Holger1405 wrote...
I never thought you would attack Bioware always, (I just refer to this Thread) I see that you are a Fan, a Fan who is disappointed with the endings.
It is completely OK to be disappointed. I, as I stated over and over again, have my own issues with the endings, these are not as big as yours, but still there.
My Problem is, and the matter of Shepard's Body is a pretty good example, that you and a few other People here, not only criticizing the real problems with the endings, the plot holes, the missing closure, etcetera, you are going further by adding Problems to the endings, as example the question if the relay systems are destroyed or that the Catalyst could be a Harbinger trap.
Something that is pretty much easier to explain or to disprove than the matter of Shepard been resurrected.
(Don't get me wrong, the resurrection matter was never an issue for me, Bioware did this to get an incredible plot twist, and it was imho awesome storytelling and so I didn't have a problem at all with this little example of Space Magic.)
Be honest enough to admit that, if Sheppard's Body falling to the ground of this Planet, would be part of the ME3 ending, you would rip it apart in no time. (Well, actually you did this already be adding the question why Sheppard's landing on Earth gasping is possible. btw the only logical answer to this is that he was brought back the same way he was brought up.)
This all are issues for me because it make it easy for Bioware to point and say, "see this People simple not getting the endings."
I think truthfully at times it's a language problem here-you seem to do quite well with the difference but I'm not always understanding you.
Yes, Shepard's body falling at the end would be and is a problem because the ending just suspends reality. But in the beginning of ME2, it doesn't. Star Trek may have more to do with accepting it that ME does because Spock's body fell to the Genesis planet (event though it was in a pod). I don't see it as a problem because coupled with what's going on with the Normandy, it just works dramatically. That's what poetic or dramatic or artistic license is. You can suspend reality in order to fit something in that might on its own not be believed.
Many of us have pointed out the destruction of the relays as destroying the star systems they are in because that is what we were shown in the game in The Arrival. That's the only context of a relay exploding that we have. Any other assertion that it's a different type of explosion does not to my knowledge exist in the game.
So, I had based that upon the game I played not just something I made up. I used what I had been told in the game to say this makes sense as to what would happen but even if it didn't happen-why wouldn't Shepard think it could? When Shepard is told the relays will explode all Shepard knew was that one had blown up before (yes by having an asteroid shot at it) and it killed 300k Batarians. This is all that Shepard knows. Shepard isn't told that it won't be the same type of explosion, but Shepard doesn't even ask. Players are asking where it says it's different.
Why is it impossible to believe the Catalyst is a trap for Harbinger? I'm not saying it is, but go on only what Shepard knows not what the player knows happens. Shepard only knows that the star kid lives in the Citadel. The star kid is what in your mind? Good? Evil? And I define good as against the reapers and evil as for the reapers. Well, I will answer that for you-the kid is worse than the reapers. They are apparently obeying him because he controls them. Does that make him nice? So if you can believe the relays have some magical limited explosion and I don't care if they do or don't-that's not the worst thing about the ending-and you just believe this, then why is it impossible for someone else (not me as such) to believe this evil kid is a trap for Harbinger? It makes more sense than that he is there to help Shepard after trying to kill and having killed trillions of people.
Yes, I have a problem with Shepard's ash covered body lying on the ground in the end. It's not the only thing wrong with the ending, and it is certainly not the same thing as the beginning of ME2. And there is nothing to suggest it fell back through the conduit that Shepard used to go up to the Citadel. I think you've made mention that the part with the 3 choices was something on the Crucible so how did Shepard suddenly fly to the conduit and fall back to Earth? This is space magic. At least at the beginning of ME2 we see Shepard falling toward the planet. We see nothing in the ending.
You know very well that it isn't just one scene that people dislike-it's the totality of numerous things we are shown, what Shepard knows or what makes sense as far as what Shepard would do. It's what the kid says, it's the choices, and so on.
And it is also another thing that is said within the game-the mass relays. They should have already been shut down, so destroying them or even getting to the Citadel didn't make sense. In ME1 or 2, it's said that the Reapers shut down the relays to strand people so they are easier to harvest. It's one of the first things they do. I repeat, they do it to strand people. I don't care how you parse it, the eventual certain destruction of the relays isn't a good thing even if they don't explode. But that isn't the worst thing. I never said it was.
How are these issues that Bioware can point to and say it's because we don't understand the endings?
You even say there are a lot of things you didn't like about the ending. I understand what they say, but it's nonsense. I understand the concept of the created destroying the creator-sci fi writers have written about some doom and gloom about this for years, but it's dis-counted within the games. But the reason to destroy organics in order for synthetics not to destroy organics is the stupidest thing I have ever heard. Please, if I must understand that then they can just keep their games. In fact, I will send them the ones I own.
What basically you are telling me is that I am stupid for not understanding something stupid. Ok, then color me dumb and I am happy to be so.