I have articulated my feelings on this elsewhere, but if this is THE place to do it while Bioware are building a consensus then I will repeat them here.
I was extremely dissatisfied with the endings for a number of key reasons:
1) There is no closure given after the game has concluded in the form of an epilogue or equivalent (like that used in Dragon Age: Origins). This means that there was no sense of reward or consequence for the actions I had or hadn't taken during the climax of the game.
2) The logic used by the Ghost of Elroy Jetson (also known as The Catalyst / God Child, etc) seems fundamentally flawed based on the evidence collected throughout the game. Since it is demonstrated that synthetics such as the Geth and EDI are not intrinsically hostile to organic life we are to infer that synthetics will definitely wipe out organics?
3) The Normandy crash scene makes no sense. How did my surviving crew members make it on board? Why was Joker flying away from the explosion at FTL? Why did they crash land on a garden planet, as surely to be within reach of any garden planet Joker must have had to jump through the Charon relay before it exploded? It has been established in lore that the actual relay jump takes no time to occur so it cannot be that he was mid-way through a jump.
4) None of the decisions I have made impact the ending in any meaningful way. It doesn't really matter whether I saved the Geth, Quarians, Krogan, Rachni or all of the above. Instead I was railroaded into the Destroy/Control/Synthesis options, without having even had the chance to refute the claims of Elroy.
The Suicide Mission from Mass Effect 2 was a superb example of making choices and seeing the impact of those choices in a meaningful way. I remember when I first played through it I was genuininely terrified that I might have made the wrong decision about who to send through the vent, and what the cost of that might have been.
Now I'm not saying that there has to be a happy ending option available. There can never truly have been a happy ending because you didn't stop the reapers from invading, you merely limited the damage that they caused. Still it would be nice to have the possibility of a "happy" if I had a high enough Effective Military Strength. Without that there is little replay value because you cannot affect the outcome significantly with your actions.
5) The ending feels fundamentally out of place compared to the rest of the game (and indeed the series). There is a huge tone shift that feels so out of left field. The best analogy I can come up with is that it feels like it was drawn on a piece of tracing paper and stuck onto the rest of the game with sticky tape - it is rather flimsy and is only loosely connected to the whole.
Ultimately the 10-15 minutes that follow the scene with the Illusive Man on the Citadel are not a satisfying conclusion to the trilogy for the reasons listed above and I'm sure others have valid points to add.
As for my favourite moments, well there are many (which makes the endings all the more unpalatable). My top 5 would be:
1) Mordin's death. That was superbly handled, it felt like it really had weight and I'll admit I choked up.
2) Tali romance scenes. These were very touching and felt genuine.
3) I enjoyed the fluidity of the between missions squadmate banter. I particularly liked the fact that they weren't always in the same place so it felt more real.
4) Hanging out with Garrus on the Presidium. Great banter there.
5) The renegade interrupt when you kill Kai Leng. Damn that was satisfying.
Ultimately Bioware don't have to address the problems if they don't want to. They said that they wanted the endings to be memorable - but do they really want them to be remembered as being a huge disappoint to a large porion of their fanbase? It was hard enough knowing that the trilogy was over, but it was such a resounding anticlimax that instead of leaving me thinking "Wow, that was absolutely fantastic" I was left confused and disappointed.
Modifié par FridgeRaider88, 16 mars 2012 - 12:43 .