akenn312 wrote...
I don't know I get that we are stuck with the Starchild and I'm really over that part, if Bioware needs him in there so bad fine. I'm just more disappointed in so many missed opportunities, and basically that the endings still doesn't give you the feeling that you won the game. But maybe they can fix that.
Lets drop all the speculation and over the top philosophy analyzation for a sec and break it down to just the three choices.
Control, well this doesn't feel like a win or not betraying Shepard's values because it basically is exactly the main thing he was trying to make sure the Illusive man didn't do. So even if I pick it I still feel like he still won in a way. I'm using his method to save humanity and also making humanity the top dog in all this. Plus becoming master of the Reapers…ugh.
Synthesis. This defiantly does not feel like a win or good choice because Sheppard says this to the Catalyst a few minutes before: “I think we’d rather keep our old form.” So why would I pick that choice? That goes against all I am standing for and that's to stop the cycle, but to also let everyone keep their own form. So humans stay humans, Turians stay Turians, Geth stay Geth...ect ect. Unity was supposed to stop the cycle not start a new unnatural evolution IMO. So again this choice just seems wrong.
Not to even get started for the 300th time that that is exactly what Saren was trying to do, so If I stopped him back then why turn around years later and do the same thing?
Destroy is basically the only option that makes any sense that you can actually feel like you won the game and didn't compromise your Sheppard's values...if you are a Renegade. But still it sucks for a Paragon playing Shepard. Destroy is perfect for a Renegade Sheppard that put humanity first, always hated the Geth and didn't give a toss about EDI. That Shepard would choose Destroy in a heartbeat but not a Paragon Sheppard. So for all the ruthless players I guess you should like the ending.
To get this to make sense they have to find a way to twist Control and Syntheses so I don't feel like i'm betraying every bit of the Shepard character has been fighting for choosing these options. At least show that with control Sheppard flys all the Reapers and himself into the sun or something.
Hopefully they can...I just wish everyone would drop all this artsitc ending argument. It's not the problem. Its the fact that Shepard could not find a better way to stop the cycle over the Illusive man's way, Saren's way, the Reaper Creator's way or a ruthless Renagade to stop it. He basically gave in to what they were trying to do. Which Mass Effect kept pushing that thier ways were evil.
Unfortunately, Destroy also compromises Shepard's values. Sure, at many points throughout the game Shepard had to decide between the lesser of 2 evils (destroy a few, save a lot), but in choosing Destroy and just going off to make it happen, Shepard doesn't even get to put a hand up to ask a question. The fact that for many players (but true if it was even one player) the destruction of the Geth and EDI is not some wonderful moment in the sun. It's horrific and genocidal.
You are right-that the choices boil down to:
Control-TIM's and Saren's preferred choice. Of course it seems to also make no sense, because Shepard dies in controlling them. You have to have long discussions of how this would work to make it seem even logical.
Synthesis-Saren's and Sovereign's stated goal.
Shepard isn't just going to do something that people s/he hated say is a good idea. The only reason Shepard got on board with the Geth (if chosen) was because of Legion and his ability to show that they had already started to evolve.
Destroy-Shepard's goal all along, but...the goal was always destruction of the reapers and depending upon the way you played the game, Shepard may have always thought that expediency had real consequences that had to be taken into account. The game doesn't allow for this at all. And I would say that even a Renegade Shepard would at least stop and think, maybe not care about Geth or EDI, but would care about Joker. In ME2 Dr. Chakwas has dialogue regarding Joker needing her (but Dr. Chakwas will die sometime, and probably before Joker). This alone wouldn't be a reason to let the reapers live on and not kill EDI and the Geth, but Shepard would still stop and want an explanation. This was a bit of a discussion in another thread. It was the idea that you could possibly see a Renegade making a choice, but not so a Paragon-at least not quickly. The main problem with either of them deciding upon Destroy or any choice without objection is there's no sense of urgency at the time.
You can reasonably consider that just like in The Arrival, Shepard had little time to act and so had to quickly decide between horrible choices or the galaxy becomes Reaperville. But, the sense of urgency totally stops after Harbinger's (or Bob's) beam hits Shepard. The game sloooooooows down. It further slows when Shepard and Anderson sit down. It literally crawls at points where desperation and gut level reacting should be taking over (and the game wants you to think have taken over). This is what's wrong with not having that "wait a minute" moment. You seem to have all the time in the world, but are forced to make a quick decision. Can't have it both ways. In order for me to "buy" it, that Shepard would make a choice, I'd have to feel pressed for time and at the end, I don't.
In contrast, people really should go back and look at what a good ending really is. And they don't have to look further than ME1. Urgency, there. Great odds against you, there. The game literally drives you or propels you forward from the moment you leave Vigil-the race to the conduit, the race to the Tower. No time to think, you just move. And when you get to Saren, there is discussion, but you always feel the sense of urgency. Sovereign is there. Shepard has to get to the console, but must get past Saren first. There's a fight, a real fight. Sovereign even takes control of a dead Saren's guts. You see Sovereign die, lots of destruction all over, and concerns for Shepard, thought to be dead. But Shepard like a Phoenix, rises. Great moment. And even within the epilogue, you make choices. It was short, but it was well done. And ME1 had to funnel events into ME2. ME3 maybe only ever had to funnel things into DLC.