TIM's ability to override Shepard and Anderson's motor control is definitely straight out of the blue, never heard of before, unexplained by in-game content,and smacking of Sci-Fantasy.
Neither Shepard or Anderson has been shown to be indoctrinated, and the prothean VI certainly detected no such thing when Shepard spoke with it.
Shepard might have possibly been 'in the process', but at worst, he was putting up an incredibly good fight and had not succumbed. Anderson had far less contact with reaper tech than Shepard (based on what we see in game), and is just as strong-willed.
There is just no way that TIM's experiments at Sanctuary should allow him to take over the motor control of non-indoctrinated individuals.
And for this to be the excuse used to justify Anderson being shot by my Paragon Shepard did really aggravate the crap out of me. For me, it wasn't a total deal-breaker, especially because of the touching death scene.... but I will forever believe it felt forced and contrived within the narrative. I wish this had not been done. It was a serious letdown.
Then you have the crucible. Neither we the player, nor the characters in the game are told enough about it or how it works to really accept it as plausible Sci-Fi. Can we all imagine ways it might work? Sure, but the writer's job is to help us suspend our disbelief. They failed in this case, along with the above. This was a letdown as well, especially because of how well the rest of the story handles suspension of disbelief.
Clarification could possibly resolve our confusion, but not our suspension of disbelief.
The problem is that you can't clarify these elements early enough for it to matter without actually changing the ending. Tacking on the explanations to the resolution cinematics won't help the player experiencing these problematic scenes.
The explanations need to flow naturally from the story before these events take place. By the time Anderson is dead and the crucible has fired, its too late to help the player understand what was going on and make it feel like it fits.
Yes, I know, a retroactive explanation can still help the player understand what happened. The problem is getting that explanation after the event means that I was confused when it took place, and lost my suspension of disbelief. Understanding it afterwards doesn't help my experience during those moments.
I'm sure there are stories that have events written deliberately to confuse the audience, with the intent of them being explained later. If these ploys were well received, I am sure it was due to how it was executed.
I think such a ploy in Mass Effect doesn't fit with how these stories have worked, and was never the original intent. The audience of ME is unlikely to reconcile that retroactive explanation with the events in a positive manner.
Changing the endings, even so far back as the beginning of the London mission, to try and insert these explanation might increase the chance of audience 'buy-in', but I would still have to say I think those chances are somewhat low. Done right, it might work, and I am sure it would vastly improve what we currently have.
I am all but certain however, just adding more to the final cinematic sequences will not sufficiently get the job done to restore that suspension of disbelief. If I end up wrong, I will eat my shoes and apologize to Bioware. (j/k about the shoes part)
Clarification added to the final cinematics can definitely help with our concerns for our squadmates and closure to their stories. It might even help us with the issues regarding what Shepard actually achieved in each ending. That would all be nice.
I do, however, strongly believe that the problems with the Catalyst scene cannot be resolved thru clarification in the slightest. There have been points in the story where the player was presented with a choice in which perhaps none of the options could be considered ideal.
In every previous iteration of this type of situation, it always felt like at least one or two of the options presented could be considered alongside our experiences in the game and commentary from other characters and we could find a path that would allow us to make a choice that could be reconciled with our vision of Shepard. Perhaps less than ideal, but acceptable and understandable.
(EDIT for clarification

)
We all had at least one option we could justify and live with, no matter our playstyle.The final choice seems to have categorically failed many of us in this regard, based on the multitudinous comments I have been reading.
(It seems the destroy ending would have been the only choice that could work for pretty much any version of Shepard, but then a penalty was tacked on which punishes Shepards who saved the Geth and became friends with EDI. Really strikes me as totally unfair to punish these folks, but I digress.)
This, to me, is the singlemost critical issue that cannot be solved with clarification and closure.
Modifié par daveyeisley, 16 mai 2012 - 12:12 .