75 times on Eden Prime that first play through – took 20 tries at least just to get to and defuse those bombs). I only ever play on casual because honestly the fighting (just like the planet scanning) for me is just a chore I have to get through to get to the good stuff which is the cut-scenes and plot progression and choices to make. I am truly mystified why someone would ever want to play on action mode but to each their own (and clearly the action mode people must wonder the same about me). I honestly think the story and action modes options are brilliant! Speaking of planet scanning, I liked the notion of having the reaper being able to detect your scans eventually and having to out run them.

Truly I loved everything in Mass Effect 3. Right up until meeting the godchild and discovering that no matter what I did nothing matters. I brokered peace between the quarians and qeth and encouraged a relationship between Joker and EDI but couldn’t even use those as reasons to prove that organics and synthetics could live together in harmony! I’d been advocating free will all this time and the symbiosis choice seems to me a huge violation of everyone (organic and synthetics) akin to rape.

Then with the mass relays destroyed no mater what every one dies anyway due to lack of supplies and starvation, and the largest armada ever assembled trapped in the sol system.

It is not as if I expected or needed a happy ending. I figured that most of the different endings would end with Shepard’s death. I thought Shepard would most likely end up sacrificing herself to save everyone else and the “happy ending” where Shepard gets to live with LI only comes about because another teammate (or possibly Anderson) sacrifices themselves in Shepard’s place. When I started playing the game and first learned about the catalyst I truly believed that it would end up being Shepard.

In any case I did expect closure: geth and quarians working together to rebuild, krogen children, turian and human rebuilding their respective home-worlds (possibly helping each other, coming full circle from the first contact war). What happened with our teammates and their families (kaiden’s father, Garrus’s father and sister, Joker’s sister and possibly his father). A quick scene of everyone talking about if their family made it or not. Truly, this is all I really want it closure on an excellent series.
As it stands, I have no reason to bother importing my other Shepards and trying other play through. (Although I think once I calm down I may be able to do this and just stop once Shepard gets hit with the beam- just for the new journey) But honestly I can’t see any reason for buying DLC unless there’s another ending. Because as it stands if a DLC is for before the final missions, well everyone is going to die anyway, so what’s the point. It is truly sad how much the crappy illogical endings have tainted my joy in not just mass effect 3 but the series as a whole. One of my first responses was that I was never going to be able to enjoy any of the games again. I now hope that the indoctrination theory is true and there is a plan for the real endings to come. Otherwise I am going to have to stop the game at the beam point and make up my own personal ending. This will be the only way I can continue to replay and enjoy what has been one of my favorite games.

#1946
Bereman08

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There are so many moments that I consider my favorite, hard to pick...

One of my favorites comes from one of the conversations between Shepard and Ash (my main Shep's love interest). I've been a big fan of her since ME1 ever since she started quoting Tennyson (I'm a big Tennyson fan, and in a number of ways she reminds me of a close friend who is currently in the military). I had been planning on romancing Liara that time, but something about Ash's character just clicked.

Well, fast forward to the final conversations before the big push toward the beam on Earth, and there's that final conversation between the two...deep emotional connection between the two, given what they went through to reach that point together...and as part of the conversation my Shepard quotes from The Charge of the Light Brigade (also by Tennyson)...

To say that moment hit home at that point in the game would be an understatement.

#1947
cake truck

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Ooh, wait. My new favorite part is when I pull my copy out of its exile in my closet and let anyone who wants to play it borrow it so they don't have to pay for the disappointment. As others have stated before, this is the ending and Bioware isn't going to fix it. They are leading us on so we don't trade in our copies. I'm waiting for the rest of my friends to finish their games so they can understand why I spent a day getting drunk and crying in my shower.

#1948
Darkwingduck

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It's so hard to talk about this game now because my opinion of it changed so quickly. Literally as I powered through the final mission I was thinking how it was game of the year. How I really felt like all of the stories were being tied together so nicely. We watched the Krogans struggle from game one and finally we got to really help them and repair their relationship at least in part with other species. I got to annoy the heck out of a Salarian who wanted me to desperately stop touching his console (I do what want), peace between the quarians and geth (who were allowed to become individuals) it was magical. I got to see a very drunk Tali and Jack care about people other than herself it was a journey and I was filled with such hope.

Then this moment happened as Shepard ran towards the beam and my adrenaline was pumping and then everything seemed to stop. Shepard was hit and my fight or flight instinct kicked in and I thought I had made a mistake. Maybe I zigged instead of zagged and I wanted to exit out of the game and reload to do something else but as I tried to process Shepard got up. It was at that moment that the hope I had began to slip away and it continued rapidly. Everything that followed (aside from shooting the Illusive man I really enjoyed that) was utter mind boggling disappointment. Every second I was on the citadel I wondered where my crew was, they had been right behind me and yet there was no mention of them. One of them being Shepard's love interest so I'd assume she should have been at least a little concerned but whatever she got blown up priorities and all that I could let that go for a second. But the choices were such bull and I mean that as politely as I can.

I have played a lot of videogames and never has a set of choices made me flat out not want to choose. It wasn't that it was a morally difficult question or one that made me sit and question which followed that particular Shepard's moral compass it was that every single one seemed so "who cares". They all went against the grain of what I had come to expect from the Mass Effect franchise and from Shepard. You gave us this Hero who could accomplish the impossible where every time someone said she wouldn't succeed Shepard said watch me and did it anyways. You gave us this character who became a beacon of hope for an entire galaxy who climbed mountains and yet you let them fail at their most important task.

More than all the plot holes(Joker abandoning Shepard, squadmates magically on normandy, how anderson got on the citadel etc etc etc) the fact that the ending erases everything you have accomplished and works for is utterly disappointing and depressing. To single out the accomplishments Shepard amasses in this game alone is staggering and so much is done to simply have it not matter. It really doesn't matter because the damage done by the ending choices makes everything else seem so insignificant in comparison or it erases them completely. You can talk about the journey all you want but with that ending all of that hard work feels like it was for nothing. It feels like I wasted my time putting so much effort into every single decision.

If someone were to tell me before I finished the game that the ending would actually make me depressed I would have laughed at them. But it did and it didn't make me feel sad in the way that Hawke's mom dying in DA2 made me sad or Mordin or Legion dying made me sad. Those character's deaths were tragic in the latter two I'd come to truly love them as characters and I felt Shepard's pain of losing a friend. No this wasn't sadness this was a game making me feel lost because the forty hours that I had just invested, no the hundreds of hours i'd invested over three games felt like it didn't matter. There was this massive build up because of how amazing Mass Effect 3 was and then this utter let down of a hopeless ending when everything we've come to expect from Shepard suggested it wouldn't end that way.

If you want to know why we are upset it is because we expect the best from Bioware when it comes to story telling because a lot of the time you are the best. We trust you because in the past you have done so right by us and listened to us and chatted with us on the forums we feel connected to you. When I think of game developers I put Bioware in another category entirely because you actually talk to your fans and seem to genuinely care. But you didn't make a good ending to the most amazing Mass Effect or sci fi or whatever game. This sounds so dramatic but in that moment it felt like you broke everything I'd come to expect of you and I felt utterly let down and betrayed. This sound so corny but we are so upset because we do love this company, we love the games you make and we trust you so much. We want to be on your side, we want to love this game 100% and see it succeed and be recognized as the masterpiece it should be. It is difficult to admit when you've made a mistake but that ending was a mistake and it needs to be fixed.

#1949
Foxhound2121

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james1976 wrote...

Foxhound2121 wrote...

any ending is more memorable than pick a color and have no clue what happens.

That's not memorable at all.


True.  And ultimately, while the game itself (minus galactic readiness affecting war assets) was amazing, the ending left us with more questions as opposed to bringing any sense of closure.


Oh and the OP asks for a favorite moment. DRUNK TALI!!!!  I loved that.


The unknown is only mystical and memorable when it's in real life because there are factual answers to the unknown. For example, I Dark energy and dark matter are exciting topics, or the final hours of Adolf Hitler.

But in Fiction.... I don't agree at all with what the developers said.

If a video game or a book ends in the unknown, it's just open to anyone's opinion and anyone's interpretation. It is quickly forgotten because it's only fiction. There is no factial resolution that can be discovered one day by some chance, and no resolution that can be predicted with an educated background. Therefore, there is nothing mystical or memorable about it. It is fictional story that could have gone anyway by whoever created it. 

The only reason people are talking about it now is because they either assume that the ending will be continued, or trying to get attention for a new ending. Regardless, the only memorable subject would be how people hated the endings.

Modifié par Foxhound2121, 15 mars 2012 - 10:02 .


#1950
Logiwonk

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1) Loved ME3 the combat, the cover system, the inventory, the way the previous two games worth of content were seamlessly woven into the game, really one for the history books. I cared about the characters and crew more than any other game I've ever played and loved the pervasive in game attitude of acceptance of same-sex couples.

2) The ending was difficult for me because A) it was confusing, especially the flight scene with Joker in the Normandy and how did EDI and Liara get back on the ship? B) I didn't get to find out what happened to my crew! You could have killed half of them in action, maimed a few, and psychologically crippled the rest and I would have accepted it, but NOT KNOWING was frustrating beyond belief. Even a minimalist custom end like that from Dragon Age Origins would have been fine, but I felt robbed not finding out what happened to "my" people, especially Liara...after all she might be preggers with my baby...

I understand that you folks at Bioware don't want to tip your hand too soon but you need to start acknowledging to the community that you understand that many of us are distraught and confused by the ME3 ending. In part you've become a victim to your own success - if you hadn't made three amazing games we wouldn't care about these characters as much as we do, but you did, and we do, and we want closure of some sort. Any sort.