I loved the game. Really. I skipped a work day to play it on day one, because this series is very important to me. Like reading a new Game of Thrones book, it was unacceptable for me to continue living my drone life without knowing what came next in this great saga. Presentation was excellent, loved every moment, accepted the need for dramatic deaths, like Mordin and others. But I detected many plot markers that seemed to have been pushed, despite them being utterly against previous story FACTS. These where seemingly made to economize the story, make it less pliable, less connected to ME1 & 2. Less dependent on the legacy system.
Things that i saw went wrong in the plot and then may have made ME3 hard to re-energize:
Rachni where obliterated, despite the fact they were rebuilding in secret, in preparation for war.They stated "our crescendo will burn the darkness clean"---scratch that says the developing team, burn the whole concept clean instead. Bioware ignored that they had ships (As stated in ME2), and they seem to forgotten to fly out and ask for Sheppard's help the way other races did in exchange for a Rachni fleet support. The story writers suddenly changed the concept and made them "promise to leave our galaxy and never return" (when Sheppard said this in ME3 I gasped for air. NO! NO!!!!). They also fought a firefight scarce singular battle. No drones escaped, no secondary females where bred. NO ONE saw this battle happening. Even though the Krogan where surveying their home-world--a place so obviously conspicuous they shouldn't have been there in the first place---if they wanted to lay low. Rachni produce armies en mass...it was pretty sad to see they were reduced to engineering workers. I would have accepted a DLC to add a more glorious final cleansing of Earth. I dreamed of this crescendo.---Opportunity FAIL
The Catalyst: You create ominous, creepy super-destroyers (reapers), alien in every way, hard to kill, hard to board (indoctrination upon contact) , mysterious in their rationale...total antagonists. And then you design the catalyst, their leader as a human kid---Whut? This was a missed chance to portray the Reapers insect like original form (it took millions of human corpses to make a human looking reaper--they must look insectoid in their original biological form)...but more than that, it scratched the concept that reapers where nations of personalities, independent, without weakness. No weakness but the citadel.Now they were controlled, Owned by a non combat space ark, the Citadel. A Citadel that was warped out of nowhere without a major battle without the drama of it's murdered citizens to back the event up.---What sovereign died to do in a great space battle of desperate odds, just happened. JUST HAPPENED, out of camera.In seemingly minutes. I would have expected the fleet battle to happen in the Widow nebula, battling desperate reapers that suddenly realize their imminent destruction thanks to a Cerberus warning. Upon victory, Mankind would have to test out it's mysterious super weapon...for good or Ill.
And for the ending: Why give us nonsensical, story breaking, galaxy screwing, energy rainbow ending if you wanted a dark, problematic conclusion in order to open up opportunities for a new saga?
Why not grant the audience a cost laden victory and make the reapers retreat temporarily? With living Reapers hidden in the stars, the galaxy will never be safe. Even the debris of their fallen would be problematic, indoctrination problems would arise in every world attacked by them. A universe of problems, the perfect birthing place for a new generation of heroes and ME plots.
And ending the game would unlock endless battles in multiplayer, with diverse enemies vying for control of all that remains? Without Sheppard to back up peace, the Krogan go rogue. The Rachni young Queens rebel.The reapers continue their attacks from safety, and using their Cerberus pawns, they continue to harvest humanity and lessening their mark on the "freed galaxy".Freed by Cerberus intrusion, Yahg escapees rush to their world to rally their clans for covert attacks on the weakened systems....the possibilities could have been endless.This would have made it easier to compose weekend events.
BUT WHY THIS?
WHY?