3DandBeyond wrote...
Holger1405 wrote...
LKx wrote...
Would you trust a mysterious genocidal entity who just picked into your mind to take the form which makes Shepard feel most guilty? (don't say that YOUR Shepard doesn't feel guilty about it, he's having the same dreams as mine)
I consider his logic wrong, his assumption as flawed, an no, I don't trust him, although he brought my up to his level as my Shepard already was down on the ground without any means to achieve anything.
It simply doesn't matter if I trust him or not. In the end I had no choice. (If this is a design Problem for you, you have every right to think so.) The outcome clearly shows that he didn't lie to you regarding the choices.
Sorry, but the outcome is like some kind of kid's story. Oh, wait it is a kid's story, told by the Stargazer.
The star kid is lying about all 3 choices or as you say at least flawed. He makes you think that they are all the perfect choice for various reasons. You see Anderson choosing Destroy. You are told Synthesis is great as the pinnacle of evolution. You are given the idea that Control is good because TIM was right.
Well yes, but for me that was Bioware trying not to favor any choices.
3DandBeyond wrote...
And what happens after you pick one is so ridiculous as to be insulting. Sure, Joker and your pals are alive for now. Alive and stranded and someone may starve. You have to hope they can all eat whatever food they find, though there were many instances throughout the game where it was indicated having food that everyone could eat was a challenge. Don't eat the wrong colored nuts, don't drink this. There was even the story in ME2 of Jacob's father and the toxic food. So, I don't know, but I can envision a pretty bleak outcome for someone.
But, even that's beside the point. That's not happy. Shepard is most likely lying in pieces in rubble, dying. His/her friends are not there. They are not together. So, am I supposed to cheer because Shepard took a gasp?
The only thing I disagree on is the Shepard breath scene. There is just one possible meaning in this scene, Bioware showing that Shepard did survive.
For the rest I agree. My issues (at least the big one's) are also starting right after you make your decision. The Normandy on that planet without any explanation is a mayor plot hole, and as much I like an ending where not everything is explained, her is even for me a great deal of closure missing.
3DandBeyond wrote...
The main thing that still will get to me with the kid is that he is there at all. I don't care if we learn that he's going to save everybody and singlehandedly create new mass relays. He was not pertinent to the story. He was not needed in the story. He adds nothing and in fact takes much away from it. He could totally save everybody and I'd still see his presence as garbage. But as he is he is so much the evil guy pulling the strings (he controls the reapers), so nothing he says is believable. So why is he there? And why on Earth would the Catalyst, the key to destroying the reapers, that has to get together with the Crucible, be the guy that owns and already controls them?
I think because Bioware would liked to explain the Reapes, and I did liked him there for the same reason. But I think also that his dialog and meaning needs to developed very much in the DLC. Also I understand why you can't stand him, and you have of course every right to think so, but I highly doubt that Bioware will dispose him in the DLC.
3DandBeyond wrote...
And by the way, Destroy and all those numerous 3 count 'em 3 "choices" are flawed. Destroy itself is shown as Anderson's choice but the star kid says that synthetics will still eventually rise up - meaning, what, that new reapers will be back when that happens?
It's the fact the kid's logic and solutions are so crappy and the outcomes so unsatisfying that makes it depressing and revolting. It's not that Shepard can't survive (we have no context for how good his/her life is after), it's that it makes no sense. That's just one point among many as to why this ending is just horrid.
Well, with the scene on the very end, the scene with the Father/Grandfather talking to the Kid, they are pretty much illustrate that the Reapers, or something like the Reapers, didn't show up again, at last not for "a very long time". Furthermore I cannot think of an ending, any ending, in this universe, that makes sure, without any possible doubt, that synthetics never will rise up again. That will ever be up to the imagination of the Player.
3DandBeyond wrote...
I will say it again, all through the game you are racing to an end, that big fight you know is coming. Like a snowball that starts as a little flake at the top of a hill. It slowly becomes many flakes. You, Shepard is suddenly gathering a lot of assets, meeting up and fighting with old friends, continually thinking of the final battle when all hell will break loose. Racing ever faster to the finish and then finally racing and fighting on foot in London. The dead are everywhere. And then Shepard's running headlong into reaper beams, dodging them along the way, and then the game stops. You, the player plow headlong into a wall and everything slows, literally, to a crawl. It would take an awesome story-based ending to make such slow motion action work, when danger is so near and total annihilation is to be prevented. But no, it drags and you drag and the end can't and doesn't pull it off.
I stated it before and I do it again. I also think that the ending is bad executed. Judging by the rest of the game, most probably rushed, and lacking a lot of important stuff. Still Bioware did announced the DLC, something they didn't had to do. And due to the fact that there still is, (even by the state of the ending now, and even when they only advancing the existing ending.) every possibility in the game, even a perfect happy ending, I do have hope for a good outcome with the DLC.