Malditor wrote...
You misunderstand, I wasn't being sarcastic in the least. It just appears that way because you've let yourself get emotionally involved in this discussion.
You are right about one thing, there is no point in this debate. Your inflexibility is that you refuse to accept anything but an added option for the ending. Which is what is going to lead you to disappointment.
You even said it yourself, you wish to have an ending where you blast away at the being and try to go on fighting the reapers. But I say that if they made that ending and it were the wrong choice causing all to be lost and everyone to die then you'd be even more upset than you currently are. Perhaps I'm wrong and you'd accept that though, because, like you said, I don't really know you well enough to acertain that.
Sorry, you have no idea what you are talking about here. To a person everyone here that has spoken up about the endings has said they want the ending to reflect their choices all along the games they have played.
We have wished for endings that if we totally screwed up would reflect our screw ups. We've also wished that if we did well that an ending that reflected that would ensue.
What the devs did is insert artificial choices that wedge all players into the same types of endings-the only thing is there is some minor variance of the degree to what is basically not a satisfying outcome. And if someone totally screwed up they may get less than 3 choices, as if the 3 are better than 1.
I did not even say that just being able to blast away at stuff would be all that satisfying. I said that is a wish that many have expressed here, wanting to defy the choices the idiot kid gives one.
My real desire would be no choices-they exist for no other reason than to limit the outcomes. It was needed in ME1 and ME2 in order to funnel people into the next game, but the end game in a series can have more variance-it does not need to lead to anything else (except a true ending DLC, that may have been initially intended).
My desire is no choices, but endings that reflect your decisions made in ME1,2,3 up till the end point and then some other tangential things that occur based upon what you do in the final part of the game.
I've said I wish the game had allowed your war assets to matter-the more you accrued, the better the odds of defeating (and achieving a victory) the reapers. Fewer assets could mean less of a clear cut victory or even defeat. I've said that I wish the game allowed for some unspoken loyalty consequences (better friends or happier friends might have more chance to survive). But maybe someone that you didn't help so much or treated poorly might die, just as in ME2. But I don't mean loyalty missions that are specifically for loyalty.
I've said I wish equally for the game to have meant these things could happen-Shepard probably dies, possibly dies, possibly lives, and probably lives, but that neither of these equal a certain reaper defeated victory. As I saw it Shepard could live only to see his/her friends and LI die and the reapers win-then Shepard too dies. Or Shepard could die and everyone else live and the reapers are defeated-Shepard is honored posthumously. Or there's just all out defeat and all out victory. But all of this I wanted to be based upon what Shepard did throughout the game AND at the end.
There's no way the star kid can take into account what was done throughout the game and it doesn't even matter what Shepard does on the Citadel. Shepard still only gets the choices the kid gives him/her-I get the same 3 everyone else does. Shooting the kid in the head only partly would make me feel better and I have never uttered those words "shooting the kid in the head" in any positive light before this game.
I've never been inflexible except in the stance that the ending is awful, irrational, unacceptable, childish, moronic, cookie cutter, non-contextual, unfathomable, and utterly ridiculous. Far more educated minds than mine have said far worse about it.
I have loved these games and it took the devs 5 minutes out of at least 100 hours to cause me some hatred towards them. I demand nothing, expect nothing, wish for a lot.
There's more than just one item or one bit of minutiae that's wrong with the ending. What it achieves is what no game should-it takes the player on a wild ride of imagination, thought, and emotional connection like no other before it and then it drops the player off a cliff and the devs have said we just aren't smart enough to "get" it. Yet they do little and show us nothing to elucidate us. Instead because we are so stupid we need clarity.
Modifié par 3DandBeyond, 19 mai 2012 - 07:35 .