Holger1405 wrote...
AmstradHero wrote...
Holger1405 - you seem to like the ending and think it is good. Can you please give a literary explanation of why it is good, without either:
A) Citing "artistic integrity" (or words to that effect)
Citing other (science) fiction works as support for the meaning of the ending.
If it is a well written ending, it should be simple to do that in an easily defensible manner.
But why not refer to different works of fiction? There is, especially in our times, always a correlation between fiction works, in particular in Science Fiction.
Any work should be able to stand on its own for the purposes of literary criticism. If it is not possible to indicate the thematic or literary value of a work without explicitly relying on other works, then the work is derivative
at best. Most likely, it's derivative as well as poorly structured and executed, as I believe is the case with Mass Effect 3's ending.
Holger1405 wrote...
I like the ending because it gives a explanation for the Reapers and their actions, a explanation which is, at least imho, sound, thereby not taking away any achievements of Shepard in the three Games and leave the door open for another ME Game, in a different setting.
Fair enough. Personally, I found that the explanation for the purpose of the Reapers completely undermined the persona and place in the universe that had been created for them by the rest of the series. For a race of beings who repeatedly insisted that they and their purpose were beyond our understanding, they were merely an embodiment of a extremely common and mundane science fiction trope. Again, this means that the ending feels terribly derivative and out of place.
Holger1405 wrote...
I like it precisely because it didn't answers all questions, leaves something to the imagination of the Player. I think I don't have to tell you how many great works of fiction with open endings are out there.
Effectively you're saying that "the ending is good because it leaves questions to be answered". While I understand this sentiment and agree that open endings are not objectively bad, there has to be a specific reason they are created. Stories that allow people to interpret and postulate about future possibilities and effects can be great, but this needs to be done from a sense of a meaningful thematic closure.
What literary purpose does an open-ending serve that fits thematically with the rest of the series? The endings either dictate:
A) The rise of organics, and the potential for their destruction at the hands of synthetics (destroy)

The rise of organics, through the irrevocable subjugation of synthetics (control)
C) The rise of a new super-species through "synthesis". (lucky door number 3)
The problem is that these offer little open ended thematic discussion of value based on the context of the entire three series:
Destroy renders reconciliation with the Geth/EDI moot, which many considered an emotional and thematic high point of the series.
Control merely maintains a status quo under a new controller, but sparing the current inhabitants of the galaxy (for now)
Synthesis is a new unknown state of existence, which offers no meaningful value or insight for the player because there is no information on which to base a decision/discussion.
The problem is that there is no overriding message, theme, or premise that is espoused by any of the endings that has been set up in any meaningful way by the rest of the series. This is what I mean by a literary explanation of why something is good. The ending says "robots will kill non-robots", but this is not established in a meaningful fashion by the series except by the antagonists themselves, so to suddenly have them exist to prevent that very thing from happen is an inconsistency that renders that premise worthless.
The endings don't offer a meaningful discussion or premise on which extrapolation can occur, despite this apparently being the entire intent of the endings as created. The fact that the Extended Cut will "answer questions" by adding clarification and epiloguse just undermines the open-ended nature of the endings as provided, taking away what little literary meaning they may have possessed.
I would state that I 'm glad you're willing to engage in reasoned debate, but so far I'm still left with nothing more of praise for the ending apart from "it explained the Reapers but then left everything afterwards up to my imagination." For me, that's hardly a satisfying ending on a superficial level, and certainly not satisfying on a literary level. Still, you've at least tried, which is more than I can say for any game journalist, or most disappointingly, any employee from BioWare.
Modifié par AmstradHero, 07 mai 2012 - 07:42 .