[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
[quote]AmstradHero wrote...
Okay. Let's say take a hypothetical here. I'm going about my ordinary life, then one day I'm killed. In an alternate universe, I'm not killed that day, but I'm killed the day after. What lasting significant meaning does that extra day have to anyone? Practically none. [/quote]
Sorry, but your analogy is not even close to precise. It's not about one day, it's about Fifty thousand Years, and it's not about one life, it's about countless of life's. Catalyst logic is clear, and it doesn't matter if his logic is sound, he beliefs his own logic. (btw, even when you think Catalyst logic is unsound, as I do, you can't proof that he is definitively wrong.) That means without his interference, ALL Organic life would be gone. Catalyst interferes and in any cycle new organic life is evolving.
So, what is the meaning of this?
Non interfering: Organics extinct. And that's it.
interfering: In any cycle, over Fifty thousand Years each, countless and countless of individuals can life a full life.
Which action "renders organic life completely irrelevant." is imho not even open to debate.
[/quote]
You missed my point, and you're not looking at this at the big picture like the Catalyst is. You need to look at it at a galactic level, because that's what the Catalyst is doing. It's (supposedly) concerned with organic life across the galaxy. Let's try another hypothetical to see if you get it.
In the history of cycles, let's take cycles: A, B and C. After each cycle, the Reapers clean up. So take the state of the galaxy at the end of cycle C.
Now, imagine that cycle B did not exist at all. It just went from cycle A to cycle C and the organic creatures of cycle B never existed.
Take the state of the galaxy at the end of this point. It is exactly the same. There is no difference. Thus, organic life is rendered completely irrelevant by the "solution".[/quote]
I see your point, I simply disagree.
Even in your highly philosophical approach, or in an approach on "galactic level" it makes a great difference if organic live is allowed to survive or is completely exterminated.
The value of live can't be measured be his simple existence, but his non existence has no value at all.
[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
Again, the Catalyst stated: "The Crucible changed me, created new possibilities, but I can't make them happen."
The Catalyst didn't offered this solution to you the Crucible did, and so the whole basis of your argument is inaccurate.
[/quote]
No. The Crucible isn't speaking. The Catalyst is, and it is offering the solutions. The Crucible may (or may not) be what allows the Catalyst to provide these options, but it is the Catalyst who is offering them. We've already established that the Catalyst's logic is flawed. You admit as much, and argue that it's only important that the Catalyst believes its logic is sound. [/quote]
The catalyst
explains the new solutions.
[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
[quote]AmstradHero wrote...
Again, these aren't new possibilities. They can't be new possibilities. For one - they're part of the citadel, which has been built for many, many, many cycles. It suddenly created new devices in the short ride that Shepard took up the magic space elevator? That's preposterous.
We know these aren't new solutions.
Destroy is what came before the Reapers existed.
Control is what we have now.
Synthesis is arguably the only "new" option - but theoretically the Reapers are supposedly already some organic/synthetic hybrid (but that opens up a whole new can of plothole worms), so that's not a new option either. [/quote]
You said in that other post that to "blatantly ignoring what the game is telling you" leads to >arguments< "disintegrates and becomes as useless as the Mass Relays." Well, you are right.
The Game is telling you that this "possibilities" are new. You counter this, with an argument about the physical possibility to construct such devices. In a Science Fiction setting...
Just curies, if you think that this is "preposterous" how do you think over the part of the storyline as Cerberus was able to resurrect Shepard after she/he drops from the Orbit of a Planet to his ground?
Furthermore, imho this, "possibilities" are new. (possibilities! to stress that out.) "Synthesis" is obviously a new possibility, "Control" is new because the controller did change, and "Destruction" meaning the non existence of the Reapers, is a new possibility, (maybe not unique, but even that is not to proof) because they did exist for countless cycles.
[/quote]
Again, you've said the Catalyst's logic isn't sound, but that's irrelevant. Moreover, this demonstrates that the Catalyst's words aren't trustworthy. We know this as a player and as a character (which is an important distinction, and the latter is infinitely more important), because we've been presented with these options before. Destroy is what we've been fighting for this whole time, and it is what happened BEFORE the Reapers existed. We know that there must have a state before the Reapers, because they were the solution to the problem. In order for the problem to manifest, it must have existed before there was a solution. Thus destroying the Reapers is not new. [/quote]
We have no idea what the Catalyst really is, how old he is, or on what his logic is based. So we can't say if there was a time without Reapers in the Galaxy. Perhaps he brought his solution in place as the very first Organics evolved. But I admit, this is pure speculation.
Still, Destruction (the non existents of the Reapers) contradicts the existing condition. For the Catalyst the existence of the Reapers is the Status quo. So Destruction is a new solution.
[quote]AmstradHero wrote...
Synthesis was the option presented to us way back in Mass Effect 1. That is what Saren was arguing for. This is NOT a new concept. [/quote]
Not a new concept in the Game, but a new concept for the Catalyst, and only that matters.
[quote]AmstradHero wrote...
Control is also not a new concept, because it's what TIM is trying to do for the entirety of ME3. These are not new possibilities. For the Catalyst to suggest so is utterly inconsistent with what the game series has presented to Shepard. [/quote]
Again, not a new concept in the Game, but a new concept for the Catalyst, due to the fact that he is not longer the controller. For the Catalyst, a Character as you stressed that out, it doesn't matter if this solutions are already present in the Game, it only matters that they are new to him.
[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
And I still disagree about the point that the Player is forced into a nonsensical situation.
[/quote]
Yet again you've misunderstood the very important distinction between player and character. This discussion is pointless if you're not going to attempt to understand important concepts. [/quote]
I do understand the difference between player and character, I doubt the relevance.
This is not a movie or a book. Shepard as the Point-of-View Character IS at the same time the Player.
[quote]AmstradHero wrote...
[quote]Holger1405 wrote...
So basically the Citadel IS a Mass Relay, but the Races don't know how to use it.
Even if they don't find out how to use it, they would have at least a blueprint for a Mass Relay just as they had one for the Crucible.
[/quote]
Incorrect. The Citadel is an inactive Mass Relay (though potentially only even a few people have that knowledge, and they could all be dead), that no one knows how to turn on. Also, the galaxy has had active Mass Relays for centuries and still hasn't figured them out. [/quote]
Can it be that we nit-pick here a little?
[quote]AmstradHero wrote...
Also, this is a ridiculous suggestion. Say I go back in time and give a caveman a modern day Volkswagon. It'll teach him the wheel, and he might even figure out concepts like a door and hinges. Is he going to be able to build a car without the appropriate knowledge of technology, chemisty and physics. Not a chance. A working device is enormously different to a blueprint, and to suggest otherwise is absurd.
[/quote]
Then the whole Crucible is absurd. This races are not caveman in relation to the Reapers. They have the necessary knowledge, the game stated that imho clearly.
Well as much as I did enjoy our debate, today I am going on a short vacation over the long weekend in my country and afterward I have a lot of work, and other business, to do before the summer vacation begins. So I will not been able to post as regular as I did in the last few days. I hope you enjoyed our discussion as much as I did.
Modifié par Holger1405, 16 mai 2012 - 04:26 .