Holger1405 wrote...
Mass Effect is, I have the same opinion, mostly Science Fiction, but and this is my Point, not merely Science Fiction. The author of the conversation you quoted refers to Star Wars, and the "giant space worm that lives in an asteroid." How is that different to Kalros or any other thresher maw? There are other examples. Shepard resurrected after falling from Space to the ground of a Planet. The whole concept of Biotic (The Force much) and more.
So, imho there was already "Space Magic" or science fantasy in this Game before the Catalyst was introduced.
The space worm thing is a very valid point.
Asteroid in space without any viable atmosphere nor eco system to feed or sustain it. What, it just sits there in vacumm and waits for a passing ship / organic to fly into its maw to feed it?
While the Thresher Maws are part of the eco system of Tuchanka, a planet, even before it was devastated by nuclear war. It can be assumed that they survived by preying on anything that moves on the surface and on themselves.
Biotics are the more "touchy" and iffy of the lot but they did make an effort to explain it. Humans all need implants and during the early stages, these implants weren't perfect, causing physical trauma and insanity in some cases.
The point is, Biotics, "space magic" as it were, was given a set of rules on how they worked and what it could do.
Holger1405 wrote...
Archonsg wrote...
In all three cases of the "choices" you get. NONE of them can be attributed to anything you know in game, explained in any logigcal way as to how and why they would happen.
Control COULD work though, had they "plugged" Shepard as a living mind, as a living computer, making him part of the Citadel, (similar to Project Overlord, ME2 DLC) but that would not kill or remove Shepard's physical form from the game.
I think that the problem here are the Reapers (Again?!
) Bioware created with the Reapers a uberstrong enemy, especially for a Main character that Fights on foot. That was good for the atmosphere of the Game, and imho also for the main storyline. But in the end Bioware had no other choice than to relied on some kind of space magic or deus ex machina to solve this problem.
Perhaps, perhaps not.
There are degrees of just how much "space magic" or dues ex machina if done well enough and worked into the narrative would not seem such a shock to the player.
The problem was that the ending as it is, had so many things wrong with it that it became a glaring 100,000,000 ilum light bulb screaming "I'm duex ex machina and here's a ton of space magic!!".
Holger1405 wrote...
Archonsg wrote...
If it is in control, it could just have easily have stopped the Reapers. Requiring your death isn't nescessary.
And THIS is a very good Point.
Admittedly Catalyst stated that he can't make this "new possibilities" happened, but there is no explanation whatsoever why he can't. And this is not a coherence problem or a problem based on the question if this Game is science fiction or science fantasy, this is simple a logical gape.
Which is the problem. Again it is science fiction not science fantasy. Logical gapes, can be allowed if they are small but once they are as obvious as the ones found here. It is just simply bad writing.