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On the Mass Effect 3 endings. Yes, we are listening.


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#2001
mizark3

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Favorite part? The 15 credit refund, nah but seriously Rannoch. (Honorable mention for Tuchanka)
Next up would be the side stories (PTSD commando, teenage girl waiting for parents, etc.) and any reference to 1 and 2.
Best side story (that I didn't even notice sadly) was that a scientist on the Alerai, and the engineer on Rannoch that fended off the Geth are parents of the same child, now an orphan.
Assuming the endings can only have 1 thing changed, mass relays intact. Fixes many problems with the current ending.
Prefered ending - indoctrination theory is true, real ending free DLC coming within 6 months. (I can wait for a real fix, but if it takes too long ME3 will sink away as a mediocre title [only due to the ending] with a fix that happened all too late)

Modifié par mizark3, 15 mars 2012 - 10:10 .


#2002
Cyberarmy

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Ending killed all my favorite moments sorry.
I can only remember slightly when found Boo again at engineering.

#2003
Adynata

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Thresher maw against the reaper for sure! And Thane's death, which I was surprised to be so sad about (I always liked Mordin better but his death wasn't nearly as touching as Thane's)

#2004
stargatefan1990

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ShepnTali wrote...

To put it simply, this was the first game/ franchise I saw myself playing indefinitely. The action and shooting is great, but the characters and their story arcs are what it's all about to me. As it stands, they left me, I didn't leave them. I can remember fondly the many fun, funny, touching, endearing, and heartache moments I had with those characters, but I can't revisit them knowing this is how it ends. This Shepard was my Shepard. Paragon all they way. And if he promised to build a house, or have little blue babies, he would hold to that. I guess in the end, this really wasn't my Shepard.


This is how i feel aswell i cannot go back and play through 1 2 and repeat 3 like i was planning on doing (Repeating 3 on new game) knowing how dreadful for the galaxy the ending is

#2005
Hashbeth

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Dear Chris;
This is my first time posting any such pleas to you, but I must humbly ask for BioWare to make some sort of statement. Currently with the addition of information from the Final Hours, the community is dividing in a dangerous way. Now there are the upset and the angry, and the angrier people get, the more I worry for the decorum of these discussions. It doesn't need to be anything about the ending yet, if you would like to wait longer for the foreign market's response to gameplay. That being said, so much information and rumor-mongering is spreading that you are turning discussion into anger and strife.
Final Hours essentially says that "any ending interpretation is correct, we give you evidence for multiple sides in this unofficial app."
If it is only an attempt to make profit (the app) I am sorely disappointed. That would exploit peoples concerns for financial gain.
Even if its just here, or something like "calm down, don't freak out, give us a week and we'll get back to you," you would really help the community that has followed you faithfully for years.

Sincerely,
Hashbeth

P.S.: I really liked the Rannoch sequence. Very well done

Modifié par Hashbeth, 15 mars 2012 - 10:08 .


#2006
sarahann62380

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I, for one, am not a huge gamer, but I love BioWare games. They have great stories, simply put. I even liked Dragon Age 2, which this is before I played Dragon Age: Origins, and then liked DA2 a little less. But once we played those, we got into the Mass Effect series, only last year, and love, love, loved it. It's all just fantastic, and I'm not much of a sci-fi fan, but Commander Shepard is someone you wanted to follow to the ends of the galaxy and back.

Now I'm in the same group of most of these people where I'm not a fan of the ending. I'll try not to be spoilery, althought that's a bit difficult to do in order to say what bothers me about the ending. They're all the same. And I think that we should get a happy ending--although it's not necessary--but you have to work, really work at it. But even after doing everything you possibly could, you still end up broken-hearted, or at least in my humble opinion. I loved the game, almost everything about it, well except the journal system, wasn't a fan of that. But the heart-wrenching moments, the gameplay, the story, the fact that some characters do die.

But it can't end this way. It leaves a bad taste in my mouth. I have no reason to play it again, and if people are anything like me, you find yourself wanting to play it three, four, maybe more times. Because you can do things to make the story different. And while there are a few things that would be different in ME3 due to what you did in ME1 and 2, it still makes no sense to play it again with the same outcome. I have to say I'm a sucker and I would pay for DLC just to make the problem go away. I would. It would be worth it for me. Please reconsider this gut-punching, heart-breaking, not-necessarily-positive-talking-about ending.

#2007
Esquin

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Priestly, stop trying to deflect.

Stop trying to distract us from the bad ending by getting us to focus on the rest of the game when the ending really does ruin the entire game. I know why you're doing it, so do many of us. We're not fools. But we're not going to just forget about this because you remind us of the rest of the game. We know about the rest of the game. But heres the thing. I can't even bring myself to play it again after that ending.

#2008
Zygodac21

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Thank you for an epic saga! I loved every minute of it! even the end. Post to come soon with full thank you to the team.

#2009
Golferguy758

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Favorite moment? Tough since it's overshadowed now. But i'd have to say it's Mordin's scene.

Least favorite? The part that kill my desire to play any video game again. I'm a Criminal prosecuting attorney. I deal with some of the worst people in the world. I don't need a video game to show me that life isn't fair. I don't need a company telling me that not everyone makes it and sacrifices are needed. I don't need a ham-fisted attempt at showing me that life is cruel. I see it. Way too much.

#2010
Ianamus

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I'll tell you what my favourite moment wasn't: the ending

I don't see what questions you could possibly answer. I 'd imagine several people want to know why the ending is so bad, but I don't really mind what made Bioware end it the way they did- all I want to know is where things go from here, becuase at the moment the future and longevity of the series is very... uncertain. And I don't think the dev's will be able to answer that. 

:sigh: maybe I'll talk about my favourite moments in a proper review on the review thread at some point. When I finally manage to calm down about all of this. 

Modifié par EJ107, 15 mars 2012 - 10:11 .


#2011
majinbuu1307

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one of my fav moments is Tali/Garrus getting caught:P eehehehe. GO GARRUS! oh...and fix the ending.

#2012
wh00ley 06

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*ending

#2013
Cypher333

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TheSneric wrote...

toto314 wrote...

my favorite moment was when I found this


haha this is great


This is Mass Effect for real.

#2014
FridgeRaider88

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I have articulated my feelings on this elsewhere, but if this is THE place to do it while Bioware are building a consensus then I will repeat them here.

I was extremely dissatisfied with the endings for a number of key reasons:

1) There is no closure given after the game has concluded in the form of an epilogue or equivalent (like that used in Dragon Age: Origins). This means that there was no sense of reward or consequence for the actions I had or hadn't taken during the climax of the game.

2) The logic used by the Ghost of Elroy Jetson (also known as The Catalyst / God Child, etc) seems fundamentally flawed based on the evidence collected throughout the game. Since it is demonstrated that synthetics such as the Geth and EDI are not intrinsically hostile to organic life we are to infer that synthetics will definitely wipe out organics?

3) The Normandy crash scene makes no sense. How did my surviving crew members make it on board? Why was Joker flying away from the explosion at FTL? Why did they crash land on a garden planet, as surely to be within reach of any garden planet Joker must have had to jump through the Charon relay before it exploded? It has been established in lore that the actual relay jump takes no time to occur so it cannot be that he was mid-way through a jump.

4) None of the decisions I have made impact the ending in any meaningful way. It doesn't really matter whether I saved the Geth, Quarians, Krogan, Rachni or all of the above. Instead I was railroaded into the Destroy/Control/Synthesis options, without having even had the chance to refute the claims of Elroy.

The Suicide Mission from Mass Effect 2 was a superb example of making choices and seeing the impact of those choices in a meaningful way. I remember when I first played through it I was genuininely terrified that I might have made the wrong decision about who to send through the vent, and what the cost of that might have been.

Now I'm not saying that there has to be a happy ending option available. There can never truly have been a happy ending because you didn't stop the reapers from invading, you merely limited the damage that they caused. Still it would be nice to have the possibility of a "happy" if I had a high enough Effective Military Strength. Without that there is little replay value because you cannot affect the outcome significantly with your actions.

5) The ending feels fundamentally out of place compared to the rest of the game (and indeed the series). There is a huge tone shift that feels so out of left field. The best analogy I can come up with  is that it feels like it was drawn on a piece of tracing paper and stuck onto the rest of the game with sticky tape - it is rather flimsy and is only loosely connected to the whole.

Ultimately the 10-15 minutes that follow the scene with the Illusive Man on the Citadel are not a satisfying conclusion to the trilogy for the reasons listed above and I'm sure others have valid points to add.

As for my favourite moments, well there are many (which makes the endings all the more unpalatable). My top 5 would be:

1) Mordin's death. That was superbly handled, it felt like it really had weight and I'll admit I choked up.
2) Tali romance scenes. These were very touching and felt genuine.
3) I enjoyed the fluidity of the between missions squadmate banter. I particularly liked the fact that they weren't always in the same place so it felt more real.
4) Hanging out with Garrus on the Presidium. Great banter there.
5) The renegade interrupt when you kill Kai Leng. Damn that was satisfying.

Ultimately Bioware don't have to address the problems if they don't want to. They said that they wanted the endings to be memorable - but do they really want them to be remembered as being a huge disappoint to a large porion of their fanbase? It was hard enough knowing that the trilogy was over, but it was such a resounding anticlimax that instead of leaving me thinking "Wow, that was absolutely fantastic" I was left confused and disappointed.

Modifié par FridgeRaider88, 16 mars 2012 - 12:43 .


#2015
Qutayba

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Chris, thank you for this message.  I hope you at BioWare realize that the outcry over the endings is a testament to how much fans loved this series.  Official reassurance that you are listening helps enormously.

BioWare in general and the Mass Effect series in particular have really pushed the envelope on this kind of storytelling.  The writing has to be on the top of the list on what is good about the series.  The little character traits that show themselves in the banter, humor, and pathos of the dialogue bring the world and its inhabitants alive.

I particularly like how you get to know the characters in medias res, in the midst of the action, instead of primarily through long exposition.  There are still the "get to know you" dialogues on the ship, but those dialogues are still tied to the action.  Show, not tell.  And this has gotten even better as the series has progressed.

I would have to say that Garrus, Tali, and Mordin are my favorite characters in the series.  All three have darker sides to their stories, but they are nevertheless warm and charming personalities.  They feel like friends.

I also like the primary villains - the Reapers.  They are a Lovecraftian horror, beyond good and evil and comprehension.  In keeping our direct interactions with them to a minimum, they remained a true terror, never humanized.

However, I think this may be what makes dealing with the endings - if these are the endings - so difficult.  It's a tough narrative challenge, and I wouldn't envy the writers.  If the enemy is so beyond us in every way, what hope do we have in defeating them?  Back in the day, you could sneeze on powerful aliens, upload a virus (a virtual sneeze?), or discover that they're really your father, but that wouldn't feel satisfying this time.  The answer throughout the series has been that you fight them with humanism - either the paragon's embracing diversity or the renegade's validation through struggle.  None of your final choices feel particularly humanistic.   Well, you know how some of us feel :P

Endings aside, this series has brought me joy, laughter, and tears like no video game ever has.  You should be proud.

#2016
moteh

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Darkwingduck wrote...

It's so hard to talk about this game now because my opinion of it changed so quickly. Literally as I powered through the final mission I was thinking how it was game of the year. How I really felt like all of the stories were being tied together so nicely. We watched the Krogans struggle from game one and finally we got to really help them and repair their relationship at least in part with other species. I got to annoy the heck out of a Salarian who wanted me to desperately stop touching his console (I do what want), peace between the quarians and geth (who were allowed to become individuals) it was magical. I got to see a very drunk Tali and Jack care about people other than herself it was a journey and I was filled with such hope.

Then this moment happened as Shepard ran towards the beam and my adrenaline was pumping and then everything seemed to stop. Shepard was hit and my fight or flight instinct kicked in and I thought I had made a mistake. Maybe I zigged instead of zagged and I wanted to exit out of the game and reload to do something else but as I tried to process Shepard got up. It was at that moment that the hope I had began to slip away and it continued rapidly. Everything that followed (aside from shooting the Illusive man I really enjoyed that) was utter mind boggling disappointment. Every second I was on the citadel I wondered where my crew was, they had been right behind me and yet there was no mention of them. One of them being Shepard's love interest so I'd assume she should have been at least a little concerned but whatever she got blown up priorities and all that I could let that go for a second. But the choices were such bull and I mean that as politely as I can.

I have played a lot of videogames and never has a set of choices made me flat out not want to choose. It wasn't that it was a morally difficult question or one that made me sit and question which followed that particular Shepard's moral compass it was that every single one seemed so "who cares". They all went against the grain of what I had come to expect from the Mass Effect franchise and from Shepard. You gave us this Hero who could accomplish the impossible where every time someone said she wouldn't succeed Shepard said watch me and did it anyways. You gave us this character who became a beacon of hope for an entire galaxy who climbed mountains and yet you let them fail at their most important task.

More than all the plot holes(Joker abandoning Shepard, squadmates magically on normandy, how anderson got on the citadel etc etc etc) the fact that the ending erases everything you have accomplished and works for is utterly disappointing and depressing. To single out the accomplishments Shepard amasses in this game alone is staggering and so much is done to simply have it not matter. It really doesn't matter because the damage done by the ending choices makes everything else seem so insignificant in comparison or it erases them completely. You can talk about the journey all you want but with that ending all of that hard work feels like it was for nothing. It feels like I wasted my time putting so much effort into every single decision.

If someone were to tell me before I finished the game that the ending would actually make me depressed I would have laughed at them. But it did and it didn't make me feel sad in the way that Hawke's mom dying in DA2 made me sad or Mordin or Legion dying made me sad. Those character's deaths were tragic in the latter two I'd come to truly love them as characters and I felt Shepard's pain of losing a friend. No this wasn't sadness this was a game making me feel lost because the forty hours that I had just invested, no the hundreds of hours i'd invested over three games felt like it didn't matter. There was this massive build up because of how amazing Mass Effect 3 was and then this utter let down of a hopeless ending when everything we've come to expect from Shepard suggested it wouldn't end that way.

If you want to know why we are upset it is because we expect the best from Bioware when it comes to story telling because a lot of the time you are the best. We trust you because in the past you have done so right by us and listened to us and chatted with us on the forums we feel connected to you. When I think of game developers I put Bioware in another category entirely because you actually talk to your fans and seem to genuinely care. But you didn't make a good ending to the most amazing Mass Effect or sci fi or whatever game. This sounds so dramatic but in that moment it felt like you broke everything I'd come to expect of you and I felt utterly let down and betrayed. This sound so corny but we are so upset because we do love this company, we love the games you make and we trust you so much. We want to be on your side, we want to love this game 100% and see it succeed and be recognized as the masterpiece it should be. It is difficult to admit when you've made a mistake but that ending was a mistake and it needs to be fixed.



This is exactly my thoughts, well said.  ME3 is 99% pure awesome, possibly the best game I have ever played when paired with the rest of the series.  Stuff after Harbinger's beam is weird but passable.  The whole thing after the Citadel elevator ride is crap.  I honestly was hoping for an ending like ME1 and ME2, against all odds Shepard is successful and survives (and enough of the tragic hero BS, you can't do that as the ONLY ending after so many hours and long stories (heck, people hate when some do that after a 90 minute movie where we just meet the characters, this was hundreds of hours living as Shepard and getting to know the rest of the characters in detail.)

#2017
stargatefan1990

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BalooTheBear wrote...

I'm just shocked at the emptiness I am feeling four days later. I figured it would have passed by now but clearly not.

these games mean so much to everyone here. It's why this matters so much.



same position here only been about 23 hours for me but so true cant believe how much this has affected me lol

#2018
billida

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I loved 99% of the game. Moving to tears moments, and hilarious others.

BUT the last 10 minutes killed of the replayability of the 3 games. Not only I couldn't even interfere my the so called "choices", but i can't imagine doing a new game with one of my many other Shepards, coz the end will always be the same more or less.

And more important, i don't understand why such a great team of writers who gave us so many incredible games, could thought that using the Deus ex machina device or such clichés is a good idea. And changing one of the subplots (organics vs synthetics) into the universe main plot in 1 second.

I loved the game, really, but i felt heatbroken.

#2019
Eterna

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For me, it was when Shepard failed to acquire the data from the Prothean artifact on Thessia. When you heard the soldiers die...... it just moved me because I felt failure as well.

#2020
azerSheppard

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Killing a Reaper on foot, it's really ridicilous and is has Hollywood, mainly Bay style "writing" all over it, but great none the less.

How you can fight Grunt/Legion if you give them to cerberus, and how Morinth turns into Banshee, also how Jack becomes a Phantom; these really reflect your choises in ME2, sadly the ending does not.

All we need is some kind of explenation, what happened to your ground team? Did they survive?
I think that this will be marked as the end of the IP's timeline, sadly nothing will be made that is post ME3.

#2021
Akugagi

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I shut my PC down the moment when Shepard sat next to Anderson in the Citadel, gazing to the planet's curving horizon in the space. I enjoyed that ending.

Other parts that I liked:
- Mass Effect 1, after the final battle in the cutscene, when the background music reaches climax while Shepard walks out of the rubble with a victorious grin.
- Mass Effect 2, background music + discovering Normandy SR2 = chills in spine
- The speeches in any Mass Effect that Shepard held.

#2022
sagefic

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 Glad to hear that you are listening.

The Good? So much. So very much.

The writing for Shepard was brilliant, the pacing, the combat, the increasing sense of desperation. The way the missions grew more desperate as your friends came together around you to support you was just brilliant - heartrending, but brilliant. So much of this was SPOT ON - as good as I'd hoped it would be, and even better than that.

one quibble I had along the way was that the Thane and Jacob romances both got thrown under a great big plot bus. That is unfortunate, as is the decision not to have James or Joker romancable. this means straight female gamers like myself get 2 'broken' romances or Kaidan and Garrus. now, the Kaidan and garrus romances are genius - some of the best in this or any series - but it does make me roll my eyes when straight femshep gets a choice of 1 man and 1 male alien and straight male shep gets his 6-female harem (tali, jack, miranda, ashley, diana, liara). but considering the s/s romances had to wait until now to even get recognized (femshep/liara aside), i guess i can't complain too much. still, that is one quibble i would have.

in fact, until the ending, its the only quibble i have.

i actually LOVED the ending in its own way - so long as its not THE ending. it was dramatic, hard-hitting, and FemShep went out with her usual bad*ssery intact, so i was pleased.

BUT it left me with lots of questions. the more i look at it, the more i wonder.

In Short: IF that ending is the only ending, then thanks for the ride, BioWare. It's been real, and I'm done with the franchise. I don't see the point in remaining a rabid mass effect fan if that's how all of Shepard's stories end up. not trying to be passive-agressive or dramatic with that statement - that's just how the ending leaves me feeling. if that's the end of the line, then that's where i step off this train and thank you for the fun ride.

If there is more, however, and that's just the start of the real battle.... Hell, I'm listening.

#2023
augustburnt

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Well after the final hours once again the devs are caught spewing **** from their mouths, clearly you didnt listen.

#2024
luci90

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Darkwingduck wrote...

It's so hard to talk about this game now because my opinion of it changed so quickly. Literally as I powered through the final mission I was thinking how it was game of the year. How I really felt like all of the stories were being tied together so nicely. We watched the Krogans struggle from game one and finally we got to really help them and repair their relationship at least in part with other species. I got to annoy the heck out of a Salarian who wanted me to desperately stop touching his console (I do what want), peace between the quarians and geth (who were allowed to become individuals) it was magical. I got to see a very drunk Tali and Jack care about people other than herself it was a journey and I was filled with such hope.

Then this moment happened as Shepard ran towards the beam and my adrenaline was pumping and then everything seemed to stop. Shepard was hit and my fight or flight instinct kicked in and I thought I had made a mistake. Maybe I zigged instead of zagged and I wanted to exit out of the game and reload to do something else but as I tried to process Shepard got up. It was at that moment that the hope I had began to slip away and it continued rapidly. Everything that followed (aside from shooting the Illusive man I really enjoyed that) was utter mind boggling disappointment. Every second I was on the citadel I wondered where my crew was, they had been right behind me and yet there was no mention of them. One of them being Shepard's love interest so I'd assume she should have been at least a little concerned but whatever she got blown up priorities and all that I could let that go for a second. But the choices were such bull and I mean that as politely as I can.

I have played a lot of videogames and never has a set of choices made me flat out not want to choose. It wasn't that it was a morally difficult question or one that made me sit and question which followed that particular Shepard's moral compass it was that every single one seemed so "who cares". They all went against the grain of what I had come to expect from the Mass Effect franchise and from Shepard. You gave us this Hero who could accomplish the impossible where every time someone said she wouldn't succeed Shepard said watch me and did it anyways. You gave us this character who became a beacon of hope for an entire galaxy who climbed mountains and yet you let them fail at their most important task.

More than all the plot holes(Joker abandoning Shepard, squadmates magically on normandy, how anderson got on the citadel etc etc etc) the fact that the ending erases everything you have accomplished and works for is utterly disappointing and depressing. To single out the accomplishments Shepard amasses in this game alone is staggering and so much is done to simply have it not matter. It really doesn't matter because the damage done by the ending choices makes everything else seem so insignificant in comparison or it erases them completely. You can talk about the journey all you want but with that ending all of that hard work feels like it was for nothing. It feels like I wasted my time putting so much effort into every single decision.

If someone were to tell me before I finished the game that the ending would actually make me depressed I would have laughed at them. But it did and it didn't make me feel sad in the way that Hawke's mom dying in DA2 made me sad or Mordin or Legion dying made me sad. Those character's deaths were tragic in the latter two I'd come to truly love them as characters and I felt Shepard's pain of losing a friend. No this wasn't sadness this was a game making me feel lost because the forty hours that I had just invested, no the hundreds of hours i'd invested over three games felt like it didn't matter. There was this massive build up because of how amazing Mass Effect 3 was and then this utter let down of a hopeless ending when everything we've come to expect from Shepard suggested it wouldn't end that way.

If you want to know why we are upset it is because we expect the best from Bioware when it comes to story telling because a lot of the time you are the best. We trust you because in the past you have done so right by us and listened to us and chatted with us on the forums we feel connected to you. When I think of game developers I put Bioware in another category entirely because you actually talk to your fans and seem to genuinely care. But you didn't make a good ending to the most amazing Mass Effect or sci fi or whatever game. This sounds so dramatic but in that moment it felt like you broke everything I'd come to expect of you and I felt utterly let down and betrayed. This sound so corny but we are so upset because we do love this company, we love the games you make and we trust you so much. We want to be on your side, we want to love this game 100% and see it succeed and be recognized as the masterpiece it should be. It is difficult to admit when you've made a mistake but that ending was a mistake and it needs to be fixed.


This...All of this.

I feel so betrayed.

I'm actualy depressed.

Why BW? Why did you do this?

It sounds stupid but this is exactly how i felt when my fiancee left me.

#2025
mscotch

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Honestly, right up to the last 10 minutes I found ME3 was the best game I've ever played. Seeing the choices from the previous two impact what happened, from curing the genophage to negotiating peace between the quarians and the geth, I found it to be such a great experience.

It's unfortunate the end was such a let down and created more questions than it answered. For those that say that Bioware would compromise their artistic integrity if they created alternate endings, it's far from unprecedented. Blade Runner is widely considered a sci-fi classic and has had several different versions with very different implications.

It's definitely a testament to the quality of the series that people care so much about the ending.