Is this why Bioware joined with EA, for multiplayer?
Modifié par Voodoo-j, 14 mai 2012 - 07:50 .
Modifié par Voodoo-j, 14 mai 2012 - 07:50 .
Voodoo-j wrote...
Which really makes me wonder, the players host the game, what do they have to actually setup hardware software on the backend? Are they really pushing a chunk of $ into it that they need to recoup, or are they just soaking up a bunch of $ and laughing on the way to the bank.
Modifié par 3DandBeyond, 14 mai 2012 - 07:59 .
Hudathan wrote...
I try to lighten the mood whenever I can these days, and I want you guys to know that Mass Effect 3 is the best game in the series for me and possibly the best gaming experience I've ever had. And that if you guys have more surprises coming then it would be more than welcome.
FENERIUM1907 wrote...
Hudathan wrote...
I try to lighten the mood whenever I can these days, and I want you guys to know that Mass Effect 3 is the best game in the series for me and possibly the best gaming experience I've ever had. And that if you guys have more surprises coming then it would be more than welcome.
Amen brother!!Thats exactly what I was thinking too!!
Modifié par daveyeisley, 14 mai 2012 - 08:47 .
That's an awesome thread that I've enjoyed as well and they get to the point as to how the game fails literature-wise and in other ways. There are a lot of discussions regarding what Shepard would and wouldn't do and I agree with him that it makes no difference if Shepard is Renagade or Paragon. Shepard is still Shepard with a certain goal.daveyeisley wrote...
Been poking around in the "lit. professor thread", if you haven't seen it, you simply must check it out.
Found one post farther in, by Strange Aeons, that just resonated so.... perfectly... I mean like, immaculately resonated, and explained in beautiful prose.... insight, impact... it was really kind of beyond my ability to adequately describe how well written it was. Parts are a bit harsh, but all in all....
...just Wow.
Do youself a favor and READ THIS!
LiarasShield wrote...
LiarasShield wrote...
LiarasShield wrote...
3DandBeyond wrote...
thompsonman wrote...
THANK YOU to the MASS EFFECT team!!! just finished the me3 campaign for the first time. i heard many complaints about the ending but i was very impressed and satisfied. IT WAS AMAZING. i really cant believe all the bad words said about it. imagine what i would of missed out on if i bought Lost Planet instead of Mass Effect1 that day in the store. thanks again bioware
I'm not trying to pick a fight, but I really want someone that thought it was amazing to explain what was amazing about it.
Was it the idea that the created will always rebel against the creators and destroy them so the star kid must destroy advanced organics to keep synthetics from destroying advanced organics?
Or was it the part where the heroic, always challenging and resistant Shepard (you know the one that didn't just accept explanations but asked questions and fought and things like that), just accepts the star kid's "solution"?
Or was it the part just after the beam hit Shepard where someone orders a retreat-when there's nowhere to retreat to?
Or, was it the part where Shepard chooses Destroy which means the Geth and EDI will be vaporized, when your Shepard may have united the Geth and Quarian (see created/creator thing) and may have taught EDI a bit about love?
Or, was it the part where Shepard simply believes the star kid when the star kid all along has been the evil puppet master behind the reapers-meaning he is the big nasty in the game?
Or, was it the part where Joker simply swooped in super quickly and scooped up teammates that may have been fighting with Shepard when Shepard got hit by the beam and then ran away (you know because your teammates would leave and Joker would think there's actually some place to run to to hide from reapers)?
Or, was it the part where your teammates and Joker and your Love Interest, who all turned and ran away somehow, ended up on some jungle planet?
Or, was it the charcoal encrusted Shepard chest that gasped at the end (*see below) that appears to be laying in debris in London (magical space fall and planetary re-entry)?
*Referencing above-Was it that gasping chest that you can only get if you have a high enough EMS score based upon multiplayer play (promised not to be needed for the game) that you can only get if you choose the "correct" option from A, B, or C (also promised not to be in the game)?
Or, was it the lack of meaningful difference amongst the endings you could get whether you worked really hard to acquire assets in the game or just sat on your assets and did nothing? Keep in mind the basic differences are whether you get all 3 choices, or whether Earth gets vaporized in one and whether Shepard gasps in another.
Or, was it the blue screen that popped up after the credits that said to get ready and buy some DLC?
Or, was it the Stargazer scene, ambiguous as it is, which features the greatest misuse of a truly heroic figure's voice (Buzz Aldrin) in any video game ever?
Or, was it the lack of story cohesion where you begin these games racing to fight against a super evil, larger than life foe that is the stuff of nightmares-you know the one that turns humans and others into organic goo-only to suddenly be thrown into slow motion, non-action, and to face a glob of super silly light in the form of a kid? A star kid that you had no idea existed, but are somehow in the last few minutes of the game, supposed to believe, to hate, to love, to like, to follow, or what? Shepard would never believe and certainly would never follow anything this glow boy says.
Or, was it that all that your Shepard and friends may have sacrificed for, end up being basically meaningless? What did Mordin die for? Legion? Thane?
Or, was it the lack of any of these friends fighting alongside you at the end and the lack of any real fun at seeing your war assets in use? Some people actually thought it might be awesome to see Asari warriors really fight, Krogans on dino back, Jack and her biotic kids, but some people apparently didn't care.
I just want to know what was awesome and amazing about it-was it the generic scene of some unknown military guys waving their guns in the air? I personally wanted to see Garrus cheer or Grunt. I wanted to see Vega jump for joy and I feel less fraternal feeling for Vega than many of my other friends.
The ending to me was neither action-packed nor was it emotionally engaging. It was empty. And it didn't leave me cheering or feeling like I'd accomplished anything. It left me feeling empty.
See the funny thing is is that people who say the ending is great or amazing can't give any real true decent reasons for why it's great and for a series like mass effect about choices and decisions and consequences of said decision the ending is just as important as the journey and is suppose to make sense and be meaningful not fall apart at the last min
But yeah Most ending lovers can only say it is great but can't really give decent reasons for why it is great but those of us who loath the ending can give very decent valid reasons for why we hate the ending why it doesn't make sense and why it does not feel like a victory
Shepard giving into the flawed logic that organics must be destroyed by synthetics so that organics won't make synthetics that will destroy them I'm sorry this once again makes little to no sense
And yes joker leaving with loyal crew when joker saved shepard and the others on the collector base could barely abandon the normandy at the begining of mass effect 2 and shepard had to pull his ass out of the cockpit or when joker played as a distraction during grissom academy giving shepard time to save jack and her kids or the biotic children from grissom academy and many other scenarios that paint the pure clear picture that joker would never abandon shepard or his or her squad let alone the entire fleet fighting against the reapers to save the galaxy no I'm sorry can't accept that joker would do a complete 360 and say **** you to the galaxy and have us all potentially be annhilated by the reapers
Let alone magically picking up your squad who would fight with you to the end and followed you as you charged towards the beam up to the citadel and getting hit by harbingers beam I'm sorry either they're dead or extremely wounded but they wouldn't be a ok without a scratch one nor would they just let joker take off without a care in the world leyt alone joker himself doing so
And once again shepard has always fought for another way has always refused to give in even in the face of death or impossiable odds so all of sudden shepard just lays down and die without fighting back or looking for another way or making the reapers have to give them all to kill him or her I'm sorry shepard became a zombie in the final minutes no longer was shepard this powerful noble hero who fought with tooth and nail to save the galaxy he or she became a mindless drone that just gave up to illogical nonsense to make a suicide with really no pay off
And The quarians have a hard time survivng as it is why do you think that they have the young ones go on a pilgrimage to bring resourceful things back to the flotila because they're resources are not that fast and the civilian
ships and most of the important rescources are being used to secure rannoch so once again that tells me that because the relays are destroyed they won't be able to get important rescources to the flotilla to help them out or the turians
At best the quarians and geth will live the longest out of all the races trapt in our hurt solar system but whos to say that old ways or at least when the quarians start begining to run low on food and rescources try to attack to geth to attempt to gain more or use their advanced tech in hope of trying to escape our solar system in the end it still goes back to how nobody reallys wins and how the catalyst and the reapers have the last laugh
You know what I really saw at the ending the death of the human spirit that is what I saw instead of never giving up and stand our ground or no matter how hard you get hit it isn't about how hard you hit but how hard you get hit and keep on moving how much you can take and keep pushing forward I saw the death of human spirit shepard giving up and seeing the powerful human spirit destroyed that is what I saw
And No I don't think this is a good lesson to either the younger audience or for the older adults because it is pretty much saying you can give 110% percent but no matter what you do in the end you will still fail
NO THAT IS NOT A GOOD LESSON
really how people can accept the way the ending is it almost makes me think that indoctrination is real and that either bioware or ea must've been really good at mind control or powerful subliminial messages within the game
daveyeisley wrote...
I had explained to several people what made me sad about mass effect’s ending, and that it was more than just the ending being sad (I hope that makes sense). Sure it was confusing, disjointed, and a bit intellectually insulting…. but still more than that.
It was the wasted potential, and the missed opportunity. So may ways they could have taken it that would have been amazing, elevated the medium (truthfully they already did that, but it could have been incredibly so much moreso).
Im an avid gamer, have been since Zork on the Apple IIe. Never hoped or expected as much from a game as I did from ME3. Didn’t even fully realize how invested I was and how high my expectations were until the disappointment set in.
I weep for ME3, Bioware, the development team, and the entire cast of characters. I weep for what gaming might have achieved. I weep for the rapture this story almost gave. I weep, and I continue to struggle with letting go.
Arathyl wrote...
i honestly loved the ending of ME3 and i think bioware did i great job with the storyline and gameplay for the most part. i thought ME ended how it should have ended. i can't see how a happily-ever-after ending would have fitted in the story. it would have ruined the seriousness of the reaper invasion.
however, i can see why alot of people complained about having only three possible endings. now that i've played the game several times over again i wish that my choices of the previous two games had more affect on the story.
but the main thing bothering me was the romance. to me that was the major part to the story of commander shepard aside from fighting the reapers/collectors i was looking forward to. with liara, for example, there were just so much more cut scenes. i just wish that since kaidan was the other main character for the female shep, aside from liara and garrus, that shepard would have had an equally indepth relationship with him. and not that you only get one reply with no cut scene when you press 'A'. so i hope that either with the dlc that's coming in the summer or a separate romance dlc pack, bioware will have changed that, which is, to me, the only thing that needs to be changed. this, i think, is more important than the ending.
Modifié par 3DandBeyond, 15 mai 2012 - 01:50 .
Dublinguy65 wrote...
Beat, beat, the dead horse.
Modifié par Archonsg, 15 mai 2012 - 09:30 .
Archonsg wrote...
Something we all forgot
Happiness and the pursuit of happiness, freedom and the right to choose, a happy ending. Do you really want to give up on hope and all that entails from having hope?
ME3 was dark yes, but it could have been about not giving up.
ME3 was depressing with so many dead and dying but it could have been about rising above adversity and keeping true to one's principles.
ME3 placed all living things at the edge of destruction but it could have been about never loosing hope.
ME3 had an enemy who, in every description would take that hope away but it could have been about the strength of the human spirit.
Instead, we get a Shepard whose spirit is broken, who accepts suicide, and betrays all that he knows to be right. Every one of those three choices speak of evil, and yes every choice that was given to you, was a suicide based on a betrayal.
That is not the Shepard I know.
3DandBeyond wrote...
People keep saying the main reason Shepard kept going was because of his/her teammate family, but I don't think so. They eventually put faces on the what the fight was for, but Shepard was "all in" even before assembling the family.
daveyeisley wrote...
Been thinking about the endings, specifically destroy and what is wrong with it. Still processing this, haven't yet figured out how it affects my overall opinion.
I have said before that the Catalyst's statement that all synthetic life, including the Geth and EDI, would die just seems like an artificial, contrived, tacked-on penalty. It truly feels as if the only reason it is there is to make the choice harder for the player.
There doesn't really seem to be a reasonable explanation in the game content of why the (sigh, I'm actually going to use these words) Space Magic cannot be selective in destruction. Theres no foreshadowing of it, no buildup. No foundation on which that drawback to Destroy was built on.
Its just there, sticking its tongue out at you for wanting to annihilate the armada of mass-murdering demonbots.
I posit that there should not be such an explanation, even if one could be added. Strange Aeons, I think, described the reason for this best. The premise of the game, up until the Catalyst, has been trying to defeat an enemy who seeks to subjugate and impose its will on our character, our friends, and our peoples.
Its was never about synthetics versus organics. Its was never about Order vs. Chaos. That trope is tossed at us a few times in side missions (Tali and Legion's story most notably), and then revealed to be the Big Idea by the Catalyst. Up till then it was about about defeating the reapers and achieving freedom and self-determination. It asks us to forget so much we have seen and done, forcing us to believe this new premise. That hurts me, but isn't the point.
The problem I see with the destroy ending is, it punishes only one playstyle. You can get off pretty much scot-free if you let the Geth die, and were mean to EDI. You may feel like a little bit of a jerk, but if you went Renegade, you've probably accepted you are a jerk and can sleep fine at night.
A mostly renegade Shepard can get plenty of satisfaction from the Destroy ending, and if they had the EMS, they get to live on top of it.
Paragons are the ones who get screwed. To paraphrase Javik, "Because you still believe you can end this war with your honor intact."
There is no satisfying ending for a Paragon which also allows them to live. You can do your headcanon with Synthesis and Control to make it so you get satisfaction, sure.... but you die, no matter your EMS.
This makes me feel outrage. I feel like my predisposition to paragon choices has been mostly rewarded throughout the trilogy, reinforcing my belief in that path. Then at the end, I get shafted for it arbitrarily. Either I die, or I become a hypocrite and a monster.
Destroy is broken for this reason, among many others.... but I could live with the endings if this was fixed.
Modifié par 3DandBeyond, 15 mai 2012 - 12:57 .
daveyeisley wrote...
Yeah, speculation (that specifically does not contradict what is shown in the game) can allow the player to get 'satisfaction' in any of the endings. Only a renegade can get satisfaction and still live.
I got a problem with that. It makes EMS less meaningful for Paragons, yet Paragons are the ones who work harder for higher EMS.
Modifié par SarKter, 15 mai 2012 - 03:26 .