[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
[quote]AmstradHero wrote...
For any given organic species, under the Reapers, that organic species will be killed. There is no contradiction. [/quote]
True of course, but what is the point? Assuming that Catalyst's logic is correct, other Synthetics will exterminate every Organic species definitely. If you belief in this logic, and Catalyst obvious beliefs in his own logic, than his "solution" is a improvement, because Organic species still could develop in any cycle, over long periods of time and many generations, until the Reaper attack.[/quote]
This still renders organic life completely irrelevant. It doesn't matter if it gets exterminated the synthetic life created by organics, because the Reapers would kill it off anyway. [/quote]
What you are basically saying here is that the opportunity that new Organic life is evolving in any new cycle, isn't better than his completely extinction. Sorry, but that's a logic I don't get.
[quote]AmstradHero wrote...
What is the point? I keep asking myself that question. I still haven't found any reasonable or plausible answer. A story should never do that. Basically the solution says that "organic life is worthless" (because it is always exterminated), but then insists that it must be protected from destruction. It can say "but we store it in Reaper form", but Reaper form still means that those organics do not exist and will never exist again. That's not valuing organic life. That's turning it into a tool. [/quote]
No it doesn't says that "organic life is worthless", even when you think that the Catalyst logic is unsound, as I do, you have to admit that, in his twisted logic, he tries to protect the overall existence of Organic life over his complete extinction. That, by all means, is nowhere near rendering "organic life completely irrelevant."
[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
[quote]AmstradHero wrote...
The only real examples we do have of synthetics are the Geth and EDI, and both of those are capable of living peacefully with organics. The series undermines the very premise on which the ending is based. The only synthetic life (if it is actually synthetic life) that is systematically eradicating organic life is the Reapers. i.e. They are the problem. They kill organics. They are not solving anything. [/quote]
But I disagree about that "the series undermines the very premise on which the ending is based", in my opinion, the only thing the Series is undermining, is Catalyst's logic.
And this is the important point. Imho it is not necessary that Catalyst's logic has to be right, to set the premise for the ending, or even the entire Mass Effect saga. The only thing which is necessary is that the Player accepts that Star Child beliefs in his logic.
[/quote]
I honestly don't think that we're actually going to come to an agreement here, because you are happy to accept that the endings we are given are based on flawed logic. Please explain to me how this makes sense or makes the endings worthwhile or satisfactory. At best, in literary terms, it would
be the ending for a fatalistic tragedy. Mass Effect is not a fatalistic tragedy, thus the ending does not fit. I would love for someone to explain why any of the endings have any sort of value or meaning, because no one has been able to do so. This should never happen in a well told story - let alone one that its creators claim is "artistic".
The Catalyst's logic is what provides the basis for the ending. It is the logic which underpins the choices players are given. If the logic that provides those choices is flawed, then the choices are flawed and thus worthless. To me, that's wholly unacceptable. Why should players be forced to make a decision that doesn't make sense? It doesn't matter that the Catalyst believes in its choices. It has to appear logical to the player. Effectively the ending tells the player: "you are irrelevant." A game should never, ever do that. If I, the player, am irrelevant, then I may as well be watching a movie. I believe that may be part of the problem - that the writers thought they were making a movie. They were not. [/quote]
You didn't quoted a important part of my last post:
[quote]Holger1405 wrote...
The Catalyst stated: "the Crucible changed me, created new possibilities, but I can't make them happen." That, imho, means that this "new possibility's" are created by the Crucible not the Catalyst and so are not bound to the Catalyst logic. [/quote]
This "new possibility's" are the choices given to the Player in the very end, so no, I don't think the endings are based on Catalyst's imho wrong logic.
I would even go one step further, and say that Catalyst logic has to be wrong, because when his logic would be sound, then the Reapers were a good "solution", and that, as a matter of fact, would indeed render the complete premise of the Mass Effect universe worthless.
[quote]AmstradHero wrote...
Here's a fourth ending. Catalyst: "You have changed the solution and there will be a catastrophic failure if you do not remove yourself from the equation of existence. You need to commit suicide for the solution to continue." Yes, I can rip that concept straight from Matrix Reloaded, and it makes just as much sense as the other options we are given, i.e. none. [/quote]
I thought we wouldn't refer to other works of art to make our point? :-)
[quote]AmstradHero wrote...
Having endings predicated on false logic and forcing the player to accept those as the ONLY options is a terrible game mechanic and hideous writing. This is railroading: forcing the player to do something stupid or illogical. It's like when a game forces you into a trap, even though you as a character (i.e. only with in-game knowledge) know that it's a trap, but still the game forces you into the trap. ME3 effectively does this to the player at the end of a three game series. That is unequivocally bad game design.
[/quote]
I did make my points against (the) "endings predicated on false logic" above, and also in other post's, furthermore I don't think that the choices you are given are a "trap" and I do think that you as the Player have, with in game knowledge only, every opportunity to recognize that.
[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
<The Normandy scene> makes no sense at all. It's a massive plot hole and for me the most illogical part of the ending. Still, I don't understand why are you referring to it as some act of mutiny. I think you and me, as, for this matter, almost any other ME Player, will agree that neither Joker, nor the rest of the crew, would never ever leave Shepard, or the battle, without a very good reason.
This reason not pointed out to us is a great mistake from Bioware. To say it even more clearly, I think it would be best if they not leaving at all, at least in some endings, after the DLC is released.
[/quote]
This is one problem with the ending. The radio transmission of "everyone is dead" is another. The Mass Relays "exploding" in a "special" explosion that magically doesn't kill everyone despite that being shown to players in Arrival is yet another. There are so many holes in the ending if you actually bother to examine it more than at a superficial level. [/quote]
The radio transmission didn't bothers me much, I considered it a battlefield mistake due to insufficient recce.
I will come lather to the Mass Relays explosions.
But true, there are holes in the ending, and Bioware did announced the DLC, and despite the fact that this holes shouldn't be there in the first place, that is something they hasn't to do. So I will wait until I make my final judgment.
[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
This video files of that scene are named "End03_Shepard_Alive_Male" or "End03_Shepard_Alive_Fem" plus there is no other explanation for this scene whatsoever, then Bioware saying Shepard did survive.
Second: And more important, this scene is canon proof that Shepard is alive.
[/quote]
I see you relying on this a lot to support your argument. I'm afraid I have to pop this little bubble of hope/justification you keep returning to. [/quote]
One off the reasons I am here for, (aside several others.) is to test "this little bubble of hope/justification" against other opinions, so please continue.
[quote]AmstradHero wrote...
One, you're using meta-knowledge to support your argument. Good storytelling should not require that. [/quote]
True, but I used that "meta-knowledge" against a point of few, that imho, based only on a biased outlook towards the endings, plus I stated that my second point was more important.
[quote]AmstradHero wrote...
Two, the naming of game files or resources is by no means indicative. If you've ever examined game resources from any released title, you'll quickly realise that what files are named may or may not bear a resemblance to their actual content. This is an argument based entirely on supposition.
Lastly, there is no canon Shepard. BioWare have stated repeatedly that no one Shepard in canon. That not the way the story was ever designed. To renege on that now would be to render the series moot. [/quote]
Even when you consider that's the naming of this video files are somehow inaccurate in relation to their meaning, (what I don't do.) please tell me which other possible meaning this scene could have.
@ canon
Of course there is no "canon Shepard" that would be ridiculous. One Shepard saved Ashley, another saved Kaiden, to say one Shepard's action is canon and the other Shepar's action is not would undermine the very meaning of canon.
Still there is the overall canon of the Game, and in this canon it is possible that Shepard save Ashley, as it is also possible that Shepard saved Kaidan, but it is not possible to save both. So the option to save only one of them becomes canon.
In the end it is possible that Shepard dies, it is also possible that Shepard survives, both are, again, in the overall Game, canon, not in the personally Game of a Player because she/he can only achieve one outcome. (so no canon Shepard)
[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
@ The fleets stranded in the Sol system.
This would include a lot speculation, so I cut it.
[/quote]
Based on the knowledge of distances in the galaxy and the current technology, it's going to take years for fleets to be able to get back to places, and that's assuming that they can find the necessary fuel to keep travelling. Many places in the galaxy were dependent on Mass Relays - with them gone, the situation may not be catastrophic, but there are certainly going to be a heck of a lot more casualties before civilisations recover. And we're not just talking one civilisation here. We're talking every single civilisation in the galaxy. [/quote]
So, let's cut the cut on speculations....
I would go further, imho it is completely impossible for the fleets to go back to their home worlds without a Mass Relay. (although Voodoo-j made a good point about this, still, for time issues, I wasn't able to do the math be myself yet, so for the time being I stand to my original assumption.)
But why should it be impossible to build new ones?
Matriarch Aethyta already made this proposal, so it is most probably in the technical scope of the Asari, plus, by coincidences,

this fleets have a group of scientists, engineers, technicians and thieves, (Ok probably only one thief.) gathered together that just built a pretty big device of incredible complexity.
And btw these Fleets have one Mass Relay left, it called Citadel, and no it is not been destroyed, in none of the endings. Watch YouTube if you don't belief me.
[quote]AmstradHero wrote...
The only way it can be all roses, puppies and rainbows is through... well, denial. Or more space magic. Neither of those is satisfactory for people who actually care about the lore of the Mass Effect setting. [/quote]
Please point me to my the statement where I called the outcome "all roses, puppies and rainbows", or at least something similar. I say it again, imho there should be no easy victory, no "all roses, puppies and rainbows" ending, not in this story. That didn't means that there should be no Happy ending, it just deepens how you are define "Happy ending."
[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
As I said, my Shepard, my Squad, Joker (imho also Edi, but that is up to discussion) and the crew of the Normandy are alive. I destroyed the Reapers and saved Earth plus the rest of the Galaxy. This is imho not only a Victory, it is a Great Victory.
[/quote]
EDI isn't alive if you picked destroy. She's synthetic life. A true AI. If you're saying that she survived the destroy ending, then you're blatantly ignoring what the game is telling you. Once you start doing that, all bets are off because you're deliberately and wilfully ignoring the facts the game presents you in order to get the victory that you desire. At this point, your argument disintegrates and becomes as useless as the Mass Relays. [/quote]
I said that this is open to debate, and this is strictly about EDI. I am more than capable to separate what may be wishful thinking from real facts.
Catalyst didn't mentioned her, and Joker looked not very depressed as he left the Normandy and, we are back to canon again... in this case the answer will come at the earliest with the DLC.
[quote]AmstradHero wrote...
but again, that's what many people have been saying about the ending for a long time.
[/quote]
You are not using this as a valid argument, do you?
Modifié par Holger1405, 13 mai 2012 - 11:48 .